overte/libraries/render-utils/src/TextRenderer3D.cpp
2018-12-11 15:42:24 -08:00

77 lines
2.1 KiB
C++

//
// TextRenderer3D.cpp
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/24/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TextRenderer3D.h"
#include <StreamHelpers.h>
#include <gpu/Shader.h>
#include <QBuffer>
#include <QImage>
#include <QStringList>
#include <QFile>
#include <shaders/Shaders.h>
#include "text/Font.h"
#include "GLMHelpers.h"
#include "MatrixStack.h"
#include "RenderUtilsLogging.h"
#include "GeometryCache.h"
const float TextRenderer3D::DEFAULT_POINT_SIZE = 12;
TextRenderer3D* TextRenderer3D::getInstance(const char* family, float pointSize,
bool bold, bool italic, EffectType effect, int effectThickness) {
return new TextRenderer3D(family, pointSize, false, italic, effect, effectThickness);
}
TextRenderer3D::TextRenderer3D(const char* family, float pointSize, int weight, bool italic,
EffectType effect, int effectThickness) :
_effectType(effect),
_effectThickness(effectThickness),
_font(Font::load(family)) {
if (!_font) {
qWarning() << "Unable to load font with family " << family;
_font = Font::load("Courier");
}
if (1 != _effectThickness) {
qWarning() << "Effect thickness not currently supported";
}
if (NO_EFFECT != _effectType && OUTLINE_EFFECT != _effectType) {
qWarning() << "Effect type not currently supported";
}
}
glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
if (_font) {
return _font->computeExtent(str);
}
return glm::vec2(0.0f, 0.0f);
}
float TextRenderer3D::getFontSize() const {
if (_font) {
return _font->getFontSize();
}
return 0.0f;
}
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color,
const glm::vec2& bounds) {
// The font does all the OpenGL work
if (_font) {
_color = color;
_font->drawString(batch, _drawInfo, str, _color, _effectType, { x, y }, bounds);
}
}