Andrzej Kapolka
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4c617c6d55
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Stop using the emissive color for glow.
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2014-09-29 14:51:45 -07:00 |
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AndrewMeadows
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7f7861671e
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Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
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2014-09-26 14:00:33 -07:00 |
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David Rowe
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aa9511c263
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Position Rift camera at avatar model's mid-eye location
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2014-09-25 22:49:12 -07:00 |
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Andrzej Kapolka
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6c907a9d83
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Read the emissive color property and use it to effect glow.
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2014-09-19 16:49:51 -07:00 |
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Andrzej Kapolka
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9515145b9b
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Removed commented lines.
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2014-09-19 15:48:56 -07:00 |
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Andrzej Kapolka
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646c0dc48f
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
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Andrzej Kapolka
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c6aad42f21
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Move LocalLight to AvatarManager, apply it at the avatar level.
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2014-09-18 17:09:53 -07:00 |
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Andrzej Kapolka
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b9ae005e53
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
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Andrzej Kapolka
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5c22fe7bd1
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Translucency tweak.
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2014-09-18 13:27:15 -07:00 |
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Andrzej Kapolka
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fb7e633cac
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Post-merge fixes.
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2014-09-18 13:17:23 -07:00 |
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Andrzej Kapolka
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c54e1c937c
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
interface/src/avatar/Head.cpp
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2014-09-18 13:08:55 -07:00 |
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Andrzej Kapolka
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e0a56b4a95
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Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
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2014-09-17 17:57:08 -07:00 |
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Atlante45
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3751e05ce3
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Fixes crash in Model::scaleToFit()
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2014-09-17 13:37:16 -07:00 |
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Andrzej Kapolka
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fbd1efad81
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Allow specifying material opacity.
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2014-09-16 17:52:39 -07:00 |
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Andrzej Kapolka
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bfaac9eae1
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Deferred lighting tweaks.
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2014-09-15 18:38:10 -07:00 |
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Andrzej Kapolka
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580d591dc4
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Working on getting glow to work with deferred lighting.
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2014-09-15 17:11:36 -07:00 |
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Andrzej Kapolka
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9caa4d3a08
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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2014-09-15 12:19:30 -07:00 |
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Andrzej Kapolka
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919112fe7c
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Starting to work on handling translucent meshes with deferred lighting.
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2014-09-15 12:18:59 -07:00 |
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ZappoMan
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c32d5db75c
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fix bug with attachments being stretched
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2014-09-13 15:32:21 -07:00 |
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Andrzej Kapolka
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72f38900bb
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Fix for blending on models.
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2014-09-12 17:31:03 -07:00 |
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Andrzej Kapolka
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982ab75b61
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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2014-09-12 17:09:25 -07:00 |
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Andrzej Kapolka
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53933fc9c6
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Working on deferred lighting for models.
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2014-09-12 17:09:07 -07:00 |
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Andrzej Kapolka
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97813a2f72
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Make sure we note that the blender finished even if the geometry changed.
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2014-09-12 15:34:49 -07:00 |
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Andrzej Kapolka
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72a6254fa1
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Only allow one "blender" to run at a time for each model.
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2014-09-12 15:24:38 -07:00 |
|
ZappoMan
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f00947ada7
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handle registration point in rendering of box, sphere, and model entities
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2014-09-11 08:33:41 -07:00 |
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ZappoMan
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b78b8ccbb0
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first cut at replacing radius with dimensions
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2014-09-09 13:33:05 -07:00 |
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ZappoMan
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2bcad6ab2b
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Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
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2014-08-28 21:19:56 -07:00 |
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Andrzej Kapolka
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e29a4e7683
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Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
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2014-08-25 15:43:48 -07:00 |
|
Andrew Meadows
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6cdee21a50
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fix for clearJointData() in JS scripts
let the JointState class verify animation priority
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2014-08-25 10:40:28 -07:00 |
|
Andrew Meadows
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bc1276944c
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merge upstream/master into andrew/ragdoll
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2014-08-21 08:21:36 -07:00 |
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Andrew Meadows
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080c191727
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namechange updateConstraint() -> buildConstraint()
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2014-08-21 08:20:31 -07:00 |
|
Andrew Meadows
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7e4c72445e
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JS scripts set joint animation priorities
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2014-08-20 17:14:59 -07:00 |
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ZappoMan
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ef86d86234
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split out entity rendering into subclasses, improved rendering of models
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2014-08-20 15:49:50 -07:00 |
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Atlante45
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b13604f968
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JS API for recording
|
2014-08-19 16:43:26 -07:00 |
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Atlante45
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52640c8482
|
Various tweaks and code cleanup
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2014-08-18 14:23:29 -07:00 |
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Andrzej Kapolka
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668f6d3cfd
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Support for shadows on heightmaps.
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2014-08-15 16:13:47 -07:00 |
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Andrew Meadows
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5de762361a
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remove cleanup of Model::_jointStates tree
the cleanup causes crashes and broken models
|
2014-08-08 08:20:42 -07:00 |
|
Andrew Meadows
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9a55252587
|
remove extraneous roots from Model::_jointStates
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2014-08-07 17:02:28 -07:00 |
|
Andrew Meadows
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87350ad2d0
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ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
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2014-08-07 11:45:06 -07:00 |
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Atlante45
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fb670275c2
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Don't recompute unchaged transform
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2014-07-28 16:42:16 -07:00 |
|
Andrew Meadows
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2aaa628a67
|
send visible joint state when colliding as ragdoll
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2014-07-24 08:42:34 -07:00 |
|
Andrzej Kapolka
|
02bf76240a
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Multiply local light colors by material diffuse reflectance.
|
2014-07-22 18:30:28 -07:00 |
|
Andrzej Kapolka
|
4f87524821
|
Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate. Also cleaned up some of the location
tracking.
|
2014-07-22 18:03:13 -07:00 |
|
Andrzej Kapolka
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be028c2b01
|
Fixes for local lights.
|
2014-07-22 14:13:51 -07:00 |
|
Andrew Meadows
|
b8fb5e0298
|
namechange FromBindFrame ==> InBindFrame
|
2014-07-14 15:33:05 -07:00 |
|
Andrew Meadows
|
00544aa975
|
add JointState::_positionInParentFrame
|
2014-07-14 15:18:34 -07:00 |
|
Andrew Meadows
|
b012c0a008
|
update visible transforms right before render
|
2014-07-10 16:19:27 -07:00 |
|
Andrew Meadows
|
8fa7bf4fa0
|
rename: ParentFrame --> ConstrainedFrame
|
2014-07-09 16:43:46 -07:00 |
|
TonyPeng
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ef4b95c6e0
|
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
|
2014-07-09 13:27:42 -07:00 |
|
TonyPeng
|
56eadcb0dc
|
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
|
2014-07-09 12:05:34 -07:00 |
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