Commit graph

2639 commits

Author SHA1 Message Date
Seth Alves
42f94307d5 Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-09 09:51:29 -07:00
Sam Gondelman
b1b2d1f85c ;) (added semicolons to js example) 2015-06-09 09:45:19 -07:00
David Rowe
cb6aef16e6 Merge branch 'master' into 20551 2015-06-09 09:36:44 -07:00
David Rowe
9e3ce344fb Display directory button just above edit toobar 2015-06-09 07:26:18 -07:00
Brad Hefta-Gaub
3fb5e47dcc Merge pull request #5064 from ericrius1/paint
bumped max line points to 80
2015-06-08 21:20:58 -07:00
Seth Alves
2fb64aad91 fix variable name 2015-06-08 20:31:35 -07:00
Seth Alves
14a45e8349 convert grab.js to use spring action. rotation doesn't work right, yet 2015-06-08 18:25:58 -07:00
Seth Alves
f491a7a786 Merge pull request #5084 from AndrewMeadows/inertia
rewrite grab.js to follow mouse
2015-06-08 17:35:03 -07:00
Brad Davis
90c18d0c48 Merge pull request #5080 from ZappoMan/team-teaching
Merge TEAM-TEACHING into MASTER
2015-06-08 17:34:42 -07:00
Andrew Meadows
b682a07714 merge upstream/master into andrew/inertia
Conflicts:
	examples/grab.js
2015-06-08 17:28:14 -07:00
Andrew Meadows
ef1e3aae00 faster move and max solid angle for distant grabs 2015-06-08 16:59:33 -07:00
Andrew Meadows
ffeac220f9 fix typo in variable name 2015-06-08 16:40:50 -07:00
Andrew Meadows
e70cd9edd9 remove unused variable 2015-06-08 15:11:42 -07:00
Andrew Meadows
4647f84638 rewrite grab.js to follow mouse 2015-06-08 14:58:42 -07:00
Eric Levin
6d59518149 added meditative ocean landscape and common utilities file 2015-06-08 14:02:38 -07:00
ZappoMan
24c8e7d0e6 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-08 13:50:50 -07:00
ZappoMan
5d6112d9c5 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-08 12:29:32 -07:00
Stephen Birarda
4e755e304b fix spacing in new JS file 2015-06-08 11:31:24 -07:00
Stephen Birarda
666830c04d add a sound once first AM packet received 2015-06-08 11:30:12 -07:00
David Rowe
f51feca37d Add directory button 2015-06-08 11:29:35 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Seth Alves
037a70b03a undo unneeded/breaky change in grab.js 2015-06-05 13:47:07 -07:00
ZappoMan
7dc0e8a66c Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-05 12:21:29 -07:00
Eric Levin
21aa3b62bc bumped max line points to 80 2015-06-05 12:04:32 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Philip Rosedale
1f11625db4 Merge pull request #5060 from ericrius1/paint
moved ball marker closer to hand so painting feels more visceral
2015-06-05 11:26:22 -07:00
Seth Alves
4e10c28b41 merge from upstream 2015-06-05 10:31:13 -07:00
Eric Levin
9f974c3b5c moves ball marker closer to avatar for mouse as well 2015-06-05 10:19:39 -07:00
Sam Gondelman
dd12e4740e example script for controller scripting, input mapping 2015-06-05 10:14:13 -07:00
ZappoMan
807cc3db24 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-05 09:37:39 -07:00
Eric Levin
30ba7ffc29 moved ball marker closer to hand so painting feels more visceral 2015-06-05 09:36:12 -07:00
Andrew Meadows
08b64666fe Merge pull request #5033 from howard-stearns/smooth-initial-crash-volume
Smooth initial crash volume
2015-06-05 08:40:09 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Eric Levin
fd8126510d marker ball now stays without mouse whether or not user is drawing 2015-06-04 21:41:19 -07:00
Eric Levin
9264ef980c added redo and undo functionality to mouse component of paint script, and fixed overlay not being deleted on script ending bug 2015-06-04 21:13:16 -07:00
Philip Rosedale
8c32f8f396 Merge pull request #5054 from ericrius1/paint
added paint.js and line rider script. Users can paint lines with hydr…
2015-06-04 20:52:23 -07:00
Eric Levin
f276ca30cd refactoring for common functions. Fix for randFloat 2015-06-04 17:55:55 -07:00
Eric Levin
241330442c added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created. 2015-06-04 17:35:26 -07:00
Eric Levin
1fd0650955 removing overlay on script ending 2015-06-04 16:54:52 -07:00
Eric Levin
a2ae51371b updated pointer.js script to work with new line entity 2015-06-04 15:44:39 -07:00
Howard Stearns
5727400b9a Sound toys script (in examples/soundToys.js) 2015-06-04 14:20:19 -07:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
ZappoMan
7c40b666e8 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-03 09:52:40 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Seth Alves
a85a0b863d icon for create-polyvox button 2015-06-02 16:25:38 -07:00
Seth Alves
20d3814c1b code review 2015-06-02 10:00:07 -07:00
Seth Alves
175926736d Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-06-01 09:59:01 -07:00
Eric Levin
45331e5a0e removed sounds from grab script 2015-06-01 09:37:54 -07:00
Seth Alves
00af0a4376 trying to make thing behave when voxel-space is resized 2015-06-01 07:15:37 -07:00
Seth Alves
b9202ebfb6 added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look 2015-05-31 09:14:59 -07:00
Seth Alves
a3589788df allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items. 2015-05-30 18:33:35 -07:00
Seth Alves
ad71d7b7a2 allow changing of voxel-volume-size with edit.js 2015-05-30 18:14:36 -07:00
Seth Alves
fe59f8846f recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape 2015-05-30 16:43:11 -07:00
Seth Alves
96a40bd673 basic collisions with cubic polyvoxes 2015-05-29 18:50:26 -07:00
Eric Levin
8dda86f80d added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Seth Alves
06ffcbf24d Merge pull request #4981 from ericrius1/blockWorld
tiles and block no longer delete on script end, now user can delete a…
2015-05-28 11:09:14 -07:00
Andrew Meadows
2a4cd468e4 Merge pull request #4979 from sethalves/polyvox
initial pass at Polyvox Entity Type
2015-05-28 10:43:50 -07:00
Eric Levin
03062fccd3 remove whiteboard by default in pointer.js 2015-05-28 10:17:47 -07:00
Seth Alves
4fa6f388b9 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 18:20:59 -07:00
Brad Hefta-Gaub
5da3a9440e Merge pull request #4964 from howard-stearns/remove-global-collision-and-update-examples
[REQUIRES #4962] Remove global collision and update examples
2015-05-27 16:09:14 -07:00
Seth Alves
95c5ed66fc Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 15:37:33 -07:00
Seth Alves
43dd8b3fb1 Merge pull request #4980 from ericrius1/pointer
Pointer
2015-05-27 15:37:24 -07:00
Eric Levin
8db8277bf8 tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun 2015-05-27 15:20:49 -07:00
Eric Levin
07c8fb6c02 turned pointer and draw funcitonality off be default 2015-05-27 15:11:16 -07:00
Eric Levin
ca85401b77 added button so user can toggle pointer on/off 2015-05-27 15:08:52 -07:00
Seth Alves
7f99f261c2 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 13:59:13 -07:00
Seth Alves
29cb5ed126 Merge pull request #4967 from ericrius1/pointer
modified pointer script to allow users to draw on surfaces
2015-05-27 13:56:17 -07:00
Seth Alves
429cc631f3 limit size of polyvox data property to below MTU 2015-05-27 09:48:32 -07:00
Seth Alves
0f81445cee flag for polyvox to select minecraft vs walking-cubes. uppack to unpack 2015-05-27 07:04:44 -07:00
Eric Levin
3fb5476968 added blockWorld script to generate floor of tiles and drop jenga blocks at random points above floor 2015-05-26 16:46:01 -07:00
Eric Levin
579c62420d added header to pointer script 2015-05-26 16:43:34 -07:00
Eric Levin
7194d4a4da modified pointer script to allow users to draw on surfaces 2015-05-26 16:40:47 -07:00
Seth Alves
55028f6cb0 voxel data sent over wire and saved to json 2015-05-26 16:34:35 -07:00
Howard Stearns
ae73e68f7b Update header. 2015-05-26 13:27:37 -07:00
Howard Stearns
d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Howard Stearns
050829e442 typo 2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89 Update spaceInvaders to use per-entity collision handlers.
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
 (I'm moving space-invaders "fire" to the space bar as a work-around.)

* You don't get a collision without
 a non-default shapeType property (if the object type is "Model")
 a truthy collisionsWillMove property

* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.

* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
 It looks like the space-invaders script was written at a time when this returned falsey.
 (I'm changing the script to see if the properties.type === 'Unknown'.)

NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea Deprecate globalCollisionsExample.js, and add entityCollisionExample.js 2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886 Use collisionSoundURL for billiards.js, instead of the global collision event. 2015-05-25 17:12:36 -07:00
Atlante45
18812ab25f Fix entityProperties.html undefined ref 2015-05-24 19:21:04 +02:00
Triplelexx
9a29489784 expose particle properties for editing
I have made these changes to aid with experimenting with particles when
running the edit scripts locally.
2015-05-23 17:57:25 +01:00
Brad Hefta-Gaub
225021671a Merge pull request #4950 from ericrius1/particleScriptName
renamed ajt-test to particles.js since ajt-test doesn't tell us anyth…
2015-05-22 22:17:39 -07:00
Eric Levin
71c0aa4913 renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does 2015-05-22 15:33:38 -07:00
Eric Levin
d40d9cca69 deleted look.js (no longer needed) and removed from default scripts 2015-05-22 10:02:28 -07:00
Brad Hefta-Gaub
9b469226f3 Merge pull request #4934 from sethalves/fix-edit-js
fix edit.js -- selectionManager.selections holds ids, not properties
2015-05-21 18:32:05 -07:00
Seth Alves
35b1a6eee4 selectionManager.selections holds ids, not properties 2015-05-21 18:15:05 -07:00
Philip Rosedale
05a73d8a79 Merge pull request #4933 from ericrius1/inspectFix
added oldMode as global vairable
2015-05-21 18:14:40 -07:00
Eric Levin
ce1ccf1c40 added oldMode as global vairable 2015-05-21 18:08:04 -07:00
Eric Levin
8a0c1cab1e inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting 2015-05-21 15:31:30 -07:00
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6 remove // ? comments 2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023 Merge pull request #4902 from Atlante45/fix_source_url
Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561 Fix calculated dimensions of spotlight
The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258 less bad behavior when dragging across horizon 2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad remove unused experimental grab placement 2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0 grabHockey.js can also rotate objects again 2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a safe to use grabHockey.js to grab misc objects 2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439 cleanup and stability for grabHockey.js script 2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88 Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull 2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1 use a collision hull for table. make deletion code safer 2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12 Merge pull request #4908 from howard-stearns/edit-script-type
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743 Fix (long-standing?) typo in edit.js file reference. 2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029 keep hokey paddle in playing field 2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb Fix sourceUrl box in edit.js 2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573 deleted unecsesary whitespace 2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b added check to airhockey script so entities that have never been created are not attempting to be deleted 2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280 Merge pull request #4888 from sethalves/finglonger
more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d Merge pull request #4896 from huffman/update-web-icon
Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad Merge pull request #4889 from ericrius1/dice
changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1 Added values for friction and restitution in the entity parameters. 2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a Update web icon 2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57 shorter timeout 2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596 left mouse button only 2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65 more fixes to pointer.js 2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290 changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76 more fixes to pointer.js 2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6 Merge pull request #4887 from PhilipRosedale/hockeygame
remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58 rays never pick a line entity. some fixes to pointer.js 2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation 2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed first version, air hockey game 2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc Merge pull request #4861 from thoys/20540
CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3 Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a have grab.js do *accurate* picking! 2015-05-13 19:38:19 -07:00
Howard Stearns
b79a58c0c8 Whitespace. 2015-05-13 18:07:51 -07:00
Brad Hefta-Gaub
072a982fe3 Merge pull request #4851 from huffman/fix-edit-properties-width
Remove nowrap from entity tool property labels
2015-05-13 17:45:57 -07:00
Howard Stearns
8324da2f7f Whitespace formatting/indentation. 2015-05-13 15:48:22 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00