mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 00:54:08 +02:00
Improve far grabbing based on timescale.
This commit is contained in:
parent
7e0efed062
commit
e5c7587ad8
1 changed files with 8 additions and 16 deletions
|
@ -75,7 +75,7 @@ var WEB_TOUCH_Y_OFFSET = 0.05; // how far forward (or back with a negative numbe
|
|||
//
|
||||
// distant manipulation
|
||||
//
|
||||
var accelarationStartingPoint = 0;
|
||||
var linearTimeScale = 0;
|
||||
var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object
|
||||
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
|
||||
var DISTANCE_HOLDING_UNITY_MASS = 1200; // The mass at which the distance holding action timeframe is unmodified
|
||||
|
@ -2525,14 +2525,8 @@ function MyController(hand) {
|
|||
// compute the mass for the purpose of energy and how quickly to move object
|
||||
this.mass = this.getMass(grabbedProperties.dimensions, grabbedProperties.density);
|
||||
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, grabbedProperties.position));
|
||||
|
||||
|
||||
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
|
||||
var distanceToHandFromAvatarHips = Vec3.length(Vec3.subtract(worldControllerPosition, MyAvatarHipsPosition));
|
||||
var ACCELERATION_START_THRESHOLD = 0.95;
|
||||
this.accelarationStartingPoint = (distanceToHandFromAvatarHips * ACCELERATION_START_THRESHOLD);
|
||||
var timeScale = this.distanceGrabTimescale(this.mass, distanceToObject);
|
||||
|
||||
this.linearTimeScale = timeScale;
|
||||
this.actionID = NULL_UUID;
|
||||
this.actionID = Entities.addAction("spring", this.grabbedThingID, {
|
||||
targetPosition: this.currentObjectPosition,
|
||||
|
@ -2625,13 +2619,7 @@ function MyController(hand) {
|
|||
}
|
||||
|
||||
// don't let grabRadius go all the way to zero, because it can't come back from that
|
||||
var MINIMUM_GRAB_RADIUS = 0.3;
|
||||
var MyAvatarHipsPosition = MyAvatar.getJointPosition("Hips");
|
||||
var distanceToHandFromAvatarHips = Vec3.length(Vec3.subtract(worldControllerPosition, MyAvatarHipsPosition));
|
||||
if(distanceToHandFromAvatarHips <= this.accelarationStartingPoint && this.grabRadius >= MINIMUM_GRAB_RADIUS){
|
||||
var RAPID_PACE_RATE = 2;
|
||||
this.grabRadius = (this.grabRadius / RAPID_PACE_RATE);
|
||||
}
|
||||
var MINIMUM_GRAB_RADIUS = 0.1;
|
||||
if (this.grabRadius < MINIMUM_GRAB_RADIUS) {
|
||||
this.grabRadius = MINIMUM_GRAB_RADIUS;
|
||||
}
|
||||
|
@ -2670,9 +2658,13 @@ function MyController(hand) {
|
|||
this.grabbedThingID);
|
||||
|
||||
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));
|
||||
this.linearTimeScale = (this.linearTimeScale / 2);
|
||||
if(this.linearTimeScale <= DISTANCE_HOLDING_ACTION_TIMEFRAME){
|
||||
this.linearTimeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;
|
||||
}
|
||||
var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
|
||||
targetPosition: newTargetPosition,
|
||||
linearTimeScale: this.distanceGrabTimescale(this.mass, distanceToObject),
|
||||
linearTimeScale: this.linearTimeScale,
|
||||
targetRotation: this.currentObjectRotation,
|
||||
angularTimeScale: this.distanceGrabTimescale(this.mass, distanceToObject),
|
||||
ttl: ACTION_TTL
|
||||
|
|
Loading…
Reference in a new issue