fix broken camera after leaving oculus/hmd mode

This commit is contained in:
ZappoMan 2014-11-25 21:58:26 -08:00
parent e94db7bbc2
commit 53ecf97df2

View file

@ -668,6 +668,8 @@ void Application::paintGL() {
// Update camera position
if (!OculusManager::isConnected()) {
_myCamera.setHmdPosition(glm::vec3());
_myCamera.setHmdRotation(glm::quat());
_myCamera.update(1.0f / _fps);
}