mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:03:55 +02:00
Merge branch 'master' of git://github.com/worklist/hifi into 19262
Conflicts: interface/src/Head.cpp interface/src/Util.cpp interface/src/main.cpp libraries/avatars/src/Orientation.cpp
This commit is contained in:
commit
1e6352593a
43 changed files with 1185 additions and 1208 deletions
|
@ -445,8 +445,8 @@ Audio::Audio(Oscilloscope *s, Head *linkedHead)
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// read the walking sound from the raw file and store it
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// in the in memory array
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switchToResourcesIfRequired();
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FILE *soundFile = fopen("audio/walking.raw", "r");
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switchToResourcesParentIfRequired();
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FILE *soundFile = fopen("resources/audio/walking.raw", "r");
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// get length of file:
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std::fseek(soundFile, 0, SEEK_END);
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@ -9,8 +9,6 @@
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#ifndef __interface__Audio__
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#define __interface__Audio__
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#include <iostream>
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#include <portaudio.h>
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#include "AudioData.h"
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#include "Oscilloscope.h"
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@ -9,7 +9,6 @@
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#ifndef __interface__AudioData__
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#define __interface__AudioData__
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#include <iostream>
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#include <stdint.h>
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#include <glm/glm.hpp>
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#include "AudioRingBuffer.h"
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@ -9,7 +9,6 @@
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#ifndef __interface__Field__
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#define __interface__Field__
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#include <iostream>
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#include <glm/glm.hpp>
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#include "InterfaceConfig.h"
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#include "world.h"
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@ -1,126 +0,0 @@
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//
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// FieldOfView.cpp
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// interface
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//
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// Created by Tobias Schwinger on 3/21/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "FieldOfView.h"
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#include <math.h>
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#include <algorithm>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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using namespace glm;
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FieldOfView::FieldOfView() :
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_matOrientation(mat4(1.0f)),
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_vecBoundsLow(vec3(-1.0f,-1.0f,-1.0f)),
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_vecBoundsHigh(vec3(1.0f,1.0f,1.0f)),
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_valWidth(256.0f),
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_valHeight(256.0f),
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_valAngle(0.61),
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_valZoom(1.0f),
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_enmAspectBalancing(expose_less) {
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}
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mat4 FieldOfView::getViewerScreenXform() const {
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mat4 projection;
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vec3 low, high;
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getFrustum(low, high);
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// perspective projection? determine correct near distance
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if (_valAngle != 0.0f) {
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projection = translate(
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frustum(low.x, high.x, low.y, high.y, low.z, high.z),
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vec3(0.f, 0.f, -low.z) );
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} else {
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projection = ortho(low.x, high.x, low.y, high.y, low.z, high.z);
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}
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return projection;
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}
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mat4 FieldOfView::getWorldViewerXform() const {
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return translate(affineInverse(_matOrientation),
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vec3(0.0f, 0.0f, -_vecBoundsHigh.z) );
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}
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mat4 FieldOfView::getWorldScreenXform() const {
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return translate(
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getViewerScreenXform() * affineInverse(_matOrientation),
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vec3(0.0f, 0.0f, -_vecBoundsHigh.z) );
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}
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mat4 FieldOfView::getViewerWorldXform() const {
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vec3 n_translate = vec3(0.0f, 0.0f, _vecBoundsHigh.z);
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return translate(
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translate(mat4(1.0f), n_translate)
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* _matOrientation, -n_translate );
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}
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float FieldOfView::getPixelSize() const {
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vec3 low, high;
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getFrustum(low, high);
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return std::min(
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abs(high.x - low.x) / _valWidth,
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abs(high.y - low.y) / _valHeight);
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}
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void FieldOfView::getFrustum(vec3& low, vec3& high) const {
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low = _vecBoundsLow;
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high = _vecBoundsHigh;
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// start with uniform zoom
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float inv_zoom = 1.0f / _valZoom;
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float adj_x = inv_zoom, adj_y = inv_zoom;
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// balance aspect
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if (_enmAspectBalancing != stretch) {
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float f_aspect = (high.x - low.x) / (high.y - low.y);
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float vp_aspect = _valWidth / _valHeight;
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if ((_enmAspectBalancing == expose_more)
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!= (f_aspect > vp_aspect)) {
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// expose_more -> f_aspect <= vp_aspect <=> adj >= 1
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// expose_less -> f_aspect > vp_aspect <=> adj < 1
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adj_x = vp_aspect / f_aspect;
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} else {
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// expose_more -> f_aspect > vp_aspect <=> adj > 1
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// expose_less -> f_aspect <= vp_aspect <=> adj <= 1
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adj_y = f_aspect / vp_aspect;
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}
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}
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// scale according to zoom / aspect correction
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float ax = (low.x + high.x) / 2.0f, ay = (low.y + high.y) / 2.0f;
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low.x = (low.x - ax) * adj_x + ax;
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high.x = (high.x - ax) * adj_x + ax;
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low.y = (low.y - ay) * adj_y + ay;
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high.y = (high.y - ay) * adj_y + ay;
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low.z = (low.z - high.z) * inv_zoom + high.z;
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// calc and apply near distance based on near diagonal and perspective
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float w = high.x - low.x, h = high.y - low.y;
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high.z -= low.z;
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low.z = _valAngle == 0.0f ? 0.0f :
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sqrt(w*w+h*h) * 0.5f / tan(_valAngle * 0.5f);
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high.z += low.z;
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}
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@ -1,123 +0,0 @@
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//
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// FieldOfView.h
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// interface
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//
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// Created by Tobias Schwinger on 3/21/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__FieldOfView__
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#define __interface__FieldOfView__
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#include <glm/glm.hpp>
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//
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// Viewing parameter encapsulation.
