Seth Alves
f7378abb08
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-20 02:40:10 -07:00
Brad Hefta-Gaub
a555846d5d
Merge pull request #10235 from volansystech/21206
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21206 Far grab improvement to draw held entity toward yourself
2017-04-19 14:33:09 -07:00
volansystech
b194ddeb66
Resolve Comments of @sethalves
2017-04-19 16:39:23 +05:30
volansystech
e5c7587ad8
Improve far grabbing based on timescale.
2017-04-18 20:01:02 +05:30
volansystech
7e0efed062
Improve speed of grabbing.
2017-04-18 00:54:01 +05:30
Seth Alves
371118a6c0
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-14 16:26:30 -07:00
Seth Alves
110cfb47d1
turn off handControllerGrab debug prints
2017-04-14 14:23:27 -07:00
Seth Alves
6420ddd038
grab script checks for touch devices continually, rather than just when the script starts
2017-04-14 14:20:04 -07:00
Seth Alves
d17d12446b
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-14 12:49:03 -07:00
Seth Alves
1009182c06
grab and handControllerGrab use new far-grab action
2017-04-14 11:52:07 -07:00
Seth Alves
af5a352f02
turn on handControllerGrab debug prints
2017-04-14 08:10:31 -07:00
volansystech
70855b1c53
Improve the accuracy of Far to near Equip State.
2017-04-13 19:24:47 +05:30
volansystech
7bc3435cfa
Initial Commit..
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If distanceToObject from avatar is more than 15, we are accelarting entity travel by 2x.
This will help user to grab the entity in lesser time.
2017-04-13 02:51:30 +05:30
Seth Alves
026dde2e68
allow kinematic near-grab to be turned on or off for a given entity
2017-04-12 10:14:16 -07:00
volansystech
5639a3f92a
Far to near grab: If the object is capable of being equipped, transfer from far-grab to an equipped state.
2017-04-12 20:08:26 +05:30
volansystech
99af493ac8
Resolved the issue from the Initial commit - "grabbedEntity" stays into that grabbed position for a few seconds (hanging into mid of air) before dropping down automatically.
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Successfully converted far grab into near grab when entity is closer to the Avatar.
When Trigger is released after converted far grab into near grab far, the obect is dropped successfully.
2017-04-11 21:57:01 +05:30
volansystech
e0b08a5e4e
Initial Commit of far to near grab conversion. Works only if object drawn at chest level And Object is near by to hand.
2017-04-07 21:55:26 +05:30
Seth Alves
2e4e10759f
teleport raypick now ignores equipped or grabbed entities
2017-04-05 13:17:03 -07:00
Seth Alves
54c66aff07
use tablet-ui stylus as default, rather than avatar finger
2017-03-31 13:18:40 -07:00
Seth Alves
8e38b41e44
Merge branch 'tablet-ui' of github.com:sethalves/hifi into tablet-ui
2017-03-28 11:41:58 -07:00
Seth Alves
851ea7dabc
fix initial finger/stylus setting
2017-03-28 11:41:51 -07:00
Seth Alves
9e675d4c93
Merge pull request #9990 from hyperlogic/bug-fix/sliders
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Added inputMode property to Web3DOverlay
2017-03-28 10:07:37 -07:00
Seth Alves
cdac011472
fix home button
2017-03-27 18:21:00 -07:00
Anthony J. Thibault
5796cbc898
Bug-fix for touching deleted entities or overlays.
2017-03-27 10:26:33 -07:00
Anthony J. Thibault
bab9890fea
Added inputMode property to Web3DOverlay.
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This allows user to switch between Touch messages and Mouse messages.
Added a sliderTestMain.js script which demonstrates this behavior.
2017-03-23 13:54:18 -07:00
Dante Ruiz
d2c139ce6e
fix error from using a misspelled function
2017-03-21 22:25:45 +01:00
Dante Ruiz
1811a2edc7
fixed third eye laser
2017-03-21 19:45:00 +01:00
Anthony J. Thibault
3abc78e7d3
Fix for finger/sytlus on invisible/hidden tablet.
2017-03-10 17:18:13 -08:00
Anthony J. Thibault
07e10ae862
Merge branch 'tablet-ui' into feature/can-touch-this
2017-03-10 17:05:26 -08:00
Seth Alves
2098cd5b5e
remove stylus and search-beams when grab script is shut down
2017-03-10 13:02:16 -08:00
Anthony J. Thibault
d8f04d90a7
Merge branch 'master' into feature/can-touch-this
2017-03-09 14:24:10 -08:00
Anthony J. Thibault
6f53aaed5c
Small simplification of building stylusTarget list.
