overte/libraries/render-utils/src
2018-04-27 16:54:45 -03:00
..
text apply taa to text and web entities/overlays 2018-03-13 11:57:14 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Removing unused call 2017-09-25 15:10:40 -07:00
AmbientOcclusionEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
AmbientOcclusionEffect.h removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
AnimDebugDraw.cpp Fixing missing m_pi define 2018-03-20 09:58:47 -07:00
AnimDebugDraw.h Fixing header ordering 2018-01-28 14:39:51 -08:00
animdebugdraw.slf
animdebugdraw.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
AntialiasingEffect.cpp FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly 2018-03-30 16:58:41 -07:00
AntialiasingEffect.h make same changes to gles backend from taa pr 2018-03-14 12:09:59 -07:00
BackgroundStage.cpp Remove uses of addRepeatedMessageRegex() and its implementation 2018-04-03 17:54:01 -07:00
BackgroundStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
BloomApply.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
BloomEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
BloomEffect.h Disabled bloom by default 2017-11-14 21:54:40 +01:00
BloomThreshold.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
CauterizedMeshPartPayload.cpp Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedMeshPartPayload.h Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedModel.cpp Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
CauterizedModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
debug_deferred_buffer.slf Merged with master 2018-02-19 17:28:39 +01:00
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Merged with master 2018-02-19 17:28:39 +01:00
DebugDeferredBuffer.h Merged with master 2018-02-19 17:28:39 +01:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv Adapt shader for GL ES support which requires operators of the same datatype 2016-10-11 12:15:49 -03:00
deferred_light_limited.slv fixing the lighting problem in stereo 2016-10-31 17:40:34 -07:00
deferred_light_point.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
deferred_light_spot.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
DeferredBuffer.slh Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
DeferredBufferRead.slh Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
DeferredBufferWrite.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
DeferredFramebuffer.cpp Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
DeferredFramebuffer.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
DeferredFrameTransform.cpp Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredFrameTransform.h Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
DeferredLighting.slh chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
DeferredLightingEffect.cpp restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
DeferredLightingEffect.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
DeferredTransform.slh Fixed correct inverse projection matrix when computing from Zeye 2018-03-29 18:05:43 -04:00
directional_ambient_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_ambient_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
DrawHaze.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
DrawHaze.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Fade.slh PR feedback 2018-01-19 20:24:34 -08:00
Fade_shared.slh TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
FadeEffect.cpp Don't try to set invalid slots in the fade effect 2018-01-18 16:49:19 -08:00
FadeEffect.h make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
FadeEffectJobs.cpp Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeEffectJobs.h Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FboCache.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
FboCache.h
forward_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
forward_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_unlit.slf cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
forward_simple_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
ForwardGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
FramebufferCache.cpp remove redundant declarations 2017-03-18 05:00:05 +00:00
FramebufferCache.h remove Mini Mirror from View menu 2017-03-18 00:53:13 +00:00
fxaa.slf back to experience of pure melting 2017-08-08 22:43:21 -07:00
fxaa.slv
fxaa_blend.slf Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
GeometryCache.cpp cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
GeometryCache.h cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
glowLine.slf add width param to vertex shader 2017-11-08 18:35:26 -07:00
glowLine.slv add width param to vertex shader 2017-11-08 18:35:26 -07:00
grid.slf
Haze.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Haze.slh Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
HazeStage.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
HazeStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Highlight.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight.slh removing .f for a float in shader 2017-12-11 09:26:43 -08:00
Highlight_aabox.slv Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00
Highlight_filled.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight_shared.slh extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
HighlightEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
HighlightEffect.h Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
hmd_ui.slf move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
hmd_ui.slv move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
LightAmbient.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
LightClusterGrid.slh Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
LightClusterGrid_shared.slh New android toolchain 2017-09-19 13:45:12 -07:00
LightClusters.cpp Squashed scribe changes 2018-02-07 10:29:29 -08:00
LightClusters.h Introducing the renderview task 2017-06-06 18:00:41 -07:00
lightClusters_drawClusterContent.slf Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
lightClusters_drawClusterContent.slv New android toolchain 2017-09-19 13:45:12 -07:00
lightClusters_drawClusterFromDepth.slf Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
lightClusters_drawClusterFromDepth.slv New android toolchain 2017-09-19 13:45:12 -07:00
lightClusters_drawGrid.slf Developping the Light Clusters, adding visualization 2016-09-08 18:02:35 -07:00
