Removed some unused variables.

This commit is contained in:
barnold1953 2014-06-12 15:49:00 -07:00
parent 12eb9114e8
commit 16f9b8c3ed
2 changed files with 2 additions and 14 deletions

View file

@ -353,7 +353,6 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
float cursorRange = widget->width();
pos.setX(cursorRange * xAngle);
pos.setY(cursorRange * yAngle);

View file

@ -154,9 +154,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
MyAvatar* myAvatar = application->getAvatar();
const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
const int widgetWidth = glWidget->width();
const int widgetHeight = glWidget->height();
const float magnification = 4.0f;
// Get vertical FoV of the displayed overlay texture
const float halfVerticalAngle = _oculusAngle / 2.0f;
@ -320,7 +318,7 @@ void ApplicationOverlay::renderControllerPointer() {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
for (int palmIndex = 2; palmIndex < 4; palmIndex++) {
for (unsigned int palmIndex = 2; palmIndex < 4; palmIndex++) {
const PalmData* palmData = NULL;
if (palmIndex >= handData->getPalms().size()) {
@ -407,18 +405,9 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY)
const float halfVerticalAngle = _oculusAngle / 2.0f;
const float overlayAspectRatio = glWidget->width() / (float)glWidget->height();
const float halfOverlayHeight = _distance * tan(halfVerticalAngle);
const float overlayHeight = halfOverlayHeight * 2.0f;
// The more vertices, the better the curve
const int numHorizontalVertices = 20;
const int numVerticalVertices = 20;
// U texture coordinate width at each quad
const float quadTexWidth = 1.0f / (numHorizontalVertices - 1);
const float quadTexHeight = 1.0f / (numVerticalVertices - 1);
// Get horizontal angle and angle increment from vertical angle and aspect ratio
const float horizontalAngle = halfVerticalAngle * 2.0f * overlayAspectRatio;
const float angleIncrement = horizontalAngle / (numHorizontalVertices - 1);
const float halfHorizontalAngle = horizontalAngle / 2;