From 54cef39f51bb019850ba498f37c9e73a5b513311 Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Thu, 18 Apr 2013 14:48:00 -0700 Subject: [PATCH] Fixed problem with avatars rendering at 2X their location --- interface/src/main.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/interface/src/main.cpp b/interface/src/main.cpp index d81838287e..0b02b9ecf3 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -830,8 +830,6 @@ void display(void) if (agent->getLinkedData() != NULL) { Head *agentHead = (Head *)agent->getLinkedData(); glPushMatrix(); - glm::vec3 pos = agentHead->getBodyPosition(); - glTranslatef(pos.x, pos.y, pos.z); agentHead->render(0); glPopMatrix(); }