This commit is contained in:
SamGondelman 2019-01-02 11:15:10 -08:00
parent 1a62b59a8f
commit a9d798070a
12 changed files with 231 additions and 208 deletions

View file

@ -42,10 +42,23 @@ ShapeEntityRenderer::ShapeEntityRenderer(const EntityItemPointer& entity) : Pare
// TODO: move into Procedural.cpp
PrepareStencil::testMaskDrawShape(*_procedural._opaqueState);
PrepareStencil::testMask(*_procedural._transparentState);
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
bool ShapeEntityRenderer::needsRenderUpdate() const {
if (_procedural.isEnabled() && _procedural.isFading()) {
if (resultWithReadLock<bool>([&] {
if (_procedural.isEnabled() && _procedural.isFading()) {
return true;
}
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.needsUpdate()) {
return true;
}
return false;
})) {
return true;
}
@ -56,7 +69,11 @@ bool ShapeEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
if (_lastUserData != entity->getUserData()) {
return true;
}
if (_material != entity->getMaterial()) {
if (_color != entity->getColor()) {
return true;
}
if (_alpha != entity->getAlpha()) {
return true;
}
@ -79,10 +96,6 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
_procedural.setProceduralData(ProceduralData::parse(_lastUserData));
}
removeMaterial(_material, "0");
_material = entity->getMaterial();
addMaterial(graphics::MaterialLayer(_material, 0), "0");
_shape = entity->getShape();
});
@ -111,6 +124,15 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
_procedural.setIsFading(isFading);
}
});
_color = entity->getColor();
_alpha = entity->getAlpha();
_material->setAlbedo(toGlm(_color));
_material->setOpacity(_alpha);
auto materials = _materials.find("0");
if (materials != _materials.end()) {
materials->second.setNeedsUpdate(true);
}
}
bool ShapeEntityRenderer::isTransparent() const {
@ -120,11 +142,8 @@ bool ShapeEntityRenderer::isTransparent() const {
auto mat = _materials.find("0");
if (mat != _materials.end()) {
if (mat->second.top().material) {
auto matKey = mat->second.top().material->getKey();
if (matKey.isTranslucent()) {
return true;
}
if (mat->second.getMaterialKey().isTranslucent()) {
return true;
}
}
@ -146,7 +165,7 @@ ItemKey ShapeEntityRenderer::getKey() {
return builder.build();
}
bool ShapeEntityRenderer::useMaterialPipeline() const {
bool ShapeEntityRenderer::useMaterialPipeline(const graphics::MultiMaterial& materials) const {
bool proceduralReady = resultWithReadLock<bool>([&] {
return _procedural.isReady();
});
@ -154,12 +173,7 @@ bool ShapeEntityRenderer::useMaterialPipeline() const {
return false;
}
graphics::MaterialKey drawMaterialKey;
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.top().material) {
drawMaterialKey = mat->second.top().material->getKey();
}
graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
if (drawMaterialKey.isEmissive() || drawMaterialKey.isUnlit() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
return true;
}
@ -174,11 +188,13 @@ bool ShapeEntityRenderer::useMaterialPipeline() const {
}
ShapeKey ShapeEntityRenderer::getShapeKey() {
if (useMaterialPipeline()) {
graphics::MaterialKey drawMaterialKey;
if (_materials["0"].top().material) {
drawMaterialKey = _materials["0"].top().material->getKey();
}
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.needsUpdate()) {
RenderPipelines::updateMultiMaterial(mat->second);
}
if (mat != _materials.end() && useMaterialPipeline(mat->second)) {
graphics::MaterialKey drawMaterialKey = mat->second.getMaterialKey();
bool isTranslucent = drawMaterialKey.isTranslucent();
bool hasTangents = drawMaterialKey.isNormalMap();
@ -232,16 +248,13 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
geometryShape = geometryCache->getShapeForEntityShape(_shape);
batch.setModelTransform(_renderTransform); // use a transform with scale, rotation, registration point and translation
materials = _materials["0"];
auto topMat = materials.top().material;
if (topMat) {
// FIXME: fallthrough to get proper albedo and opacity?
outColor = glm::vec4(topMat->getAlbedo(), topMat->getOpacity());
if (_procedural.isReady()) {
outColor = _procedural.getColor(outColor);
outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
_procedural.prepare(batch, _position, _dimensions, _orientation, ProceduralProgramKey(outColor.a < 1.0f));
proceduralRender = true;
}
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
outColor = glm::vec4(schema._albedo, schema._opacity);
if (_procedural.isReady()) {
outColor = _procedural.getColor(outColor);
outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
_procedural.prepare(batch, _position, _dimensions, _orientation, ProceduralProgramKey(outColor.a < 1.0f));
proceduralRender = true;
}
});
@ -251,7 +264,7 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
} else {
geometryCache->renderShape(batch, geometryShape, outColor);
}
} else if (!useMaterialPipeline()) {
} else if (!useMaterialPipeline(materials)) {
// FIXME, support instanced multi-shape rendering using multidraw indirect
outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
auto pipeline = outColor.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
@ -281,8 +294,9 @@ scriptable::ScriptableModelBase ShapeEntityRenderer::getScriptableModel() {
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
if (_materials["0"].top().material) {
vertexColor = _materials["0"].top().material->getAlbedo();
auto& materials = _materials.find("0");
if (materials != _materials.end()) {
vertexColor = materials->second.getSchemaBuffer().get<graphics::MultiMaterial::Schema>()._albedo;
}
}
if (auto mesh = geometryCache->meshFromShape(geometryShape, vertexColor)) {

