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Extended to other shaders
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eab7dd6006
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5 changed files with 37 additions and 8 deletions
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@ -16,11 +16,21 @@
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<@include ForwardGlobalLight.slh@>
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<$declareEvalSkyboxGlobalColor()$>
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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layout(location = 0) out vec4 _fragColor0;
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//PROCEDURAL_COMMON_BLOCK
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@ -18,9 +18,18 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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layout(location = 0) out vec4 _fragColor0;
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//PROCEDURAL_COMMON_BLOCK
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@ -23,10 +23,10 @@ in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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@ -27,10 +27,10 @@ in vec4 _positionES;
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in vec4 _positionWS;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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@ -16,7 +16,17 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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