Fixed procedural shaders

This commit is contained in:
Olivier Prat 2018-04-25 10:25:34 +02:00
parent 6062f21da1
commit eab7dd6006
2 changed files with 20 additions and 0 deletions

View file

@ -16,7 +16,17 @@
// the interpolated normal
in vec3 _normalWS;
in vec3 _normalMS;
in vec4 _color;
in vec2 _texCoord0;
in vec4 _positionMS;
in vec4 _positionES;
// For retro-compatibility
#define _normal _normalWS
#define _modelNormal _normalMS
#define _position _positionMS
#define _eyePosition _positionES
//PROCEDURAL_COMMON_BLOCK

View file

@ -19,9 +19,19 @@
// the interpolated normal
in vec3 _normalWS;
in vec3 _normalMS;
in vec4 _color;
in vec2 _texCoord0;
in vec4 _positionMS;
in vec4 _positionES;
in vec4 _positionWS;
// For retro-compatibility
#define _normal _normalWS
#define _modelNormal _normalMS
#define _position _positionMS
#define _eyePosition _positionES
//PROCEDURAL_COMMON_BLOCK
#line 1001