mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 22:07:34 +02:00
remove Mini Mirror from View menu
Avatar inputs only contains the audio meter now.
This commit is contained in:
parent
60e0eb0cf9
commit
a9b1a38665
11 changed files with 41 additions and 266 deletions
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@ -15,12 +15,11 @@ import Qt.labs.settings 1.0
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Hifi.AvatarInputs {
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id: root
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objectName: "AvatarInputs"
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width: mirrorWidth
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height: controls.height + mirror.height
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width: rootWidth
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height: controls.height
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x: 10; y: 5
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readonly property int mirrorHeight: 215
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readonly property int mirrorWidth: 265
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readonly property int rootWidth: 265
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readonly property int iconSize: 24
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readonly property int iconPadding: 5
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@ -39,61 +38,15 @@ Hifi.AvatarInputs {
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anchors.fill: parent
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}
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Item {
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id: mirror
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width: root.mirrorWidth
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height: root.mirrorVisible ? root.mirrorHeight : 0
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visible: root.mirrorVisible
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anchors.left: parent.left
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clip: true
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Image {
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id: closeMirror
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visible: hover.containsMouse
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width: root.iconSize
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height: root.iconSize
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anchors.top: parent.top
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anchors.topMargin: root.iconPadding
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anchors.left: parent.left
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anchors.leftMargin: root.iconPadding
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source: "../images/close.svg"
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MouseArea {
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anchors.fill: parent
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onClicked: {
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root.closeMirror();
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}
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}
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}
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Image {
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id: zoomIn
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visible: hover.containsMouse
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width: root.iconSize
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height: root.iconSize
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anchors.bottom: parent.bottom
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anchors.bottomMargin: root.iconPadding
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anchors.left: parent.left
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anchors.leftMargin: root.iconPadding
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source: root.mirrorZoomed ? "../images/minus.svg" : "../images/plus.svg"
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MouseArea {
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anchors.fill: parent
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onClicked: {
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root.toggleZoom();
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}
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}
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}
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}
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Item {
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id: controls
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width: root.mirrorWidth
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width: root.rootWidth
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height: 44
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visible: root.showAudioTools
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anchors.top: mirror.bottom
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Rectangle {
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anchors.fill: parent
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color: root.mirrorVisible ? (root.audioClipping ? "red" : "#696969") : "#00000000"
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color: "#00000000"
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Item {
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id: audioMeter
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@ -213,14 +213,7 @@ static const QString FBX_EXTENSION = ".fbx";
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static const QString OBJ_EXTENSION = ".obj";
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static const QString AVA_JSON_EXTENSION = ".ava.json";
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static const int MIRROR_VIEW_TOP_PADDING = 5;
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static const int MIRROR_VIEW_LEFT_PADDING = 10;
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static const int MIRROR_VIEW_WIDTH = 265;
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static const int MIRROR_VIEW_HEIGHT = 215;
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static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
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static const float MIRROR_REARVIEW_DISTANCE = 0.722f;
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static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.56f;
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static const float MIRROR_FIELD_OF_VIEW = 30.0f;
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static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
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@ -565,7 +558,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_entityClipboardRenderer(false, this, this),
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_entityClipboard(new EntityTree()),
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_lastQueriedTime(usecTimestampNow()),
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_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
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_previousScriptLocation("LastScriptLocation", DESKTOP_LOCATION),
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_fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES),
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_hmdTabletScale("hmdTabletScale", DEFAULT_HMD_TABLET_SCALE_PERCENT),
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@ -2119,21 +2111,6 @@ void Application::paintGL() {
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batch.resetStages();
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});
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auto inputs = AvatarInputs::getInstance();
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if (inputs->mirrorVisible()) {
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PerformanceTimer perfTimer("Mirror");
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renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
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renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
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_mirrorViewRect.moveTo(inputs->x(), inputs->y());
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renderRearViewMirror(&renderArgs, _mirrorViewRect, inputs->mirrorZoomed());
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renderArgs._blitFramebuffer.reset();
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renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
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}
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{
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PerformanceTimer perfTimer("renderOverlay");
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// NOTE: There is no batch associated with this renderArgs
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@ -2887,49 +2864,45 @@ void Application::keyPressEvent(QKeyEvent* event) {
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#endif
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case Qt::Key_H:
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if (isShifted) {
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Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
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} else {
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// whenever switching to/from full screen mirror from the keyboard, remember
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// the state you were in before full screen mirror, and return to that.
