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Again, android shader compilatio fix
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@ -345,7 +345,7 @@ vec3 buildPosition(ivec4 side, vec2 fragUVPos) {
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<@func buildPositionOffset(side, fragUVPos, sideFragUVPos, texelOffset, deltaUV, position)@>
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{
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float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0, $texelOffset$)$>
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float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0.0, $texelOffset$)$>
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<$position$> = evalEyePositionFromZeye(<$side$>.x, Zeye, <$fragUVPos$> + <$texelOffset$>*<$deltaUV$>);
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}
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<@endfunc@>
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