mirror of
https://github.com/overte-org/overte.git
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Merge pull request #9799 from sethalves/steady-hand-lasers
Steady hand lasers
This commit is contained in:
commit
e655e442a0
4 changed files with 173 additions and 73 deletions
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@ -23,10 +23,15 @@ Line3DOverlay::Line3DOverlay() :
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Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
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Base3DOverlay(line3DOverlay),
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_start(line3DOverlay->_start),
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_end(line3DOverlay->_end),
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_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
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{
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setParentID(line3DOverlay->getParentID());
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setParentJointIndex(line3DOverlay->getParentJointIndex());
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setLocalTransform(line3DOverlay->getLocalTransform());
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_direction = line3DOverlay->getDirection();
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_length = line3DOverlay->getLength();
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_endParentID = line3DOverlay->getEndParentID();
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_endParentJointIndex = line3DOverlay->getEndJointIndex();
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}
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Line3DOverlay::~Line3DOverlay() {
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@ -37,17 +42,23 @@ Line3DOverlay::~Line3DOverlay() {
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}
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glm::vec3 Line3DOverlay::getStart() const {
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bool success;
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glm::vec3 worldStart = localToWorld(_start, getParentID(), getParentJointIndex(), success);
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if (!success) {
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qDebug() << "Line3DOverlay::getStart failed";
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}
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return worldStart;
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return getPosition();
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}
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glm::vec3 Line3DOverlay::getEnd() const {
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bool success;
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glm::vec3 worldEnd = localToWorld(_end, getParentID(), getParentJointIndex(), success);
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glm::vec3 localEnd;
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glm::vec3 worldEnd;
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if (_endParentID != QUuid()) {
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glm::vec3 localOffset = _direction * _length;
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bool success;
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worldEnd = localToWorld(localOffset, _endParentID, _endParentJointIndex, success);
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return worldEnd;
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}
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localEnd = getLocalEnd();
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worldEnd = localToWorld(localEnd, getParentID(), getParentJointIndex(), success);
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if (!success) {
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qDebug() << "Line3DOverlay::getEnd failed";
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}
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@ -55,27 +66,55 @@ glm::vec3 Line3DOverlay::getEnd() const {
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}
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void Line3DOverlay::setStart(const glm::vec3& start) {
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bool success;
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_start = worldToLocal(start, getParentID(), getParentJointIndex(), success);
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if (!success) {
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qDebug() << "Line3DOverlay::setStart failed";
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}
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setPosition(start);
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}
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void Line3DOverlay::setEnd(const glm::vec3& end) {
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bool success;
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_end = worldToLocal(end, getParentID(), getParentJointIndex(), success);
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glm::vec3 localStart;
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glm::vec3 localEnd;
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glm::vec3 offset;
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if (_endParentID != QUuid()) {
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offset = worldToLocal(end, _endParentID, _endParentJointIndex, success);
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} else {
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localStart = getLocalStart();
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localEnd = worldToLocal(end, getParentID(), getParentJointIndex(), success);
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offset = localEnd - localStart;
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}
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if (!success) {
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qDebug() << "Line3DOverlay::setEnd failed";
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return;
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}
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_length = glm::length(offset);
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if (_length > 0.0f) {
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_direction = glm::normalize(offset);
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} else {
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_direction = glm::vec3(0.0f);
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}
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}
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void Line3DOverlay::setLocalEnd(const glm::vec3& localEnd) {
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glm::vec3 offset;
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if (_endParentID != QUuid()) {
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offset = localEnd;
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} else {
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glm::vec3 localStart = getLocalStart();
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offset = localEnd - localStart;
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}
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_length = glm::length(offset);
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if (_length > 0.0f) {
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_direction = glm::normalize(offset);
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} else {
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_direction = glm::vec3(0.0f);
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}
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}
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AABox Line3DOverlay::getBounds() const {
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auto extents = Extents{};
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extents.addPoint(_start);
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extents.addPoint(_end);
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extents.transform(getTransform());
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extents.addPoint(getStart());
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extents.addPoint(getEnd());
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return AABox(extents);
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}
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@ -90,18 +129,20 @@ void Line3DOverlay::render(RenderArgs* args) {
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glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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auto batch = args->_batch;
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if (batch) {
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batch->setModelTransform(getTransform());
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batch->setModelTransform(Transform());
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glm::vec3 start = getStart();
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glm::vec3 end = getEnd();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsDashedLine()) {
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// TODO: add support for color to renderDashedLine()
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
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geometryCache->renderDashedLine(*batch, start, end, colorv4, _geometryCacheID);
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} else if (_glow > 0.0f) {
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geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
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geometryCache->renderGlowLine(*batch, start, end, colorv4, _glow, _glowWidth, _geometryCacheID);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
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geometryCache->renderLine(*batch, start, end, colorv4, _geometryCacheID);
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}
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}
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}
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@ -116,6 +157,10 @@ const render::ShapeKey Line3DOverlay::getShapeKey() {
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void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
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QVariantMap properties = originalProperties;
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glm::vec3 newStart(0.0f);
