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removing .f for a float in shader
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@ -80,7 +80,7 @@ void main(void) {
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float touch = (outlinedDepth < FAR_Z) ? 1.0 : 0.0;
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sumOutlineDepth = max(outlinedDepth * touch, sumOutlineDepth);
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intensity += touch;
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weight += 1.f;
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weight += 1.0;
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}
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uv.x += deltaUv.x;
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}
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