Commit graph

70 commits

Author SHA1 Message Date
Andrzej Kapolka
1ef9126482 Migrating to device-independent coordinates. 2014-09-08 13:59:19 -07:00
Andrzej Kapolka
7f6b3d3649 Dimension fixes for Retina displays. 2014-09-05 16:44:45 -07:00
Stephen Birarda
4bf7bbe0df if enable VR mode is re-checked then attempt to re-connect to Oculus 2014-08-12 15:20:04 -07:00
Thijs Wenker
b6cb19c2f6 FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors) 2014-07-23 16:55:59 +02:00
barnold1953
03bc3a9ff8 Added checkable menu option for laser toggle 2014-07-21 12:35:46 -07:00
barnold1953
16fd8f224c Imrpoved repeat texture method, its almost finished 2014-07-18 21:42:20 -07:00
barnold1953
4d591de762 Applied low velocity filter to palm tip position 2014-07-10 10:52:15 -07:00
barnold1953
6e92beeb1c Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00
Andrew Meadows
6ffa09f9e6 modified scope of devices stats 2014-07-09 13:58:54 -07:00
barnold1953
d044af1400 Made it so you can only select in a 180 degree radius with oculus 2014-07-09 11:12:02 -07:00
Philip Rosedale
f8185dec75 removed some debug logs 2014-07-08 22:26:11 -07:00
Philip Rosedale
c50d9ae3e4 Hand low velocity filter as a menu option 2014-07-08 22:22:27 -07:00
barnold1953
cc63f706a7 Functional sixense "laser" oculus selection mode. 2014-07-08 11:43:24 -07:00
Andrew Meadows
662136f01c reset timer as optimization 2014-07-03 14:13:27 -07:00
Andrew Meadows
0f7859bf83 fix return to default pose after hydra disconnect 2014-07-03 14:09:14 -07:00
Andrew Meadows
843a4db650 rotation offset for hydra controllers 2014-07-03 13:50:27 -07:00
Atlante45
7c797449ab Comments + connectedDevice 2014-06-30 19:02:43 -07:00
Atlante45
f33ad8a100 Adding logger calls 2014-06-30 17:10:17 -07:00
barnold1953
2b374470b0 Allow clicking on magnified controls 2014-06-16 15:24:53 -07:00
barnold1953
031fe323ea Got rid of some verbosity 2014-06-16 10:12:09 -07:00
barnold1953
94e58e9559 Fixed coding standard and made getCursorPixelRangeMultiplier more clear 2014-06-16 10:04:56 -07:00
barnold1953
422db14812 Fixed some improper logic and used better defaults 2014-06-13 11:34:57 -07:00
barnold1953
e4a0275f57 Exposed sixense and mouse options and oculus UI angle to preferences 2014-06-13 10:53:11 -07:00
barnold1953
16f9b8c3ed Removed some unused variables. 2014-06-12 15:49:00 -07:00
barnold1953
91f23fcf2d Fix for click and drag with sixense 2014-06-12 15:39:40 -07:00
barnold1953
bc293071d6 Removed left handed menu option 2014-06-12 12:25:22 -07:00
barnold1953
d0b1880ee4 Experimenting with ambidextrous sixense mouse input 2014-06-12 10:20:35 -07:00
barnold1953
32a9eed88d Fixed build failure 2014-06-11 18:05:10 -07:00
barnold1953
d993fd52f2 Cleaned up a small bit of code 2014-06-11 17:27:00 -07:00
barnold1953
2fec7400e2 Added menu options for sixense mouse input 2014-06-11 17:21:59 -07:00
barnold1953
eff097638c Implementd sixense mouse emulation 2014-06-11 17:02:08 -07:00
Philip Rosedale
6998dfae3c add visual indicator of thrust direction 2014-05-23 09:57:47 -07:00
Philip Rosedale
2681312b54 Velocity damped hand positions 2014-05-23 00:09:15 -07:00
Andrew Meadows
aad9d0441e merge upstream/master to andrew/bispinor
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/SkeletonModel.cpp
	libraries/avatars/src/HandData.cpp
	libraries/avatars/src/HandData.h
2014-05-14 09:38:31 -07:00
Andrew Meadows
607094075c Revert "Merge pull request #2834 from andrew/thermonuclear"
This reverts commit e088c3d115, reversing
changes made to d124c0319d.
2014-05-13 10:38:56 -07:00
Andrew Meadows
efb3edf400 Store sixense data in meters not millimeters 2014-05-12 11:39:21 -07:00
Andrew Meadows
49dedb72c9 remove FingerData class and related cleanup 2014-05-12 11:09:12 -07:00
Philip Rosedale
1e276f6dae Improved hydra idle detection by tracking total distance moved, fixed NaN in starting velocities 2014-05-07 23:41:58 -07:00
Atlante45
681aab5bf0 Remove printf and replace them by qDebug() 2014-04-21 16:17:45 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Andrew Meadows
a045a87cca Remove arm stretching, add sixense calibration 2014-03-14 11:11:00 -07:00
Andrzej Kapolka
f1145272eb Signed/unsigned fix. 2014-03-12 12:29:01 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Stephen Birarda
7451cfe130 remove glm so it is referenced only externally 2014-03-04 15:19:47 -08:00
Andrew Meadows
c134b8de5b Remove Avatar::_hand, use AvatarData::_handData 2014-02-18 17:08:12 -08:00
Andrew Meadows
2a2f2f2da0 Remove debug cruft. 2014-01-21 10:45:43 -08:00
Philip Rosedale
4547f07739 added fountain script 2014-01-17 17:10:15 -08:00
Andrew Meadows
f08e639cb2 fixes for avatar paddle-hands, plus some hackery for demo 2014-01-17 11:22:50 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
Andrzej Kapolka
a7c14f1f17 Only register movement if the hand isn't new. 2014-01-10 15:53:50 -08:00