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//
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class FieldOfView {
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glm::mat4 _matOrientation;
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glm::vec3 _vecBoundsLow;
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glm::vec3 _vecBoundsHigh;
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float _valWidth;
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float _valHeight;
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float _valAngle;
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float _valZoom;
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int _enmAspectBalancing;
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public:
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FieldOfView();
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// mutators
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FieldOfView& setBounds(glm::vec3 const& low, glm::vec3 const& high) {
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_vecBoundsLow = low; _vecBoundsHigh = high; return *this; }
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FieldOfView& setOrientation(glm::mat4 const& matrix) { _matOrientation = matrix; return *this; }
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FieldOfView& setPerspective(float angle) { _valAngle = angle; return *this; }
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FieldOfView& setResolution(unsigned width, unsigned height) { _valWidth = width; _valHeight = height; return *this; }
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FieldOfView& setZoom(float factor) { _valZoom = factor; return *this; }
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enum aspect_balancing
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{
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expose_more,
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expose_less,
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stretch
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};
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FieldOfView& setAspectBalancing(aspect_balancing v) { _enmAspectBalancing = v; return *this; }
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// dumb accessors
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glm::mat4 const& getOrientation() const { return _matOrientation; }
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float getWidthInPixels() const { return _valWidth; }
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float getHeightInPixels() const { return _valHeight; }
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float getPerspective() const { return _valAngle; }
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// matrices
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//
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// Returns a full transformation matrix to project world coordinates
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// onto the screen.
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//
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glm::mat4 getWorldScreenXform() const;
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//
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// Transforms world coordinates to viewer-relative coordinates.
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//
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// This matrix can be used as the modelview matrix in legacy GL code
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// where the projection matrix is kept separately.
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//
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glm::mat4 getWorldViewerXform() const;
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//
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// Returns the transformation to of viewer-relative coordinates back
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// to world space.
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//
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// This matrix can be used to set up a coordinate system for avatar
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// rendering.
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//
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glm::mat4 getViewerWorldXform() const;
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//
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// Returns the transformation of viewer-relative coordinates to the
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// screen.
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//
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// This matrix can be used as the projection matrix in legacy GL code.
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//
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glm::mat4 getViewerScreenXform() const;
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// other useful information
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//
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// Returns the size of a pixel in world space, that is the minimum
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// in respect to x/y screen directions.
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//
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float getPixelSize() const;
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//
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// Returns the frustum as used for the projection matrices.
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// The result depdends on the bounds, eventually aspect correction
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// for the current resolution, the perspective angle (specified in
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// respect to diagonal) and zoom.
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//
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void getFrustum(glm::vec3& low, glm::vec3& high) const;
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//
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// Returns the z-offset from the origin to where orientation ia
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// applied.
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//
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float getTransformOffset() const { return _vecBoundsHigh.z; }
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//
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// Returns the aspect ratio.
