From 8f23fb01a4da99c8b4235d75fb3708c885fce225 Mon Sep 17 00:00:00 2001 From: Wayne Chen Date: Tue, 10 Jul 2018 07:30:02 -0700 Subject: [PATCH] removing unused variables --- interface/src/workload/GameWorkloadRenderer.cpp | 1 - libraries/render-utils/src/Model.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/interface/src/workload/GameWorkloadRenderer.cpp b/interface/src/workload/GameWorkloadRenderer.cpp index a48ad7d049..a8b65492d3 100644 --- a/interface/src/workload/GameWorkloadRenderer.cpp +++ b/interface/src/workload/GameWorkloadRenderer.cpp @@ -40,7 +40,6 @@ void GameSpaceToRender::run(const workload::WorkloadContextPointer& runContext, auto visible = _showAllProxies || _showAllViews; auto showProxies = _showAllProxies; auto showViews = _showAllViews; - auto freezeViews = _freezeViews; render::Transaction transaction; auto scene = gameWorkloadContext->_scene; diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 809416d72b..41b95312f6 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -1575,7 +1575,6 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string for (auto shapeID : shapeIDs) { if (shapeID < _modelMeshRenderItemIDs.size()) { auto itemID = _modelMeshRenderItemIDs[shapeID]; - bool visible = isVisible(); auto renderItemsKey = _renderItemKeyGlobalFlags; bool wireframe = isWireframe(); auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;