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Fixed problem with avatars rendering at 2X their location
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1 changed files with 0 additions and 2 deletions
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@ -830,8 +830,6 @@ void display(void)
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if (agent->getLinkedData() != NULL) {
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Head *agentHead = (Head *)agent->getLinkedData();
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glPushMatrix();
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glm::vec3 pos = agentHead->getBodyPosition();
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glTranslatef(pos.x, pos.y, pos.z);
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agentHead->render(0);
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glPopMatrix();
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}
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