View file

@ -36,12 +36,14 @@ private:
virtual void doRender(RenderArgs* args) override;
virtual bool isTransparent() const override;
bool useMaterialPipeline() const;
bool useMaterialPipeline(const graphics::MultiMaterial& materials) const;
Procedural _procedural;
QString _lastUserData;
entity::Shape _shape { entity::Sphere };
std::shared_ptr<graphics::Material> _material;
std::shared_ptr<graphics::Material> _material { std::make_shared<graphics::Material>() };
glm::u8vec3 _color;
float _alpha;
glm::vec3 _position;
glm::vec3 _dimensions;
glm::quat _orientation;

View file

@ -112,7 +112,6 @@ EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, c
ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Shape;
_volumeMultiplier *= PI / 6.0f;
_material = std::make_shared<graphics::Material>();
}
EntityItemProperties ShapeEntityItem::getProperties(const EntityPropertyFlags& desiredProperties, bool allowEmptyDesiredProperties) const {
@ -215,7 +214,6 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
void ShapeEntityItem::setColor(const glm::u8vec3& value) {
withWriteLock([&] {
_color = value;
_material->setAlbedo(toGlm(_color));
});
}
@ -228,7 +226,6 @@ glm::u8vec3 ShapeEntityItem::getColor() const {
void ShapeEntityItem::setAlpha(float alpha) {
withWriteLock([&] {
_alpha = alpha;
_material->setOpacity(alpha);
});
}

View file

@ -99,8 +99,6 @@ public:
virtual void computeShapeInfo(ShapeInfo& info) override;
virtual ShapeType getShapeType() const override;
std::shared_ptr<graphics::Material> getMaterial() { return _material; }
protected:
float _alpha { 1.0f };
@ -111,8 +109,6 @@ protected:
//! prior functionality where new or unsupported shapes are treated as
//! ellipsoids.
ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
std::shared_ptr<graphics::Material> _material;
};
#endif // hifi_ShapeEntityItem_h

