Fixed coding standard and made getCursorPixelRangeMultiplier more clear

This commit is contained in:
barnold1953 2014-06-16 10:04:56 -07:00
parent bef625d237
commit 94e58e9559
2 changed files with 13 additions and 5 deletions

View file

@ -185,9 +185,14 @@ void SixenseManager::update(float deltaTime) {
#endif // HAVE_SIXENSE
}
const float MAXIMUM_PIXEL_RANGE_MULT = 2.0f;
const float MINIMUM_PIXEL_RANGE_MULT = 0.4f;
const float RANGE_MULT = (MAXIMUM_PIXEL_RANGE_MULT - MINIMUM_PIXEL_RANGE_MULT) * 0.01;
//Returns a multiplier to be applied to the cursor range for the controllers
float SixenseManager::getCursorPixelRangeMultiplier() const {
//scales (0,100) to (0.4,2.0)
return ((Menu::getInstance()->getSixenseReticleMoveSpeed()) * 0.008f + 0.2f) * 2.0f;
//scales (0,100) to (MINIMUM_PIXEL_RANGE_MULT, MAXIMUM_PIXEL_RANGE_MULT)
return Menu::getInstance()->getSixenseReticleMoveSpeed() * RANGE_MULT + MINIMUM_PIXEL_RANGE_MULT;
}
#ifdef HAVE_SIXENSE
@ -356,6 +361,7 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
float xAngle = (atan2(direction.z, direction.x) + M_PI_2);
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = widget->width() * getCursorPixelRangeMultiplier();
pos.setX(widget->width() / 2.0f + cursorRange * xAngle);

View file

@ -46,6 +46,8 @@ ApplicationOverlay::~ApplicationOverlay() {
const float WHITE_TEXT[] = { 0.93f, 0.93f, 0.93f };
const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
// Renders the overlays either to a texture or to the screen
void ApplicationOverlay::renderOverlay(bool renderToTexture) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
@ -222,7 +224,6 @@ void ApplicationOverlay::renderPointers() {
int mouseX = application->getMouseX();
int mouseY = application->getMouseY();
//lazily load crosshair texture
if (_crosshairTexture == 0) {
_crosshairTexture = Application::getInstance()->getGLWidget()->bindTexture(QImage(Application::resourcesPath() + "images/sixense-reticle.png"));
@ -274,6 +275,7 @@ void ApplicationOverlay::renderControllerPointers() {
float xAngle = (atan2(direction.z, direction.x) + M_PI_2) ;
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = glWidget->width() * application->getSixenseManager()->getCursorPixelRangeMultiplier();
int mouseX = glWidget->width() / 2.0f + cursorRange * xAngle;
@ -303,7 +305,7 @@ void ApplicationOverlay::renderControllerPointers() {
glBegin(GL_QUADS);
glColor3f(0.0f, 198.0f/255.0f, 244.0f/255.0f);
glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]);
glTexCoord2d(0.0f, 0.0f); glVertex2i(mouseX, mouseY);
glTexCoord2d(1.0f, 0.0f); glVertex2i(mouseX + pointerWidth, mouseY);
@ -361,7 +363,7 @@ void ApplicationOverlay::renderControllerPointersOculus() {
glBegin(GL_QUADS);
glColor3f(0.0f, 198.0f / 255.0f, 244.0f / 255.0f);
glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]);
glTexCoord2f(0.0f, 0.0f); glVertex3f(lX, tY, -tlZ);
glTexCoord2f(1.0f, 0.0f); glVertex3f(rX, tY, -trZ);