overte/interface/src/devices/SixenseManager.cpp
barnold1953 6e92beeb1c Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00

486 lines
18 KiB
C++

//
// SixenseManager.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 11/15/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <vector>
#include <PerfStat.h>
#include "Application.h"
#include "SixenseManager.h"
#include "devices/OculusManager.h"
#include "UserActivityLogger.h"
#ifdef HAVE_SIXENSE
const int CALIBRATION_STATE_IDLE = 0;
const int CALIBRATION_STATE_X = 1;
const int CALIBRATION_STATE_Y = 2;
const int CALIBRATION_STATE_Z = 3;
const int CALIBRATION_STATE_COMPLETE = 4;
// default (expected) location of neck in sixense space
const float NECK_X = 0.25f; // meters
const float NECK_Y = 0.3f; // meters
const float NECK_Z = 0.3f; // meters
#endif
SixenseManager::SixenseManager() {
#ifdef HAVE_SIXENSE
_lastMovement = 0;
_amountMoved = glm::vec3(0.0f);
_lowVelocityFilter = false;
_calibrationState = CALIBRATION_STATE_IDLE;
// By default we assume the _neckBase (in orb frame) is as high above the orb
// as the "torso" is below it.
_neckBase = glm::vec3(NECK_X, -NECK_Y, NECK_Z);
sixenseInit();
#endif
_hydrasConnected = false;
_triggerPressed[0] = false;
_bumperPressed[0] = false;
_oldX[0] = -1;
_oldY[0] = -1;
_triggerPressed[1] = false;
_bumperPressed[1] = false;
_oldX[1] = -1;
_oldY[1] = -1;
}
SixenseManager::~SixenseManager() {
#ifdef HAVE_SIXENSE
sixenseExit();
#endif
}
void SixenseManager::setFilter(bool filter) {
#ifdef HAVE_SIXENSE
if (filter) {
sixenseSetFilterEnabled(1);
} else {
sixenseSetFilterEnabled(0);
}
#endif
}
void SixenseManager::update(float deltaTime) {
#ifdef HAVE_SIXENSE
// if the controllers haven't been moved in a while, disable
const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) {
Hand* hand = Application::getInstance()->getAvatar()->getHand();
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false);
}
_lastMovement = usecTimestampNow();
}
if (sixenseGetNumActiveControllers() == 0) {
_hydrasConnected = false;
return;
}
PerformanceTimer perfTimer("sixense");
if (!_hydrasConnected) {
_hydrasConnected = true;
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
}
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand* hand = avatar->getHand();
int maxControllers = sixenseGetMaxControllers();
// we only support two controllers
sixenseControllerData controllers[2];
int numActiveControllers = 0;
for (int i = 0; i < maxControllers && numActiveControllers < 2; i++) {
if (!sixenseIsControllerEnabled(i)) {
continue;
}
sixenseControllerData* data = controllers + numActiveControllers;
++numActiveControllers;
sixenseGetNewestData(i, data);
// Set palm position and normal based on Hydra position/orientation
// Either find a palm matching the sixense controller, or make a new one
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
}
}
if (!foundHand) {
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(data->controller_index);
qDebug("Found new Sixense controller, ID %i", data->controller_index);
}
palm->setActive(true);
// Read controller buttons and joystick into the hand
palm->setControllerButtons(data->buttons);
palm->setTrigger(data->trigger);
palm->setJoystick(data->joystick_x, data->joystick_y);
// Emulate the mouse so we can use scripts
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
emulateMouse(palm, numActiveControllers - 1);
}
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
position *= METERS_PER_MILLIMETER;
// Transform the measured position into body frame.
glm::vec3 neck = _neckBase;
// Zeroing y component of the "neck" effectively raises the measured position a little bit.
neck.y = 0.f;
position = _orbRotation * (position - neck);
// Rotation of Palm
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
palm->setRawVelocity(rawVelocity); // meters/sec
// adjustment for hydra controllers fit into hands
float sign = (i == 0) ? -1.0f : 1.0f;
rotation *= glm::angleAxis(sign * PI/4.0f, glm::vec3(0.0f, 0.0f, 1.0f));
if (_lowVelocityFilter) {
// Use a velocity sensitive filter to damp small motions and preserve large ones with
// no latency.
