ZappoMan
8c4536199f
added menu items for false color operations
2013-04-19 20:02:14 -07:00
ZappoMan
75a79a09ed
fixed LOD bug, added support for false colors
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- fixed LOD bug related to mismatch with getting node position
- changed VoxelSystem to honor new VoxelNode color support for false color
- added some implementations of tree recursion that do things like false
color the tree for distance, randomly, or resetting to true color, or
stomping on the local version of the true color to debug packet sending
2013-04-19 19:58:37 -07:00
ZappoMan
7dbc6bc986
Added inline getters for camera attributes
2013-04-19 19:56:53 -07:00
ZappoMan
8ad51b6c08
got rid of a bunch of this-> at Stephen's request. Added debuging for box in view
2013-04-19 19:56:03 -07:00
ZappoMan
2752918573
Fixed LOD bug, added recurseTree helper, change tree to use safe/true/false colors
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- Fixed LOD bug in server side sending
- added recurseTreeWithOperation() helper
- changed tree to use new VoxelNode color related API
2013-04-19 18:15:50 -07:00
ZappoMan
3ec920d1b8
added scale() method to AABox
2013-04-19 18:14:10 -07:00
ZappoMan
4085c94aa7
made a version of firstVertexForCode() that doesn't allocate memory, for improved performance and use
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- created new copyFirstVertexForCode(code,output) which copies to the output buffer
- converted firstVertexForCode() to behave same way as before, but use copy version
2013-04-19 18:11:28 -07:00
ZappoMan
b8692d8f46
add glm to voxel-server build scripts
2013-04-19 18:07:03 -07:00
ZappoMan
9c601cedd0
Adding support for false color to voxel nodes, also added AABox to get voxel bounding box
2013-04-19 18:05:38 -07:00
Philip Rosedale
54cef39f51
Fixed problem with avatars rendering at 2X their location
2013-04-18 14:48:00 -07:00
Jeffrey Ventrella
449e05fd2a
Merge remote-tracking branch 'upstream/master'
2013-04-18 14:13:27 -07:00
Jeffrey Ventrella
47ee938530
reversed x value in hand movement
2013-04-18 14:12:45 -07:00
Philip Rosedale
5443d80c6f
Removed negation of front vector which was reversing yaw in avatar skeleton.
2013-04-18 14:00:48 -07:00
Philip Rosedale
daac59d64e
Merge remote-tracking branch 'upstream/master'
2013-04-18 13:36:43 -07:00
Philip Rosedale
d9099b5f5a
removed 2 unneeded debug lines
2013-04-18 13:34:37 -07:00
Philip Rosedale
a5018ad2cf
Merge pull request #85 from Ventrella/master
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cleaned up Head.h (renamed members to start with "_")
2013-04-18 13:26:26 -07:00
Jeffrey Ventrella
de6f33efa6
added "_" to all of Philip's old private members and tidied up the formatting in Head.h some
2013-04-18 13:16:36 -07:00
birarda
042bb7c332
Merge pull request #83 from ZappoMan/view_frustum_work
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Changed render_view_frustum() to handle broken camera yaw
2013-04-18 11:00:29 -07:00
ZappoMan
74c5916519
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
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Conflicts:
interface/src/main.cpp
2013-04-18 10:57:41 -07:00
birarda
40efa0f0b8
Merge pull request #84 from birarda/master
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some logging fixes
2013-04-18 10:47:56 -07:00
Stephen Birarda
651f7434a8
don't constantly print hand position to log
2013-04-18 10:46:44 -07:00
Stephen Birarda
b6b35f29e2
switch the Agent printLog back from hexadecimal notation
2013-04-18 10:46:10 -07:00
ZappoMan
894715598c
fixed a comment
2013-04-18 08:49:07 -07:00
Philip Rosedale
a834c52b40
Quick attpemt to fix logging code
2013-04-18 07:48:57 -07:00
Philip Rosedale
8e19caf21c
Merge remote-tracking branch 'upstream/master'
2013-04-18 07:23:06 -07:00
Philip Rosedale
f2694a2542
Merge pull request #65 from tschw/19262
