SamGondelman
|
70f4d0c634
|
Merge remote-tracking branch 'upstream/master' into perf
|
2018-08-24 14:04:37 -07:00 |
|
SamGondelman
|
b5b7167644
|
add to stats
|
2018-08-23 17:56:24 -07:00 |
|
SamGondelman
|
5c0b12abf6
|
ordered ray/parabola intersection code
|
2018-08-22 16:29:17 -07:00 |
|
John Conklin II
|
04d72ea39d
|
Merge pull request #13850 from samcake/punk
Adjust Workload Region to be bigger
|
2018-08-22 10:21:14 -07:00 |
|
Sam Gateau
|
0f6f465e7f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-08-21 19:23:33 -07:00 |
|
Brad Davis
|
e9683011f8
|
Fix parabola rendering on AMD GPUs
|
2018-08-21 16:58:38 -07:00 |
|
Bradley Austin Davis
|
d3fd2132ce
|
Merge pull request #13851 from samcake/black
Fix the local lights not working on AMD
|
2018-08-21 15:36:12 -07:00 |
|
sam gateau
|
30c0c44822
|
Completely remove the texcoord frame transform as we don;t use it at all
|
2018-08-21 14:52:42 -07:00 |
|
sam gateau
|
6b994ba39a
|
Completely remove the texcoord frame transform as we don;t use it at all
|
2018-08-21 14:51:54 -07:00 |
|
sam gateau
|
b7d8b92fb5
|
Add comment in shader and fix bad cull mode
|
2018-08-21 12:25:27 -07:00 |
|
sam gateau
|
5ae604f341
|
REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
|
2018-08-21 12:14:32 -07:00 |
|
John Conklin II
|
ad835597e6
|
Merge pull request #13779 from amantley/perspectiveBug
Perspective bug
|
2018-08-21 11:31:14 -07:00 |
|
SamGondelman
|
9ab1fc0500
|
Merge remote-tracking branch 'upstream/master' into perf
|
2018-08-20 17:04:42 -07:00 |
|
Sam Gateau
|
e60756cfe6
|
Merge branch 'master' of github.com:highfidelity/hifi into punk
|
2018-08-20 15:54:23 -07:00 |
|
John Conklin II
|
b28aa3951f
|
Merge pull request #13802 from jherico/feature/scribe_programs
Migrating to scribe program descriptors
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2018-08-20 14:48:54 -07:00 |
|
SamGondelman
|
05ff99a1d2
|
working on blendshapes
|
2018-08-20 11:40:25 -07:00 |
|
Sam Gateau
|
60765902fb
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-08-18 15:04:43 -07:00 |
|
Sabrina Shanman
|
99374c099a
|
Merge pull request #13816 from SamGondelman/fading
Fix parabola shader
|
2018-08-13 14:45:31 -07:00 |
|
SamGondelman
|
86ba8c3d81
|
fix parabola shader
|
2018-08-13 10:08:19 -07:00 |
|
Sam Gateau
|
d5cfe95a0a
|
merging with master
|
2018-08-10 15:03:33 -07:00 |
|
John Conklin II
|
61f0e9323a
|
Merge pull request #13800 from samcake/zvork-shadow
Fixing PR13731 shader error on Mac
|
2018-08-10 14:10:47 -07:00 |
|
Brad Davis
|
f03370c826
|
Migrating to scribe program descriptors
|
2018-08-09 17:58:34 -07:00 |
|
Sam
|
cd7ca96c3a
|
Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
|
2018-08-10 02:42:45 +02:00 |
|
Sam
|
5fd3862c94
|
FIx shader error on mac in shadow.slh
|
2018-08-10 00:45:25 +02:00 |
|
SamGondelman
|
bba806f78c
|
merge with master, fix uniform slots, use varyings for sigma
|
2018-08-08 22:27:22 -07:00 |
|
SamGondelman
|
a0c3c09b05
|
Merge remote-tracking branch 'upstream/master' into bloom
|
2018-08-08 14:44:02 -07:00 |
|
Sam Gateau
|
16bf46ea34
|
Merge branch 'master' of github.com:highfidelity/hifi into punk
|
2018-08-08 14:22:52 -07:00 |
|
Sam Gondelman
|
16b483b338
|
Merge pull request #13766 from SamGondelman/shaders
Miscellaneous shader fixes
|
2018-08-08 11:34:36 -07:00 |
|
Sam Gateau
|
7efd5964bd
|
Merge branch 'master' of github.com:highfidelity/hifi into punk
|
2018-08-08 09:28:14 -07:00 |
|
Sam Gateau
|
9295007d99
|
