TonyPeng
94e81da557
Added local lights to avatar. Added haze to voxel.
2014-07-08 09:44:28 -07:00
ZappoMan
8755e2d42e
CR feedback
2014-07-03 13:38:52 -07:00
Andrew Meadows
55dd2a4835
re-enable gravity effect on arm IK
2014-07-03 09:10:23 -07:00
Andrew Meadows
356a29c2fb
add AngularConstraint::softClamp() for hands
2014-07-03 08:40:34 -07:00
Andrew Meadows
9f5f79b2e3
merge andrew/ragdoll into andrew/bispinor
...
improved IK merged into AngularConstraint work
Conflicts:
interface/src/renderer/JointState.cpp
interface/src/renderer/JointState.h
2014-07-02 11:37:17 -07:00
Andrew Meadows
b018c1c4a5
Add copy ctor for JointState
...
create AngularConstraint for joints that need them (but not used yet)
2014-07-02 11:22:07 -07:00
Andrew Meadows
49d54dd6f0
Add Model::inverseKinematics() for stable hand IK
...
(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
c12c869cdf
add "visible" transforms to JointState
...
also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe
JointState::_rotationInParentFrame is now private
2014-06-25 09:56:18 -07:00
Andrew Meadows
9a2197a23c
draw skeleton shapes at at correct positions
2014-06-23 10:55:34 -07:00
Andrew Meadows
fbafcb6fd8
Fix distance constraint lengths
2014-06-19 11:46:09 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00
Andrew Meadows
d4b5550cda
Skeleton now creates VerletShape
2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
...
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
118717d96a
Shapes moved from Model into PhysicalEntity
2014-06-16 14:51:58 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
7530f8ec1e
add way to enable Model for collisions
2014-06-15 17:57:42 -07:00
Andrew Meadows
718b98f70a
Only build shapes for models that need them
2014-06-12 18:15:44 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
...
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
e0ebc61b25
merge upstream/master into andrew/ragdoll
2014-06-10 15:26:16 -07:00
Andrew Meadows
3c51ce76fc
Add simulationID to Model Shape and CollisionInfo
2014-06-10 15:24:17 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Andrew Meadows
8e536ebd9a
Use NULL Shape* for non-colliding joints in Models
2014-06-09 09:35:27 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
...
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
Andrew Meadows
7807388b08
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f
add a comment
2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88
add JointState::setRotation(rotModelFrame)
2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802
setRotation -> setJointRotationFromBindFrame
2014-06-04 14:10:28 -07:00
Andrew Meadows
ccfd620c84
setJointPositionInModelFrame -> setJointPosition
2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333
getJointPositionInModelFrame -> getJointPosition
2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2
setRotationInModelFrame -> setRotation
2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156
applyRotationDeltaInModelFrame -> applyRotationDelta
2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947
getPositionInModelFrame -> getPosition
2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee
getRotationInModelFrame -> getRotation
2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0
computeTransformInModelFrame -> computeTransform
2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04
renames of JointState data members
2014-06-04 13:27:28 -07:00
Andrew Meadows
b1b7f6bdc4
remove last world-frame transfoms from JointState
2014-06-04 12:03:01 -07:00
Andrew Meadows
d46a90d763
remove JointState::_combinedRotation
...
instead use JointState::_rotationInModelFrame
2014-06-04 11:56:20 -07:00
Andrew Meadows
19f0f453a5
remove JointState::setRotation()
...
instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrzej Kapolka
f6395435cf
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-06-04 11:51:11 -07:00
Andrzej Kapolka
74afcf5626
Allow floating point start/end frames and negative play speeds.
2014-06-04 11:47:53 -07:00
Andrew Meadows
5d8e3d447a
remove JointState::getRota/PositionInWorldFrame()
...
instead: use getRotat/PositionInModelFrame() and do math
2014-06-04 11:36:00 -07:00
Andrew Meadows
729c01ddbf
remove more getHybridTransform() calls
2014-06-04 11:25:38 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Andrew Meadows
aea517af46
fix for partial hand restore after hydra inactive
2014-06-04 10:19:27 -07:00
Andrew Meadows
a1afcfd42c
remove JointState::applyRotationDelta()
...
(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514
remove JointState::getJointRotation()
...
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
Andrew Meadows
e7f32c211b
remove world-frame hand/palm set methods
2014-06-03 14:48:57 -07:00
Andrew Meadows
03bf1fe69d
Add joint manipulations in model-frame
2014-06-03 14:04:09 -07:00
Andrew Meadows
f99489c157
rolling back previous change for IK instability
2014-06-03 10:40:30 -07:00
Andrew Meadows
d7be5faa9d
unravel rotation code by giving proper names
...
The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b
remove 'fromBind' argument to getJointRotation()
2014-06-02 14:20:13 -07:00
Andrew Meadows
a62a270004
merge andrew/inertia into andrew/ragdoll
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/renderer/Model.h
2014-06-02 11:56:27 -07:00
Andrew Meadows
9e60b758df
Made JointState transforms private.
...
Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
8e7daed2b3
Merge upsrtream/master into andrew/inertia
...