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//
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float getAspectRatio() const { return _valHeight / _valWidth; }
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};
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#endif
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|
File diff suppressed because it is too large
Load diff
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@ -9,8 +9,6 @@
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#ifndef __interface__head__
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#define __interface__head__
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#include <iostream>
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#include <AvatarData.h>
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#include <Orientation.h>
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@ -20,6 +18,10 @@
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#include "InterfaceConfig.h"
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#include "SerialInterface.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp> //looks like we might not need this
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enum eyeContactTargets {LEFT_EYE, RIGHT_EYE, MOUTH};
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#define FWD 0
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|
@ -80,11 +82,13 @@ struct AvatarBone
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glm::vec3 springyPosition; // used for special effects (a 'flexible' variant of position)
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glm::dvec3 springyVelocity; // used for special effects ( the velocity of the springy position)
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float springBodyTightness; // how tightly the springy position tries to stay on the position
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glm::quat rotation; // this will eventually replace yaw, pitch and roll (and maybe orientation)
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float yaw; // the yaw Euler angle of the bone rotation off the parent
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float pitch; // the pitch Euler angle of the bone rotation off the parent
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float roll; // the roll Euler angle of the bone rotation off the parent
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Orientation orientation; // three orthogonal normals determined by yaw, pitch, roll
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float length; // the length of the bone
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float radius; // used for detecting collisions for certain physical effects
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};
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struct Avatar
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|
@ -97,17 +101,17 @@ struct Avatar
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class Head : public AvatarData {
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public:
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Head();
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Head(bool isMine);
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~Head();
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Head(const Head &otherHead);
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Head* clone() const;
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void reset();
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void UpdatePos(float frametime, SerialInterface * serialInterface, int head_mirror, glm::vec3 * gravity);
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void UpdateGyros(float frametime, SerialInterface * serialInterface, int head_mirror, glm::vec3 * gravity);
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void setNoise (float mag) { noise = mag; }
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void setPitch(float p) {Pitch = p; }
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void setYaw(float y) {Yaw = y; }
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void setRoll(float r) {Roll = r; };
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void setPitch(float p) {_headPitch = p; }
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void setYaw(float y) {_headYaw = y; }
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void setRoll(float r) {_headRoll = r; };
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void setScale(float s) {scale = s; };
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void setRenderYaw(float y) {renderYaw = y;}
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void setRenderPitch(float p) {renderPitch = p;}
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|
@ -115,16 +119,18 @@ class Head : public AvatarData {
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float getRenderPitch() {return renderPitch;}
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void setLeanForward(float dist);
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void setLeanSideways(float dist);
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void addPitch(float p) {Pitch -= p; }
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void addYaw(float y){Yaw -= y; }
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void addRoll(float r){Roll += r; }
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void addPitch(float p) {_headPitch -= p; }
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void addYaw(float y){_headYaw -= y; }
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void addRoll(float r){_headRoll += r; }
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void addLean(float x, float z);
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float getPitch() {return Pitch;}
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float getRoll() {return Roll;}
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float getYaw() {return Yaw;}
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float getLastMeasuredYaw() {return YawRate;}