fixing the ui script and trying to get shadow
|
2018-08-08 09:22:31 -07:00 |
|
Olivier Prat
|
2584ce4c96
|
Merged with master
|
2018-08-08 08:42:44 +02:00 |
|
SamGondelman
|
fb75b42059
|
working on enabling bloom
|
2018-08-07 22:26:30 -07:00 |
|
SamGondelman
|
2959a406d7
|
working on enabling bloom
|
2018-08-07 21:52:05 -07:00 |
|
amantley
|
274bf33318
|
fix for the avatar scale reset when we re-enter hmd mode
|
2018-08-07 18:29:51 -07:00 |
|
Sam Gondelman
|
9ec0b05fe4
|
Merge pull request #13776 from samcake/black
Fix bug with texel opaque and transparent cut off shader function
|
2018-08-07 15:52:18 -07:00 |
|
SamGondelman
|
de10dfb032
|
don't bind materials during shadow pass
|
2018-08-07 11:17:18 -07:00 |
|
Sam Gateau
|
07cb0db425
|
Fix bug with texel opaque and transparent cut off shader function
|
2018-08-07 11:16:50 -07:00 |
|
SamGondelman
|
82029b4cb0
|
fix v1 and transparent procedurals
|
2018-08-07 09:28:40 -07:00 |
|
Sam Gateau
|
aac49e901b
|
merging with master (andthe big shader pr)
|
2018-08-07 09:16:30 -07:00 |
|
SamGondelman
|
a7dec8fb75
|
parabola and particle shader fixes
|
2018-08-06 15:49:52 -07:00 |
|
Sam Gateau
|
09d33177fc
|
Adjust Workload and better representation of the workload debuging features
|
2018-08-06 15:36:25 -07:00 |
|
Brad Davis
|
dcdc3a323c
|
Use defines for packed textures to satisfy both GLES and GL 4.1
|
2018-08-06 14:35:36 -07:00 |
|
Olivier Prat
|
8eb7ceb66a
|
Fixed the bug with the thin dark lines at cascade shadow switches (hopefully)
|
2018-08-05 12:06:36 +02:00 |
|
Olivier Prat
|
d457cf45d5
|
Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
|
2018-08-04 16:51:05 +02:00 |
|
Olivier Prat
|
92e64510ec
|
Fixed draw frustum and draw aabb code
|
2018-08-04 15:58:24 +02:00 |
|
Bradley Austin Davis
|
fc51b93691
|
Fix OSX build
|
2018-08-03 16:15:58 -07:00 |
|
Brad Davis
|
a1cd39f4c2
|
Fix some explicit bindings that should be binding, not location
|
2018-08-03 14:58:12 -07:00 |
|
Brad Davis
|
6ed7512112
|
Fix build failures after parabola merge
|
2018-08-03 14:58:12 -07:00 |
|
Brad Davis
|
eca803503c
|
Fix resolution scaling
|
2018-08-03 14:58:12 -07:00 |
|
Brad Davis
|
a1a1a03bbc
|
Fixing crash on exit, deferred debugging tool
|
2018-08-03 14:58:11 -07:00 |
|
Brad Davis
|
ae8f841912
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
|
Brad Davis
|
04e84f1d23
|
Moving to cmake time shader compiling
|
2018-08-03 14:58:11 -07:00 |
|
Olivier Prat
|
cb24046eea
|
Reorder some functions
|
2018-08-03 18:51:31 +02:00 |
|
Olivier Prat
|
f2a01021f3
|
Improvement of debug shadow script
|
2018-08-03 18:01:22 +02:00 |
|
Olivier Prat
|
d1d6782381
|
Repaired Luci shadow cascade and depth visualisation
|
2018-08-01 17:02:52 +02:00 |
|
Olivier Prat
|
a3e1eb997d
|
Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
|
2018-08-01 15:24:26 +02:00 |
|
Olivier Prat
|
30600dff93
|
Non shadow casters now increase shadow scene bounds only in light direction
|
2018-07-31 15:23:27 +02:00 |
|
Olivier Prat
|
3f3f541a20
|
Fixed shadow map case when bounds of objects in cascade is null
|
2018-07-30 17:27:10 +02:00 |
|
SamGondelman
|
318ef907b8
|
parabola/polyvox, fixing some bugs
|
2018-07-24 10:08:35 -07:00 |
|
SamGondelman
|
956c1511b6
|
Merge remote-tracking branch 'upstream/master' into parabolic
|
2018-07-19 15:23:25 -07:00 |
|
SamGondelman
|
39fa3420ec
|
pointer rendering, update teleport.js
|
2018-07-19 12:02:39 -07:00 |
|
NissimHadar
|
7b56cfbeae
|
Clear the frame buffer in all cases.
