Commit graph

159 commits

Author SHA1 Message Date
ZappoMan
a03c2b79fa first cut at adding colors to GeometryCache and supporting batch internally 2015-01-08 15:52:33 -08:00
ZappoMan
8b22b166ac convert lookat vectors and laser pointers to use renderLine() 2015-01-05 16:06:35 -08:00
Philip Rosedale
104f7b7576 make formula more readable 2014-12-30 20:34:12 -08:00
Philip Rosedale
dc9937e11a only twist own body, remove unused head functions 2014-12-30 17:02:53 -08:00
Philip Rosedale
f4f43d6b38 added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar 2014-12-30 15:11:32 -08:00
Atlante45
11a2ecab56 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.cpp
	interface/src/entities/EntityTreeRenderer.h
	interface/src/ui/ApplicationOverlay.cpp
	libraries/render-utils/src/GlowEffect.cpp
	libraries/render-utils/src/Model.cpp
2014-12-16 15:02:37 -08:00
Atlante45
4d1529f77b typedefs 2014-12-16 14:02:22 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
Atlante45
e5e2eb4e8a Moved GLCanvas in DM and DM to QSharedPointers 2014-12-15 16:20:52 -08:00
Atlante45
738f23f326 Moved visage and dde over to DependencyManager 2014-12-14 22:30:13 -08:00
Atlante45
65094f2165 Update headers 2014-12-14 21:47:08 -08:00
Atlante45
1d9e53e227 Switched avatar to DependencyManager for Faceshift 2014-12-14 16:28:28 -08:00
ZappoMan
ee46c781c4 expand comment 2014-11-26 08:40:11 -08:00
ZappoMan
f111fb2c4b added a comment to clarify why getCameraOrientation has an oculus special case 2014-11-25 20:36:39 -08:00
Atlante45
4d5451fafe Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrzej Kapolka
e943a6167c Clear the saccade when Faceshift is active. 2014-11-19 13:27:13 -08:00
Philip Rosedale
ab557447f2 fix uninitialized mouth blending variables 2014-10-24 12:51:54 -07:00
Philip Rosedale
1d68413b66 Audio-only mouth uses multiple blend shapes 2014-10-23 11:43:13 -07:00
Andrzej Kapolka
9855fbcfb4 Don't bother using a callback to render the eye vectors; just rely on the
post-lighting call to Avatar::render, like everything else.  This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Philip Rosedale
3fd1ab40e4 remove magic number 2014-09-25 16:17:05 -07:00
Philip Rosedale
1d4b86d85b Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus 2014-09-25 16:00:56 -07:00
Philip Rosedale
fcc5eb9d0a Tuning of audio-driven mouths and brows to look better and not stay open 2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc Merge branch 'master' of https://github.com/worklist/hifi 2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a Avatar can look at corrected position when looking at me 2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71 Fix for billboards. 2014-09-22 15:01:39 -07:00
Andrzej Kapolka
08fda3bbef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-19 10:30:40 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Philip Rosedale
8c71ed3f10 Improving headMove, added JS call for neckPosition 2014-09-18 10:48:36 -07:00
Philip Rosedale
432622d168 merge fix 2014-09-18 08:37:14 -07:00
Philip Rosedale
dbcb778ea9 Drive mouth with loudness relative to long term average 2014-09-18 08:33:41 -07:00
Andrzej Kapolka
a3c107545e Allow rendering eye vectors even if there's no head model. 2014-09-17 14:35:34 -07:00
Andrzej Kapolka
bfaac9eae1 Deferred lighting tweaks. 2014-09-15 18:38:10 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Atlante45
3826ed0d69 Added setFinalPitch/Yaw/Roll to HeadData 2014-08-26 15:36:08 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Atlante45
792f779bbf Hooked up MyAvatar to playbacks 2014-08-12 16:16:01 -07:00
Philip Rosedale
9933c011d7 Remove filtered eye position from head 2014-08-12 14:31:40 -07:00
Atlante45
c80cd0d71d connected blendshapes 2014-08-04 11:04:14 -07:00
Philip Rosedale
00fdc37822 add velocity filtering to eyePosition to reduce camera jitter from faceshift 2014-07-23 22:45:50 -07:00
Andrew Meadows
d3f51fe38e FinalOrientation -> FinalOrientationInWorldFrame 2014-06-04 10:41:17 -07:00
Andrew Meadows
afc7660d74 merge upstream/master into andrew/inertia 2014-05-27 14:57:44 -07:00
Andrew Meadows
f7b8c4f0a0 remove unused Head::_gravity data memeber 2014-05-27 14:50:17 -07:00
Andrzej Kapolka
edaa251e5f Provide option to disable avatar shadowing. 2014-05-27 11:43:34 -07:00
Philip Rosedale
71789b65e7 remove debug 2014-05-08 11:02:35 -07:00
Philip Rosedale
4185faa82a Tweaks to improve mouth and brow appearance when just audio driven 2014-05-08 01:06:26 -07:00
ZappoMan
37ca6efc7c correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't 2014-05-07 11:48:32 -07:00
Andrzej Kapolka
9d13740979 Better default scale, get eye positions from skeleton. 2014-05-02 14:06:54 -07:00