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float getPitch() {return _headPitch;}
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float getRoll() {return _headRoll;}
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float getYaw() {return _headYaw;}
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float getLastMeasuredYaw() {return _headYawRate;}
|
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|
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float getBodyYaw();
|
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float getBodyYaw() {return _bodyYaw;};
|
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void addBodyYaw(float y) {_bodyYaw += y;};
|
||||
|
||||
glm::vec3 getHeadLookatDirection();
|
||||
glm::vec3 getHeadLookatDirectionUp();
|
||||
glm::vec3 getHeadLookatDirectionRight();
|
||||
|
@ -135,10 +141,10 @@ class Head : public AvatarData {
|
|||
|
||||
void setTriggeringAction( bool trigger );
|
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|
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void render(int faceToFace, int isMine);
|
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void render(int faceToFace);
|
||||
|
||||
void renderBody();
|
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void renderHead( int faceToFace, int isMine );
|
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void renderHead( int faceToFace);
|
||||
//void renderOrientationDirections( glm::vec3 position, Orientation orientation, float size );
|
||||
|
||||
void simulate(float);
|
||||
|
@ -158,9 +164,9 @@ class Head : public AvatarData {
|
|||
bool getDriveKeys(int key) { return driveKeys[key]; };
|
||||
|
||||
// Set/Get update the thrust that will move the avatar around
|
||||
void setThrust(glm::vec3 newThrust) { avatar.thrust = newThrust; };
|
||||
void addThrust(glm::vec3 newThrust) { avatar.thrust += newThrust; };
|
||||
glm::vec3 getThrust() { return avatar.thrust; };
|
||||
void setThrust(glm::vec3 newThrust) { _avatar.thrust = newThrust; };
|
||||
void addThrust(glm::vec3 newThrust) { _avatar.thrust += newThrust; };
|
||||
glm::vec3 getThrust() { return _avatar.thrust; };
|
||||
|
||||
//
|
||||
// Related to getting transmitter UDP data used to animate the avatar hand
|
||||
|
@ -170,13 +176,14 @@ class Head : public AvatarData {
|
|||
float getTransmitterHz() { return transmitterHz; };
|
||||
|
||||
private:
|
||||
bool _isMine;
|
||||
float noise;
|
||||
float Pitch;
|
||||
float Yaw;
|
||||
float Roll;
|
||||
float PitchRate;
|
||||
float YawRate;
|
||||
float RollRate;
|
||||
float _headPitch;
|
||||
float _headYaw;
|
||||
float _headRoll;
|
||||
float _headPitchRate;
|
||||
float _headYawRate;
|
||||
float _headRollRate;
|
||||
float EyeballPitch[2];
|
||||
float EyeballYaw[2];
|
||||
float EyebrowPitch[2];
|
||||
|
@ -203,38 +210,36 @@ class Head : public AvatarData {
|
|||
float averageLoudness;
|
||||
float audioAttack;
|
||||
float browAudioLift;
|
||||
|
||||
bool triggeringAction;
|
||||
|
||||
float bodyYawDelta;
|
||||
|
||||
float closeEnoughToInteract;
|
||||
int closestOtherAvatar;
|
||||
|
||||
glm::vec3 _TEST_bigSpherePosition;
|
||||
float _TEST_bigSphereRadius;
|
||||
|
||||
//temporary - placeholder for real other avs
|
||||
glm::vec3 DEBUG_otherAvatarListPosition [ NUM_OTHER_AVATARS ];
|
||||
float DEBUG_otherAvatarListTimer [ NUM_OTHER_AVATARS ];
|
||||
|
||||
bool usingSprings;
|
||||
|
||||
bool handBeingMoved;
|
||||
bool previousHandBeingMoved;
|
||||
glm::vec3 movedHandOffset;
|
||||
bool _triggeringAction;
|
||||
float _bodyYawDelta;
|
||||
float _closeEnoughToInteract;
|
||||
int _closestOtherAvatar;
|
||||
bool _usingSprings;
|
||||
bool _handBeingMoved;
|
||||
bool _previousHandBeingMoved;
|
||||
glm::vec3 _movedHandOffset;
|
||||
float _springVelocityDecay;
|
||||
float _springForce;
|
||||
glm::quat _rotation; // the rotation of the avatar body as a whole
|
||||
AvatarBone _bone[ NUM_AVATAR_BONES ];
|
||||
AvatarMode _mode;
|
||||
Avatar _avatar;
|
||||
|
||||
int driveKeys[MAX_DRIVE_KEYS];
|
||||
|
||||
float springVelocityDecay;
|
||||
float springForce;
|
||||
|
||||
int eyeContact;
|
||||
eyeContactTargets eyeContactTarget;
|
||||
|
||||
GLUquadric *sphere;
|
||||
Avatar avatar;
|
||||
|
||||
AvatarBone bone[ NUM_AVATAR_BONES ];
|
||||
|
||||
AvatarMode mode;
|
||||
|
||||
float renderYaw, renderPitch; // Pitch from view frustum when this is own head.
|
||||
|
||||
|
@ -244,18 +249,16 @@ class Head : public AvatarData {
|
|||
timeval transmitterTimer;
|
||||
float transmitterHz;
|
||||
int transmitterPackets;
|
||||
|
||||
|
||||
//-------------------------------------------
|
||||
//-----------------------------
|
||||
// private methods...
|
||||
//-------------------------------------------
|
||||
void initializeAvatar();
|
||||
//-----------------------------
|
||||
void initializeSkeleton();
|
||||
void updateSkeleton();
|
||||
void initializeBodySprings();
|
||||
void updateBodySprings( float deltaTime );
|
||||
void calculateBoneLengths();
|
||||
|
||||
void updateBigSphereCollisionTest( float deltaTime );
|
||||
void readSensors();
|
||||
};
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "Util.h"
|
||||
#include "world.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include <iostream>
|
||||
|
||||
class Oscilloscope {
|
||||
public:
|
||||
|
|
|
@ -167,14 +167,14 @@ void SerialInterface::readData() {
|
|||
|
||||
int initialSamples = totalSamples;
|
||||
|
||||
while (read(serialFd, &bufchar, 1) > 0) {
|
||||
//std::cout << bufchar[0];
|
||||
while (read(serialFd, &bufchar, 1) > 0) {
|
||||
//printLof("%c", bufchar[0]);
|
||||
serialBuffer[serialBufferPos] = bufchar[0];
|
||||
serialBufferPos++;
|
||||
// Have we reached end of a line of input?
|
||||
if ((bufchar[0] == '\n') || (serialBufferPos >= MAX_BUFFER)) {
|
||||
std::string serialLine(serialBuffer, serialBufferPos-1);
|
||||
//std::cout << serialLine << "\n";
|
||||
//printLog("%s\n", serialLine.c_str());
|
||||
int spot;
|
||||
//int channel = 0;
|
||||
std::string val;
|
||||
|
@ -182,7 +182,7 @@ void SerialInterface::readData() {
|
|||
spot = serialLine.find_first_of(" ", 0);
|
||||
if (spot != std::string::npos) {
