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wip
This commit is contained in:
parent
1a62b59a8f
commit
a9d798070a
12 changed files with 231 additions and 208 deletions
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@ -42,10 +42,23 @@ ShapeEntityRenderer::ShapeEntityRenderer(const EntityItemPointer& entity) : Pare
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// TODO: move into Procedural.cpp
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PrepareStencil::testMaskDrawShape(*_procedural._opaqueState);
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PrepareStencil::testMask(*_procedural._transparentState);
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addMaterial(graphics::MaterialLayer(_material, 0), "0");
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}
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bool ShapeEntityRenderer::needsRenderUpdate() const {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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if (resultWithReadLock<bool>([&] {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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return true;
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}
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auto mat = _materials.find("0");
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if (mat != _materials.end() && mat->second.needsUpdate()) {
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return true;
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}
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return false;
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})) {
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return true;
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}
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@ -56,7 +69,11 @@ bool ShapeEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
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if (_lastUserData != entity->getUserData()) {
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return true;
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}
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if (_material != entity->getMaterial()) {
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if (_color != entity->getColor()) {
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return true;
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}
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if (_alpha != entity->getAlpha()) {
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return true;
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}
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@ -79,10 +96,6 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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_procedural.setProceduralData(ProceduralData::parse(_lastUserData));
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}
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removeMaterial(_material, "0");
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_material = entity->getMaterial();
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addMaterial(graphics::MaterialLayer(_material, 0), "0");
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_shape = entity->getShape();
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});
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@ -111,6 +124,15 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
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_procedural.setIsFading(isFading);
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}
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});
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_color = entity->getColor();
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_alpha = entity->getAlpha();
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_material->setAlbedo(toGlm(_color));
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_material->setOpacity(_alpha);
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auto materials = _materials.find("0");
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if (materials != _materials.end()) {
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materials->second.setNeedsUpdate(true);
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}
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}
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bool ShapeEntityRenderer::isTransparent() const {
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@ -120,11 +142,8 @@ bool ShapeEntityRenderer::isTransparent() const {
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auto mat = _materials.find("0");
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if (mat != _materials.end()) {
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if (mat->second.top().material) {
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auto matKey = mat->second.top().material->getKey();
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if (matKey.isTranslucent()) {
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return true;
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}
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if (mat->second.getMaterialKey().isTranslucent()) {
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return true;
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}
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}
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@ -146,7 +165,7 @@ ItemKey ShapeEntityRenderer::getKey() {
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return builder.build();
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}
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bool ShapeEntityRenderer::useMaterialPipeline() const {
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bool ShapeEntityRenderer::useMaterialPipeline(const graphics::MultiMaterial& materials) const {
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bool proceduralReady = resultWithReadLock<bool>([&] {
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return _procedural.isReady();
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});
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@ -154,12 +173,7 @@ bool ShapeEntityRenderer::useMaterialPipeline() const {
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return false;
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}
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graphics::MaterialKey drawMaterialKey;
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auto mat = _materials.find("0");
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if (mat != _materials.end() && mat->second.top().material) {
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drawMaterialKey = mat->second.top().material->getKey();
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}
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graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
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if (drawMaterialKey.isEmissive() || drawMaterialKey.isUnlit() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
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return true;
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}
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@ -174,11 +188,13 @@ bool ShapeEntityRenderer::useMaterialPipeline() const {
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}
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ShapeKey ShapeEntityRenderer::getShapeKey() {
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if (useMaterialPipeline()) {
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graphics::MaterialKey drawMaterialKey;
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if (_materials["0"].top().material) {
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drawMaterialKey = _materials["0"].top().material->getKey();
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}
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auto mat = _materials.find("0");
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if (mat != _materials.end() && mat->second.needsUpdate()) {
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RenderPipelines::updateMultiMaterial(mat->second);
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}
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if (mat != _materials.end() && useMaterialPipeline(mat->second)) {
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graphics::MaterialKey drawMaterialKey = mat->second.getMaterialKey();
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bool isTranslucent = drawMaterialKey.isTranslucent();
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bool hasTangents = drawMaterialKey.isNormalMap();
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@ -232,16 +248,13 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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geometryShape = geometryCache->getShapeForEntityShape(_shape);
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batch.setModelTransform(_renderTransform); // use a transform with scale, rotation, registration point and translation
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materials = _materials["0"];
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auto topMat = materials.top().material;
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if (topMat) {
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// FIXME: fallthrough to get proper albedo and opacity?
