FinalOrientation -> FinalOrientationInWorldFrame

This commit is contained in:
Andrew Meadows 2014-06-04 10:41:17 -07:00
parent a1afcfd42c
commit d3f51fe38e
5 changed files with 16 additions and 8 deletions

View file

@ -1841,7 +1841,8 @@ void Application::updateMyAvatarLookAtPosition() {
}
} else {
// I am not looking at anyone else, so just look forward
lookAtSpot = _myAvatar->getHead()->calculateAverageEyePosition() + (_myAvatar->getHead()->getFinalOrientation() * glm::vec3(0.f, 0.f, -TREE_SCALE));
lookAtSpot = _myAvatar->getHead()->calculateAverageEyePosition() +
(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.f, 0.f, -TREE_SCALE));
}
// TODO: Add saccade to mouse pointer when stable, IF not looking at someone (since we know we are looking at it)
/*

View file

@ -603,7 +603,7 @@ void Audio::handleAudioInput() {
if (audioMixer && audioMixer->getActiveSocket()) {
MyAvatar* interfaceAvatar = Application::getInstance()->getAvatar();
glm::vec3 headPosition = interfaceAvatar->getHead()->getPosition();
glm::quat headOrientation = interfaceAvatar->getHead()->getFinalOrientation();
glm::quat headOrientation = interfaceAvatar->getHead()->getFinalOrientationInWorldFrame();
// we need the amount of bytes in the buffer + 1 for type
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte

View file

@ -459,7 +459,7 @@ void AudioReflector::calculateAllReflections() {
// only recalculate when we've moved, or if the attributes have changed
// TODO: what about case where new voxels are added in front of us???
bool wantHeadOrientation = Menu::getInstance()->isOptionChecked(MenuOption::AudioSpatialProcessingHeadOriented);
glm::quat orientation = wantHeadOrientation ? _myAvatar->getHead()->getFinalOrientation() : _myAvatar->getOrientation();
glm::quat orientation = wantHeadOrientation ? _myAvatar->getHead()->getFinalOrientationInWorldFrame() : _myAvatar->getOrientation();
glm::vec3 origin = _myAvatar->getHead()->getPosition();
glm::vec3 listenerPosition = _myAvatar->getHead()->getPosition();

View file

@ -188,9 +188,12 @@ void Head::setScale (float scale) {
_scale = scale;
}
glm::quat Head::getFinalOrientation() const {
return _owningAvatar->getOrientation() * glm::quat(glm::radians(
glm::vec3(getFinalPitch(), getFinalYaw(), getFinalRoll() )));
glm::quat Head::getFinalOrientationInWorldFrame() const {
return _owningAvatar->getOrientation() * getFinalOrientationInLocalFrame();
}
glm::quat Head::getFinalOrientationInLocalFrame() const {
return glm::quat(glm::radians(glm::vec3(getFinalPitch(), getFinalYaw(), getFinalRoll() )));
}
glm::quat Head::getCameraOrientation () const {

View file

@ -50,9 +50,13 @@ public:
void setRenderLookatVectors(bool onOff) { _renderLookatVectors = onOff; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
void setLeanForward(float leanForward) { _leanForward = leanForward; }
/// \return orientationBase+Delta
glm::quat getFinalOrientationInLocalFrame() const;
/// \return orientationBody * orientationBase+Delta
glm::quat getFinalOrientation() const;
/// \return orientationBody * (orientationBase+Delta)
glm::quat getFinalOrientationInWorldFrame() const;
/// \return orientationBody * orientationBasePitch
glm::quat getCameraOrientation () const;