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bool newStartSet { false };
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glm::vec3 newEnd(0.0f);
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bool newEndSet { false };
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auto start = properties["start"];
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// if "start" property was not there, check to see if they included aliases: startPoint
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@ -123,30 +168,57 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
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start = properties["startPoint"];
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}
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if (start.isValid()) {
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setStart(vec3FromVariant(start));
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newStart = vec3FromVariant(start);
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newStartSet = true;
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}
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properties.remove("start"); // so that Base3DOverlay doesn't respond to it
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auto localStart = properties["localStart"];
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if (localStart.isValid()) {
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_start = vec3FromVariant(localStart);
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}
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properties.remove("localStart"); // so that Base3DOverlay doesn't respond to it
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auto end = properties["end"];
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// if "end" property was not there, check to see if they included aliases: endPoint
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if (!end.isValid()) {
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end = properties["endPoint"];
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}
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if (end.isValid()) {
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setEnd(vec3FromVariant(end));
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newEnd = vec3FromVariant(end);
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newEndSet = true;
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}
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properties.remove("end"); // so that Base3DOverlay doesn't respond to it
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auto length = properties["length"];
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if (length.isValid()) {
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_length = length.toFloat();
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}
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Base3DOverlay::setProperties(properties);
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auto endParentIDProp = properties["endParentID"];
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if (endParentIDProp.isValid()) {
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_endParentID = QUuid(endParentIDProp.toString());
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}
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auto endParentJointIndexProp = properties["endParentJointIndex"];
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if (endParentJointIndexProp.isValid()) {
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_endParentJointIndex = endParentJointIndexProp.toInt();
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}
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auto localStart = properties["localStart"];
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if (localStart.isValid()) {
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glm::vec3 tmpLocalEnd = getLocalEnd();
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setLocalStart(vec3FromVariant(localStart));
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setLocalEnd(tmpLocalEnd);
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}
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auto localEnd = properties["localEnd"];
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if (localEnd.isValid()) {
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_end = vec3FromVariant(localEnd);
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setLocalEnd(vec3FromVariant(localEnd));
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}
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// these are saved until after Base3DOverlay::setProperties so parenting infomation can be set, first
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if (newStartSet) {
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setStart(newStart);
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}
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if (newEndSet) {
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setEnd(newEnd);
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}
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properties.remove("localEnd"); // so that Base3DOverlay doesn't respond to it
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auto glow = properties["glow"];
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if (glow.isValid()) {
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@ -161,7 +233,6 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
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setGlow(glowWidth.toFloat());
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}
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Base3DOverlay::setProperties(properties);
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}
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QVariant Line3DOverlay::getProperty(const QString& property) {
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@ -171,6 +242,15 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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if (property == "end" || property == "endPoint" || property == "p2") {
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return vec3toVariant(getEnd());
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}
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if (property == "localStart") {
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return vec3toVariant(getLocalStart());
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}
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if (property == "localEnd") {
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return vec3toVariant(getLocalEnd());
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}
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if (property == "length") {
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return QVariant(getLength());
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}
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return Base3DOverlay::getProperty(property);
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}
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@ -15,7 +15,7 @@
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class Line3DOverlay : public Base3DOverlay {
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Q_OBJECT
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public:
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static QString const TYPE;
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virtual QString getType() const override { return TYPE; }
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@ -37,6 +37,9 @@ public:
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void setStart(const glm::vec3& start);
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void setEnd(const glm::vec3& end);
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void setLocalStart(const glm::vec3& localStart) { setLocalPosition(localStart); }
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void setLocalEnd(const glm::vec3& localEnd);
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void setGlow(const float& glow) { _glow = glow; }
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void setGlowWidth(const float& glowWidth) { _glowWidth = glowWidth; }
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@ -47,13 +50,26 @@ public:
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virtual void locationChanged(bool tellPhysics = true) override;
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protected:
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glm::vec3 _start;
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glm::vec3 _end;
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glm::vec3 getDirection() const { return _direction; }
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float getLength() const { return _length; }
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glm::vec3 getLocalStart() const { return getLocalPosition(); }
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glm::vec3 getLocalEnd() const { return getLocalStart() + _direction * _length; }
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QUuid getEndParentID() const { return _endParentID; }
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quint16 getEndJointIndex() const { return _endParentJointIndex; }
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private:
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QUuid _endParentID;
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quint16 _endParentJointIndex { INVALID_JOINT_INDEX };
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// _direction and _length are in the parent's frame. If _endParentID is set, they are
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// relative to that. Otherwise, they are relative to the local-start-position (which is the
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// same as localPosition)
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glm::vec3 _direction; // in parent frame
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float _length { 1.0 }; // in parent frame
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float _glow { 0.0 };
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float _glowWidth { 0.0 };
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int _geometryCacheID;
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};
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#endif // hifi_Line3DOverlay_h
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@ -160,13 +160,14 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