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outColor = glm::vec4(topMat->getAlbedo(), topMat->getOpacity());
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if (_procedural.isReady()) {
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outColor = _procedural.getColor(outColor);
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outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
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_procedural.prepare(batch, _position, _dimensions, _orientation, ProceduralProgramKey(outColor.a < 1.0f));
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proceduralRender = true;
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}
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auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
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outColor = glm::vec4(schema._albedo, schema._opacity);
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if (_procedural.isReady()) {
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outColor = _procedural.getColor(outColor);
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outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
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_procedural.prepare(batch, _position, _dimensions, _orientation, ProceduralProgramKey(outColor.a < 1.0f));
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proceduralRender = true;
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}
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});
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@ -251,7 +264,7 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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} else {
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geometryCache->renderShape(batch, geometryShape, outColor);
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}
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} else if (!useMaterialPipeline()) {
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} else if (!useMaterialPipeline(materials)) {
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// FIXME, support instanced multi-shape rendering using multidraw indirect
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outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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auto pipeline = outColor.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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@ -281,8 +294,9 @@ scriptable::ScriptableModelBase ShapeEntityRenderer::getScriptableModel() {
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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result.appendMaterials(_materials);
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if (_materials["0"].top().material) {
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vertexColor = _materials["0"].top().material->getAlbedo();
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auto& materials = _materials.find("0");
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if (materials != _materials.end()) {
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vertexColor = materials->second.getSchemaBuffer().get<graphics::MultiMaterial::Schema>()._albedo;
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}
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}
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if (auto mesh = geometryCache->meshFromShape(geometryShape, vertexColor)) {
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@ -36,12 +36,14 @@ private:
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virtual void doRender(RenderArgs* args) override;
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virtual bool isTransparent() const override;
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bool useMaterialPipeline() const;
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bool useMaterialPipeline(const graphics::MultiMaterial& materials) const;
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Procedural _procedural;
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QString _lastUserData;
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entity::Shape _shape { entity::Sphere };
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std::shared_ptr<graphics::Material> _material;
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std::shared_ptr<graphics::Material> _material { std::make_shared<graphics::Material>() };
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glm::u8vec3 _color;
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float _alpha;
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glm::vec3 _position;
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glm::vec3 _dimensions;
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glm::quat _orientation;
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@ -112,7 +112,6 @@ EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, c
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ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
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_type = EntityTypes::Shape;
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_volumeMultiplier *= PI / 6.0f;
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_material = std::make_shared<graphics::Material>();
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}
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EntityItemProperties ShapeEntityItem::getProperties(const EntityPropertyFlags& desiredProperties, bool allowEmptyDesiredProperties) const {
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@ -215,7 +214,6 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
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void ShapeEntityItem::setColor(const glm::u8vec3& value) {
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withWriteLock([&] {
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_color = value;
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_material->setAlbedo(toGlm(_color));
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});
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}
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@ -228,7 +226,6 @@ glm::u8vec3 ShapeEntityItem::getColor() const {
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void ShapeEntityItem::setAlpha(float alpha) {
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withWriteLock([&] {
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_alpha = alpha;
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_material->setOpacity(alpha);
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});
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}
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@ -99,8 +99,6 @@ public:
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virtual void computeShapeInfo(ShapeInfo& info) override;
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virtual ShapeType getShapeType() const override;
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std::shared_ptr<graphics::Material> getMaterial() { return _material; }
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protected:
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float _alpha { 1.0f };
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@ -111,8 +109,6 @@ protected:
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//! prior functionality where new or unsupported shapes are treated as
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//! ellipsoids.
