removing unused variables

This commit is contained in:
Wayne Chen 2018-07-10 07:30:02 -07:00
parent bf5cdb0e5f
commit 8f23fb01a4
2 changed files with 0 additions and 2 deletions

View file

@ -40,7 +40,6 @@ void GameSpaceToRender::run(const workload::WorkloadContextPointer& runContext,
auto visible = _showAllProxies || _showAllViews;
auto showProxies = _showAllProxies;
auto showViews = _showAllViews;
auto freezeViews = _freezeViews;
render::Transaction transaction;
auto scene = gameWorkloadContext->_scene;

View file

@ -1575,7 +1575,6 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
bool visible = isVisible();
auto renderItemsKey = _renderItemKeyGlobalFlags;
bool wireframe = isWireframe();
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;