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
palm->setRawPosition(palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter));
palm->setRawRotation(safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter));
} else {
palm->setRawPosition(position);
palm->setRawRotation(rotation);
}
// use the velocity to determine whether there's any movement (if the hand isn't new)
const float MOVEMENT_DISTANCE_THRESHOLD = 0.003f;
_amountMoved += rawVelocity * deltaTime;
if (glm::length(_amountMoved) > MOVEMENT_DISTANCE_THRESHOLD && foundHand) {
_lastMovement = usecTimestampNow();
_amountMoved = glm::vec3(0.0f);
}
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.f));
}
palm->setTipPosition(newTipPosition);
}
if (numActiveControllers == 2) {
updateCalibration(controllers);
}
#endif // HAVE_SIXENSE
}
//Constants for getCursorPixelRangeMultiplier()
const float MIN_PIXEL_RANGE_MULT = 0.4f;
const float MAX_PIXEL_RANGE_MULT = 2.0f;
const float RANGE_MULT = (MAX_PIXEL_RANGE_MULT - MIN_PIXEL_RANGE_MULT) * 0.01;
//Returns a multiplier to be applied to the cursor range for the controllers
float SixenseManager::getCursorPixelRangeMult() const {
//scales (0,100) to (MINIMUM_PIXEL_RANGE_MULT, MAXIMUM_PIXEL_RANGE_MULT)
return Menu::getInstance()->getSixenseReticleMoveSpeed() * RANGE_MULT + MIN_PIXEL_RANGE_MULT;
}
#ifdef HAVE_SIXENSE
// the calibration sequence is:
// (1) press BUTTON_FWD on both hands
// (2) reach arm straight out to the side (X)
// (3) lift arms staight up above head (Y)
// (4) move arms a bit forward (Z)
// (5) release BUTTON_FWD on both hands
const float MINIMUM_ARM_REACH = 0.3f; // meters
const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters
const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
const sixenseControllerData* dataLeft = controllers;
const sixenseControllerData* dataRight = controllers + 1;
// calibration only happpens while both hands are holding BUTTON_FORWARD
if (dataLeft->buttons != BUTTON_FWD || dataRight->buttons != BUTTON_FWD) {
if (_calibrationState == CALIBRATION_STATE_IDLE) {
return;
}
switch (_calibrationState) {
case CALIBRATION_STATE_Y:
case CALIBRATION_STATE_Z:
case CALIBRATION_STATE_COMPLETE:
{
// compute calibration results
// ATM we only handle the case where the XAxis has been measured, and we assume the rest
// (i.e. that the orb is on a level surface)
// TODO: handle COMPLETE state where all three axes have been defined. This would allow us
// to also handle the case where left and right controllers have been reversed.
_neckBase = 0.5f * (_reachLeft + _reachRight); // neck is midway between right and left reaches
glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
glm::vec3 yAxis(0.f, 1.f, 0.f);
glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
xAxis = glm::normalize(glm::cross(yAxis, zAxis));
_orbRotation = glm::inverse(glm::quat_cast(glm::mat3(xAxis, yAxis, zAxis)));
qDebug("succeess: sixense calibration");
}
break;
default:
qDebug("failed: sixense calibration");
break;
}
_calibrationState = CALIBRATION_STATE_IDLE;
return;
}
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
const float* pos = dataLeft->pos;
glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
positionLeft *= METERS_PER_MILLIMETER;
pos = dataRight->pos;
glm::vec3 positionRight(pos[0], pos[1], pos[2]);
positionRight *= METERS_PER_MILLIMETER;
if (_calibrationState == CALIBRATION_STATE_IDLE) {
float reach = glm::distance(positionLeft, positionRight);
if (reach > 2.0f * MINIMUM_ARM_REACH) {
qDebug("started: sixense calibration");
_averageLeft = positionLeft;
_averageRight = positionRight;
_reachLeft = _averageLeft;
_reachRight = _averageRight;
_lastDistance = reach;
_lockExpiry = usecTimestampNow() + LOCK_DURATION;
// move to next state
_calibrationState = CALIBRATION_STATE_X;
}
return;
}
quint64 now = usecTimestampNow() + LOCK_DURATION;
// these are weighted running averages
_averageLeft = 0.9f * _averageLeft + 0.1f * positionLeft;
_averageRight = 0.9f * _averageRight + 0.1f * positionRight;
if (_calibrationState == CALIBRATION_STATE_X) {
// compute new sliding average
float distance = glm::distance(_averageLeft, _averageRight);
if (fabs(distance - _lastDistance) > MAXIMUM_NOISE_LEVEL) {
// distance is increasing so acquire the data and push the expiry out
_reachLeft = _averageLeft;
_reachRight = _averageRight;
_lastDistance = distance;
_lockExpiry = now + LOCK_DURATION;
} else if (now > _lockExpiry) {
// lock has expired so clamp the data and move on
_lockExpiry = now + LOCK_DURATION;
_lastDistance = 0.f;
_reachUp = 0.5f * (_reachLeft + _reachRight);
_calibrationState = CALIBRATION_STATE_Y;
qDebug("success: sixense calibration: left");
}
}
else if (_calibrationState == CALIBRATION_STATE_Y) {
glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
float distance = (averagePosition - torso).y;
if (fabs(distance) > fabs(_lastDistance) + MAXIMUM_NOISE_LEVEL) {
// distance is increasing so acquire the data and push the expiry out
_reachUp = averagePosition;
_lastDistance = distance;
_lockExpiry = now + LOCK_DURATION;
} else if (now > _lockExpiry) {
if (_lastDistance > MINIMUM_ARM_REACH) {
// lock has expired so clamp the data and move on
_reachForward = _reachUp;
_lastDistance = 0.f;
_lockExpiry = now + LOCK_DURATION;
_calibrationState = CALIBRATION_STATE_Z;
qDebug("success: sixense calibration: up");
}
}
}
else if (_calibrationState == CALIBRATION_STATE_Z) {
glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
//glm::vec3 yAxis = glm::normalize(_reachUp - torso);
glm::vec3 yAxis(0.f, 1.f, 0.f);
glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
float distance = glm::dot((averagePosition - torso), zAxis);
if (fabs(distance) > fabs(_lastDistance)) {
// distance is increasing so acquire the data and push the expiry out
_reachForward = averagePosition;
_lastDistance = distance;
_lockExpiry = now + LOCK_DURATION;
} else if (now > _lockExpiry) {
if (fabs(_lastDistance) > 0.05f * MINIMUM_ARM_REACH) {
// lock has expired so clamp the data and move on
_calibrationState = CALIBRATION_STATE_COMPLETE;
qDebug("success: sixense calibration: forward");
// TODO: it is theoretically possible to detect that the controllers have been
// accidentally switched (left hand is holding right controller) and to swap the order.
