Andrzej Kapolka
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0b4484a153
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Trying a different way of determining the cascade threshold distances.
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2014-05-29 16:49:51 -07:00 |
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Andrzej Kapolka
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391902f79b
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
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Andrzej Kapolka
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09231f01f3
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
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Andrzej Kapolka
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ff77644caa
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Progress on selecting cascades.
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2014-05-28 18:35:30 -07:00 |
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Andrzej Kapolka
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698ecbf9c5
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Fix for shadow map rendering.
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2014-05-28 15:58:45 -07:00 |
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Andrzej Kapolka
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c3f6cab199
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Working on cascading shadow maps.
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2014-05-28 15:20:09 -07:00 |
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Andrzej Kapolka
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16a370303f
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Merge pull request #2942 from ey6es/master
Fix arguments to applyRotationDelta.
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2014-05-28 12:04:43 -07:00 |
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Andrzej Kapolka
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4cbc550820
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Fix arguments to applyRotationDelta.
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2014-05-28 12:03:57 -07:00 |
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Brad Hefta-Gaub
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9546fe477c
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Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
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2014-05-28 11:00:55 -07:00 |
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Brad Hefta-Gaub
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1340ea49d3
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Merge pull request #2934 from Barnold1953/master
OverlayRenderer class and display Overlays to Oculus
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2014-05-28 11:00:36 -07:00 |
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AndrewMeadows
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2d4970d106
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Merge pull request #2932 from birarda/master
make scripted assignments passed in DS config static
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2014-05-28 10:54:28 -07:00 |
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barnold1953
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ebfb11c1ce
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Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory
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2014-05-28 10:46:46 -07:00 |
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Andrew Meadows
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676a8882fe
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fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
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2014-05-28 10:43:21 -07:00 |
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barnold1953
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21fb18a92e
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Fixed SkeletonModel compilation errors with PrioVR
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2014-05-28 10:24:50 -07:00 |
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Stephen Birarda
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54bdae4428
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-28 10:09:55 -07:00 |
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barnold1953
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35e63757ed
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-28 09:25:55 -07:00 |
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Philip Rosedale
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bf4b0707c0
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Merge pull request #2938 from matsukaze/master
Job #19694. Add option for larger number of frames to the audio scope d...
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2014-05-27 21:02:15 -07:00 |
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matsukaze
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619db8ee93
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Job #19694 - Add option for larger number of frames to the audio scope display
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2014-05-27 23:24:28 -04:00 |
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Philip Rosedale
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8d7e682a1f
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Merge pull request #2937 from huffman/19714
Code Review for Job #19714
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2014-05-27 20:20:45 -07:00 |
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Philip Rosedale
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c52592311f
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Merge pull request #2936 from ey6es/master
A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.
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2014-05-27 18:28:03 -07:00 |
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Andrzej Kapolka
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62eeeaa1c6
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Fix for Windows build failure.
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2014-05-27 18:12:15 -07:00 |
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Andrzej Kapolka
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222655d948
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 17:43:34 -07:00 |
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Andrzej Kapolka
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e723d0da0a
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Merge pull request #2935 from AndrewMeadows/inertia
cleanup: move avatar specific stuff from Model to SkeletonModel
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2014-05-27 17:41:14 -07:00 |
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Stephen Birarda
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21274dfc23
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 17:38:28 -07:00 |
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Andrzej Kapolka
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9796334160
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 17:26:56 -07:00 |
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Andrzej Kapolka
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7c12417653
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Use multisampling on the shadow maps for the voxels, too.
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2014-05-27 17:26:19 -07:00 |
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barnold1953
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216a73cf60
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Fixed coding standard issues
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2014-05-27 16:40:51 -07:00 |
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Andrew Meadows
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d1a8c18d10
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simplified hand index constants
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2014-05-27 16:32:29 -07:00 |
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barnold1953
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2570c55241
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Touched up comments
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2014-05-27 16:21:34 -07:00 |
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barnold1953
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5665e4d278
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Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
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2014-05-27 16:16:27 -07:00 |
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barnold1953
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75580cfd0f
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Made Overlay appear as flat image in front of camera in Oculus Rift. It
needs to be a curved surface instead.
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2014-05-27 16:13:56 -07:00 |
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Brad Hefta-Gaub
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36efa68938
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Merge pull request #2933 from Atlante45/point_and_glow
Switched to findRayIntersection in editModels.js
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2014-05-27 15:58:46 -07:00 |
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Andrew Meadows
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9f72d6ca3f
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fix bug -- negate logic around invalid joint index
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2014-05-27 15:53:20 -07:00 |
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Atlante45
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285bd0d2f2
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Switched to findRayIntersection
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2014-05-27 15:50:39 -07:00 |
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Andrew Meadows
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ae3b792a35
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move face/head code from Model into SkeletonModel
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2014-05-27 15:28:41 -07:00 |
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Stephen Birarda
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ce485c48b8
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make scripted assignments passed in DS config static
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2014-05-27 15:23:10 -07:00 |
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Andrew Meadows
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6efa417742
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move hand/arm stuff from Model to SkeletonModel
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2014-05-27 15:06:50 -07:00 |
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Andrew Meadows
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afc7660d74
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merge upstream/master into andrew/inertia
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2014-05-27 14:57:44 -07:00 |
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AndrewMeadows
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1348902c4b
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Merge pull request #2931 from ZappoMan/aacube
Support improved Ray picking of models
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2014-05-27 14:57:06 -07:00 |
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Andrew Meadows
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f7b8c4f0a0
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remove unused Head::_gravity data memeber
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2014-05-27 14:50:17 -07:00 |
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Andrzej Kapolka
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0b3486d27b
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 14:26:01 -07:00 |
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Andrzej Kapolka
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2b54d627c0
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Try rounding to nearest texel unit to reduce shimmer.
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2014-05-27 14:25:27 -07:00 |
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ZappoMan
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c63c0c0ce3
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Merge branch 'master' of https://github.com/worklist/hifi into aacube
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2014-05-27 13:39:45 -07:00 |
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ZappoMan
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8ec14568fe
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support ray picking against the AABB for the rotated model extents
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2014-05-27 13:39:32 -07:00 |
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Andrew Meadows
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07544c7b43
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removal of unused getNeckRotation()
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2014-05-27 12:52:44 -07:00 |
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AndrewMeadows
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5a5635761d
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Merge pull request #2930 from ey6es/master
A couple tweaks to improve shadowing: render back faces into shadow map, use biased offset, add option to disable shadow on avatars.
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2014-05-27 12:44:38 -07:00 |
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Andrzej Kapolka
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3f478b1939
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 12:31:12 -07:00 |
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Andrzej Kapolka
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e22d239d4d
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
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Brad Hefta-Gaub
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ee66d87bec
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Merge pull request #2929 from binaryking/19674
Code Review for Job #19674
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2014-05-27 11:58:23 -07:00 |
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Andrzej Kapolka
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ee00a86915
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-27 11:44:10 -07:00 |
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