|
2018-07-12 11:40:53 -07:00 |
|
John Conklin II
|
b59e9f9899
|
Merge pull request #13582 from Zvork/scale
Render Scale Resolution applied only to 3D rendering not HUD
|
2018-07-12 10:56:03 -07:00 |
|
John Conklin II
|
d1280bc464
|
Merge pull request #13572 from Zvork/fade
Repair Transition effect
|
2018-07-12 10:54:20 -07:00 |
|
Sam Gateau
|
54d2f42fa4
|
Merge pull request #13544 from Zvork/haze
Fix haze on Mac (bug #15515)
|
2018-07-11 20:04:22 +02:00 |
|
Sam Gateau
|
377c072e6d
|
Merge pull request #13557 from Zvork/bloom
Fix Bloom on Mac and hopefully Windows AMD (bug #15434)
|
2018-07-11 19:29:44 +02:00 |
|
Olivier Prat
|
22420dbf78
|
Fixed render resolution scale with TAA
|
2018-07-11 12:28:46 +02:00 |
|
Olivier Prat
|
703fc20856
|
Separate scale between 3D rendering and HUD
|
2018-07-11 12:17:36 +02:00 |
|
Wayne Chen
|
8f23fb01a4
|
removing unused variables
|
2018-07-10 07:30:02 -07:00 |
|
Olivier Prat
|
6814c487ec
|
Fixed slot collision between fade map and material texture table
|
2018-07-10 16:16:51 +02:00 |
|
Olivier Prat
|
50d16eca80
|
Added object fade parameters to shape pipeline locations
|
2018-07-10 12:26:51 +02:00 |
|
Olivier Prat
|
777ca7e010
|
Using shader locations directly in ShapePipeline
|
2018-07-10 12:11:30 +02:00 |
|
Olivier Prat
|
dfe51b57e8
|
Fade object params are now passed through uniform buffer
|
2018-07-10 10:53:38 +02:00 |
|
Wayne Chen
|
bf5cdb0e5f
|
removing unused variables from lambda capture expressions
|
2018-07-09 22:31:49 -07:00 |
|
SamGondelman
|
ca5ce888f4
|
parabola triangle intersection
|
2018-07-09 18:11:57 -07:00 |
|
Olivier Prat
|
a75b4a2410
|
Switched to uniform buffer for Highlight
|
2018-07-06 13:56:04 +02:00 |
|
Olivier Prat
|
74a6c25b86
|
Used shape pipeline slots in haze
|
2018-07-06 12:35:48 +02:00 |
|
Olivier Prat
|
0cc6471c7f
|
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
|
2018-07-06 12:35:26 +02:00 |
|
Olivier Prat
|
63c03e79d3
|
BloomApply now uses uniform buffer
|
2018-07-06 11:52:24 +02:00 |
|
Olivier Prat
|
1097e666d6
|
Using uniform buffer for bloom threshold
|
2018-07-06 11:13:42 +02:00 |
|
Sam Gateau
|
c7c1cdd8c3
|
Merge pull request #13529 from Zvork/transparent
Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
|
2018-07-05 17:20:24 +02:00 |
|
Olivier Prat
|
d2763841be
|
Working background blend on haze
|
2018-07-05 17:15:39 +02:00 |
|
Olivier Prat
|
4b7b14f4d3
|
Added lighting model to haze to be able to turn it on/off
|
2018-07-05 16:25:40 +02:00 |
|
Olivier Prat
|
4a25090a23
|
Fixing haze bug on Mac, and potentially AMD
|
2018-07-05 15:48:33 +02:00 |
|
Olivier Prat
|
bda0c0a89f
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
|
Olivier Prat
|
74a9b03a5e
|
Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
|
2018-07-03 09:26:29 +02:00 |
|
SamGondelman
|
773efe8cf0
|
fix blurry tablet if overlay is drawing
|
2018-07-02 13:32:25 -07:00 |
|
Olivier Prat
|
51fe60ec45
|
Fixed android compilation error and removed _glUniformi call
|
2018-07-02 14:59:09 +02:00 |
|
Olivier Prat
|
d2a612580c
|
Fixed NaN with specular on transparent objects
|
2018-07-02 12:20:55 +02:00 |
|
Sam
|
1f90e86b87
|
fix shader shadow bug on mac
|
2018-07-02 11:08:14 +02:00 |
|
Sam
|
a6cbc44885
|
Merged with zvork fix
|
2018-07-02 10:50:37 +02:00 |
|
Sam
|
c1856a5e36
|
Make shadows work with one cascade
|
2018-07-02 10:46:53 +02:00 |
|
Olivier Prat
|
de831ffea9
|
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
|
2018-06-29 16:55:33 +02:00 |
|
Sam Gondelman
|
7fb2e535ff
|
Merge pull request #13468 from SamGondelman/secondaryShadows
Disable shadows in secondary camera
|
2018-06-26 15:45:44 -07:00 |
|
SamGondelman
|
97ee02811c
|
disable shadows in secondary camera
|
2018-06-26 12:27:59 -07:00 |
|
Sam Gondelman
|
fbe54437b8
|
Merge pull request #13409 from humbletim/add-raypick-shapeID
Include shapeID in RayPick results
|
2018-06-26 10:25:39 -07:00 |
|
Andrew Meadows
|
4424a8df11
|
Merge pull request #13303 from highfidelity/workload
workload project part 1
|
