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remove JointState::_combinedRotation
instead use JointState::_rotationInModelFrame
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parent
19f0f453a5
commit
d46a90d763
2 changed files with 7 additions and 12 deletions
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@ -201,13 +201,12 @@ QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
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if (parentIndex == -1) {
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_rootIndex = i;
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glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
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state.computeTransforms(baseTransform, _rotation);
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state.computeTransforms(baseTransform);
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++numJointsSet;
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jointIsSet[i] = true;
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} else if (jointIsSet[parentIndex]) {
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const JointState& parentState = jointStates.at(parentIndex);
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glm::quat parentRotation = _rotation * parentState.getRotationInModelFrame();
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state.computeTransforms(parentState.getHybridTransform(), parentRotation);
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state.computeTransforms(parentState.getHybridTransform());
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++numJointsSet;
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jointIsSet[i] = true;
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}
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@ -1280,11 +1279,10 @@ void Model::updateJointState(int index) {
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if (parentIndex == -1) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
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state.computeTransforms(baseTransform, _rotation);
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state.computeTransforms(baseTransform);
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} else {
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const JointState& parentState = _jointStates.at(parentIndex);
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glm::quat parentRotation = _rotation * parentState.getRotationInModelFrame();
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state.computeTransforms(parentState.getHybridTransform(), parentRotation);
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state.computeTransforms(parentState.getHybridTransform());
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}
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}
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@ -2039,7 +2037,6 @@ void JointState::copyState(const JointState& state) {
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_transformInModelFrame = state._transformInModelFrame;
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_rotationInModelFrame = extractRotation(_transformInModelFrame);
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_combinedRotation = state._combinedRotation;
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_transform = state._transform;
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_animationPriority = state._animationPriority;
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@ -2053,13 +2050,12 @@ void JointState::computeTransformInModelFrame(const glm::mat4& parentTransform)
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_rotationInModelFrame = extractRotation(_transformInModelFrame);
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}
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void JointState::computeTransforms(const glm::mat4& parentTransform, const glm::quat& baseRotation) {
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void JointState::computeTransforms(const glm::mat4& parentTransform) {
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assert(_fbxJoint != NULL);
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glm::quat modifiedRotation = _fbxJoint->preRotation * _rotation * _fbxJoint->postRotation;
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glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(modifiedRotation) * _fbxJoint->postTransform;
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_transform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
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_combinedRotation = baseRotation * modifiedRotation;
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}
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glm::quat JointState::getRotationFromBindToModelFrame() const {
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@ -46,8 +46,8 @@ public:
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glm::quat getRotationInModelFrame() const { return _rotationInModelFrame; }
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glm::vec3 getPositionInModelFrame() const { return extractTranslation(_transformInModelFrame); }
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/// computes new _transform and _combinedRotation
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void computeTransforms(const glm::mat4& baseTransform, const glm::quat& baseRotation);
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/// computes new _transform
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void computeTransforms(const glm::mat4& baseTransform);
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/// \return rotation from bind to model frame
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glm::quat getRotationFromBindToModelFrame() const;
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@ -72,7 +72,6 @@ public:
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private:
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glm::mat4 _transformInModelFrame;
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glm::quat _rotationInModelFrame;
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glm::quat _combinedRotation; // rotation from joint local to world frame
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glm::mat4 _transform; // rotation to world frame + translation in model frame
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const FBXJoint* _fbxJoint; // JointState does NOT own its FBXJoint
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