View file

@ -380,22 +380,28 @@ namespace scriptable {
obj.setProperty("scatteringMap", material.propertyFallthroughs.at(graphics::MaterialKey::SCATTERING_MAP_BIT) ? FALLTHROUGH : material.scatteringMap);
// Only set one of each of these
if (!material.metallicMap.isEmpty()) {
obj.setProperty("metallicMap", material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT) ? FALLTHROUGH : material.metallicMap);
} else {
obj.setProperty("specularMap", material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT) ? FALLTHROUGH : material.specularMap);
if (material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT)) {
obj.setProperty("metallicMap", FALLTHROUGH);
} else if (!material.metallicMap.isEmpty()) {
obj.setProperty("metallicMap", material.metallicMap);
} else if (!material.specularMap.isEmpty()) {
obj.setProperty("specularMap", material.specularMap);
}
if (!material.roughnessMap.isEmpty()) {
obj.setProperty("roughnessMap", material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT) ? FALLTHROUGH : material.roughnessMap);
} else {
obj.setProperty("glossMap", material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT) ? FALLTHROUGH : material.glossMap);
if (material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT)) {
obj.setProperty("roughnessMap", FALLTHROUGH);
} else if (!material.roughnessMap.isEmpty()) {
obj.setProperty("roughnessMap", material.roughnessMap);
} else if (!material.glossMap.isEmpty()) {
obj.setProperty("glossMap", material.glossMap);
}
if (!material.normalMap.isEmpty()) {
obj.setProperty("normalMap", material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT) ? FALLTHROUGH : material.normalMap);
} else {
obj.setProperty("bumpMap", material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT) ? FALLTHROUGH : material.bumpMap);
if (material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT)) {
obj.setProperty("normalMap", FALLTHROUGH);
} else if (!material.normalMap.isEmpty()) {
obj.setProperty("normalMap", material.normalMap);
} else if (!material.bumpMap.isEmpty()) {
obj.setProperty("bumpMap", material.bumpMap);
}
obj.setProperty("defaultFallthrough", material.defaultFallthrough);

View file

@ -119,7 +119,6 @@ void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textur
_key.setMapChannel(channel, false);
_textureMaps.erase(channel);
}
_hasCalculatedTextureInfo = false;
if (channel == MaterialKey::ALBEDO_MAP) {
resetOpacityMap();
@ -177,39 +176,6 @@ const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
}
}
bool Material::calculateMaterialInfo() const {
if (!_hasCalculatedTextureInfo) {
QMutexLocker locker(&_textureMapsMutex);
bool allTextures = true; // assume we got this...
_textureSize = 0;
_textureCount = 0;
for (auto const &textureMapItem : _textureMaps) {
auto textureMap = textureMapItem.second;
if (textureMap) {
auto textureSoure = textureMap->getTextureSource();
if (textureSoure) {
auto texture = textureSoure->getGPUTexture();
if (texture) {
auto size = texture->getSize();
_textureSize += size;
_textureCount++;
} else {
allTextures = false;
}
} else {
allTextures = false;
}
} else {
allTextures = false;
}
}
_hasCalculatedTextureInfo = allTextures;
}
return _hasCalculatedTextureInfo;
}
void Material::setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat) {
for (auto &textureMapItem : _textureMaps) {
if (textureMapItem.second) {
@ -227,4 +193,24 @@ void Material::setTextureTransforms(const Transform& transform, MaterialMappingM
MultiMaterial::MultiMaterial() {
Schema schema;
_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema, sizeof(Schema)));
}
void MultiMaterial::calculateMaterialInfo() const {
if (!_hasCalculatedTextureInfo) {
bool allTextures = true; // assume we got this...
_textureSize = 0;
_textureCount = 0;
auto& textures = _textureTable->getTextures();
for (auto const &texture : textures) {
if (texture && texture->isDefined()) {
auto size = texture->getSize();
_textureSize += size;
_textureCount++;
} else {
allTextures = false;
}
}
_hasCalculatedTextureInfo = allTextures;
}
}