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ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
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std::shared_ptr<graphics::Material> _material;
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};
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#endif // hifi_ShapeEntityItem_h
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@ -380,22 +380,28 @@ namespace scriptable {
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obj.setProperty("scatteringMap", material.propertyFallthroughs.at(graphics::MaterialKey::SCATTERING_MAP_BIT) ? FALLTHROUGH : material.scatteringMap);
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// Only set one of each of these
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if (!material.metallicMap.isEmpty()) {
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obj.setProperty("metallicMap", material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT) ? FALLTHROUGH : material.metallicMap);
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} else {
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obj.setProperty("specularMap", material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT) ? FALLTHROUGH : material.specularMap);
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if (material.propertyFallthroughs.at(graphics::MaterialKey::METALLIC_MAP_BIT)) {
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obj.setProperty("metallicMap", FALLTHROUGH);
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} else if (!material.metallicMap.isEmpty()) {
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obj.setProperty("metallicMap", material.metallicMap);
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} else if (!material.specularMap.isEmpty()) {
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obj.setProperty("specularMap", material.specularMap);
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}
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if (!material.roughnessMap.isEmpty()) {
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obj.setProperty("roughnessMap", material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT) ? FALLTHROUGH : material.roughnessMap);
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} else {
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obj.setProperty("glossMap", material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT) ? FALLTHROUGH : material.glossMap);
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if (material.propertyFallthroughs.at(graphics::MaterialKey::ROUGHNESS_MAP_BIT)) {
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obj.setProperty("roughnessMap", FALLTHROUGH);
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} else if (!material.roughnessMap.isEmpty()) {
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obj.setProperty("roughnessMap", material.roughnessMap);
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} else if (!material.glossMap.isEmpty()) {
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obj.setProperty("glossMap", material.glossMap);
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}
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if (!material.normalMap.isEmpty()) {
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obj.setProperty("normalMap", material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT) ? FALLTHROUGH : material.normalMap);
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} else {
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obj.setProperty("bumpMap", material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT) ? FALLTHROUGH : material.bumpMap);
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if (material.propertyFallthroughs.at(graphics::MaterialKey::NORMAL_MAP_BIT)) {
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obj.setProperty("normalMap", FALLTHROUGH);
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} else if (!material.normalMap.isEmpty()) {
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obj.setProperty("normalMap", material.normalMap);
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} else if (!material.bumpMap.isEmpty()) {
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obj.setProperty("bumpMap", material.bumpMap);
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}
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obj.setProperty("defaultFallthrough", material.defaultFallthrough);
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@ -119,7 +119,6 @@ void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textur
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_key.setMapChannel(channel, false);
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_textureMaps.erase(channel);
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}
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_hasCalculatedTextureInfo = false;
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if (channel == MaterialKey::ALBEDO_MAP) {
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resetOpacityMap();
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@ -177,39 +176,6 @@ const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
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}
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}
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bool Material::calculateMaterialInfo() const {
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if (!_hasCalculatedTextureInfo) {
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QMutexLocker locker(&_textureMapsMutex);
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bool allTextures = true; // assume we got this...
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_textureSize = 0;
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_textureCount = 0;
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for (auto const &textureMapItem : _textureMaps) {
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auto textureMap = textureMapItem.second;
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if (textureMap) {
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auto textureSoure = textureMap->getTextureSource();
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if (textureSoure) {
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auto texture = textureSoure->getGPUTexture();
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if (texture) {
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auto size = texture->getSize();
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_textureSize += size;
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_textureCount++;
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} else {
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allTextures = false;
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}
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} else {
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allTextures = false;
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}
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} else {
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allTextures = false;
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}
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}
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_hasCalculatedTextureInfo = allTextures;
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}
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return _hasCalculatedTextureInfo;
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}
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void Material::setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat) {
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for (auto &textureMapItem : _textureMaps) {
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if (textureMapItem.second) {
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@ -227,4 +193,24 @@ void Material::setTextureTransforms(const Transform& transform, MaterialMappingM
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MultiMaterial::MultiMaterial() {
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Schema schema;
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_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema, sizeof(Schema)));
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}
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void MultiMaterial::calculateMaterialInfo() const {
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if (!_hasCalculatedTextureInfo) {
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bool allTextures = true; // assume we got this...
