Clear the saccade when Faceshift is active.

This commit is contained in:
Andrzej Kapolka 2014-11-19 13:27:13 -08:00
parent c2adc6256e
commit e943a6167c

View file

@ -204,6 +204,8 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_mouth3,
_mouth4,
_blendshapeCoefficients);
} else {
_saccade = glm::vec3();
}
if (!isMine) {