.. |
render-utils
|
try to fix grid color issue
|
2018-12-25 02:17:37 -05:00 |
text
|
add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
AbstractViewStateInterface.cpp
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|
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AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
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2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AmbientOcclusionEffect.h
|
Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AnimDebugDraw.cpp
|
AnimPose operator* optimizations
|
2019-02-05 14:48:05 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-02 17:53:07 -07:00 |
animdebugdraw.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
animdebugdraw.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.cpp
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
AntialiasingEffect.h
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
AssembleLightingStageTask.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
AssembleLightingStageTask.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
BackgroundStage.cpp
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pointers
|
2018-10-08 18:05:09 -07:00 |
BackgroundStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Blendshape.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
BloomApply.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomApply.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
BloomEffect.cpp
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restoring the engine render views and cleaning up the task / config section of the pr
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2018-11-20 23:15:09 -08:00 |
BloomEffect.h
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pointers
|
2018-10-08 18:05:09 -07:00 |
BloomStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
BloomStage.h
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pointers
|
2018-10-08 18:05:09 -07:00 |
BloomThreshold.shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
BloomThreshold.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
CauterizedMeshPartPayload.cpp
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
CauterizedMeshPartPayload.h
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
|
2018-02-22 08:44:21 -08:00 |
CauterizedModel.cpp
|
AnimPose operator* optimizations
|
2019-02-05 14:48:05 -08:00 |
CauterizedModel.h
|
please work
|
2018-09-05 17:04:05 -07:00 |
debug_deferred_buffer.slf
|
possibly fix mac issues
|
2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer_shared.slh
|
Remove all tabs from shaders
|
2018-09-06 08:59:07 -07:00 |
DebugDeferredBuffer.cpp
|
Compiling
|
2018-12-19 20:01:14 -08:00 |
DebugDeferredBuffer.h
|
Compiling
|
2018-12-19 20:01:14 -08:00 |
DefaultMaterials.slh
|
forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
deferred_light.slv
|
Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:52:42 -07:00 |
deferred_light_limited.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_point.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_spot.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
DeferredBuffer.slh
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|
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DeferredBufferRead.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
DeferredBufferWrite.slh
|
Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
DeferredFramebuffer.cpp
|
fix bloom on edges
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2018-09-07 10:25:26 -07:00 |
DeferredFramebuffer.h
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|
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DeferredFrameTransform.cpp
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Jitter is now set through a batch command
|
2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
DeferredGlobalLight.slh
|
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
|
2018-07-06 12:35:26 +02:00 |
DeferredLighting.slh
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|
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DeferredLightingEffect.cpp
|
removing comments and dead code, rewiring the debug
|
2018-12-18 14:42:45 -08:00 |
DeferredLightingEffect.h
|
removing comments and dead code, rewiring the debug
|
2018-12-18 14:42:45 -08:00 |
DeferredTransform.slh
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
deformed_model.slv
|
projected materials and repeat property
|
2018-11-09 10:47:07 -08:00 |
deformed_model_dq.slv
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Merge pull request #14372 from SamGondelman/decals
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2018-12-06 11:13:46 -08:00 |
deformed_model_normal_map.slv
|
projected materials and repeat property
|
2018-11-09 10:47:07 -08:00 |
deformed_model_normal_map_dq.slv
|
projected materials and repeat property
|
2018-11-09 10:47:07 -08:00 |
deformed_model_shadow.slv
|
rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_shadow_dq.slv
|
rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
directional_ambient_light.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
directional_ambient_light_shadow.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
directional_skybox_light.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
directional_skybox_light_shadow.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
DrawHaze.cpp
|
pointers
|
2018-10-08 18:05:09 -07:00 |
DrawHaze.h
|
pointers
|
2018-10-08 18:05:09 -07:00 |
drawWorkloadProxy.slf
|
Adding missing locations
|
2018-09-06 08:59:07 -07:00 |
drawWorkloadProxy.slv
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
drawWorkloadView.slf
|
Adding missing locations
|
2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slv
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Fade.slh
|
Update Fade.slh
|
2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
|
Remove all tabs from shaders
|
2018-09-06 08:59:07 -07:00 |
FadeEffect.cpp
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
FadeEffect.h
|
|
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FadeEffectJobs.cpp
|
Added save/file dialog for transition configurations in transition editor
|
2018-03-28 16:54:53 -04:00 |
FadeEffectJobs.h
|
Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeObjectParams.shared.slh
|
Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
FboCache.cpp
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|
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FboCache.h
|
|
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forward_model.slf
|
slightly fix forward pipelines
|
2018-09-26 15:01:46 -07:00 |
forward_model_normal_map.slf
|
slightly fix forward pipelines
|
2018-09-26 15:01:46 -07:00 |
forward_model_translucent.slf
|
slightly fix forward pipelines
|
2018-09-26 15:01:46 -07:00 |
forward_model_unlit.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
forward_simple.slf
|
v3 procedurals and shader fixes
|
2018-11-28 17:58:27 -08:00 |
forward_simple_textured.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
forward_simple_textured_transparent.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
