mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 14:47:19 +02:00
Cleaning the code
This commit is contained in:
parent
82503a9e64
commit
873cabe284
9 changed files with 58 additions and 109 deletions
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@ -2061,8 +2061,8 @@ void MyAvatar::preDisplaySide(const RenderArgs* renderArgs) {
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_attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 ||
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_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
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_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
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uint8_t modelRenderTagBits = shouldDrawHead ? render::ItemKey::TAG_BITS_0 : render::ItemKey::TAG_BITS_NONE;
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modelRenderTagBits |= render::ItemKey::TAG_BITS_1;
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uint8_t modelRenderTagBits = shouldDrawHead ? Model::MainView : Model::NoView;
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modelRenderTagBits |= Model::SecondaryView;
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_attachmentModels[i]->setViewMask(modelRenderTagBits);
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_attachmentModels[i]->setGroupCulled(false);
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@ -103,12 +103,9 @@ void ModelOverlay::update(float deltatime) {
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if (_visibleDirty) {
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_visibleDirty = false;
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// don't show overlays in mirrors or spectator-cam unless _isVisibleInSecondaryCamera is true
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_model->setViewMask((_isVisibleInSecondaryCamera ? render::ItemKey::TAG_BITS_1 : render::ItemKey::TAG_BITS_NONE), scene);
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uint8_t modelRenderTagBits = Model::MainView | (_isVisibleInSecondaryCamera ? Model::SecondaryView : Model::NoView);
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_model->setViewMask(modelRenderTagBits, scene);
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_model->setVisibleInScene(getVisible(), scene);
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/*,
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render::ItemKey::TAG_BITS_0 |
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(_isVisibleInSecondaryCamera ? render::ItemKey::TAG_BITS_1 : render::ItemKey::TAG_BITS_NONE),
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false);*/
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}
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if (_drawInFrontDirty) {
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_drawInFrontDirty = false;
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@ -132,7 +132,6 @@ private:
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namespace render {
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template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay);
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template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay);
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template <> int payloadGetLayer(const Overlay::Pointer& overlay);
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template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args);
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template <> const ShapeKey shapeGetShapeKey(const Overlay::Pointer& overlay);
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template <> uint32_t metaFetchMetaSubItems(const Overlay::Pointer& overlay, ItemIDs& subItems);
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@ -64,20 +64,6 @@ namespace render {
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template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay) {
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return overlay->getBounds();
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}
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template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
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if (overlay->is3D()) {
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auto overlay3D = std::dynamic_pointer_cast<Base3DOverlay>(overlay);
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if (overlay3D->getDrawInFront()) {
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return Item::LAYER_3D_FRONT;
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} else if (overlay3D->getDrawHUDLayer()) {
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return Item::LAYER_3D_HUD;
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} else {
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return Item::LAYER_3D;
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}
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} else {
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return Item::LAYER_2D;
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}
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}
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template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) {
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if (args) {
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overlay->render(args);
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@ -87,7 +73,6 @@ namespace render {
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return overlay->getShapeKey();
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}
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template <> uint32_t metaFetchMetaSubItems(const Overlay::Pointer& overlay, ItemIDs& subItems) {
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return overlay->fetchMetaSubItems(subItems);
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}
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@ -597,7 +597,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
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for (auto& attachmentModel : _attachmentModels) {
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attachmentModel->addToScene(scene, transaction);
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attachmentModel->setViewMask(Model::AllViews);
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attachmentModel->setGroupCulled(true);
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attachmentModel->setGroupCulled(false);
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attachmentModel->setCanCastShadow(true);
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attachmentModel->setVisibleInScene(_isMeshEnableVisible, scene);
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}
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@ -827,7 +827,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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attachmentModel->addToScene(scene, transaction);
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attachmentModel->setViewMask(Model::AllViews);
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attachmentModel->setGroupCulled(true);
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attachmentModel->setGroupCulled(false);
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attachmentModel->setCanCastShadow(true);
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attachmentModel->setVisibleInScene(_isMeshEnableVisible, scene);
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}
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@ -103,12 +103,10 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
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_snapModelToRegistrationPoint(false),
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_snappedToRegistrationPoint(false),
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_url(HTTP_INVALID_COM),
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// _isVisible(true),
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// _canCastShadow(false),
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_blendNumber(0),
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_appliedBlendNumber(0),
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_isWireframe(false),
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_renderItemsKey(render::ItemKey::Builder().withVisible().withTagBits(AllViews).build())
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_renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(AllViews).build())
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{
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// we may have been created in the network thread, but we live in the main thread
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if (_viewState) {
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@ -269,12 +267,7 @@ void Model::updateRenderItems() {
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modelTransform.setScale(glm::vec3(1.0f));
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bool isWireframe = self->isWireframe();
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bool isVisible = self->isVisible();
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bool canCastShadow = self->canCastShadow();
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uint8_t viewTagBits = self->getViewMask();
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bool isLayeredInFront = self->isLayeredInFront();
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bool isLayeredInHUD = self->isLayeredInHUD();
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bool isGroupCulled = self->isGroupCulled();
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auto renderItemKeyGlobalFlags = self->getRenderItemKeyGlobalFlags();
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render::Transaction transaction;
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for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
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@ -288,9 +281,7 @@ void Model::updateRenderItems() {
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bool useDualQuaternionSkinning = self->getUseDualQuaternionSkinning();
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transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning,
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invalidatePayloadShapeKey, isWireframe, isVisible,
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canCastShadow, viewTagBits, isLayeredInFront,
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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invalidatePayloadShapeKey, isWireframe, renderItemKeyGlobalFlags](ModelMeshPartPayload& data) {
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if (useDualQuaternionSkinning) {
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data.updateClusterBuffer(meshState.clusterDualQuaternions);
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} else {
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@ -314,8 +305,7 @@ void Model::updateRenderItems() {
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
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// data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.updateKey(renderItemKeyGlobalFlags);
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data.setShapeKey(invalidatePayloadShapeKey, isWireframe, useDualQuaternionSkinning);
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});
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}
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@ -323,8 +313,9 @@ void Model::updateRenderItems() {
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Transform collisionMeshOffset;
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collisionMeshOffset.setIdentity();
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foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
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transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
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transaction.updateItem<MeshPartPayload>(itemID, [renderItemKeyGlobalFlags, modelTransform, collisionMeshOffset](MeshPartPayload& data) {
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// update the model transform for this render item.
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data.updateKey(renderItemKeyGlobalFlags);
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data.updateTransform(modelTransform, collisionMeshOffset);
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});
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}
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@ -773,40 +764,13 @@ void Model::calculateTriangleSets(const FBXGeometry& geometry) {
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}
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}
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}
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/*
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
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if (_isVisible != isVisible || _viewTagBits != viewTagBits || _isGroupCulled != isGroupCulled) {
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_isVisible = isVisible;
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_viewTagBits = viewTagBits;
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_isGroupCulled = isGroupCulled;
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bool isLayeredInFront = _isLayeredInFront;
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bool isLayeredInHUD = _isLayeredInHUD;
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bool canCastShadow = _canCastShadow;
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render::Transaction transaction;
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foreach (auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
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});
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}
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scene->enqueueTransaction(transaction);
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}
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}
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*/
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void Model::updateRenderItemsKey(const render::ScenePointer& scene) {
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if (!scene) {
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_needsFixupInScene = true;
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return;
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}
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auto renderItemsKey = _renderItemsKey;
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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render::Transaction transaction;
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foreach(auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [renderItemsKey](ModelMeshPartPayload& data) {
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@ -823,72 +787,76 @@ void Model::updateRenderItemsKey(const render::ScenePointer& scene) {
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene) {
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if (Model::isVisible() != isVisible) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = (isVisible ? keyBuilder.withVisible() : keyBuilder.withInvisible());
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = (isVisible ? keyBuilder.withVisible() : keyBuilder.withInvisible());
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updateRenderItemsKey(scene);
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}
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}
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bool Model::isVisible() const {
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return _renderItemsKey.isVisible();
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return _renderItemKeyGlobalFlags.isVisible();
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}
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void Model::setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene) {
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if (Model::canCastShadow() != canCastShadow) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = (canCastShadow ? keyBuilder.withShadowCaster() : keyBuilder.withoutShadowCaster());
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = (canCastShadow ? keyBuilder.withShadowCaster() : keyBuilder.withoutShadowCaster());
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updateRenderItemsKey(scene);
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}
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}
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bool Model::canCastShadow() const {
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return _renderItemsKey.isShadowCaster();
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return _renderItemKeyGlobalFlags.isShadowCaster();
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}
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void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene) {
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if (Model::isLayeredInFront() != isLayeredInFront) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = (isLayeredInFront ? keyBuilder.withLayer(render::Item::LAYER_3D_FRONT) : keyBuilder.withoutLayer());
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = (isLayeredInFront ? keyBuilder.withLayer(render::Item::LAYER_3D_FRONT) : keyBuilder.withoutLayer());
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updateRenderItemsKey(scene);
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}
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}
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bool Model::isLayeredInFront() const {
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return _renderItemsKey.isLayer(render::Item::LAYER_3D_FRONT);
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return _renderItemKeyGlobalFlags.isLayer(render::Item::LAYER_3D_FRONT);
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}
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void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene) {
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if (Model::isLayeredInHUD() != isLayeredInHUD) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = (isLayeredInHUD ? keyBuilder.withLayer(render::Item::LAYER_3D_HUD) : keyBuilder.withoutLayer());
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = (isLayeredInHUD ? keyBuilder.withLayer(render::Item::LAYER_3D_HUD) : keyBuilder.withoutLayer());
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updateRenderItemsKey(scene);
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}
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}
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bool Model::isLayeredInHUD() const {
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return _renderItemsKey.isLayer(render::Item::LAYER_3D_HUD);
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return _renderItemKeyGlobalFlags.isLayer(render::Item::LAYER_3D_HUD);
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}
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void Model::setViewMask(uint8_t mask, const render::ScenePointer& scene) {
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if (Model::getViewMask() != mask) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = keyBuilder.withTagBits(mask);
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = keyBuilder.withTagBits(mask);
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updateRenderItemsKey(scene);
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}
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}
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Model::ViewMask Model::getViewMask() const {
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return (Model::ViewMask) _renderItemsKey.getTagBits();
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return (Model::ViewMask) _renderItemKeyGlobalFlags.getTagBits();
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}
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void Model::setGroupCulled(bool isGroupCulled, const render::ScenePointer& scene) {
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if (Model::isGroupCulled() != isGroupCulled) {
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auto keyBuilder = render::ItemKey::Builder(_renderItemsKey);
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_renderItemsKey = (isGroupCulled ? keyBuilder.withSubMetaCulled() : keyBuilder.withoutSubMetaCulled());
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auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
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_renderItemKeyGlobalFlags = (isGroupCulled ? keyBuilder.withSubMetaCulled() : keyBuilder.withoutSubMetaCulled());
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updateRenderItemsKey(scene);
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}
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}
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bool Model::isGroupCulled() const {
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return _renderItemsKey.isSubMetaCulled();
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return _renderItemKeyGlobalFlags.isSubMetaCulled();
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}
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const render::ItemKey Model::getRenderItemKeyGlobalFlags() const {
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return _renderItemKeyGlobalFlags;
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}
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bool Model::addToScene(const render::ScenePointer& scene,
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@ -1690,7 +1658,7 @@ void Model::addMaterial(graphics::MaterialLayer material, const std::string& par
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for (auto shapeID : shapeIDs) {
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if (shapeID < _modelMeshRenderItemIDs.size()) {
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auto itemID = _modelMeshRenderItemIDs[shapeID];
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auto renderItemsKey = _renderItemsKey;
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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bool wireframe = isWireframe();
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auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
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bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
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@ -1714,7 +1682,7 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
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if (shapeID < _modelMeshRenderItemIDs.size()) {
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auto itemID = _modelMeshRenderItemIDs[shapeID];
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bool visible = isVisible();
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auto renderItemsKey = _renderItemsKey;
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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bool wireframe = isWireframe();
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auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
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bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
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@ -91,6 +91,7 @@ public:
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bool isVisible() const;
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enum ViewMask : uint8_t {
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NoView = 0x00, // Not drawn at all
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MainView = 0x01, //render::ItemKey::TAG_BITS_0,
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SecondaryView = 0x02, //render::ItemKey::TAG_BITS_1,
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AllViews = 0xFF, //render::ItemKey::TAG_BITS_ALL,
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@ -110,6 +111,9 @@ public:
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bool isLayeredInFront() const;
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bool isLayeredInHUD() const;
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// Access the current RenderItemKey Global Flags used by the model and applied to the render items representing the parts of the model.
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const render::ItemKey getRenderItemKeyGlobalFlags() const;
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bool needsFixupInScene() const;
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bool needsReload() const { return _needsReload; }
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@ -414,10 +418,6 @@ protected:
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QVector<float> _blendshapeCoefficients;
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QUrl _url;
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// bool _isVisible;
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// uint8_t _viewTagBits{ render::ItemKey::TAG_BITS_ALL };
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// bool _canCastShadow;
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gpu::Buffers _blendedVertexBuffers;
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@ -481,12 +481,17 @@ protected:
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int _renderInfoDrawCalls { 0 };
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int _renderInfoHasTransparent { false };
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render::ItemKey _renderItemsKey;
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/* bool _isLayeredInFront { false };
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bool _isLayeredInHUD { false };
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// This Render ItemKey Global Flags capture the Model wide global set of flags that should be communicated to all the render items representing the Model.
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// The flags concerned are:
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// - isVisible: if true the Model is visible globally in the scene, regardless of the other flags in the item keys (tags or layer or shadow caster).
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// - TagBits: the view mask defined through the TagBits telling in which view the Model is rendered if visible.
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// - Layer: In which Layer this Model lives.
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// - CastShadow: if true and visible and rendered in the view, the Model cast shadows if in a Light volume casting shadows.
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// - CullGroup: if true, the render items representing the parts of the Model are culled by a single Meta render item that knows about them, they are not culled individually.
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// For this to work, a Meta RI must exists and knows about the RIs of this Model.
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//
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render::ItemKey _renderItemKeyGlobalFlags;
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bool _isGroupCulled{ false };
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*/
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bool shouldInvalidatePayloadShapeKey(int meshIndex);
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private:
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@ -49,7 +49,6 @@ const uint8_t ItemKey::TAG_BITS_7 { 0x80 };
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const uint32_t ItemKey::KEY_TAG_BITS_MASK = ((uint32_t) ItemKey::TAG_BITS_ALL) << FIRST_TAG_BIT;
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// Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS
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//const uint8_t ItemKey::NUM_LAYER_BITS { 3 };
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const uint8_t ItemKey::LAYER_BITS_ALL { 0x07 };
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const uint32_t ItemKey::KEY_LAYER_BITS_MASK = ((uint32_t)ItemKey::LAYER_BITS_ALL) << FIRST_LAYER_BIT;
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@ -67,11 +67,10 @@ public:
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const static uint8_t TAG_BITS_7;
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// Items are organized in layers, an item belongs to one of the 8 Layers available.
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// By default an item is in the 'LAYER_NONE' meaning that it is NOT layered.
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// Which is equivalent to say that LAYER_NONE, is the default Layer.
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// By default an item is in the 'LAYER_DEFAULT' meaning that it is NOT layered.
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// THere is NO ordering relationship between layers.
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enum Layer : uint8_t {
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LAYER_NONE = 0, // layer 0 is a 'NOT' layer, items are not considered layered, this is the default value
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LAYER_DEFAULT = 0, // layer 0 aka Default is a 'NOT' layer, items are not considered layered, this is the default value
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LAYER_1,
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LAYER_2,
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LAYER_3,
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@ -164,7 +163,7 @@ public:
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Builder& withTagBits(uint8_t tagBits) { _flags = evalTagBitsWithKeyBits(tagBits, _flags.to_ulong()); return (*this); }
|
||||
|
||||
Builder& withLayer(uint8_t layer) { _flags = evalLayerBitsWithKeyBits(layer, _flags.to_ulong()); return (*this); }
|
||||
Builder& withoutLayer() { return withLayer(LAYER_NONE); }
|
||||
Builder& withoutLayer() { return withLayer(LAYER_DEFAULT); }
|
||||
|
||||
// Convenient standard keys that we will keep on using all over the place
|
||||
static Builder opaqueShape() { return Builder().withTypeShape(); }
|
||||
|
@ -206,7 +205,7 @@ public:
|
|||
|
||||
uint8_t getLayer() const { return ((_flags.to_ulong() & KEY_LAYER_BITS_MASK) >> FIRST_LAYER_BIT); }
|
||||
bool isLayer(uint8_t layer) const { return getLayer() == layer; }
|
||||
bool isLayered() const { return getLayer() != LAYER_NONE; }
|
||||
bool isLayered() const { return getLayer() != LAYER_DEFAULT; }
|
||||
bool isSpatial() const { return !isLayered(); }
|
||||
|
||||
// Probably not public, flags used by the scene
|
||||
|
@ -277,7 +276,7 @@ public:
|
|||
// Set ALL the tags in one call using the Tag bits and the Tag bits touched
|
||||
Builder& withTagBits(uint8_t tagBits, uint8_t tagMask) { _value = ItemKey::evalTagBitsWithKeyBits(tagBits, _value.to_ulong()); _mask = ItemKey::evalTagBitsWithKeyBits(tagMask, _mask.to_ulong()); return (*this); }
|
||||
|
||||
Builder& withoutLayered() { _value = ItemKey::evalLayerBitsWithKeyBits(ItemKey::LAYER_NONE, _value.to_ulong()); _mask |= ItemKey::KEY_LAYER_BITS_MASK; return (*this); }
|
||||
Builder& withoutLayered() { _value = ItemKey::evalLayerBitsWithKeyBits(ItemKey::LAYER_DEFAULT, _value.to_ulong()); _mask |= ItemKey::KEY_LAYER_BITS_MASK; return (*this); }
|
||||
Builder& withLayer(uint8_t layer) { _value = ItemKey::evalLayerBitsWithKeyBits(layer, _value.to_ulong()); _mask |= ItemKey::KEY_LAYER_BITS_MASK; return (*this); }
|
||||
|
||||
Builder& withNothing() { _value.reset(); _mask.reset(); return (*this); }
|
||||
|
@ -458,12 +457,11 @@ public:
|
|||
// Get the bound of the item expressed in world space (or eye space depending on the key.isWorldSpace())
|
||||
const Bound getBound() const { return _payload->getBound(); }
|
||||
|
||||
// Get the layer where the item belongs.
|
||||
// int getLayer() const { return _payload->getLayer(); }
|
||||
// Get the layer where the item belongs, simply reflecting the key.
|
||||
int getLayer() const { return _key.getLayer(); }
|
||||
|
||||
static const uint8_t LAYER_2D{ ItemKey::LAYER_1 };
|
||||
static const uint8_t LAYER_3D{ ItemKey::LAYER_NONE };
|
||||
static const uint8_t LAYER_3D{ ItemKey::LAYER_DEFAULT };
|
||||
static const uint8_t LAYER_3D_FRONT{ ItemKey::LAYER_2 };
|
||||
static const uint8_t LAYER_3D_HUD{ ItemKey::LAYER_3 };
|
||||
|
||||
|
@ -515,7 +513,6 @@ inline QDebug operator<<(QDebug debug, const Item& item) {
|
|||
// Item shared interface supported by the payload
|
||||
template <class T> const ItemKey payloadGetKey(const std::shared_ptr<T>& payloadData) { return ItemKey(); }
|
||||
template <class T> const Item::Bound payloadGetBound(const std::shared_ptr<T>& payloadData) { return Item::Bound(); }
|
||||
template <class T> int payloadGetLayer(const std::shared_ptr<T>& payloadData) { return 0; }
|
||||
template <class T> void payloadRender(const std::shared_ptr<T>& payloadData, RenderArgs* args) { }
|
||||
|
||||
// Shape type interface
|
||||
|
@ -542,7 +539,6 @@ public:
|
|||
// Payload general interface
|
||||
virtual const ItemKey getKey() const override { return payloadGetKey<T>(_data); }
|
||||
virtual const Item::Bound getBound() const override { return payloadGetBound<T>(_data); }
|
||||
// virtual int getLayer() const override { return payloadGetLayer<T>(_data); }
|
||||
|
||||
virtual void render(RenderArgs* args) override { payloadRender<T>(_data, args); }
|
||||
|
||||
|
|
Loading…
Reference in a new issue