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auto previousMode = _myCamera.getMode();
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if (previousMode != CAMERA_MODE_MIRROR) {
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switch (previousMode) {
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case CAMERA_MODE_FIRST_PERSON:
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_returnFromFullScreenMirrorTo = MenuOption::FirstPerson;
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break;
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case CAMERA_MODE_THIRD_PERSON:
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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break;
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// FIXME - it's not clear that these modes make sense to return to...
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case CAMERA_MODE_INDEPENDENT:
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_returnFromFullScreenMirrorTo = MenuOption::IndependentMode;
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break;
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case CAMERA_MODE_ENTITY:
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_returnFromFullScreenMirrorTo = MenuOption::CameraEntityMode;
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break;
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default:
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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break;
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}
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}
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bool isMirrorChecked = Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !isMirrorChecked);
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if (isMirrorChecked) {
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// if we got here without coming in from a non-Full Screen mirror case, then our
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// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
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// behavior of returning to ThirdPerson
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if (_returnFromFullScreenMirrorTo.isEmpty()) {
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// whenever switching to/from full screen mirror from the keyboard, remember
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// the state you were in before full screen mirror, and return to that.
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auto previousMode = _myCamera.getMode();
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if (previousMode != CAMERA_MODE_MIRROR) {
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switch (previousMode) {
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case CAMERA_MODE_FIRST_PERSON:
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_returnFromFullScreenMirrorTo = MenuOption::FirstPerson;
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break;
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case CAMERA_MODE_THIRD_PERSON:
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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}
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Menu::getInstance()->setIsOptionChecked(_returnFromFullScreenMirrorTo, true);
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break;
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// FIXME - it's not clear that these modes make sense to return to...
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case CAMERA_MODE_INDEPENDENT:
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_returnFromFullScreenMirrorTo = MenuOption::IndependentMode;
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break;
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case CAMERA_MODE_ENTITY:
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_returnFromFullScreenMirrorTo = MenuOption::CameraEntityMode;
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break;
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default:
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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break;
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}
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cameraMenuChanged();
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}
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bool isMirrorChecked = Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !isMirrorChecked);
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if (isMirrorChecked) {
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// if we got here without coming in from a non-Full Screen mirror case, then our
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// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
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// behavior of returning to ThirdPerson
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if (_returnFromFullScreenMirrorTo.isEmpty()) {
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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}
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Menu::getInstance()->setIsOptionChecked(_returnFromFullScreenMirrorTo, true);
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}
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cameraMenuChanged();
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break;
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case Qt::Key_P: {
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if (!(isShifted || isMeta || isOption)) {
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@ -3845,8 +3818,6 @@ void Application::init() {
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DependencyManager::get<AvatarManager>()->init();
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
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_timerStart.start();
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_lastTimeUpdated.start();
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@ -5122,58 +5093,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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activeRenderingThread = nullptr;
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}
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void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool isZoomed) {
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auto originalViewport = renderArgs->_viewport;
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// Grab current viewport to reset it at the end
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float aspect = (float)region.width() / region.height();
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float fov = MIRROR_FIELD_OF_VIEW;
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auto myAvatar = getMyAvatar();
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// bool eyeRelativeCamera = false;
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if (!isZoomed) {
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_mirrorCamera.setPosition(myAvatar->getChestPosition() +
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myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * myAvatar->getScale());
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} else { // HEAD zoom level
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// FIXME note that the positioning of the camera relative to the avatar can suffer limited
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// precision as the user's position moves further away from the origin. Thus at
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// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
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// wildly as you rotate your avatar because the floating point values are becoming
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// larger, squeezing out the available digits of precision you have available at the
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// human scale for camera positioning.