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_textureSize = 0;
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_textureCount = 0;
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auto& textures = _textureTable->getTextures();
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for (auto const &texture : textures) {
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if (texture && texture->isDefined()) {
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auto size = texture->getSize();
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_textureSize += size;
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_textureCount++;
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} else {
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allTextures = false;
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}
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}
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_hasCalculatedTextureInfo = allTextures;
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}
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}
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@ -315,10 +315,6 @@ public:
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// conversion from legacy material properties to PBR equivalent
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static float shininessToRoughness(float shininess) { return 1.0f - shininess / 100.0f; }
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int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
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size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
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bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
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void setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat);
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const std::string& getName() const { return _name; }
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@ -355,14 +351,10 @@ private:
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std::unordered_map<MaterialKey::FlagBit, bool> _propertyFallthroughs;
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mutable QMutex _textureMapsMutex { QMutex::Recursive };
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mutable size_t _textureSize { 0 };
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mutable int _textureCount { 0 };
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mutable bool _hasCalculatedTextureInfo { false };
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bool calculateMaterialInfo() const;
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std::string _model { "hifi_pbr" };
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};
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typedef std::shared_ptr< Material > MaterialPointer;
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typedef std::shared_ptr<Material> MaterialPointer;
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class MaterialLayer {
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public:
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@ -378,11 +370,18 @@ public:
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return left.priority < right.priority;
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}
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};
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typedef std::priority_queue<MaterialLayer, std::vector<MaterialLayer>, MaterialLayerCompare> MaterialLayerQueue;
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class MultiMaterial : public std::priority_queue<MaterialLayer, std::vector<MaterialLayer>, MaterialLayerCompare> {
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class MultiMaterial : public MaterialLayerQueue {
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public:
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MultiMaterial();
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void push(const MaterialLayer& value) {
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MaterialLayerQueue::push(value);
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_hasCalculatedTextureInfo = false;
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_needsUpdate = true;
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}
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bool remove(const MaterialPointer& value) {
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auto it = c.begin();
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while (it != c.end()) {
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@ -394,6 +393,8 @@ public:
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if (it != c.end()) {
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c.erase(it);
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std::make_heap(c.begin(), c.end(), comp);
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_hasCalculatedTextureInfo = false;
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_needsUpdate = true;
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return true;
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} else {
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return false;
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@ -437,11 +438,25 @@ public:
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};
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gpu::BufferView& getSchemaBuffer() { return _schemaBuffer; }
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graphics::MaterialKey getMaterialKey() const { return graphics::MaterialKey(_schemaBuffer.get<graphics::MultiMaterial::Schema>()._key); }
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const gpu::TextureTablePointer& getTextureTable() const { return _textureTable; }
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bool needsUpdate() const { return _needsUpdate; }
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void setNeedsUpdate(bool needsUpdate) { _needsUpdate = needsUpdate; }
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int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
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size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
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bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
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private:
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gpu::BufferView _schemaBuffer;
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gpu::TextureTablePointer _textureTable { std::make_shared<gpu::TextureTable>() };
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bool _needsUpdate { false };
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mutable size_t _textureSize { 0 };
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mutable int _textureCount { 0 };
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mutable bool _hasCalculatedTextureInfo { false };
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void calculateMaterialInfo() const;
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};
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};
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@ -160,13 +160,16 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
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std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource::parseJSONMaterial(const QJsonObject& materialJSON, const QUrl& baseUrl) {
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std::string name = "";
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std::shared_ptr<NetworkMaterial> material = std::make_shared<NetworkMaterial>();
|
||||
std::string modelString = "hifi_pbr";
|
||||
auto modelJSON = materialJSON.value("model");
|
||||
if (modelJSON.isString()) {
|
||||
modelString = modelJSON.toString().toStdString();
|
||||
|
||||
const std::string HIFI_PBR = "hifi_pbr";
|
||||
std::string modelString = HIFI_PBR;
|
||||
auto modelJSONIter = materialJSON.find("model");
|
||||
if (modelJSONIter != materialJSON.end() && modelJSONIter.value().isString()) {
|
||||
modelString = modelJSONIter.value().toString().toStdString();
|
||||
material->setModel(modelString);
|
||||
}
|
||||
if (modelString == "hifi_pbr") {
|
||||
|
||||
if (modelString == HIFI_PBR) {
|
||||
const QString FALLTHROUGH("fallthrough");
|
||||
for (auto& key : materialJSON.keys()) {
|
||||
if (key == "name") {
|
||||
|
|
|
@ -83,11 +83,13 @@ void MeshPartPayload::updateKey(const render::ItemKey& key) {
|
|||
ItemKey::Builder builder(key);
|
||||
builder.withTypeShape();
|
||||
|
||||
if (topMaterialExists()) {
|
||||
auto matKey = _drawMaterials.top().material->getKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
if (_drawMaterials.needsUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(_drawMaterials);
|
||||
}
|
||||
|
||||
auto matKey = _drawMaterials.getMaterialKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
|
||||
_itemKey = builder.build();
|
||||
|
@ -102,10 +104,7 @@ Item::Bound MeshPartPayload::getBound() const {
|
|||
}
|
||||
|
||||
ShapeKey MeshPartPayload::getShapeKey() const {
|
||||
graphics::MaterialKey drawMaterialKey;
|
||||
if (topMaterialExists()) {
|
||||
drawMaterialKey = _drawMaterials.top().material->getKey();
|
||||
}
|
||||
graphics::MaterialKey drawMaterialKey = _drawMaterials.getMaterialKey();
|
||||
|
||||
ShapeKey::Builder builder;
|
||||
builder.withMaterial();
|
||||
|
@ -330,11 +329,13 @@ void ModelMeshPartPayload::updateKey(const render::ItemKey& key) {
|
|||
builder.withDeformed();
|
||||
}
|
||||
|
||||
if (topMaterialExists()) {
|
||||
auto matKey = _drawMaterials.top().material->getKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
if (_drawMaterials.needsUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(_drawMaterials);
|
||||
}
|
||||
|
||||
auto matKey = _drawMaterials.getMaterialKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
|
||||
_itemKey = builder.build();
|
||||
|
@ -346,10 +347,7 @@ void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, bool isWireframe
|
|||
return;
|
||||
}
|
||||
|
||||
graphics::MaterialKey drawMaterialKey;
|
||||
if (topMaterialExists()) {
|
||||
drawMaterialKey = _drawMaterials.top().material->getKey();
|
||||
}
|
||||
graphics::MaterialKey drawMaterialKey = _drawMaterials.getMaterialKey();
|
||||
|
||||
bool isTranslucent = drawMaterialKey.isTranslucent();
|
||||
bool hasTangents = drawMaterialKey.isNormalMap() && _hasTangents;
|
||||
|
|
|
@ -66,17 +66,15 @@ public:
|
|||
graphics::Mesh::Part _drawPart;
|
||||
|
||||
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
|
||||
size_t getMaterialTextureSize() { return topMaterialExists() ? _drawMaterials.top().material->getTextureSize() : 0; }
|
||||
int getMaterialTextureCount() { return topMaterialExists() ? _drawMaterials.top().material->getTextureCount() : 0; }
|
||||
bool hasTextureInfo() const { return topMaterialExists() ? _drawMaterials.top().material->hasTextureInfo() : false; }
|
||||
size_t getMaterialTextureSize() { return _drawMaterials.getTextureSize(); }
|
||||
int getMaterialTextureCount() { return _drawMaterials.getTextureCount(); }
|
||||
bool hasTextureInfo() const { return _drawMaterials.hasTextureInfo(); }
|
||||
|
||||
void addMaterial(graphics::MaterialLayer material);
|
||||
void removeMaterial(graphics::MaterialPointer material);
|
||||
|
||||
protected:
|
||||
render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
|
||||
|
||||
bool topMaterialExists() const { return !_drawMaterials.empty() && _drawMaterials.top().material; }
|
||||
};
|
||||
|
||||
namespace render {
|
||||
|
|
|
@ -376,23 +376,25 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state, con
|
|||
void RenderPipelines::bindMaterial(graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures) {
|
||||
graphics::MultiMaterial multiMaterial;
|
||||
multiMaterial.push(graphics::MaterialLayer(material, 0));
|
||||
updateMultiMaterial(multiMaterial);
|
||||
bindMaterials(multiMaterial, batch, enableTextures);
|
||||
}
|
||||
|
||||
// FIXME find a better way to setup the default textures
|
||||
void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
|
||||
void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial) {
|
||||
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
|
||||
|
||||
if (multiMaterial.size() == 0) {
|
||||
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = graphics::MultiMaterial::Schema();
|
||||
return;
|
||||
}
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
auto& drawMaterialTextures = multiMaterial.getTextureTable();
|
||||
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
|
||||
|
||||
// The total list of things we need to look for
|
||||
static std::set<graphics::MaterialKey::FlagBit> allFlagBits;
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [] {
|
||||
std::call_once(once, [textureCache] {
|
||||
for (int i = 0; i < graphics::MaterialKey::NUM_FLAGS; i++) {
|
||||