2018-06-20 15:39:01 -07:00 |
|
Andrew Meadows
|
44c3620b6e
|
remove cruft
|
2018-06-18 17:45:58 -07:00 |
|
humbletim
|
dc5c5c20df
|
raypick partIndex commit
include shapeID for accessing proper material index
add raypick shapeID test script
|
2018-06-18 18:22:30 -04:00 |
|
Sam Gateau
|
56a1137f7b
|
Merge pull request #13312 from SamGondelman/overlayPipelines
Fix layered overlay rendering and highlight
|
2018-06-18 14:35:03 -07:00 |
|
Andrew Meadows
|
6d422e4678
|
Merge 'master' into 'workload'
|
2018-06-18 10:30:13 -07:00 |
|
John Conklin II
|
2483c45f40
|
Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
|
2018-06-15 14:46:40 -07:00 |
|
sabrina-shanman
|
79fd3cb181
|
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
|
2018-06-14 15:49:40 -07:00 |
|
sabrina-shanman
|
3c4050884e
|
Remove straggler ifdef in Model class
|
2018-06-14 14:40:22 -07:00 |
|
sabrina-shanman
|
82fddfc31f
|
Remove unused constant in Model.cpp
|
2018-06-13 13:03:07 -07:00 |
|
Sam Gondelman
|
e8ec32c7f8
|
Merge pull request #13340 from SamGondelman/modelTextures
Try to fix ModelOverlay texture loading
|
2018-06-11 16:09:10 -07:00 |
|
sabrina-shanman
|
440c77905a
|
Remove functionality for rendering collision meshes directly in the Model class
|
2018-06-11 11:03:57 -07:00 |
|
Sam Gondelman
|
c7f05d96b4
|
Merge pull request #13309 from Cristo86/android_crashes_domains
Android - Double Click crash and dev-mobile crash with Pixel XL
|
2018-06-08 13:36:53 -07:00 |
|
howard-stearns
|
df0ecb44a8
|
fix crash setting model texture
(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
|
2018-06-07 13:21:45 -07:00 |
|
John Conklin II
|
277758cd03
|
Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
Check for null material pointer in CauterizedModel
|
2018-06-07 09:41:03 -07:00 |
|
SamGondelman
|
d2f8ee327d
|
properly reset highlight framebuffer
|
2018-06-05 18:18:24 -07:00 |
|
Cristian Luis Duarte
|
b38eae3731
|
Only add RenderShadowTask if isDeferred
|
2018-06-05 18:54:48 -03:00 |
|
SamGondelman
|
aec7206901
|
get rid of overlay pipelines and just use forward rendering
|
2018-06-05 14:44:44 -07:00 |
|
Andrew Meadows
|
4329ea5240
|
Merge master' into 'workload'
|
2018-06-04 16:11:25 -07:00 |
|
samcake
|
386c0f9ab2
|
Re review adjustments
|
2018-05-31 12:16:57 -07:00 |
|
luiscuenca
|
60758dec8d
|
Check for null pointer
|
2018-05-31 11:32:45 -07:00 |
|
Sam Gateau
|
513acc529e
|
INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
|
2018-05-30 23:31:54 -07:00 |
|
samcake
|
2e9076c71e
|
Clean up and trying to get ready for merge
|
2018-05-30 11:14:49 -07:00 |
|
samcake
|
873cabe284
|
Cleaning the code
|
2018-05-29 17:46:25 -07:00 |
|
Sam Gateau
|
2f94c43968
|
Removing the getLayer from the meshPArtPayload and check that it s working
|
2018-05-28 23:20:04 -07:00 |
|
Sam Gateau
|
678effdb48
|
Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
|
2018-05-26 23:28:59 -07:00 |
|
samcake
|
221b513b19
|
Oh boy
|
2018-05-25 16:33:34 -07:00 |
|
samcake
|
559d436dfa
|
Fixing the merge conflicts
|
2018-05-24 16:57:10 -07:00 |
|
samcake
|
44a8d880fa
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-05-24 14:31:53 -07:00 |
|
John Conklin II
|
36d2baab60
|
Merge pull request #13214 from SamGondelman/primCrash
Fix crash in GL45Backend::do_drawIndexedInstanced
|
2018-05-24 13:33:06 -07:00 |
|
Andrew Meadows
|
d50da2babc
|
Merge 'master' into 'workload'
|
2018-05-23 14:51:05 -07:00 |
|
SamGondelman
|
9dfc61a452
|
possible fix for gl crash
|
2018-05-22 12:51:32 -07:00 |
|
samcake
|
f536f7b6c9
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-05-21 15:52:51 -07:00 |
|
samcake
|
2dc28a504c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into one
|
2018-05-21 15:52:42 -07:00 |
|
Sam Gateau
|
87989268bf
|
Merge pull request #13182 from jherico/feature/batch_pooling
Use pooled gpu batches
|
2018-05-21 15:47:55 -07:00 |
|
Brad Davis
|
9c26b2c1d3
|
Use pooled gpu batches
|
2018-05-21 13:53:44 -07:00 |
|
Sam Gateau
|
e1690a28e1
|
Merging with master
|
2018-05-20 23:04:11 -07:00 |