|
||||
val = serialLine.substr(0,spot);
|
||||
//std::cout << val << "\n";
|
||||
//printLog("%s\n", val.c_str());
|
||||
if (i < NUM_CHANNELS) lastMeasured[i] = atoi(val.c_str());
|
||||
else samplesAveraged = atoi(val.c_str());
|
||||
} else LED = atoi(serialLine.c_str());
|
||||
|
@ -208,8 +208,7 @@ void SerialInterface::readData() {
|
|||
}
|
||||
if (totalSamples == GRAVITY_SAMPLES) {
|
||||
gravity = glm::normalize(gravity);
|
||||
std::cout << "gravity: " << gravity.x << "," <<
|
||||
gravity.y << "," << gravity.z << "\n";
|
||||
printLof("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z);
|
||||
}
|
||||
|
||||
totalSamples++;
|
||||
|
@ -222,7 +221,7 @@ void SerialInterface::readData() {
|
|||
gettimeofday(&now, NULL);
|
||||
|
||||
if (diffclock(&lastGoodRead, &now) > NO_READ_MAXIMUM_MSECS) {
|
||||
std::cout << "No data - Shutting down SerialInterface.\n";
|
||||
printLog("No data - Shutting down SerialInterface.\n");
|
||||
resetSerial();
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "world.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include "Log.h"
|
||||
#include <iostream>
|
||||
|
||||
// These includes are for serial port reading/writing
|
||||
#ifdef __APPLE__
|
||||
|
@ -29,9 +28,9 @@
|
|||
#define ACCEL_Z 5
|
||||
|
||||
// Gyro sensors, in coodinate system of head/airplane
|
||||
#define PITCH_RATE 1
|
||||
#define YAW_RATE 0
|
||||
#define ROLL_RATE 2
|
||||
#define HEAD_PITCH_RATE 1
|
||||
#define HEAD_YAW_RATE 0
|
||||
#define HEAD_ROLL_RATE 2
|
||||
|
||||
class SerialInterface {
|
||||
public:
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
//
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "FieldOfView.h"
|
||||
#include "Stars.h"
|
||||
|
||||
#define __interface__Starfield_impl__
|
||||
|
@ -23,8 +22,8 @@ Stars::~Stars() {
|
|||
delete _ptrController;
|
||||
}
|
||||
|
||||
bool Stars::readInput(const char* url, unsigned limit) {
|
||||
return _ptrController->readInput(url, limit);
|
||||
bool Stars::readInput(const char* url, const char* cacheFile, unsigned limit) {
|
||||
return _ptrController->readInput(url, cacheFile, limit);
|
||||
}
|
||||
|
||||
bool Stars::setResolution(unsigned k) {
|
||||
|
@ -35,8 +34,9 @@ float Stars::changeLOD(float fraction, float overalloc, float realloc) {
|
|||
return float(_ptrController->changeLOD(fraction, overalloc, realloc));
|
||||
}
|
||||
|
||||
void Stars::render(FieldOfView const& fov) {
|
||||
_ptrController->render(fov.getPerspective(), fov.getAspectRatio(), fov.getOrientation());
|
||||
void Stars::render(float fovDiagonal, float aspect, glm::mat4 const& view) {
|
||||
|
||||
_ptrController->render(fovDiagonal, aspect, glm::affineInverse(view));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#ifndef __interface__Stars__
|
||||
#define __interface__Stars__
|
||||
|
||||
#include "FieldOfView.h"
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace starfield { class Controller; }
|
||||
|
||||
|
@ -31,13 +31,13 @@ class Stars {
|
|||
* The limit parameter allows to reduce the number of stars
|
||||
* that are loaded, keeping the brightest ones.
|
||||
*/
|
||||
bool readInput(const char* url, unsigned limit = 200000);
|
||||
bool readInput(const char* url, const char* cacheFile = 0l, unsigned limit = 200000);
|
||||
|
||||
/**
|
||||
* Renders the starfield from a local viewer's perspective.
|
||||
* The parameter specifies the field of view.
|
||||
*/
|
||||
void render(FieldOfView const& fov);
|
||||
void render(float fovDiagonal, float aspect, glm::mat4 const& view);
|
||||
|
||||
/**
|
||||
* Sets the resolution for FOV culling.
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "Texture.h"
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include <lodepng.h>
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
|
@ -30,7 +32,7 @@ int load_png_as_texture(char* filename)
|
|||
unsigned int width = 1, height = 1;
|
||||
unsigned error = lodepng::decode(image, width, height, filename);
|
||||
if (error) {
|
||||
std::cout << "Error loading texture" << std::endl;
|
||||
printLog("Error loading texture\n");
|
||||
return (int) error;
|
||||
}
|
||||
|
||||
|
@ -43,7 +45,7 @@ int load_png_as_texture(char* filename)
|
|||
|
||||
if(glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
std::cout << "Error initing GL" << std::endl;
|
||||
printLog("Error initing GL\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#ifndef __interface__Texture__
|
||||
#define __interface__Texture__
|
||||
|
||||
#include <iostream>
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
int load_png_as_texture(char* filename);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <cstring>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Log.h"
|
||||
|
@ -24,6 +25,37 @@ using namespace std;
|
|||
// see http://www.opengl.org/resources/libraries/glut/spec3/node78.html
|
||||
static float MONO_STROKE_WIDTH_GLUT = 104.76;
|
||||
|
||||
|
||||
void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * front, glm::vec3 * right, glm::vec3 * up) {
|
||||
//
|
||||
// Converts from three euler angles to the associated orthonormal vectors
|
||||
//
|
||||
// Angles contains (pitch, yaw, roll) in radians
|
||||
//
|
||||
|
||||
// First, create the quaternion associated with these euler angles
|
||||
glm::quat q(glm::vec3(angles->x, -(angles->y), angles->z));
|
||||
|
||||
// Next, create a rotation matrix from that quaternion
|
||||
glm::mat4 rotation;
|
||||
rotation = glm::mat4_cast(q);
|
||||
|
||||
// Transform the original vectors by the rotation matrix to get the new vectors
|
||||
glm::vec4 qup(0,1,0,0);
|
||||
glm::vec4 qright(-1,0,0,0);
|
||||
glm::vec4 qfront(0,0,1,0);
|
||||
glm::vec4 upNew = qup*rotation;
|
||||
glm::vec4 rightNew = qright*rotation;
|
||||
glm::vec4 frontNew = qfront*rotation;
|
||||
|
||||
// Copy the answers to output vectors
|
||||
up->x = upNew.x; up->y = upNew.y; up->z = upNew.z;
|
||||
right->x = rightNew.x; right->y = rightNew.y; right->z = rightNew.z;
|
||||
front->x = frontNew.x; front->y = frontNew.y; front->z = frontNew.z;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Return the azimuth angle in degrees between two points.
