rotation offset for hydra controllers

This commit is contained in:
Andrew Meadows 2014-07-03 13:50:27 -07:00
parent 8c8a29f477
commit 843a4db650

View file

@ -154,6 +154,11 @@ void SixenseManager::update(float deltaTime) {
// no latency.
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
palm->setRawPosition(palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter));
// adjustment for hydra controllers fit into hands
float sign = (i == 0) ? -1.0f : 1.0f;
rotation *= glm::angleAxis(sign * PI/4.0f, glm::vec3(0.0f, 0.0f, 1.0f));
palm->setRawRotation(safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter));
// use the velocity to determine whether there's any movement (if the hand isn't new)