From 851cfff96006174b2efb49191eefb82eb0d57cf6 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Thu, 8 Nov 2018 11:06:28 +0100 Subject: [PATCH] Again, android shader compilatio fix --- libraries/render-utils/src/ssao.slh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/ssao.slh b/libraries/render-utils/src/ssao.slh index 248a9f930e..e942c15002 100644 --- a/libraries/render-utils/src/ssao.slh +++ b/libraries/render-utils/src/ssao.slh @@ -345,7 +345,7 @@ vec3 buildPosition(ivec4 side, vec2 fragUVPos) { <@func buildPositionOffset(side, fragUVPos, sideFragUVPos, texelOffset, deltaUV, position)@> { - float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0, $texelOffset$)$> + float Zeye = <$getZEyeAtUVOffset($sideFragUVPos$, 0.0, $texelOffset$)$> <$position$> = evalEyePositionFromZeye(<$side$>.x, Zeye, <$fragUVPos$> + <$texelOffset$>*<$deltaUV$>); } <@endfunc@>