forward_simple_textured_unlit.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
ForwardGlobalLight.slh
|
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
|
2018-07-06 12:35:26 +02:00 |
FramebufferCache.cpp
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|
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FramebufferCache.h
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|
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fxaa.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
fxaa.slv
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
fxaa_blend.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
GeometryCache.cpp
|
ring gizmo entities
|
2019-01-23 17:46:04 -08:00 |
GeometryCache.h
|
ring gizmo entities
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2019-01-23 17:46:04 -08:00 |
glowLine.slf
|
Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
glowLine.slv
|
new improved polylines
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2018-12-14 14:15:56 -08:00 |
grid.slf
|
try to fix grid color issue
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2018-12-25 02:17:37 -05:00 |
grid_translucent.slf
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try to fix grid color issue
|
2018-12-25 02:17:37 -05:00 |
Haze.slf
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
Haze.slh
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
HazeStage.cpp
|
move stage frames to varyings
|
2018-10-01 11:26:02 -07:00 |
HazeStage.h
|
pointers
|
2018-10-08 18:05:09 -07:00 |
Highlight.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
Highlight.slh
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
Highlight_aabox.slv
|
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
|
2018-11-02 00:08:47 -07:00 |
Highlight_filled.slf
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_shared.slh
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extend the set of interface for multi highlight
|
2017-11-21 17:59:45 -08:00 |
HighlightEffect.cpp
|
merge with master
|
2018-10-23 14:33:57 -07:00 |
HighlightEffect.h
|
fix highlight weirdness
|
2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
hmd_ui.slv
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
LightAmbient.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
LightClusterGrid.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightClusterGrid_shared.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightClusters.cpp
|
cleaning light clusters
|
2018-12-09 22:54:49 -08:00 |
LightClusters.h
|
cleaning light clusters
|
2018-12-09 22:54:49 -08:00 |
lightClusters_drawClusterContent.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterContent.slv
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
lightClusters_drawClusterFromDepth.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterFromDepth.slv
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
lightClusters_drawGrid.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slv
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
LightDirectional.slh
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
LightingModel.cpp
|
Shadow is working correctly in both pipelines
|
2018-12-17 00:27:07 -08:00 |
LightingModel.h
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
LightingModel.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
LightLocal.slh
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
LightPayload.cpp
|
only update cauterization of child entities when something relevant changes
|
2018-02-02 08:56:11 -08:00 |
LightPayload.h
|
rename model:: -> graphics::
|
2018-01-16 12:46:16 -05:00 |
LightPoint.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightSpot.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightStage.cpp
|
Compiling
|
2018-12-19 20:01:14 -08:00 |
LightStage.h
|
updating some code and probably broken in this version
|
2018-12-19 18:22:01 -08:00 |
local_lights_drawOutline.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
local_lights_shading.slf
|
Use defines for packed textures to satisfy both GLES and GL 4.1
|
2018-08-06 14:35:36 -07:00 |
MeshDeformer.slh
|
Better naming and simpler template maybe
|
2018-09-26 17:58:06 -07:00 |
MeshPartPayload.cpp
|
one more try
|
2019-01-29 15:26:49 -08:00 |
MeshPartPayload.h
|
Merge pull request #14656 from SamGondelman/matFallthrough
|
2019-01-25 14:01:27 -08:00 |
MetaModelPayload.cpp
|
FIX BUILD ERRORS?
|
2018-10-10 17:09:35 -07:00 |
MetaModelPayload.h
|
move blendshape buffers to render thread
|
2018-10-10 15:32:53 -07:00 |
Model.cpp
|
AnimPose operator* optimizations
|
2019-02-05 14:48:05 -08:00 |
Model.h
|
AnimPose operator* optimizations
|
2019-02-05 14:48:05 -08:00 |
model.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model.slv
|
projected materials and repeat property
|
2018-11-09 10:47:07 -08:00 |
model_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_lightmap.slf
|
more fixes
|
2018-09-27 14:18:43 -07:00 |
model_lightmap_fade.slf
|
more fixes
|
2018-09-27 14:18:43 -07:00 |
model_lightmap_normal_map.slf
|
more fixes
|
2018-09-27 14:18:43 -07:00 |
model_lightmap_normal_map_fade.slf
|
more fixes
|
2018-09-27 14:18:43 -07:00 |
model_normal_map.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_normal_map.slv
|
projected materials and repeat property
|
2018-11-09 10:47:07 -08:00 |
model_normal_map_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_shadow.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_shadow.slv
|
Cleaning up the pipeline and checking that it is working for all cases
|
2018-09-25 13:57:50 -07:00 |
model_shadow_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent_normal_map.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent_normal_map_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent_unlit.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_translucent_unlit_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_unlit.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
model_unlit_fade.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
nop.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
parabola.slf
|
Fix parabola rendering on AMD GPUs
|
2018-08-21 16:58:38 -07:00 |
parabola.slv
|
Update parabola.slv
|
2018-11-27 10:54:56 -08:00 |
parabola_translucent.slf
|
cleaning up fragment shaders
|
2018-09-26 14:10:47 -07:00 |
PickItemsJob.cpp
|
faster aabox ray intersection and pre-computed inverse direction
|
2018-08-27 15:40:33 -07:00 |
PickItemsJob.h
|
|
|
RenderCommonTask.cpp
|
fixing warnings and the debug of shadows
|
2018-12-20 09:27:15 -08:00 |
RenderCommonTask.h
|
fixing warnings and the debug of shadows
|
2018-12-20 09:27:15 -08:00 |
RenderDeferredTask.cpp
|
Fixing the debug of shadow frustum for real
|
2018-12-20 13:16:41 -08:00 |
RenderDeferredTask.h
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
RenderForwardTask.cpp
|
fixing warnings from the build
|
2018-12-18 16:25:24 -08:00 |
RenderForwardTask.h
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
RenderHifi.h
|
Re review adjustments
|
2018-05-31 12:16:57 -07:00 |
RenderPipelines.cpp
|
Merge pull request #14794 from SamGondelman/colors
|
2019-01-30 09:09:07 -08:00 |
RenderPipelines.h
|
wip
|
2019-01-02 18:08:59 -08:00 |
RenderShadowTask.cpp
|
fix light crash?