Conflicts:
interface/src/renderer/Model.cpp
2014-06-02 11:32:23 -07:00
Andrew Meadows
4eb4334ed8
replace Model::setJointRotation() with JointState::setRotation()
2014-05-30 09:57:32 -07:00
Andrew Meadows
557d7d428b
minor rename and formatting
2014-05-30 08:28:15 -07:00
Andrew Meadows
e21dbd8726
rename updateWorldTransforms to computeTransforms
2014-05-30 08:20:11 -07:00
AndrewMeadows
5b74829318
Merge pull request #2955 from ey6es/cascade
...
Basic cascaded shadow maps for increased shadow draw distance.
2014-05-29 18:57:44 -07:00
Atlante45
17e3bd6110
CR comments
2014-05-29 18:24:21 -07:00
Andrzej Kapolka
67921c474e
Merge branch 'master' of https://github.com/highfidelity/hifi into cascade
2014-05-29 17:09:09 -07:00
Andrzej Kapolka
12beef7fec
Apply the new shadow distances to the models, too.
2014-05-29 17:08:36 -07:00
Andrew Meadows
6efa851104
minor cleanup + use 'fraction' instead of 'percent'
2014-05-29 15:44:27 -07:00
Andrzej Kapolka
391902f79b
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
Atlante45
0eb56000ef
Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
2014-05-29 15:02:21 -07:00
Andrew Meadows
603333f634
add JointState::restoreRotation()
2014-05-29 14:11:17 -07:00
Andrew Meadows
2e99d316ac
remove JointState::_translation
...
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrzej Kapolka
09231f01f3
Retain "simple" shadows, supply cascaded as option.
2014-05-29 12:48:41 -07:00
Andrew Meadows
a898fcbf75
move details of getJointRotation() into JointState
...
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
Atlante45
37613f086b
Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
...
Conflicts:
interface/src/renderer/Model.cpp
2014-05-29 10:28:09 -07:00
Andrew Meadows
4cf5628783
move applyRotationDelta() from Model to JointState
2014-05-29 10:00:55 -07:00
Andrew Meadows
29e093e2e0
fix float literals to agree with coding standard
2014-05-29 09:20:01 -07:00
Andrew Meadows
86d6fd45de
safe copy of JointState data
2014-05-29 08:19:43 -07:00
Andrew Meadows
ec25982a58
add JointState::updateWorldTransform()
2014-05-28 17:51:17 -07:00
Andrew Meadows
b15b0fd96c
cleaner initialization of JointState
2014-05-28 17:31:07 -07:00
Andrew Meadows
9f2a4ae626
Make JointState a proper class
...
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Atlante45
8cd101ac57
Added getJointCombinedRotation to Models
2014-05-28 15:57:38 -07:00
Andrzej Kapolka
c3f6cab199
Working on cascading shadow maps.
2014-05-28 15:20:09 -07:00
Andrew Meadows
e74da5f2a0
merge upstream/master into andrew/inertia
2014-05-28 14:55:08 -07:00
Andrew Meadows
13f11e1056
Remove "fromBind" arg in Model::setJointRotation
...
It was always set 'true'.
2014-05-28 14:53:32 -07:00
Andrzej Kapolka
4cbc550820
Fix arguments to applyRotationDelta.
2014-05-28 12:03:57 -07:00
Andrew Meadows
ae3b792a35
move face/head code from Model into SkeletonModel
2014-05-27 15:28:41 -07:00
Andrew Meadows
6efa417742
move hand/arm stuff from Model to SkeletonModel
2014-05-27 15:06:50 -07:00
Andrew Meadows
afc7660d74
merge upstream/master into andrew/inertia
2014-05-27 14:57:44 -07:00
Andrew Meadows
07544c7b43
removal of unused getNeckRotation()
2014-05-27 12:52:44 -07:00
Andrzej Kapolka
edaa251e5f
Provide option to disable avatar shadowing.
2014-05-27 11:43:34 -07:00
Andrzej Kapolka
70ab33b65b
Some tricks to avoid shadow artifacts: render back faces to shadow buffer,
...
use polygon offset.
2014-05-27 10:54:18 -07:00
Clément Brisset
6bb933996f
Merge pull request #2920 from ZappoMan/aacube
...
Add RayPick support for models
2014-05-24 17:03:59 -07:00
ZappoMan
9d9600aad5
fix max dimension
2014-05-23 22:08:31 -07:00
Andrzej Kapolka
ac2137c3b6
Fixed a couple copy and paste errors.
2014-05-23 16:56:10 -07:00
Andrzej Kapolka
0baf757c0d
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
ZappoMan
ee523ff373
Merge branch 'master' of https://github.com/worklist/hifi into aacube
2014-05-23 11:17:59 -07:00
ZappoMan
39ed7f7b65
renaming of AABox to AACube, introduction of actual AABox
2014-05-23 10:45:04 -07:00
Andrzej Kapolka
4d6e8a2c9e
Or rather, replaceMatchingPriorities.
2014-05-23 09:42:36 -07:00
Andrzej Kapolka
a32dfdb7bb
We should let people "start" even if the animation is already playing (to
...
start again from the beginning). Fixed an issue with competing priorities.
2014-05-22 17:05:28 -07:00
Andrzej Kapolka
8458477b9f
Fixed a compile warning, provide means to start/stop animations.
2014-05-22 16:15:34 -07:00
Andrzej Kapolka
083543419d
More priority bits.
2014-05-22 15:00:36 -07:00
Andrzej Kapolka
8717977437
Merge branch 'master' of https://github.com/highfidelity/hifi into animenu
2014-05-22 14:42:23 -07:00