View file

@ -315,10 +315,6 @@ public:
// conversion from legacy material properties to PBR equivalent
static float shininessToRoughness(float shininess) { return 1.0f - shininess / 100.0f; }
int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
void setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat);
const std::string& getName() const { return _name; }
@ -355,14 +351,10 @@ private:
std::unordered_map<MaterialKey::FlagBit, bool> _propertyFallthroughs;
mutable QMutex _textureMapsMutex { QMutex::Recursive };
mutable size_t _textureSize { 0 };
mutable int _textureCount { 0 };
mutable bool _hasCalculatedTextureInfo { false };
bool calculateMaterialInfo() const;
std::string _model { "hifi_pbr" };
};
typedef std::shared_ptr< Material > MaterialPointer;
typedef std::shared_ptr<Material> MaterialPointer;
class MaterialLayer {
public:
@ -378,11 +370,18 @@ public:
return left.priority < right.priority;
}
};
typedef std::priority_queue<MaterialLayer, std::vector<MaterialLayer>, MaterialLayerCompare> MaterialLayerQueue;
class MultiMaterial : public std::priority_queue<MaterialLayer, std::vector<MaterialLayer>, MaterialLayerCompare> {
class MultiMaterial : public MaterialLayerQueue {
public:
MultiMaterial();
void push(const MaterialLayer& value) {
MaterialLayerQueue::push(value);
_hasCalculatedTextureInfo = false;
_needsUpdate = true;
}
bool remove(const MaterialPointer& value) {
auto it = c.begin();
while (it != c.end()) {
@ -394,6 +393,8 @@ public:
if (it != c.end()) {
c.erase(it);
std::make_heap(c.begin(), c.end(), comp);
_hasCalculatedTextureInfo = false;
_needsUpdate = true;
return true;
} else {
return false;
@ -437,11 +438,25 @@ public:
};
gpu::BufferView& getSchemaBuffer() { return _schemaBuffer; }
graphics::MaterialKey getMaterialKey() const { return graphics::MaterialKey(_schemaBuffer.get<graphics::MultiMaterial::Schema>()._key); }
const gpu::TextureTablePointer& getTextureTable() const { return _textureTable; }
bool needsUpdate() const { return _needsUpdate; }
void setNeedsUpdate(bool needsUpdate) { _needsUpdate = needsUpdate; }
int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
private:
gpu::BufferView _schemaBuffer;
gpu::TextureTablePointer _textureTable { std::make_shared<gpu::TextureTable>() };
bool _needsUpdate { false };
mutable size_t _textureSize { 0 };
mutable int _textureCount { 0 };
mutable bool _hasCalculatedTextureInfo { false };
void calculateMaterialInfo() const;
};
};

View file

@ -160,13 +160,16 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource::parseJSONMaterial(const QJsonObject& materialJSON, const QUrl& baseUrl) {
std::string name = "";
std::shared_ptr<NetworkMaterial> material = std::make_shared<NetworkMaterial>();
std::string modelString = "hifi_pbr";
auto modelJSON = materialJSON.value("model");
if (modelJSON.isString()) {
modelString = modelJSON.toString().toStdString();
const std::string HIFI_PBR = "hifi_pbr";
std::string modelString = HIFI_PBR;
auto modelJSONIter = materialJSON.find("model");
if (modelJSONIter != materialJSON.end() && modelJSONIter.value().isString()) {
modelString = modelJSONIter.value().toString().toStdString();
material->setModel(modelString);
}
if (modelString == "hifi_pbr") {
if (modelString == HIFI_PBR) {
const QString FALLTHROUGH("fallthrough");
for (auto& key : materialJSON.keys()) {
if (key == "name") {