|
2019-01-08 11:47:28 -08:00 |
RenderShadowTask.h
|
fix light crash?
|
2019-01-08 11:47:28 -08:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
RenderViewTask.cpp
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
RenderViewTask.h
|
cleaning en route
|
2018-01-26 17:34:37 -08:00 |
sdf_text3D.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
sdf_text3D.slv
|
Fix OSX build
|
2018-08-03 16:15:58 -07:00 |
sdf_text3D_transparent.slf
|
Merge branch 'master' into branching
|
2018-11-14 17:08:08 -08:00 |
ShadingModel.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Shadow.slh
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
ShadowCore.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Shadows_shared.slh
|
Remove all tabs from shaders
|
2018-09-06 08:59:07 -07:00 |
simple.slf
|
better default values
|
2019-01-21 16:51:08 -08:00 |
simple.slv
|
Fix OSX build
|
2018-08-03 16:15:58 -07:00 |
simple_fade.slv
|
Fix OSX build
|
2018-08-03 16:15:58 -07:00 |
simple_opaque_web_browser.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
simple_textured.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_textured_fade.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_textured_unlit.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_textured_unlit_fade.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_transparent.slf
|
better default values
|
2019-01-21 16:51:08 -08:00 |
simple_transparent_textured.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_fade.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_unlit.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_unlit_fade.slf
|
correct order of mixes
|
2018-12-07 10:39:10 -08:00 |
simple_transparent_web_browser.slf
|
merge with master
|
2018-10-23 14:33:57 -07:00 |
Skinning.slh
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
SoftAttachmentModel.cpp
|
added getter for the orginal cluster bind matrix values in AnimSkeleton
|
2018-11-15 09:58:10 -08:00 |
SoftAttachmentModel.h
|
please work
|
2018-09-05 17:04:05 -07:00 |
ssao.slh
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
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Bis
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2018-11-08 12:29:01 +01:00 |
ssao_bilateralBlur.slv
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On single bilateral blur shader
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2018-09-27 17:03:14 +02:00 |
ssao_buildNormals.slf
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Shader fix for android... <sigh>
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2018-11-08 13:19:42 +01:00 |
ssao_debugOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
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Merged with master
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2018-10-24 08:27:39 +02:00 |
ssao_makeOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_mip_depth.slf
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Fixed shaders for GLSL 4.1
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2018-10-24 11:04:32 +02:00 |
ssao_shared.h
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Switched to sin based HBAO
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2018-10-01 19:22:54 +02:00 |
standardDrawTexture.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardDrawTextureNoBlend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardTransformPNTC.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
stencil_drawMask.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
StencilMaskPass.cpp
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GPU state cleanup
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2019-01-22 10:37:08 -08:00 |
StencilMaskPass.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
SubsurfaceScattering.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.h
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_drawScattering.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_makeLUT.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeProfile.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeSpecularBeckmann.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
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Merged with master
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2018-10-24 08:27:39 +02:00 |
surfaceGeometry_makeCurvature.slf
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SurfaceGeometryPass.cpp
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Added some comments
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2018-10-03 08:43:51 +02:00 |
SurfaceGeometryPass.h
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Some work to try to find the odd resolution bug
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2018-09-21 17:14:39 +02:00 |
taa.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
taa.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
taa_blend.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
TextRenderer3D.cpp
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add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
TextRenderer3D.h
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add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
TextureCache.h
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toneMapping.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ToneMappingEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ToneMappingEffect.h
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Merge with master
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2018-07-13 13:00:00 +02:00 |
UpdateSceneTask.cpp
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working on enabling bloom
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2018-08-07 22:26:30 -07:00 |
UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
VelocityBufferPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.h
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
WorkloadResource.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
zone_drawKeyLight.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
zone_drawSkybox.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
ZoneRenderer.cpp
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trying...
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2018-12-06 22:45:44 -08:00 |
ZoneRenderer.h
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trying...
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2018-12-06 22:45:44 -08:00 |