Commit graph

13320 commits

Author SHA1 Message Date
Andrzej Kapolka
0b4484a153 Trying a different way of determining the cascade threshold distances. 2014-05-29 16:49:51 -07:00
Andrzej Kapolka
391902f79b Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
Andrzej Kapolka
09231f01f3 Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
Andrzej Kapolka
ff77644caa Progress on selecting cascades. 2014-05-28 18:35:30 -07:00
Andrzej Kapolka
698ecbf9c5 Fix for shadow map rendering. 2014-05-28 15:58:45 -07:00
Andrzej Kapolka
c3f6cab199 Working on cascading shadow maps. 2014-05-28 15:20:09 -07:00
Andrzej Kapolka
16a370303f Merge pull request #2942 from ey6es/master
Fix arguments to applyRotationDelta.
2014-05-28 12:04:43 -07:00
Andrzej Kapolka
4cbc550820 Fix arguments to applyRotationDelta. 2014-05-28 12:03:57 -07:00
Brad Hefta-Gaub
9546fe477c Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
2014-05-28 11:00:55 -07:00
Brad Hefta-Gaub
1340ea49d3 Merge pull request #2934 from Barnold1953/master
OverlayRenderer class and display Overlays to Oculus
2014-05-28 11:00:36 -07:00
AndrewMeadows
2d4970d106 Merge pull request #2932 from birarda/master
make scripted assignments passed in DS config static
2014-05-28 10:54:28 -07:00
barnold1953
ebfb11c1ce Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory 2014-05-28 10:46:46 -07:00
Andrew Meadows
676a8882fe fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
2014-05-28 10:43:21 -07:00
barnold1953
21fb18a92e Fixed SkeletonModel compilation errors with PrioVR 2014-05-28 10:24:50 -07:00
Stephen Birarda
54bdae4428 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-28 10:09:55 -07:00
barnold1953
35e63757ed Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-28 09:25:55 -07:00
Philip Rosedale
bf4b0707c0 Merge pull request #2938 from matsukaze/master
Job #19694. Add option for larger number of frames to the audio scope d...
2014-05-27 21:02:15 -07:00
matsukaze
619db8ee93 Job #19694 - Add option for larger number of frames to the audio scope display 2014-05-27 23:24:28 -04:00
Philip Rosedale
8d7e682a1f Merge pull request #2937 from huffman/19714
Code Review for Job #19714
2014-05-27 20:20:45 -07:00
Philip Rosedale
c52592311f Merge pull request #2936 from ey6es/master
A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.
2014-05-27 18:28:03 -07:00
Andrzej Kapolka
62eeeaa1c6 Fix for Windows build failure. 2014-05-27 18:12:15 -07:00
Andrzej Kapolka
222655d948 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:43:34 -07:00
Andrzej Kapolka
e723d0da0a Merge pull request #2935 from AndrewMeadows/inertia
cleanup: move avatar specific stuff from Model to SkeletonModel
2014-05-27 17:41:14 -07:00
Stephen Birarda
21274dfc23 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:38:28 -07:00
Andrzej Kapolka
9796334160 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:26:56 -07:00
Andrzej Kapolka
7c12417653 Use multisampling on the shadow maps for the voxels, too. 2014-05-27 17:26:19 -07:00
barnold1953
216a73cf60 Fixed coding standard issues 2014-05-27 16:40:51 -07:00
Andrew Meadows
d1a8c18d10 simplified hand index constants 2014-05-27 16:32:29 -07:00
barnold1953
2570c55241 Touched up comments 2014-05-27 16:21:34 -07:00
barnold1953
5665e4d278 Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
2014-05-27 16:16:27 -07:00
barnold1953
75580cfd0f Made Overlay appear as flat image in front of camera in Oculus Rift. It
needs to be a curved surface instead.
2014-05-27 16:13:56 -07:00
Brad Hefta-Gaub
36efa68938 Merge pull request #2933 from Atlante45/point_and_glow
Switched to findRayIntersection in editModels.js
2014-05-27 15:58:46 -07:00
Andrew Meadows
9f72d6ca3f fix bug -- negate logic around invalid joint index 2014-05-27 15:53:20 -07:00
Atlante45
285bd0d2f2 Switched to findRayIntersection 2014-05-27 15:50:39 -07:00
Andrew Meadows
ae3b792a35 move face/head code from Model into SkeletonModel 2014-05-27 15:28:41 -07:00
Stephen Birarda
ce485c48b8 make scripted assignments passed in DS config static 2014-05-27 15:23:10 -07:00
Andrew Meadows
6efa417742 move hand/arm stuff from Model to SkeletonModel 2014-05-27 15:06:50 -07:00
Andrew Meadows
afc7660d74 merge upstream/master into andrew/inertia 2014-05-27 14:57:44 -07:00
AndrewMeadows
1348902c4b Merge pull request #2931 from ZappoMan/aacube
Support improved Ray picking of models
2014-05-27 14:57:06 -07:00
Andrew Meadows
f7b8c4f0a0 remove unused Head::_gravity data memeber 2014-05-27 14:50:17 -07:00
Andrzej Kapolka
0b3486d27b Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 14:26:01 -07:00
Andrzej Kapolka
2b54d627c0 Try rounding to nearest texel unit to reduce shimmer. 2014-05-27 14:25:27 -07:00
ZappoMan
c63c0c0ce3 Merge branch 'master' of https://github.com/worklist/hifi into aacube 2014-05-27 13:39:45 -07:00
ZappoMan
8ec14568fe support ray picking against the AABB for the rotated model extents 2014-05-27 13:39:32 -07:00
Andrew Meadows
07544c7b43 removal of unused getNeckRotation() 2014-05-27 12:52:44 -07:00
AndrewMeadows
5a5635761d Merge pull request #2930 from ey6es/master
A couple tweaks to improve shadowing: render back faces into shadow map, use biased offset, add option to disable shadow on avatars.
2014-05-27 12:44:38 -07:00
Andrzej Kapolka
3f478b1939 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 12:31:12 -07:00
Andrzej Kapolka
e22d239d4d What the heck; let's try using some multisampling on the shadow maps. 2014-05-27 12:30:45 -07:00
Brad Hefta-Gaub
ee66d87bec Merge pull request #2929 from binaryking/19674
Code Review for Job #19674
2014-05-27 11:58:23 -07:00
Andrzej Kapolka
ee00a86915 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 11:44:10 -07:00