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https://github.com/overte-org/overte.git
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Merge pull request #14412 from amantley/avatarPipelineOffsets
Avatar Pipeline Joint Rotation Offsets Handling
This commit is contained in:
commit
870619b19d
8 changed files with 115 additions and 30 deletions
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@ -23,11 +23,39 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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for (auto& joint : hfmModel.joints) {
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joints.push_back(joint);
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}
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buildSkeletonFromJoints(joints);
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buildSkeletonFromJoints(joints, hfmModel.jointRotationOffsets);
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// we make a copy of the inverseBindMatrices in order to prevent mutating the model bind pose
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// when we are dealing with a joint offset in the model
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for (int i = 0; i < (int)hfmModel.meshes.size(); i++) {
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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std::vector<HFMCluster> dummyClustersList;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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std::vector<glm::mat4> bindMatrices;
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// cast into a non-const reference, so we can mutate the FBXCluster
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HFMCluster& cluster = const_cast<HFMCluster&>(mesh.clusters.at(j));
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HFMCluster localCluster;
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localCluster.jointIndex = cluster.jointIndex;
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localCluster.inverseBindMatrix = cluster.inverseBindMatrix;
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localCluster.inverseBindTransform.evalFromRawMatrix(localCluster.inverseBindMatrix);
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// if we have a joint offset in the fst file then multiply its inverse by the
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// model cluster inverse bind matrix
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if (hfmModel.jointRotationOffsets.contains(cluster.jointIndex)) {
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AnimPose localOffset(hfmModel.jointRotationOffsets[cluster.jointIndex], glm::vec3());
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localCluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * cluster.inverseBindMatrix;
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localCluster.inverseBindTransform.evalFromRawMatrix(localCluster.inverseBindMatrix);
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}
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dummyClustersList.push_back(localCluster);
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}
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_clusterBindMatrixOriginalValues.push_back(dummyClustersList);
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}
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}
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AnimSkeleton::AnimSkeleton(const std::vector<HFMJoint>& joints) {
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buildSkeletonFromJoints(joints);
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AnimSkeleton::AnimSkeleton(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets) {
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buildSkeletonFromJoints(joints, jointOffsets);
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}
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int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
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@ -166,7 +194,8 @@ void AnimSkeleton::mirrorAbsolutePoses(AnimPoseVec& poses) const {
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}
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}
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void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints) {
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void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets) {
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_joints = joints;
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_jointsSize = (int)joints.size();
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// build a cache of bind poses
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@ -189,7 +218,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints)
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// build relative and absolute default poses
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glm::mat4 relDefaultMat = glm::translate(_joints[i].translation) * preRotationTransform * glm::mat4_cast(_joints[i].rotation) * postRotationTransform;
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AnimPose relDefaultPose(relDefaultMat);
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_relativeDefaultPoses.push_back(relDefaultPose);
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int parentIndex = getParentIndex(i);
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if (parentIndex >= 0) {
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_absoluteDefaultPoses.push_back(_absoluteDefaultPoses[parentIndex] * relDefaultPose);
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@ -198,6 +227,16 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints)
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}
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}
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for (int k = 0; k < _jointsSize; k++) {
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if (jointOffsets.contains(k)) {
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AnimPose localOffset(jointOffsets[k], glm::vec3());
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_absoluteDefaultPoses[k] = _absoluteDefaultPoses[k] * localOffset;
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}
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}
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// re-compute relative poses
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_relativeDefaultPoses = _absoluteDefaultPoses;
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convertAbsolutePosesToRelative(_relativeDefaultPoses);
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for (int i = 0; i < _jointsSize; i++) {
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_jointIndicesByName[_joints[i].name] = i;
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}
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@ -24,7 +24,8 @@ public:
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using ConstPointer = std::shared_ptr<const AnimSkeleton>;
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explicit AnimSkeleton(const HFMModel& hfmModel);
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explicit AnimSkeleton(const std::vector<HFMJoint>& joints);
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explicit AnimSkeleton(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets);
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int nameToJointIndex(const QString& jointName) const;
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const QString& getJointName(int jointIndex) const;
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int getNumJoints() const;
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@ -62,9 +63,10 @@ public:
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void dump(const AnimPoseVec& poses) const;
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std::vector<int> lookUpJointIndices(const std::vector<QString>& jointNames) const;
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const HFMCluster getClusterBindMatricesOriginalValues(const int meshIndex, const int clusterIndex) const { return _clusterBindMatrixOriginalValues[meshIndex][clusterIndex]; }
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protected:
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void buildSkeletonFromJoints(const std::vector<HFMJoint>& joints);
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void buildSkeletonFromJoints(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets);
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std::vector<HFMJoint> _joints;
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int _jointsSize { 0 };
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@ -76,6 +78,7 @@ protected:
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std::vector<int> _nonMirroredIndices;
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std::vector<int> _mirrorMap;
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QHash<QString, int> _jointIndicesByName;
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std::vector<std::vector<HFMCluster>> _clusterBindMatrixOriginalValues;
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// no copies
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AnimSkeleton(const AnimSkeleton&) = delete;
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@ -360,8 +360,10 @@ void Rig::initJointStates(const HFMModel& hfmModel, const glm::mat4& modelOffset
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void Rig::reset(const HFMModel& hfmModel) {
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_geometryOffset = AnimPose(hfmModel.offset);
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_invGeometryOffset = _geometryOffset.inverse();
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_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
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_internalPoseSet._relativePoses.clear();
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_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
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@ -417,6 +417,30 @@ QByteArray fileOnUrl(const QByteArray& filepath, const QString& url) {
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return filepath.mid(filepath.lastIndexOf('/') + 1);
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}
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QMap<QString, glm::quat> getJointRotationOffsets(const QVariantHash& mapping) {
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QMap<QString, glm::quat> jointRotationOffsets;
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static const QString JOINT_ROTATION_OFFSET_FIELD = "jointRotationOffset";
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if (!mapping.isEmpty() && mapping.contains(JOINT_ROTATION_OFFSET_FIELD) && mapping[JOINT_ROTATION_OFFSET_FIELD].type() == QVariant::Hash) {
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auto offsets = mapping[JOINT_ROTATION_OFFSET_FIELD].toHash();
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for (auto itr = offsets.begin(); itr != offsets.end(); itr++) {
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QString jointName = itr.key();
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QString line = itr.value().toString();
