Commit graph

342 commits

Author SHA1 Message Date
Andrzej Kapolka
4c617c6d55 Stop using the emissive color for glow. 2014-09-29 14:51:45 -07:00
AndrewMeadows
7f7861671e Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
Andrzej Kapolka
6c907a9d83 Read the emissive color property and use it to effect glow. 2014-09-19 16:49:51 -07:00
Andrzej Kapolka
9515145b9b Removed commented lines. 2014-09-19 15:48:56 -07:00
Andrzej Kapolka
646c0dc48f Working on translucent model bits. 2014-09-19 15:31:46 -07:00
Andrzej Kapolka
c6aad42f21 Move LocalLight to AvatarManager, apply it at the avatar level. 2014-09-18 17:09:53 -07:00
Andrzej Kapolka
b9ae005e53 Working on the actual deferred lights. 2014-09-18 16:12:46 -07:00
Andrzej Kapolka
5c22fe7bd1 Translucency tweak. 2014-09-18 13:27:15 -07:00
Andrzej Kapolka
fb7e633cac Post-merge fixes. 2014-09-18 13:17:23 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrzej Kapolka
e0a56b4a95 Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
2014-09-17 17:57:08 -07:00
Atlante45
3751e05ce3 Fixes crash in Model::scaleToFit() 2014-09-17 13:37:16 -07:00
Andrzej Kapolka
fbd1efad81 Allow specifying material opacity. 2014-09-16 17:52:39 -07:00
Andrzej Kapolka
bfaac9eae1 Deferred lighting tweaks. 2014-09-15 18:38:10 -07:00
Andrzej Kapolka
580d591dc4 Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
Andrzej Kapolka
9caa4d3a08 Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-15 12:19:30 -07:00
Andrzej Kapolka
919112fe7c Starting to work on handling translucent meshes with deferred lighting. 2014-09-15 12:18:59 -07:00
ZappoMan
c32d5db75c fix bug with attachments being stretched 2014-09-13 15:32:21 -07:00
Andrzej Kapolka
72f38900bb Fix for blending on models. 2014-09-12 17:31:03 -07:00
Andrzej Kapolka
982ab75b61 Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-12 17:09:25 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Andrzej Kapolka
97813a2f72 Make sure we note that the blender finished even if the geometry changed. 2014-09-12 15:34:49 -07:00
Andrzej Kapolka
72a6254fa1 Only allow one "blender" to run at a time for each model. 2014-09-12 15:24:38 -07:00
ZappoMan
f00947ada7 handle registration point in rendering of box, sphere, and model entities 2014-09-11 08:33:41 -07:00
ZappoMan
b78b8ccbb0 first cut at replacing radius with dimensions 2014-09-09 13:33:05 -07:00
ZappoMan
2bcad6ab2b Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/src/Agent.cpp
	examples/editModels.js
2014-08-28 21:19:56 -07:00
Andrzej Kapolka
e29a4e7683 Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
6cdee21a50 fix for clearJointData() in JS scripts
let the JointState class verify animation priority
2014-08-25 10:40:28 -07:00
Andrew Meadows
bc1276944c merge upstream/master into andrew/ragdoll 2014-08-21 08:21:36 -07:00
Andrew Meadows
080c191727 namechange updateConstraint() -> buildConstraint() 2014-08-21 08:20:31 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
ZappoMan
ef86d86234 split out entity rendering into subclasses, improved rendering of models 2014-08-20 15:49:50 -07:00
Atlante45
b13604f968 JS API for recording 2014-08-19 16:43:26 -07:00
Atlante45
52640c8482 Various tweaks and code cleanup 2014-08-18 14:23:29 -07:00
Andrzej Kapolka
668f6d3cfd Support for shadows on heightmaps. 2014-08-15 16:13:47 -07:00
Andrew Meadows
5de762361a remove cleanup of Model::_jointStates tree
the cleanup causes crashes and broken models
2014-08-08 08:20:42 -07:00
Andrew Meadows
9a55252587 remove extraneous roots from Model::_jointStates 2014-08-07 17:02:28 -07:00
Andrew Meadows
87350ad2d0 ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Atlante45
fb670275c2 Don't recompute unchaged transform 2014-07-28 16:42:16 -07:00
Andrew Meadows
2aaa628a67 send visible joint state when colliding as ragdoll 2014-07-24 08:42:34 -07:00
Andrzej Kapolka
02bf76240a Multiply local light colors by material diffuse reflectance. 2014-07-22 18:30:28 -07:00
Andrzej Kapolka
4f87524821 Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate.  Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Andrew Meadows
b8fb5e0298 namechange FromBindFrame ==> InBindFrame 2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975 add JointState::_positionInParentFrame 2014-07-14 15:18:34 -07:00
Andrew Meadows
b012c0a008 update visible transforms right before render 2014-07-10 16:19:27 -07:00
Andrew Meadows
8fa7bf4fa0 rename: ParentFrame --> ConstrainedFrame 2014-07-09 16:43:46 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00