Improve speed of grabbing.

This commit is contained in:
volansystech 2017-04-18 00:54:01 +05:30
parent 7bc3435cfa
commit 7e0efed062

View file

@ -75,7 +75,6 @@ var WEB_TOUCH_Y_OFFSET = 0.05; // how far forward (or back with a negative numbe
//
// distant manipulation
//
var shouldTravelAtRapidPace = false;
var accelarationStartingPoint = 0;
var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
@ -2525,19 +2524,13 @@ function MyController(hand) {
// compute the mass for the purpose of energy and how quickly to move object
this.mass = this.getMass(grabbedProperties.dimensions, grabbedProperties.density);
this.shouldTravelAtRapidPace = false;
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, grabbedProperties.position));
if(distanceToObject >= 15){ // Apply Rapid Pace only if distanceToObject is far than 15.
this.shouldTravelAtRapidPace = true;
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
var distanceToHandFromAvatarHips = worldControllerPosition.x - MyAvatarHipsPosition.x;
var ACCELERATION_START_THRESHOLD = 0.90;
this.accelarationStartingPoint = (distanceToHandFromAvatarHips * ACCELERATION_START_THRESHOLD);
}else{
this.shouldTravelAtRapidPace = false;
}
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
var distanceToHandFromAvatarHips = Vec3.length(Vec3.subtract(worldControllerPosition, MyAvatarHipsPosition));
var ACCELERATION_START_THRESHOLD = 0.95;
this.accelarationStartingPoint = (distanceToHandFromAvatarHips * ACCELERATION_START_THRESHOLD);
var timeScale = this.distanceGrabTimescale(this.mass, distanceToObject);
this.actionID = NULL_UUID;
@ -2589,7 +2582,6 @@ function MyController(hand) {
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
var grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, GRABBABLE_PROPERTIES);
var now = Date.now();
var deltaObjectTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds
this.currentObjectTime = now;
@ -2632,16 +2624,14 @@ function MyController(hand) {
this.grabRadius * RADIAL_GRAB_AMPLIFIER);
}
if(this.shouldTravelAtRapidPace = true){
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
var distanceToHandFromAvatarHips_x = worldControllerPosition.x - MyAvatarHipsPosition.x;
if(distanceToHandFromAvatarHips_x <= this.accelarationStartingPoint){
var RAPID_PACE_RATE = 2;
this.grabRadius = (this.grabRadius / RAPID_PACE_RATE);
}
}
// don't let grabRadius go all the way to zero, because it can't come back from that
var MINIMUM_GRAB_RADIUS = 0.1;
var MINIMUM_GRAB_RADIUS = 0.3;
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
var distanceToHandFromAvatarHips = Vec3.length(Vec3.subtract(worldControllerPosition, MyAvatarHipsPosition));
if(distanceToHandFromAvatarHips <= this.accelarationStartingPoint && this.grabRadius >= MINIMUM_GRAB_RADIUS){
var RAPID_PACE_RATE = 2;
this.grabRadius = (this.grabRadius / RAPID_PACE_RATE);
}
if (this.grabRadius < MINIMUM_GRAB_RADIUS) {
this.grabRadius = MINIMUM_GRAB_RADIUS;
}