Removed pointless Code

This commit is contained in:
barnold1953 2014-06-13 16:13:43 -07:00
parent 53d4cc795a
commit bef625d237

View file

@ -234,33 +234,10 @@ void ApplicationOverlay::renderPointers() {
if (OculusManager::isConnected() && application->getLastMouseMoveType() == QEvent::MouseMove) {
const float pointerWidth = 20;
const float pointerHeight = 20;
//If we are in oculus, render reticle later
_numMagnifiers = 1;
_mouseX[0] = application->getMouseX();
_mouseY[0] = application->getMouseY();
//If we are in oculus, render reticle later
if (!OculusManager::isConnected()) {
mouseX -= pointerWidth / 2.0f;
mouseY += pointerHeight / 2.0f;
glBegin(GL_QUADS);
glColor3f(0.0f, 198.0f / 255.0f, 244.0f / 255.0f);
//Horizontal crosshair
glTexCoord2d(0.0f, 0.0f); glVertex2i(mouseX, mouseY);
glTexCoord2d(1.0f, 0.0f); glVertex2i(mouseX + pointerWidth, mouseY);
glTexCoord2d(1.0f, 1.0f); glVertex2i(mouseX + pointerWidth, mouseY - pointerHeight);
glTexCoord2d(0.0f, 1.0f); glVertex2i(mouseX, mouseY - pointerHeight);
glEnd();
}
} else if (application->getLastMouseMoveType() == CONTROLLER_MOVE_EVENT && Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
//only render controller pointer if we aren't already rendering a mouse pointer
renderControllerPointers();