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// Previously there was a hack to correct this using the mechanism of repositioning
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// the avatar at the origin of the world for the purposes of rendering the mirror,
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// but it resulted in failing to render the avatar's head model in the mirror view
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// when in first person mode. Presumably this was because of some missed culling logic
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// that was not accounted for in the hack.
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// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
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// investigated in order to adapt the technique while fixing the head rendering issue,
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// but the complexity of the hack suggests that a better approach
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_mirrorCamera.setPosition(myAvatar->getDefaultEyePosition() +
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myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * myAvatar->getScale());
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}
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_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
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_mirrorCamera.setOrientation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
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// set the bounds of rear mirror view
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// the region is in device independent coordinates; must convert to device
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float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
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int width = region.width() * ratio;
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int height = region.height() * ratio;
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gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);
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renderArgs->_viewport = viewport;
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// render rear mirror view
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displaySide(renderArgs, _mirrorCamera, true);
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renderArgs->_viewport = originalViewport;
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}
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void Application::resetSensors(bool andReload) {
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DependencyManager::get<Faceshift>()->reset();
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DependencyManager::get<DdeFaceTracker>()->reset();
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@ -276,8 +276,6 @@ public:
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virtual void pushPostUpdateLambda(void* key, std::function<void()> func) override;
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const QRect& getMirrorViewRect() const { return _mirrorViewRect; }
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void updateMyAvatarLookAtPosition();
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float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
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@ -557,8 +555,6 @@ private:
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int _avatarSimsPerSecondReport {0};
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quint64 _lastAvatarSimsPerSecondUpdate {0};
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Camera _myCamera; // My view onto the world
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Camera _mirrorCamera; // Camera for mirror view
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QRect _mirrorViewRect;
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Setting::Handle<QString> _previousScriptLocation;
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Setting::Handle<float> _fieldOfView;
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@ -249,9 +249,6 @@ Menu::Menu() {
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viewMenu->addSeparator();
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// View > Mini Mirror
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);
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// View > Center Player In View
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
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0, true, qApp, SLOT(rotationModeChanged()),
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@ -123,7 +123,6 @@ namespace MenuOption {
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const QString LogExtraTimings = "Log Extra Timing Details";
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const QString LowVelocityFilter = "Low Velocity Filter";
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const QString MeshVisible = "Draw Mesh";
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const QString MiniMirror = "Mini Mirror";
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const QString MuteAudio = "Mute Microphone";
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const QString MuteEnvironment = "Mute Environment";
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const QString MuteFaceTracking = "Mute Face Tracking";
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@ -13,7 +13,6 @@
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#include <avatar/AvatarManager.h>
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#include <GLMHelpers.h>
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#include <FramebufferCache.h>
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#include <GLMHelpers.h>
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#include <OffscreenUi.h>
