Again, android shader compilatio fix

This commit is contained in:
Olivier Prat 2018-11-08 11:06:28 +01:00
parent c79c403a52
commit 851cfff960

View file

@ -345,7 +345,7 @@ vec3 buildPosition(ivec4 side, vec2 fragUVPos) {
<@func buildPositionOffset(side, fragUVPos, sideFragUVPos, texelOffset, deltaUV, position)@>
{
float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0, $texelOffset$)$>
float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0.0, $texelOffset$)$>
<$position$> = evalEyePositionFromZeye(<$side$>.x, Zeye, <$fragUVPos$> + <$texelOffset$>*<$deltaUV$>);
}
<@endfunc@>