|
||||
float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos) {
|
||||
return atan2(head_pos.x - source_pos.x, head_pos.z - source_pos.z) * 180.0f / PIf;
|
||||
|
@ -166,7 +198,7 @@ void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
|||
float scale = MONO_STROKE_WIDTH_GLUT / glutStrokeLength(GLUT_STROKE_ROMAN, tmpStr);
|
||||
glScalef(scale, 1.0f, 1.0f);
|
||||
glutStrokeCharacter(GLUT_STROKE_ROMAN, int(string[i]));
|
||||
// stay humble on the stack - might be in projection mode
|
||||
// staying humble on the stack - might be in projection mode
|
||||
glScalef(1.0f / scale, 1.0f, 1.0f);
|
||||
}
|
||||
#endif
|
||||
|
@ -258,6 +290,13 @@ void renderOrientationDirections( glm::vec3 position, Orientation orientation, f
|
|||
glEnd();
|
||||
}
|
||||
|
||||
bool closeEnoughForGovernmentWork(float a, float b) {
|
||||
float distance = std::abs(a-b);
|
||||
//printLog("closeEnoughForGovernmentWork() a=%1.10f b=%1.10f distance=%1.10f\n",a,b,distance);
|
||||
return (distance < 0.00001f);
|
||||
}
|
||||
|
||||
|
||||
void testOrientationClass() {
|
||||
printLog("\n----------\ntestOrientationClass()\n----------\n\n");
|
||||
|
||||
|
@ -267,14 +306,45 @@ void testOrientationClass() {
|
|||
// ( yaw , pitch, roll , front.x , front.y , front.z , up.x , up.y , up.z , right.x , right.y , right.z )
|
||||
|
||||
// simple yaw tests
|
||||
oTestCase( 0.f , 0.f , 0.f , 0.f , 0.f , 1.0f , 0.f , 1.0f , 0.f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 90.0f, 0.f , 0.f , 1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , 1.0f ),
|
||||
oTestCase(180.0f, 0.f , 0.f , 0.f , 0.f , -1.0f , 0.f , 1.0f , 0.f , 1.0f , 0.f , 0.f ),
|
||||
oTestCase(270.0f, 0.f , 0.f , -1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , -1.0f ),
|
||||
oTestCase( 0.f , 0.f , 0.f , 0.f , 0.f , 1.0f , 0.f , 1.0f , 0.f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase(45.0f , 0.f , 0.f , 0.707107f , 0.f , 0.707107f , 0.f , 1.0f , 0.f , -0.707107f, 0.f , 0.707107f),
|
||||
oTestCase( 90.0f, 0.f , 0.f , 1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , 1.0f ),
|
||||
oTestCase(135.0f, 0.f , 0.f , 0.707107f , 0.f ,-0.707107f , 0.f , 1.0f , 0.f , 0.707107f, 0.f , 0.707107f),
|
||||
oTestCase(180.0f, 0.f , 0.f , 0.f , 0.f , -1.0f , 0.f , 1.0f , 0.f , 1.0f , 0.f , 0.f ),
|
||||
oTestCase(225.0f, 0.f , 0.f , -0.707107f , 0.f ,-0.707107f , 0.f , 1.0f , 0.f , 0.707107f, 0.f , -0.707107f),
|
||||
oTestCase(270.0f, 0.f , 0.f , -1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , -1.0f ),
|
||||
oTestCase(315.0f, 0.f , 0.f , -0.707107f , 0.f , 0.707107f , 0.f , 1.0f , 0.f , -0.707107f, 0.f , -0.707107f),
|
||||
oTestCase(-45.0f, 0.f , 0.f , -0.707107f , 0.f , 0.707107f , 0.f , 1.0f , 0.f , -0.707107f, 0.f , -0.707107f),
|
||||
oTestCase(-90.0f, 0.f , 0.f , -1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , -1.0f ),
|
||||
oTestCase(-135.0f,0.f , 0.f , -0.707107f , 0.f ,-0.707107f , 0.f , 1.0f , 0.f , 0.707107f, 0.f , -0.707107f),
|
||||
oTestCase(-180.0f,0.f , 0.f , 0.f , 0.f , -1.0f , 0.f , 1.0f , 0.f , 1.0f , 0.f , 0.f ),
|
||||
oTestCase(-225.0f,0.f , 0.f , 0.707107f , 0.f ,-0.707107f , 0.f , 1.0f , 0.f , 0.707107f, 0.f , 0.707107f),
|
||||
oTestCase(-270.0f,0.f , 0.f , 1.0f , 0.f , 0.f , 0.f , 1.0f , 0.f , 0.0f , 0.f , 1.0f ),
|
||||
oTestCase(-315.0f,0.f , 0.f , 0.707107f , 0.f , 0.707107f , 0.f , 1.0f , 0.f , -0.707107f, 0.f , 0.707107f),