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#include <CursorManager.h>
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@ -42,7 +41,6 @@ ApplicationOverlay::ApplicationOverlay()
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_domainStatusBorder = geometryCache->allocateID();
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_magnifierBorder = geometryCache->allocateID();
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_qmlGeometryId = geometryCache->allocateID();
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_rearViewGeometryId = geometryCache->allocateID();
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}
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ApplicationOverlay::~ApplicationOverlay() {
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@ -51,7 +49,6 @@ ApplicationOverlay::~ApplicationOverlay() {
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geometryCache->releaseID(_domainStatusBorder);
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geometryCache->releaseID(_magnifierBorder);
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geometryCache->releaseID(_qmlGeometryId);
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geometryCache->releaseID(_rearViewGeometryId);
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}
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}
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@ -86,7 +83,6 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
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// Now render the overlay components together into a single texture
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renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
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renderAudioScope(renderArgs); // audio scope in the very back - NOTE: this is the debug audio scope, not the VU meter
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renderRearView(renderArgs); // renders the mirror view selfie
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renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
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renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture, and the text overlays from scripts
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renderStatsAndLogs(renderArgs); // currently renders nothing
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@ -163,45 +159,6 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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qApp->getOverlays().renderHUD(renderArgs);
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}
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void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
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}
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void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
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if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) &&
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!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto framebuffer = DependencyManager::get<FramebufferCache>();
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auto selfieTexture = framebuffer->getSelfieFramebuffer()->getRenderBuffer(0);
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int width = renderArgs->_viewport.z;
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int height = renderArgs->_viewport.w;
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, ORTHO_NEAR_CLIP, ORTHO_FAR_CLIP);
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batch.setProjectionTransform(legacyProjection);
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batch.setModelTransform(Transform());
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batch.resetViewTransform();
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float screenRatio = ((float)qApp->getDevicePixelRatio());
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float renderRatio = ((float)qApp->getRenderResolutionScale());
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auto viewport = qApp->getMirrorViewRect();
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glm::vec2 bottomLeft(viewport.left(), viewport.top() + viewport.height());
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glm::vec2 topRight(viewport.left() + viewport.width(), viewport.top());
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bottomLeft *= screenRatio;
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topRight *= screenRatio;
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glm::vec2 texCoordMinCorner(0.0f, 0.0f);
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glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
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batch.setResourceTexture(0, selfieTexture);
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float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
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geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha), _rearViewGeometryId);
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batch.setResourceTexture(0, renderArgs->_whiteTexture);
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}
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}
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void ApplicationOverlay::renderStatsAndLogs(RenderArgs* renderArgs) {
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// Display stats and log text onscreen
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@ -31,8 +31,6 @@ public:
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private:
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void renderStatsAndLogs(RenderArgs* renderArgs);
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void renderDomainConnectionStatusBorder(RenderArgs* renderArgs);