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auto quatCoords = line.split(',');
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if (quatCoords.size() == 4) {
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float quatX = quatCoords[0].mid(1).toFloat();
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float quatY = quatCoords[1].toFloat();
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float quatZ = quatCoords[2].toFloat();
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float quatW = quatCoords[3].mid(0, quatCoords[3].size() - 1).toFloat();
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if (!isNaN(quatX) && !isNaN(quatY) && !isNaN(quatZ) && !isNaN(quatW)) {
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glm::quat rotationOffset = glm::quat(quatW, quatX, quatY, quatZ);
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jointRotationOffsets.insert(jointName, rotationOffset);
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}
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}
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}
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}
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return jointRotationOffsets;
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}
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HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString& url) {
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const FBXNode& node = _rootNode;
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QMap<QString, ExtractedMesh> meshes;
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@ -1793,6 +1817,19 @@ HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString&
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}
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}
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}
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auto offsets = getJointRotationOffsets(mapping);
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hfmModel.jointRotationOffsets.clear();
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for (auto itr = offsets.begin(); itr != offsets.end(); itr++) {
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QString jointName = itr.key();
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glm::quat rotationOffset = itr.value();
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int jointIndex = hfmModel.getJointIndex(jointName);
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if (jointIndex != -1) {
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hfmModel.jointRotationOffsets.insert(jointIndex, rotationOffset);
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}
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qCDebug(modelformat) << "Joint Rotation Offset added to Rig._jointRotationOffsets : " << " jointName: " << jointName << " jointIndex: " << jointIndex << " rotation offset: " << rotationOffset;
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}
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return hfmModelPtr;
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}
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@ -311,6 +311,8 @@ public:
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QString getModelNameOfMesh(int meshIndex) const;
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QList<QString> blendshapeChannelNames;
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QMap<int, glm::quat> jointRotationOffsets;
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};
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};
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@ -114,18 +114,22 @@ void CauterizedModel::updateClusterMatrices() {
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for (int i = 0; i < (int)_meshStates.size(); i++) {
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Model::MeshState& state = _meshStates[i];
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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int meshIndex = i;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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if (_useDualQuaternionSkinning) {
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auto jointPose = _rig.getJointPose(cluster.jointIndex);
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Transform jointTransform(jointPose.rot(), jointPose.scale(), jointPose.trans());
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Transform clusterTransform;
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Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
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Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
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state.clusterDualQuaternions[j].setCauterizationParameters(0.0f, jointPose.trans());
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} else {
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auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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@ -146,9 +150,11 @@ void CauterizedModel::updateClusterMatrices() {
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for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
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Model::MeshState& state = _cauterizeMeshStates[i];
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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int meshIndex = i;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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if (_useDualQuaternionSkinning) {
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if (_cauterizeBoneSet.find(cluster.jointIndex) == _cauterizeBoneSet.end()) {
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@ -157,7 +163,7 @@ void CauterizedModel::updateClusterMatrices() {
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} else {
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Transform jointTransform(cauterizePose.rot(), cauterizePose.scale(), cauterizePose.trans());
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Transform clusterTransform;
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Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
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Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
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state.clusterDualQuaternions[j].setCauterizationParameters(1.0f, cauterizePose.trans());
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}
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@ -166,7 +172,7 @@ void CauterizedModel::updateClusterMatrices() {
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// not cauterized so just copy the value from the non-cauterized version.
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state.clusterMatrices[j] = _meshStates[i].clusterMatrices[j];
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} else {
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glm_mat4u_mul(cauterizeMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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glm_mat4u_mul(cauterizeMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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@ -1418,18 +1418,21 @@ void Model::updateClusterMatrices() {
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const HFMModel& hfmModel = getHFMModel();
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for (int i = 0; i < (int) _meshStates.size(); i++) {
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MeshState& state = _meshStates[i];
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int meshIndex = i;
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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if (_useDualQuaternionSkinning) {
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auto jointPose = _rig.getJointPose(cluster.jointIndex);
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Transform jointTransform(jointPose.rot(), jointPose.scale(), jointPose.trans());
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Transform clusterTransform;
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Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
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Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
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} else {
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auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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@ -46,32 +46,25 @@ void SoftAttachmentModel::updateClusterMatrices() {
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for (int i = 0; i < (int) _meshStates.size(); i++) {
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MeshState& state = _meshStates[i];
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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int meshIndex = i;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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// TODO: cache these look-ups as an optimization
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int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
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glm::mat4 jointMatrix;
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if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
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jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
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} else {
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jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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}
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if (_useDualQuaternionSkinning) {
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glm::mat4 jointMatrix;
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if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
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jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
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} else {
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jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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}
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glm::mat4 m;
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, m);
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glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, m);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(m);
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} else {
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glm::mat4 jointMatrix;
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if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
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jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
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} else {
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jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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}
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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