View file

@ -83,11 +83,13 @@ void MeshPartPayload::updateKey(const render::ItemKey& key) {
ItemKey::Builder builder(key);
builder.withTypeShape();
if (topMaterialExists()) {
auto matKey = _drawMaterials.top().material->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
if (_drawMaterials.needsUpdate()) {
RenderPipelines::updateMultiMaterial(_drawMaterials);
}
auto matKey = _drawMaterials.getMaterialKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
_itemKey = builder.build();
@ -102,10 +104,7 @@ Item::Bound MeshPartPayload::getBound() const {
}
ShapeKey MeshPartPayload::getShapeKey() const {
graphics::MaterialKey drawMaterialKey;
if (topMaterialExists()) {
drawMaterialKey = _drawMaterials.top().material->getKey();
}
graphics::MaterialKey drawMaterialKey = _drawMaterials.getMaterialKey();
ShapeKey::Builder builder;
builder.withMaterial();
@ -330,11 +329,13 @@ void ModelMeshPartPayload::updateKey(const render::ItemKey& key) {
builder.withDeformed();
}
if (topMaterialExists()) {
auto matKey = _drawMaterials.top().material->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
if (_drawMaterials.needsUpdate()) {
RenderPipelines::updateMultiMaterial(_drawMaterials);
}
auto matKey = _drawMaterials.getMaterialKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
_itemKey = builder.build();
@ -346,10 +347,7 @@ void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, bool isWireframe
return;
}
graphics::MaterialKey drawMaterialKey;
if (topMaterialExists()) {
drawMaterialKey = _drawMaterials.top().material->getKey();
}
graphics::MaterialKey drawMaterialKey = _drawMaterials.getMaterialKey();
bool isTranslucent = drawMaterialKey.isTranslucent();
bool hasTangents = drawMaterialKey.isNormalMap() && _hasTangents;

View file

@ -66,17 +66,15 @@ public:
graphics::Mesh::Part _drawPart;
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
size_t getMaterialTextureSize() { return topMaterialExists() ? _drawMaterials.top().material->getTextureSize() : 0; }
int getMaterialTextureCount() { return topMaterialExists() ? _drawMaterials.top().material->getTextureCount() : 0; }
bool hasTextureInfo() const { return topMaterialExists() ? _drawMaterials.top().material->hasTextureInfo() : false; }
size_t getMaterialTextureSize() { return _drawMaterials.getTextureSize(); }
int getMaterialTextureCount() { return _drawMaterials.getTextureCount(); }
bool hasTextureInfo() const { return _drawMaterials.hasTextureInfo(); }
void addMaterial(graphics::MaterialLayer material);
void removeMaterial(graphics::MaterialPointer material);
protected:
render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
bool topMaterialExists() const { return !_drawMaterials.empty() && _drawMaterials.top().material; }
};
namespace render {