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19262
2013-04-18 07:18:46 -07:00
tosh
1e6352593a
Merge branch 'master' of git://github.com/worklist/hifi into 19262
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Conflicts:
interface/src/Head.cpp
interface/src/Util.cpp
interface/src/main.cpp
libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641
Merge pull request #80 from PhilipRosedale/master
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Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
c557bf66bb
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-18 01:25:34 -07:00
ZappoMan
532dc285e7
Changed render_view_frustum() to handle broken camera yaw
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- I discovered that the Camera class has a Yaw that is actually
180deg off of true yaw. So when the avatar is facing at a yaw
of 0deg, we were setting the camera to 180. This was causing
the direction vectors to be rotated from where we expected them
to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
don't yet understan how these work. BUT. I did fix the frustum
code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
a1d51f8db8
Merge remote-tracking branch 'upstream/master'
2013-04-18 00:20:47 -07:00
Philip Rosedale
ad30abdf20
sphere on
2013-04-18 00:20:22 -07:00
Philip Rosedale
1dd2fcf37d
Merge pull request #81 from ZappoMan/view_frustum_work
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Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-17 23:53:47 -07:00
Philip Rosedale
23dc5f435b
Merge remote-tracking branch 'upstream/master'
2013-04-17 23:45:36 -07:00
ZappoMan
44e6fcc5e9
remove pitch from camera since it still breaks Orientation
2013-04-17 23:42:39 -07:00
Philip Rosedale
f4acdda922
Merge pull request #74 from Ventrella/master
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removed initilalizeAvatar() (deprecated)
2013-04-17 23:41:06 -07:00
ZappoMan
8b9e252246
Updated Orientation class to use Philip's technique.
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- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00
Jeffrey Ventrella
bca2460395
Merge remote-tracking branch 'upstream/master'
2013-04-17 23:20:08 -07:00
Jeffrey Ventrella
bd0eb9f69c
renamed Yaw Pitch Roll to _headYaw, _headPitch, _headRoll, in Head class. And also added a "bigSphere avatar collision test", also added a bone radius (for collision detection)
2013-04-17 23:18:36 -07:00
Philip Rosedale
f70429e575
Added a translucent ground plane, and made a few more grid lines. Easier to see when 'standing' on.
2013-04-17 22:47:58 -07:00
Philip Rosedale
bb2cc54c97
Stars turned back on by default - lemme know if anyone sees problems.
2013-04-17 22:23:19 -07:00
Philip Rosedale
b7346474d0
Merge pull request #71 from tschw/19188
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19188
2013-04-17 22:15:39 -07:00
ZappoMan
e51031c464
Merge pull request #78 from ZappoMan/view_frustum_work
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Added more tests for Orientation
2013-04-17 21:14:37 -07:00
ZappoMan
de102d1799
Merge pull request #79 from PhilipRosedale/master
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Created eulerToOrthonormals function to (hopefully) help Brad
2013-04-17 21:14:16 -07:00
Philip Rosedale
d200936615
Added eulerToOrthonormals function for Brad in Util.cpp, sample execution at start of main.
2013-04-17 21:10:31 -07:00
Philip Rosedale
64eed6dfab
Merge remote-tracking branch 'upstream/master'
2013-04-17 19:41:23 -07:00
Jeffrey Ventrella
46c95ea4af
did some code cleanup in Head class and added some _isMine checks to differentiate between my av and others
2013-04-17 18:28:26 -07:00
ZappoMan
a64fca17c5
Added more tests for Orientation
2013-04-17 18:25:12 -07:00
Jeffrey Ventrella
6b8fe0cba1
Merge remote-tracking branch 'upstream/master'
2013-04-17 18:11:38 -07:00