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This commit is contained in:
ZappoMan 2014-11-26 08:40:11 -08:00
parent 53ecf97df2
commit ee46c781c4

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@ -274,7 +274,11 @@ void Head::setCorrectedLookAtPosition(glm::vec3 correctedLookAtPosition) {
}
glm::quat Head::getCameraOrientation() const {
// this is used to support driving toward where you're head is looking
// NOTE: Head::getCameraOrientation() is not used for orienting the camera "view" while in Oculus mode, so
// you may wonder why this code is here. This method will be called while in Oculus mode to determine how
// to change the driving direction while in Oculus mode. It is used to support driving toward where you're
// head is looking. Note that in oculus mode, your actual camera view and where your head is looking is not
// always the same.
if (OculusManager::isConnected()) {
return getOrientation();
}