lightClusters_drawGrid.slv New android toolchain 2017-09-19 13:45:12 -07:00
LightDirectional.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightingModel.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
LightingModel.h Pre-merge cleanup 2018-01-14 19:48:12 -08:00
LightingModel.slh Revert "Revert "Merge pull request #12921 from SamGondelman/precisionq"" 2018-04-27 16:54:45 -03:00
LightLocal.slh Merged with master 2018-01-17 16:35:31 +01:00
LightPayload.cpp only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
LightPayload.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
LightPoint.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightSpot.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightStage.cpp Removed warnings on mac and ubuntu 2018-02-02 18:07:35 +01:00
LightStage.h Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
local_lights_drawOutline.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
local_lights_shading.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
MaterialTextures.slh Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
MeshPartPayload.cpp Merge remote-tracking branch 'upstream/master' into bindless 2018-03-21 19:16:55 -07:00
MeshPartPayload.h model behaves correctly if missing material 2018-03-16 15:51:37 -07:00
Model.cpp model behaves correctly if missing material 2018-03-16 15:51:37 -07:00
Model.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_lightmap.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_shadow.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_shadow.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_translucent.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_normal_map_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_unlit.slf Fix material key on Android 2018-02-02 13:45:24 -08:00
model_translucent_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
nop.slf merge from upstream 2017-01-17 09:29:30 -08:00
overlay3D.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp New android toolchain 2017-09-19 13:45:12 -07:00
PickItemsJob.h New android toolchain 2017-09-19 13:45:12 -07:00
RenderCommonTask.cpp fix hud sphere 2018-03-13 14:58:29 -07:00
RenderCommonTask.h Fixing UI 2018-01-09 18:36:42 -08:00
RenderDeferredTask.cpp Merged with master 2018-03-09 10:07:25 +01:00
RenderDeferredTask.h Merged with master 2018-01-24 10:00:41 +01:00
RenderForwardTask.cpp Merged with master 2018-03-09 10:07:25 +01:00
RenderForwardTask.h Adding colors to the world 2018-01-11 23:22:51 -08:00
RenderPipelines.cpp Merge pull request #12818 from highfidelity/RC66 2018-04-06 10:43:01 -07:00
RenderPipelines.h Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
RenderShadowTask.cpp Merged with master 2018-03-09 10:07:25 +01:00
RenderShadowTask.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
RenderViewTask.h cleaning en route 2018-01-26 17:34:37 -08:00
sdf_text3D.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
sdf_text3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
sdf_text3D_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Shadow.slh make shadow-related shader compile on osx 2018-02-23 09:22:34 -08:00
ShadowCore.slh Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
Shadows_shared.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
simple.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_opaque_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_shadow.slf Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
skin_model_shadow.slv Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
skin_model_shadow_dq.slv Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
skin_model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Skinning.slh Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
SoftAttachmentModel.cpp WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
SoftAttachmentModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
ssao.slh Fixing the stereo issue 2016-08-12 19:18:05 -07:00
ssao_debugOcclusion.slf Fixing bad include not respecting filename case (for linux) 2016-08-22 10:36:43 -07:00
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf back to noise seeded in image space 2016-08-21 23:37:24 -07:00
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
stencil_drawMask.slf Refining the stencil configuration and triggering only in hmd mode 2017-06-02 00:22:38 -07:00
StencilMaskPass.cpp Merged with master 2018-02-19 17:28:39 +01:00
StencilMaskPass.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
SubsurfaceScattering.cpp Remove commented-out code 2018-04-16 11:57:14 -07:00
SubsurfaceScattering.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
SubsurfaceScattering.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
subsurfaceScattering_drawScattering.slf Merged with master 2018-01-17 16:35:31 +01:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf Added PrepareOutline job to save outlined zbuffer 2017-08-08 15:28:36 +02:00
surfaceGeometry_downsampleDepthNormal.slf Fix GLES compilation for shader 2018-01-25 19:33:42 -08:00
surfaceGeometry_makeCurvature.slf New android toolchain 2017-09-19 13:45:12 -07:00
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
SurfaceGeometryPass.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
taa.slf Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
taa.slh Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
taa_blend.slf A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
TextRenderer3D.cpp Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
ToneMappingEffect.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
UpdateSceneTask.cpp Renamed outline to highlight 2017-11-07 11:07:25 +01:00
UpdateSceneTask.h Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements 2017-06-21 18:29:38 -07:00
velocityBuffer_cameraMotion.slf TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
VelocityBufferPass.cpp Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
VelocityBufferPass.h introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
zone_draw.slh Polishing the scope shaders 2017-05-18 01:06:59 -07:00
zone_drawAmbient.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
zone_drawKeyLight.slf Merged with master 2018-01-17 16:35:31 +01:00
zone_drawSkybox.slf Polishing the scope shaders 2017-05-18 01:06:59 -07:00
ZoneRenderer.cpp Merged with master 2018-03-09 10:07:25 +01:00
ZoneRenderer.h pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00