|
||||
|
||||
// simple pitch tests
|
||||
oTestCase( 0.f ,90.f , 0.f , 0.f , 1.0f , 0.0f , 0.f , 0.0f , -1.0f, -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f , 0.f , 0.f , 0.f, 0.f , 1.0f , 0.f , 1.0f , 0.f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,45.0f , 0.f , 0.f, 0.707107f , 0.707107f, 0.f ,0.707107f, -0.707107f, -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,90.f , 0.f , 0.f, 1.0f , 0.0f , 0.f ,0.0f , -1.0f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,135.0f, 0.f , 0.f, 0.707107f , -0.707107f, 0.f ,-0.707107f, -0.707107f, -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,180.f , 0.f , 0.f, 0.0f ,-1.0f , 0.f ,-1.0f , 0.f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,225.0f, 0.f , 0.f,-0.707107f , -0.707107f, 0.f ,-0.707107f, 0.707107f, -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,270.f , 0.f , 0.f,-1.0f , 0.0f , 0.f ,0.0f , 1.0f , -1.0f , 0.f , 0.f ),
|
||||
oTestCase( 0.f ,315.0f, 0.f , 0.f,-0.707107f , 0.707107f, 0.f , 0.707107f, 0.707107f, -1.0f , 0.f , 0.f ),
|
||||
|
||||
// simple roll tests
|
||||
oTestCase( 0.f , 0.f , 0.f , 0.f , 0.f , 1.0f , 0.f , 1.0f ,0.0f , -1.0f , 0.f , 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,45.0f , 0.f , 0.f , 1.0f , 0.707107f , 0.707107f ,0.0f , -0.707107f, 0.707107f, 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,90.f , 0.f , 0.f , 1.0f , 1.0f , 0.0f ,0.0f , 0.0f , 1.0f , 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,135.0f , 0.f , 0.f , 1.0f , 0.707107f , -0.707107f,0.0f , 0.707107f , 0.707107f, 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,180.f , 0.f , 0.f , 1.0f , 0.0f , -1.0f ,0.0f , 1.0f , 0.0f , 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,225.0f , 0.f , 0.f , 1.0f , -0.707107f, -0.707107f,0.0f , 0.707107f ,-0.707107f, 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,270.f , 0.f , 0.f , 1.0f , -1.0f , 0.0f ,0.0f , 0.0f , -1.0f , 0.0f ),
|
||||
oTestCase( 0.f , 0.f ,315.0f , 0.f , 0.f , 1.0f , -0.707107f, 0.707107f ,0.0f , -0.707107f,-0.707107f, 0.0f ),
|
||||
|
||||
// yaw combo tests
|
||||
oTestCase( 90.f , 90.f , 0.f , 0.f , 1.0f , 0.0f , -1.0f , 0.0f , 0.f , 0.0f , 0.f , 1.0f ),
|
||||
oTestCase( 90.f , 0.f , 90.f , 1.0f , 0.0f, 0.f , 0.0f , 0.0f , -1.f , 0.0f , 1.0f , 0.0f ),
|
||||
};
|
||||
|
||||
int failedCount = 0;
|
||||
|
@ -298,33 +368,43 @@ void testOrientationClass() {
|
|||
glm::vec3 up = o1.getUp();
|
||||
glm::vec3 right = o1.getRight();
|
||||
|
||||
printLog("\n-----\nTest: %d - yaw=%f , pitch=%f , roll=%f \n\n",i+1,yaw,pitch,roll);
|
||||
printLog("\n-----\nTest: %d - yaw=%f , pitch=%f , roll=%f \n",i+1,yaw,pitch,roll);
|
||||
|
||||
printLog(" +front.x=%f, front.y=%f, front.z=%f\n",front.x,front.y,front.z);
|
||||
if (front.x == tests[i].frontX && front.y == tests[i].frontY && front.z == tests[i].frontZ) {
|
||||
printLog("\nFRONT\n");
|
||||
printLog(" + received: front.x=%f, front.y=%f, front.z=%f\n",front.x,front.y,front.z);
|
||||
|
||||
if (closeEnoughForGovernmentWork(front.x, tests[i].frontX)
|
||||
&& closeEnoughForGovernmentWork(front.y, tests[i].frontY)
|
||||
&& closeEnoughForGovernmentWork(front.z, tests[i].frontZ)) {
|
||||
printLog(" front vector PASSES!\n");
|
||||
} else {
|
||||
printLog(" front vector FAILED! expected: \n");
|
||||