2017-03-09 14:04:13 -08:00
Anthony J. Thibault
1acc5ea760
Finger now points when near tablet + deadspot added when touching the tablet
2017-03-08 19:03:56 -08:00
Seth Alves
66d44ac6f0
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-03-08 09:26:51 -08:00
Seth Alves
a67f8ac0ed
Merge pull request #9807 from Menithal/21166-remove-limit
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#9761 Cloneable Improvement
2017-03-08 07:15:06 -08:00
Anthony J. Thibault
836c701cb3
More accurate and responsive stylus and finger touching.
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The algorithm used to detect when and where the stylus or finger is touching the tablet has been improved.
* hovering the finger/stylus over the surface of the tablet should cause buttons to highlight.
* flicking or using the stylus like a drum stick, should more accurately click buttons on the tablet.
* stabbing the tablet quickly, should also more accurately trigger button presses.
* moving the hand/stylus from behind the tablet should be less likely to cause press events.
2017-03-07 18:19:32 -08:00
Seth Alves
4886f1cbfc
don't run stylus-on-overlay code unless the overlay is a web3d overlay
2017-03-06 12:38:19 -08:00
Seth Alves
27066e89a6
Merge branch 'dont-auto-ungrab-overlays' of github.com:sethalves/hifi into tablet-ui-edit-js
2017-03-06 11:46:19 -08:00
Seth Alves
a2d2c41f02
remove debug print
2017-03-06 11:45:49 -08:00
Seth Alves
eb47db4441
Merge branch 'dont-auto-ungrab-overlays' of github.com:sethalves/hifi into tablet-ui-edit-js
2017-03-06 11:07:22 -08:00
Seth Alves
19a31d7630
don't automatically unhook overlays from hands unless they were grabbable overlays
2017-03-06 10:15:53 -08:00
Seth Alves
93246b24b0
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-03-06 08:54:49 -08:00
Seth Alves
c677326025
Merge pull request #9754 from hyperlogic/feature/fingers-on-tablet
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Touch the tablet with your finger
2017-03-04 11:58:47 -08:00
Menithal
d85cb645b0
Changed limit logic, default limit is now 0
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Clones now have a named based on the original entity id
Limit is now calculated from the source instance, instead of just clone
name to avoid a single box being calculated as something else
Default limit is now 0, which disables limit
2017-03-04 11:42:43 +02:00
Anthony J. Thibault
e56f02d94f
Changed default for preferFingerOverStylus to false.
2017-03-03 14:12:04 -08:00
Seth Alves
bccfa79e8b
Merge pull request #9749 from ctrlaltdavid/21176
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If someone else is grabbing entity you want to grab show their grab beam
2017-03-03 13:43:28 -08:00
Anthony J. Thibault
45febe8565
Merge branch 'master' into feature/fingers-on-tablet
2017-03-03 09:04:43 -08:00
Seth Alves
40caa1ea49
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-03-03 09:01:57 -08:00
David Rowe
388a144af1
Tidying after merge
2017-03-03 18:44:50 +13:00
David Rowe
482c23ead5
Merge branch 'master' into 21186
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# Conflicts:
# scripts/system/controllers/handControllerGrab.js
2017-03-03 18:38:42 +13:00
Brad Hefta-Gaub
e655e442a0
Merge pull request #9799 from sethalves/steady-hand-lasers
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Steady hand lasers
2017-03-02 18:27:39 -08:00
Seth Alves
3b581a8dfe
merge from upstream
2017-03-02 16:35:44 -08:00
Seth Alves
155a310852
Merge pull request #9761 from Menithal/21166
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WL#21166 Cloneable Equipment
2017-03-02 16:33:13 -08:00
Anthony J. Thibault
644e29a43d
disable WANT_STATE_DEBUG in handControllerGrab.js
2017-03-02 14:15:05 -08:00
Seth Alves
bbfd373887
Merge branch 'steady-hand-lasers' of github.com:sethalves/hifi into tablet-ui-edit-js
2017-03-02 12:51:52 -08:00
Seth Alves
9b3c16d489
get handControllerGrab overlay lines working again
2017-03-02 12:48:37 -08:00
Seth Alves
2047e0194d
Merge branch 'master' of github.com:highfidelity/hifi into steady-hand-lasers
2017-03-02 12:44:10 -08:00
Seth Alves
94b5e6333c
get handControllerGrab overlay lines working again
2017-03-02 11:02:06 -08:00
Seth Alves
9d4445fd61
Merge branch 'steady-hand-lasers' of github.com:sethalves/hifi into tablet-ui-edit-js
2017-03-02 10:07:37 -08:00
Seth Alves
8893c4770e
Merge branch 'master' of github.com:highfidelity/hifi into steady-hand-lasers
2017-03-02 10:02:33 -08:00
Seth Alves
93055a67a8
use new-style hand-lasers for both hands
2017-03-02 10:01:08 -08:00
Anthony J. Thibault
4f03c06a94
Added General Preference to control stylus vs finger usage
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By default the finger is preferred over the stylus.