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addJob<DrawOverlay3D>("DrawOverlay3DOpaque", overlayOpaquesInputs, true);
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addJob<DrawOverlay3D>("DrawOverlay3DTransparent", overlayTransparentsInputs, false);
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// Debugging stages
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{
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// Bounds do not draw on stencil buffer, so they must come last
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addJob<DrawBounds>("DrawMetaBounds", metas);
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addJob<DrawBounds>("DrawOverlayOpaqueBounds", overlayOpaques);
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addJob<DrawBounds>("DrawOverlayTransparentBounds", overlayTransparents);
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// Debugging Deferred buffer job
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const auto debugFramebuffers = render::Varying(DebugDeferredBuffer::Inputs(deferredFramebuffer, linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer));
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@ -761,6 +761,10 @@ function MyController(hand) {
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this.stylus = null;
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this.homeButtonTouched = false;
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this.controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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// Until there is some reliable way to keep track of a "stack" of parentIDs, we'll have problems
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// when more than one avatar does parenting grabs on things. This script tries to work
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// around this with two associative arrays: previousParentID and previousParentJointIndex. If
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@ -812,9 +816,6 @@ function MyController(hand) {
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// for visualizations
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this.overlayLine = null;
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// for lights
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this.overlayLine = null;
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this.searchSphere = null;
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this.waitForTriggerRelease = false;
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@ -941,9 +942,7 @@ function MyController(hand) {
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ignoreRayIntersection: true,
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drawInFront: false,
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parentID: AVATAR_SELF_ID,
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parentJointIndex: MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND")
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parentJointIndex: this.controllerJointIndex
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});
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}
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};
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@ -1028,32 +1027,38 @@ function MyController(hand) {
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}
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};
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this.overlayLineOn = function(closePoint, farPoint, color) {
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this.overlayLineOn = function(closePoint, farPoint, color, farParentID) {
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if (this.overlayLine === null) {
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var lineProperties = {
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name: "line",
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glow: 1.0,
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start: closePoint,
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end: farPoint,
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color: color,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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visible: true,
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alpha: 1
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};
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this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
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} else {
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Overlays.editOverlay(this.overlayLine, {
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lineWidth: 5,
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start: closePoint,
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end: farPoint,
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color: color,
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visible: true,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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alpha: 1
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});
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visible: true,
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alpha: 1,
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parentID: AVATAR_SELF_ID,
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parentJointIndex: this.controllerJointIndex,
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endParentID: farParentID
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};
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this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
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} else {
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if (farParentID && farParentID != NULL_UUID) {
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Overlays.editOverlay(this.overlayLine, {
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color: color,
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endParentID: farParentID
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});
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} else {
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Overlays.editOverlay(this.overlayLine, {
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length: Vec3.distance(farPoint, closePoint),
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color: color,
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endParentID: farParentID
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});
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}
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}
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};
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@ -2245,7 +2250,10 @@ function MyController(hand) {
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var rayPickInfo = this.calcRayPickInfo(this.hand);
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this.overlayLineOn(rayPickInfo.searchRay.origin, Vec3.subtract(grabbedProperties.position, this.offsetPosition), COLORS_GRAB_DISTANCE_HOLD);
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this.overlayLineOn(rayPickInfo.searchRay.origin,
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Vec3.subtract(grabbedProperties.position, this.offsetPosition),
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COLORS_GRAB_DISTANCE_HOLD,
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this.grabbedThingID);
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var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));
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var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
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@ -2437,9 +2445,7 @@ function MyController(hand) {
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this.actionID = null;
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var handJointIndex;
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if (this.ignoreIK) {
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handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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handJointIndex = this.controllerJointIndex;
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} else {
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handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
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}
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@ -3246,9 +3252,7 @@ function MyController(hand) {
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return true;
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}
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var controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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var controllerJointIndex = this.controllerJointIndex;
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if (props.parentJointIndex == controllerJointIndex) {
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return true;
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}
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@ -3274,9 +3278,7 @@ function MyController(hand) {
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children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, handJointIndex));
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// find children of faux controller joint
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var controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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var controllerJointIndex = this.controllerJointIndex;
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, controllerJointIndex));
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children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, controllerJointIndex));
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@ -3288,7 +3290,8 @@ function MyController(hand) {
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children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, controllerCRJointIndex));
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|
||||
children.forEach(function(childID) {
|
||||
if (childID !== _this.stylus) {
|
||||
if (childID !== _this.stylus &&
|
||||
childID !== _this.overlayLine) {
|
||||
// we appear to be holding something and this script isn't in a state that would be holding something.
|
||||
// unhook it. if we previously took note of this entity's parent, put it back where it was. This
|
||||
// works around some problems that happen when more than one hand or avatar is passing something around.
|
||||
|
|
Loading…
Reference in a new issue