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void renderRearViewToFbo(RenderArgs* renderArgs);
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void renderRearView(RenderArgs* renderArgs);
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void renderQmlUi(RenderArgs* renderArgs);
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void renderAudioScope(RenderArgs* renderArgs);
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void renderOverlays(RenderArgs* renderArgs);
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@ -51,7 +49,6 @@ private:
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gpu::TexturePointer _overlayColorTexture;
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gpu::FramebufferPointer _overlayFramebuffer;
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int _qmlGeometryId { 0 };
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int _rearViewGeometryId { 0 };
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};
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#endif // hifi_ApplicationOverlay_h
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@ -20,10 +20,6 @@ HIFI_QML_DEF(AvatarInputs)
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static AvatarInputs* INSTANCE{ nullptr };
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static const char SETTINGS_GROUP_NAME[] = "Rear View Tools";
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static const char ZOOM_LEVEL_SETTINGS[] = "ZoomLevel";
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static Setting::Handle<int> rearViewZoomLevel(QStringList() << SETTINGS_GROUP_NAME << ZOOM_LEVEL_SETTINGS, 0);
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AvatarInputs* AvatarInputs::getInstance() {
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if (!INSTANCE) {
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@ -36,8 +32,6 @@ AvatarInputs* AvatarInputs::getInstance() {
|
|||
|
||||
AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
|
||||
INSTANCE = this;
|
||||
int zoomSetting = rearViewZoomLevel.get();
|
||||
_mirrorZoomed = zoomSetting == 0;
|
||||
}
|
||||
|
||||
#define AI_UPDATE(name, src) \
|
||||
|
@ -62,8 +56,6 @@ void AvatarInputs::update() {
|
|||
if (!Menu::getInstance()) {
|
||||
return;
|
||||
}
|
||||
AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) && !qApp->isHMDMode()
|
||||
&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
|
||||
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
|
||||
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
|
||||
AI_UPDATE(isHMD, qApp->isHMDMode());
|
||||
|
@ -122,15 +114,3 @@ void AvatarInputs::toggleAudioMute() {
|
|||
void AvatarInputs::resetSensors() {
|
||||
qApp->resetSensors();
|
||||
}
|
||||
|
||||
void AvatarInputs::toggleZoom() {
|
||||
_mirrorZoomed = !_mirrorZoomed;
|
||||
rearViewZoomLevel.set(_mirrorZoomed ? 0 : 1);
|
||||
emit mirrorZoomedChanged();
|
||||
}
|
||||
|
||||
void AvatarInputs::closeMirror() {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
|
||||
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,8 +28,6 @@ class AvatarInputs : public QQuickItem {
|
|||
AI_PROPERTY(bool, audioMuted, false)
|
||||
AI_PROPERTY(bool, audioClipping, false)
|
||||
AI_PROPERTY(float, audioLevel, 0)
|
||||
AI_PROPERTY(bool, mirrorVisible, false)
|
||||
AI_PROPERTY(bool, mirrorZoomed, true)
|
||||
AI_PROPERTY(bool, isHMD, false)
|
||||
AI_PROPERTY(bool, showAudioTools, true)
|
||||
|
||||
|
@ -44,8 +42,6 @@ signals:
|
|||
void audioMutedChanged();
|
||||
void audioClippingChanged();
|
||||
void audioLevelChanged();
|
||||
void mirrorVisibleChanged();
|
||||
void mirrorZoomedChanged();
|
||||
void isHMDChanged();
|
||||
void showAudioToolsChanged();
|
||||
|
||||
|
@ -53,8 +49,6 @@ protected:
|
|||
Q_INVOKABLE void resetSensors();
|
||||
Q_INVOKABLE void toggleCameraMute();
|
||||
Q_INVOKABLE void toggleAudioMute();
|
||||
Q_INVOKABLE void toggleZoom();
|
||||
Q_INVOKABLE void closeMirror();
|
||||
|
||||
private:
|
||||
float _trailingAudioLoudness{ 0 };
|
||||
|
|
|
@ -21,7 +21,6 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) {
|
|||
//If the size changed, we need to delete our FBOs
|
||||
if (_frameBufferSize != frameBufferSize) {
|
||||
_frameBufferSize = frameBufferSize;
|
||||
_selfieFramebuffer.reset();
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
_cachedFramebuffers.clear();
|
||||
|
@ -36,10 +35,6 @@ void FramebufferCache::createPrimaryFramebuffer() {
|
|||
|
||||
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
|
||||
|
||||
_selfieFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("selfie"));
|
||||
auto tex = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width * 0.5, height * 0.5, defaultSampler));
|
||||
_selfieFramebuffer->setRenderBuffer(0, tex);
|
||||
|
||||
auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR);
|
||||
}
|
||||
|
||||
|
@ -60,10 +55,3 @@ void FramebufferCache::releaseFramebuffer(const gpu::FramebufferPointer& framebu
|
|||
_cachedFramebuffers.push_back(framebuffer);
|
||||
}
|
||||
}
|
||||
|
||||
gpu::FramebufferPointer FramebufferCache::getSelfieFramebuffer() {
|
||||
if (!_selfieFramebuffer) {
|
||||
createPrimaryFramebuffer();
|
||||
}
|
||||
return _selfieFramebuffer;
|
||||
}
|
||||
|
|
|
@ -27,9 +27,6 @@ public:
|
|||
void setFrameBufferSize(QSize frameBufferSize);
|
||||
const QSize& getFrameBufferSize() const { return _frameBufferSize; }
|
||||
|
||||
/// Returns the framebuffer object used to render selfie maps;
|
||||
gpu::FramebufferPointer getSelfieFramebuffer();
|
||||
|
||||
/// Returns a free framebuffer with a single color attachment for temp or intra-frame operations
|
||||
gpu::FramebufferPointer getFramebuffer();
|
||||
|
||||
|
@ -42,8 +39,6 @@ private:
|
|||
|
||||
gpu::FramebufferPointer _shadowFramebuffer;
|
||||
|
||||
gpu::FramebufferPointer _selfieFramebuffer;
|
||||
|
||||
QSize _frameBufferSize{ 100, 100 };
|
||||
|
||||
std::mutex _mutex;
|
||||
|
|
Loading…
Reference in a new issue