2017-03-01 18:07:53 -08:00
Seth Alves
7f6b803652
3d-line-overlays can now have an endParentID and endParentJointIndex
2017-03-01 17:27:32 -08:00
Seth Alves
7c4869eb73
fix up parenting for 3d line overlays, have handControllerGrab use a child overlay for search/far-grab so the updates are smoother
2017-03-01 16:10:07 -08:00
Menithal
fd1fded276
Fixed Clone instancing issues
2017-03-02 00:59:45 +02:00
Anthony J. Thibault
d142c3d69b
eslint fix
2017-03-01 13:29:24 -08:00
Anthony J. Thibault
f418457100
Index finger touch support for the tablet-ui.
2017-03-01 13:28:17 -08:00
Ryan Huffman
1c3840dc78
Add Hifi-Hand-Drop so scripts can cause grabbed items to be dropped
2017-03-01 10:25:16 -08:00
Matti Lahtinen
d0c2c26a8e
One last gotcha from the conflict resolution.
2017-02-28 16:37:08 +02:00
Matti Lahtinen
e21785d5ec
Merge branch 'master' into 21166
2017-02-28 16:34:28 +02:00
David Rowe
d8d17be0e0
Rotate about translation grab position
2017-02-28 23:22:07 +13:00
David Rowe
e3f2f3c5bc
Tidying
2017-02-28 23:04:23 +13:00
David Rowe
28768d4a78
Rotate the entity by twice the rotating controller's rotation
2017-02-28 22:22:34 +13:00
David Rowe
5b6f953ac2
Add hand controller state of distance-rotating for second grab hand
2017-02-28 17:35:13 +13:00
Menithal
9fbde41dc4
Styling formating and Rebuild attempt
2017-02-27 23:27:48 +02:00
David Rowe
6fcc096bcf
Fix JavaScript error
2017-02-28 10:14:38 +13:00
David Rowe
08cae1d3f2
Make other avatar's grab beam finish at entity's centroid
2017-02-28 10:02:06 +13:00
David Rowe
f4a3627b76
Make other avatar's grab beam start at more natural position
2017-02-28 09:47:36 +13:00
Menithal
1d8be2aeaa
Added missing dynamic
2017-02-26 19:17:46 +02:00
Menithal
69949cd6b5
Finalized Grab-Clone action
2017-02-26 18:49:13 +02:00
Seth Alves
fcd3c09404
Merge branch 'tablet-ui-tablet-is-overlay' of github.com:sethalves/hifi into tablet-ui-edit-js-tablet-as-overlay
2017-02-24 14:27:30 -08:00
Seth Alves
eedc5c1647
don't allow tablet to get stuck to a hand when passing it back and forth between hands
2017-02-24 12:10:52 -08:00
Seth Alves
71ab6a1a84
fix a couple of problems related to grabbing tablet while edit.js is active
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2017-02-24 11:38:42 -08:00
Seth Alves
f208f5e2d1
fix a couple of problems related to grabbing tablet while edit.js is active
2017-02-24 11:34:10 -08:00
David Rowe
a98824f483
Code review
2017-02-25 08:13:15 +13:00
David Rowe
d9a716bf3d
If someone else is grabbing entity you want to grab show their grab beam
2017-02-24 18:42:52 +13:00
Seth Alves
ce717d04e9
merge in tablet-as-overlay code
2017-02-23 18:40:20 -08:00
Seth Alves
610c20e01a
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-23 17:41:38 -08:00
Seth Alves
b4be942348
trying to get tablet overlay to show up in the right place
2017-02-22 19:18:03 -08:00
Seth Alves
273f0130f3
fix sphere vs box check for grabbing overlays. fix newly introduced equipping bug.
2017-02-22 17:43:09 -08:00
Seth Alves
bfc4853947
make overlays near-grabbable. make tablet be an overlay
2017-02-22 16:50:02 -08:00
Seth Alves
aed1d69377
don't do a haptic pulse when av's hand goes near grabbable tablet
2017-02-22 14:14:10 -08:00
Seth Alves
92580a977b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-20 13:54:12 -08:00
David Rowe
6827a28807
Fix grab position
2017-02-18 16:36:14 +13:00
David Rowe
2c5782e4bb
Fix laser beam jumping upon grabbing entity
2017-02-18 09:11:04 +13:00
Seth Alves
3ea0f6d2d2
allow lasers to scroll tablet while in edit-mode
2017-02-15 11:34:48 -08:00
Seth Alves
219e569014
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-15 07:25:39 -08:00
Seth Alves
3a23ec86d5
handles etc work better
2017-02-14 13:57:48 -08:00
David Rowe
2672b8d10a
Fix tabs
2017-02-14 17:30:56 +13:00
David Rowe
61f8631a2b
Fix far grabbing making entity jump upon grab
2017-02-14 17:30:20 +13:00