auto flagBit = graphics::MaterialKey::FlagBit(i);
|
||||
// The opacity mask/map are derived from the albedo map
|
||||
|
@ -472,16 +474,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
break;
|
||||
case graphics::MaterialKey::ALBEDO_MAP_BIT:
|
||||
if (materialKey.isAlbedoMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ALBEDO_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ALBEDO_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setAlbedoMap(true);
|
||||
schemaKey.setOpacityMaskMap(materialKey.isOpacityMaskMap());
|
||||
|
@ -490,80 +488,60 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
break;
|
||||
case graphics::MaterialKey::METALLIC_MAP_BIT:
|
||||
if (materialKey.isMetallicMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::METALLIC_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialMetallic, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::METALLIC_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialMetallic, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setMetallicMap(true);
|
||||
}
|
||||
break;
|
||||
case graphics::MaterialKey::ROUGHNESS_MAP_BIT:
|
||||
if (materialKey.isRoughnessMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ROUGHNESS_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialRoughness, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ROUGHNESS_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialRoughness, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setRoughnessMap(true);
|
||||
}
|
||||
break;
|
||||
case graphics::MaterialKey::NORMAL_MAP_BIT:
|
||||
if (materialKey.isNormalMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::NORMAL_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialNormal, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::NORMAL_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialNormal, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setNormalMap(true);
|
||||
}
|
||||
break;
|
||||
case graphics::MaterialKey::OCCLUSION_MAP_BIT:
|
||||
if (materialKey.isOcclusionMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::OCCLUSION_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::OCCLUSION_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setOcclusionMap(true);
|
||||
}
|
||||
break;
|
||||
case graphics::MaterialKey::SCATTERING_MAP_BIT:
|
||||
if (materialKey.isScatteringMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::SCATTERING_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialScattering, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::SCATTERING_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialScattering, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setScattering(true);
|
||||
}
|
||||
|
@ -571,16 +549,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
case graphics::MaterialKey::EMISSIVE_MAP_BIT:
|
||||
// Lightmap takes precendence over emissive map for legacy reasons
|
||||
if (materialKey.isEmissiveMap() && !materialKey.isLightmapMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::EMISSIVE_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::EMISSIVE_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setEmissiveMap(true);
|
||||
} else if (materialKey.isLightmapMap()) {
|
||||
|
@ -590,16 +564,12 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
break;
|
||||
case graphics::MaterialKey::LIGHTMAP_MAP_BIT:
|
||||
if (materialKey.isLightmapMap()) {
|
||||
if (!enableTextures) {
|
||||
forceDefault = true;
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::LIGHTMAP_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::LIGHTMAP_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, itr->second->getTextureView());
|
||||
wasSet = true;
|
||||
} else {
|
||||
forceDefault = true;
|
||||
}
|
||||
forceDefault = true;
|
||||
}
|
||||
schemaKey.setLightmapMap(true);
|
||||
}
|
||||
|
@ -608,9 +578,10 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
break;
|
||||
}
|
||||
|
||||
bool fallthrough = defaultFallthrough || material->getPropertyFallthrough(flagBit);
|
||||
if (wasSet) {
|
||||
flagBitsToCheck.erase(it++);
|
||||
} else if (forceDefault || !defaultFallthrough || !material->getPropertyFallthrough(flagBit)) {
|
||||
} else if (forceDefault || !fallthrough) {
|
||||
flagBitsToSetDefault.insert(flagBit);
|
||||
flagBitsToCheck.erase(it++);
|
||||
} else {
|
||||
|
@ -687,8 +658,44 @@ void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME:
|
||||
// set transforms and params
|
||||
|
||||
schema._key = (uint32_t)schemaKey._flags.to_ulong();
|
||||
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = schema;
|
||||
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
|
||||
batch.setResourceTextureTable(drawMaterialTextures);
|
||||
multiMaterial.setNeedsUpdate(false);
|
||||
}
|
||||
|
||||
void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
|
||||
if (multiMaterial.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
static gpu::TextureTablePointer defaultMaterialTextures = std::make_shared<gpu::TextureTable>();
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [textureCache] {
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialMetallic, textureCache->getBlackTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialRoughness, textureCache->getWhiteTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialNormal, textureCache->getBlueTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialOcclusion, textureCache->getWhiteTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialScattering, textureCache->getWhiteTexture());
|
||||
// MaterialEmissiveLightmap has to be set later
|
||||
});
|
||||
|
||||
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
|
||||
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
|
||||
if (enableTextures) {
|
||||
batch.setResourceTextureTable(multiMaterial.getTextureTable());
|
||||
} else {
|
||||
auto key = multiMaterial.getMaterialKey();
|
||||
if (key.isLightmapMap()) {
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, textureCache->getBlackTexture());
|
||||
} else if (key.isEmissiveMap()) {
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, textureCache->getGrayTexture());
|
||||
}
|
||||
batch.setResourceTextureTable(defaultMaterialTextures);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
class RenderPipelines {
|
||||
public:
|
||||
static void bindMaterial(graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures);
|
||||
static void updateMultiMaterial(graphics::MultiMaterial& multiMaterial);
|
||||
static void bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue