Sam Gateau
6b1c7bf96e
restoring the engine render views and cleaning up the task / config section of the pr
2018-11-20 23:15:09 -08:00
Sam Gateau
dd828c81e0
Merge branch 'master' of https://github.com/highfidelity/hifi into one
2018-11-20 19:29:01 -08:00
Jeff Clinton
870619b19d
Merge pull request #14412 from amantley/avatarPipelineOffsets
...
Avatar Pipeline Joint Rotation Offsets Handling
2018-11-19 08:54:29 -08:00
Sam Gateau
837b321004
merging with master
2018-11-17 10:35:05 -08:00
Sam Gateau
0166d7748a
Merging with master around rc76 cut time
2018-11-15 22:52:37 -08:00
amantley
f9829c270d
merged new fbx.h
2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
Olivier Prat
85a3938cbe
Switch to app for ambient occlusion debug script
2018-11-14 11:55:11 +01:00
Olivier Prat
45e0f65972
Merge branch 'ao' of http://github.com/Zvork/hifi into ao
2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
...
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
sabrina-shanman
753557736e
Merge branch 'master' into hfm_library
2018-11-12 15:03:30 -08:00
John Conklin II
512b847684
Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
...
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-12 10:47:01 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
...
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
Brad Hefta-Gaub
22dd958582
Merge pull request #14297 from jherico/feature/vcpkg
...
Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
2018-11-12 09:52:02 -08:00
SamGondelman
1d1510e18e
Merge remote-tracking branch 'upstream/master' into police
2018-11-09 13:32:41 -08:00
Brad Davis
8c4f0ec774
Vcpkg migration
2018-11-08 12:28:06 -08:00
Dante Ruiz
501746b156
3D Keyboard
2018-11-08 09:58:53 -08:00
Olivier Prat
be7806644a
Removed ternary operators with mix (try to limit branching)
2018-11-08 17:29:00 +01:00
Olivier Prat
d64127aa9c
Android shader compilation fix
2018-11-08 13:48:19 +01:00
Olivier Prat
829e5ff44f
Same android problem fix, but elsewhere
2018-11-08 13:37:22 +01:00
Olivier Prat
09b26db650
Shader fix for android... <sigh>
2018-11-08 13:19:42 +01:00
Olivier Prat
40b7b42f5b
Bis
2018-11-08 12:29:01 +01:00
Olivier Prat
cd89ce5388
Another stupid android shader compilation error fix
2018-11-08 12:07:17 +01:00
Olivier Prat
de2f1c52cc
Another android shader compilation fix
2018-11-08 11:44:47 +01:00
Olivier Prat
05ac2fccb6
Still android fixes
2018-11-08 11:24:46 +01:00
Olivier Prat
851cfff960
Again, android shader compilatio fix
2018-11-08 11:06:28 +01:00
Olivier Prat
c79c403a52
More android shader compilation fixes
2018-11-08 10:47:24 +01:00
Olivier Prat
7e93d91bfa
Fixed android shader compilation
2018-11-08 09:29:02 +01:00
Olivier Prat
9d5dcec0a0
Merge from master
2018-11-08 09:14:42 +01:00
Sam Gateau
d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
...
Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
Anthony Thibault
dc43d1bf8f
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
...
It was possible for the render thread to iterate over a map while the main thread mutates the same map.
This could have led to memory corruption and crashes.
To fix this we make a copy of the collection and pass the copy to the lambda that executes on the render thread.
2018-11-02 17:53:07 -07:00
Sam Gateau
fa0c58fa0e
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
2018-11-02 00:08:47 -07:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
SamGondelman
c4c4d2c98d
possibly fix mac issues
2018-10-31 13:28:07 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a
Add Android for the condition of _meshBlendshapeBuffer usage
2018-10-30 19:44:39 -03:00
SamGondelman
7dff015585
maybe?
2018-10-25 14:40:58 -07:00
Olivier Prat
aa64e51281
Fixed shaders for GLSL 4.1
2018-10-24 11:04:32 +02:00
Olivier Prat
69ace03919
Merged with master
2018-10-24 08:27:39 +02:00
SamGondelman
0efbdc1ab5
merge with master
2018-10-23 14:33:57 -07:00
SamGondelman
d254db02dc
small cleanup
2018-10-23 11:27:17 -07:00
Brad Davis
c8e664a0a1
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SamGondelman
09ea32dcc0
fix fading and highlighting issues
2018-10-22 14:12:43 -07:00
SamGondelman
5652fa0b1e
merge with master
2018-10-22 10:18:52 -07:00
Olivier Prat
5f3a299fd9
Merge with master
2018-10-22 14:02:24 +02:00
Seth Alves
2ce8ed25f8
Merge pull request #14125 from Atlante45/fix/mac-warnings
...
Fix new Mac warnings
2018-10-20 13:40:53 -07:00
Sam Gateau
388b31acf7
Merge pull request #14169 from SamGondelman/highlight
...
Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00