|
samcake
|
3aaa01788c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-05-18 17:42:30 -07:00 |
|
Cristian Luis Duarte
|
c7edf72f71
|
Check isHazeEnabled() vs 0.0 to compile on GLES
|
2018-05-18 15:59:24 -03:00 |
|
Andrew Meadows
|
a23126a6b2
|
Merge 'master' into 'workload'
|
2018-05-18 07:38:02 -07:00 |
|
samcake
|
0cf87748cd
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-05-17 14:20:44 -07:00 |
|
Clement
|
da08d747dc
|
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
|
2018-05-17 12:10:08 -07:00 |
|
samcake
|
735db27919
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-05-16 17:18:23 -07:00 |
|
samcake
|
adc8a07d3c
|
Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn
|
2018-05-16 13:14:14 -07:00 |
|
samcake
|
21e069c90c
|
Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
|
2018-05-16 13:09:55 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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John Conklin II
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ce1231910c
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Merge pull request #13140 from Cristo86/android_avatar_name
@SamGondelman We just do a quick 5-10 minute Windows check, just to make sure Windows/Mac weren't broken by the change.
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2018-05-15 13:22:15 -07:00 |
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Andrew Meadows
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c7c4324b3c
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Merge 'master' into 'workload'
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2018-05-15 10:22:50 -07:00 |
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Olivier Prat
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d10b5a16f2
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Turned off jitter with FXAA
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2018-05-15 15:09:02 +02:00 |
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Olivier Prat
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bed7752a1a
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Fixed bug with highlighting and TAA
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2018-05-15 12:27:04 +02:00 |
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Sam Gateau
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aa75af5ca4
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Merge pull request #12814 from Zvork/shadow
Shadow bug fix : incorrect shadow map far plane when casting shadow on non-'shadow casters'
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2018-05-14 13:00:15 -07:00 |
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Cristian Luis Duarte
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9e9e1092d6
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Add Opaques tasks into RenderForwardTask
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2018-05-11 21:37:28 -03:00 |
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Cristian Luis Duarte
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e3d7d65186
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Merge remote-tracking branch 'origin/master' into android_avatar_name
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2018-05-11 18:48:34 -03:00 |
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Olivier Prat
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ec439086a2
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Extended to other shaders
(cherry picked from commit 328f1dec9b )
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2018-05-10 15:41:34 -07:00 |
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Olivier Prat
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29355ba8fb
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Fixed procedural shaders
(cherry picked from commit eab7dd6006 )
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2018-05-10 15:41:04 -07:00 |
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