View file

@ -376,23 +376,25 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state, con
void RenderPipelines::bindMaterial(graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures) {
graphics::MultiMaterial multiMaterial;
multiMaterial.push(graphics::MaterialLayer(material, 0));
updateMultiMaterial(multiMaterial);
bindMaterials(multiMaterial, batch, enableTextures);
}
// FIXME find a better way to setup the default textures
void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial) {
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
if (multiMaterial.size() == 0) {
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = graphics::MultiMaterial::Schema();
return;
}
auto textureCache = DependencyManager::get<TextureCache>();
auto& drawMaterialTextures = multiMaterial.getTextureTable();
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
// The total list of things we need to look for
static std::set<graphics::MaterialKey::FlagBit> allFlagBits;
static std::once_flag once;
std::call_once(once, [] {
std::call_once(once, [textureCache] {
for (int i = 0; i < graphics::MaterialKey::NUM_FLAGS; i++) {
auto flagBit = graphics::MaterialKey::FlagBit(i);
// The opacity mask/map are derived from the albedo map
@ -472,16 +474,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
break;
case graphics::MaterialKey::ALBEDO_MAP_BIT:
if (materialKey.isAlbedoMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::ALBEDO_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::ALBEDO_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setAlbedoMap(true);
schemaKey.setOpacityMaskMap(materialKey.isOpacityMaskMap());
@ -490,80 +488,60 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
break;
case graphics::MaterialKey::METALLIC_MAP_BIT:
if (materialKey.isMetallicMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::METALLIC_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialMetallic, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::METALLIC_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialMetallic, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setMetallicMap(true);
}
break;
case graphics::MaterialKey::ROUGHNESS_MAP_BIT:
if (materialKey.isRoughnessMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::ROUGHNESS_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialRoughness, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::ROUGHNESS_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialRoughness, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setRoughnessMap(true);
}
break;
case graphics::MaterialKey::NORMAL_MAP_BIT:
if (materialKey.isNormalMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::NORMAL_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialNormal, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::NORMAL_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialNormal, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setNormalMap(true);
}
break;
case graphics::MaterialKey::OCCLUSION_MAP_BIT:
if (materialKey.isOcclusionMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::OCCLUSION_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::OCCLUSION_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setOcclusionMap(true);
}
break;
case graphics::MaterialKey::SCATTERING_MAP_BIT:
if (materialKey.isScatteringMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::SCATTERING_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialScattering, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::SCATTERING_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialScattering, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setScattering(true);
}
@ -571,16 +549,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
case graphics::MaterialKey::EMISSIVE_MAP_BIT:
// Lightmap takes precendence over emissive map for legacy reasons
if (materialKey.isEmissiveMap() && !materialKey.isLightmapMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::EMISSIVE_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::EMISSIVE_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setEmissiveMap(true);
} else if (materialKey.isLightmapMap()) {
@ -590,16 +564,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
break;
case graphics::MaterialKey::LIGHTMAP_MAP_BIT:
if (materialKey.isLightmapMap()) {
if (!enableTextures) {
forceDefault = true;
auto itr = textureMaps.find(graphics::MaterialKey::LIGHTMAP_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
wasSet = true;
} else {
auto itr = textureMaps.find(graphics::MaterialKey::LIGHTMAP_MAP);
if (itr != textureMaps.end() && itr->second->isDefined()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
wasSet = true;
} else {
forceDefault = true;
}
forceDefault = true;
}
schemaKey.setLightmapMap(true);
}
@ -608,9 +578,10 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
break;
}
bool fallthrough = defaultFallthrough || material->getPropertyFallthrough(flagBit);
if (wasSet) {
flagBitsToCheck.erase(it++);
} else if (forceDefault || !defaultFallthrough || !material->getPropertyFallthrough(flagBit)) {
} else if (forceDefault || !fallthrough) {
flagBitsToSetDefault.insert(flagBit);
flagBitsToCheck.erase(it++);
} else {
@ -687,8 +658,44 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
}
}
// FIXME:
// set transforms and params
schema._key = (uint32_t)schemaKey._flags.to_ulong();
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = schema;
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
batch.setResourceTextureTable(drawMaterialTextures);
multiMaterial.setNeedsUpdate(false);
}
void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
if (multiMaterial.size() == 0) {
return;
}
auto textureCache = DependencyManager::get<TextureCache>();
static gpu::TextureTablePointer defaultMaterialTextures = std::make_shared<gpu::TextureTable>();
static std::once_flag once;
std::call_once(once, [textureCache] {
defaultMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());
defaultMaterialTextures->setTexture(gr::Texture::MaterialMetallic, textureCache->getBlackTexture());
defaultMaterialTextures->setTexture(gr::Texture::MaterialRoughness, textureCache->getWhiteTexture());
defaultMaterialTextures->setTexture(gr::Texture::MaterialNormal, textureCache->getBlueTexture());
defaultMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, textureCache->getWhiteTexture());
defaultMaterialTextures->setTexture(gr::Texture::MaterialScattering, textureCache->getWhiteTexture());
// MaterialEmissiveLightmap has to be set later
});
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
if (enableTextures) {
batch.setResourceTextureTable(multiMaterial.getTextureTable());
} else {
auto key = multiMaterial.getMaterialKey();
if (key.isLightmapMap()) {
defaultMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, textureCache->getBlackTexture());
} else if (key.isEmissiveMap()) {
defaultMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, textureCache->getGrayTexture());
}
batch.setResourceTextureTable(defaultMaterialTextures);
}
}

View file

@ -16,6 +16,7 @@
class RenderPipelines {
public:
static void bindMaterial(graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures);
static void updateMultiMaterial(graphics::MultiMaterial& multiMaterial);
static void bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures);
};