}
}
}
}
//Injecting mouse movements and clicks
void SixenseManager::emulateMouse(PalmData* palm, int index) {
Application* application = Application::getInstance();
MyAvatar* avatar = application->getAvatar();
QGLWidget* widget = application->getGLWidget();
QPoint pos;
Qt::MouseButton bumperButton;
Qt::MouseButton triggerButton;
if (Menu::getInstance()->getInvertSixenseButtons()) {
bumperButton = Qt::LeftButton;
triggerButton = Qt::RightButton;
} else {
bumperButton = Qt::RightButton;
triggerButton = Qt::LeftButton;
}
if (OculusManager::isConnected()) {
pos = application->getApplicationOverlay().getOculusPalmClickLocation(palm);
} else {
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(avatar->getOrientation()) * palm->getFingerDirection();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2(direction.z, direction.x) + M_PI_2);
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = widget->width() * getCursorPixelRangeMult();
pos.setX(widget->width() / 2.0f + cursorRange * xAngle);
pos.setY(widget->height() / 2.0f + cursorRange * yAngle);
}
//If we are off screen then we should stop processing, and if a trigger or bumper is pressed,
//we should unpress them.
if (pos.x() == INT_MAX) {
if (_bumperPressed[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, bumperButton, bumperButton, 0);
application->mouseReleaseEvent(&mouseEvent);
_bumperPressed[index] = false;
}
if (_triggerPressed[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, triggerButton, triggerButton, 0);
application->mouseReleaseEvent(&mouseEvent);
_triggerPressed[index] = false;
}
return;
}
//If position has changed, emit a mouse move to the application
if (pos.x() != _oldX[index] || pos.y() != _oldY[index]) {
QMouseEvent mouseEvent(static_cast<QEvent::Type>(CONTROLLER_MOVE_EVENT), pos, Qt::NoButton, Qt::NoButton, 0);
//Only send the mouse event if the opposite left button isnt held down.
//This is specifically for edit voxels
if (triggerButton == Qt::LeftButton) {
if (!_triggerPressed[(int)(!index)]) {
application->mouseMoveEvent(&mouseEvent);
}
} else {
if (!_bumperPressed[(int)(!index)]) {
application->mouseMoveEvent(&mouseEvent);
}
}
}
_oldX[index] = pos.x();
_oldY[index] = pos.y();
//We need separate coordinates for clicks, since we need to check if
//a magnification window was clicked on
int clickX = pos.x();
int clickY = pos.y();
//Checks for magnification window click
application->getApplicationOverlay().getClickLocation(clickX, clickY);
//Set pos to the new click location, which may be the same if no magnification window is open
pos.setX(clickX);
pos.setY(clickY);
//Check for bumper press ( Right Click )
if (palm->getControllerButtons() & BUTTON_FWD) {
if (!_bumperPressed[index]) {
_bumperPressed[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, bumperButton, bumperButton, 0);
application->mousePressEvent(&mouseEvent);
}
} else if (_bumperPressed[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, bumperButton, bumperButton, 0);
application->mouseReleaseEvent(&mouseEvent);
_bumperPressed[index] = false;
}
//Check for trigger press ( Left Click )
if (palm->getTrigger() == 1.0f) {
if (!_triggerPressed[index]) {
_triggerPressed[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, triggerButton, triggerButton, 0);
application->mousePressEvent(&mouseEvent);
}
} else if (_triggerPressed[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, triggerButton, triggerButton, 0);
application->mouseReleaseEvent(&mouseEvent);
_triggerPressed[index] = false;
}
}
#endif // HAVE_SIXENSE