Fixed problem with avatars rendering at 2X their location

This commit is contained in:
Philip Rosedale 2013-04-18 14:48:00 -07:00
parent 449e05fd2a
commit 54cef39f51

View file

@ -830,8 +830,6 @@ void display(void)
if (agent->getLinkedData() != NULL) {
Head *agentHead = (Head *)agent->getLinkedData();
glPushMatrix();
glm::vec3 pos = agentHead->getBodyPosition();
glTranslatef(pos.x, pos.y, pos.z);
agentHead->render(0);
glPopMatrix();
}