printLog(" front.x=%f, front.y=%f, front.z=%f\n",tests[i].frontX,tests[i].frontY,tests[i].frontZ);
|
||||
printLog(" expected: front.x=%f, front.y=%f, front.z=%f\n",tests[i].frontX,tests[i].frontY,tests[i].frontZ);
|
||||
printLog(" front vector FAILED! \n");
|
||||
passed = false;
|
||||
}
|
||||
|
||||
printLog(" +up.x=%f, up.y=%f, up.z=%f\n",up.x,up.y,up.z);
|
||||
if (up.x == tests[i].upX && up.y == tests[i].upY && up.z == tests[i].upZ) {
|
||||
printLog("\nUP\n");
|
||||
printLog(" + received: up.x=%f, up.y=%f, up.z=%f\n",up.x,up.y,up.z);
|
||||
if (closeEnoughForGovernmentWork(up.x, tests[i].upX)
|
||||
&& closeEnoughForGovernmentWork(up.y, tests[i].upY)
|
||||
&& closeEnoughForGovernmentWork(up.z, tests[i].upZ)) {
|
||||
printLog(" up vector PASSES!\n");
|
||||
} else {
|
||||
printLog(" up vector FAILED! expected: \n");
|
||||
printLog(" up.x=%f, up.y=%f, up.z=%f\n",tests[i].upX,tests[i].upY,tests[i].upZ);
|
||||
printLog(" expected: up.x=%f, up.y=%f, up.z=%f\n",tests[i].upX,tests[i].upY,tests[i].upZ);
|
||||
printLog(" up vector FAILED!\n");
|
||||
passed = false;
|
||||
}
|
||||
|
||||
|
||||
printLog(" +right.x=%f, right.y=%f, right.z=%f\n",right.x,right.y,right.z);
|
||||
if (right.x == tests[i].rightX && right.y == tests[i].rightY && right.z == tests[i].rightZ) {
|
||||
printLog("\nRIGHT\n");
|
||||
printLog(" + received: right.x=%f, right.y=%f, right.z=%f\n",right.x,right.y,right.z);
|
||||
if (closeEnoughForGovernmentWork(right.x, tests[i].rightX)
|
||||
&& closeEnoughForGovernmentWork(right.y, tests[i].rightY)
|
||||
&& closeEnoughForGovernmentWork(right.z, tests[i].rightZ)) {
|
||||
printLog(" right vector PASSES!\n");
|
||||
} else {
|
||||
printLog(" right vector FAILED! expected: \n");
|
||||
printLog(" right.x=%f, right.y=%f, right.z=%f\n",tests[i].rightX,tests[i].rightY,tests[i].rightZ);
|
||||
printLog(" expected: right.x=%f, right.y=%f, right.z=%f\n",tests[i].rightX,tests[i].rightY,tests[i].rightZ);
|
||||
printLog(" right vector FAILED!\n");
|
||||
passed = false;
|
||||
}
|
||||
|
||||
|
@ -340,5 +420,3 @@ void testOrientationClass() {
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include <Orientation.h>
|
||||
|
||||
void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * fwd, glm::vec3 * left, glm::vec3 * up);
|
||||
|
||||
float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
|
||||
float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float head_yaw);
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
|
||||
#include "InterfaceConfig.h"
|
||||
#include <glm/glm.hpp>
|
||||
#include <iostream>
|
||||
#include <UDPSocket.h>
|
||||
#include <AgentData.h>
|
||||
#include <VoxelTree.h>
|
||||
|
|
|
@ -24,8 +24,6 @@
|
|||
//
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
|
@ -59,7 +57,7 @@
|
|||
#include "Audio.h"
|
||||
#endif
|
||||
|
||||
#include "FieldOfView.h"
|
||||
#include "AngleUtil.h"
|
||||
#include "Stars.h"
|
||||
|
||||
#include "MenuRow.h"
|
||||
|
@ -79,6 +77,7 @@
|
|||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <AvatarData.h>
|
||||
|
||||
#include "ViewFrustum.h"
|
||||
|
||||
|
@ -100,6 +99,7 @@ int headMirror = 1; // Whether to mirror own head when viewing
|
|||
int WIDTH = 1200; // Window size
|
||||
int HEIGHT = 800;
|
||||
int fullscreen = 0;
|
||||
float aspectRatio = 1.0f;
|
||||
|
||||
bool wantColorRandomizer = true; // for addSphere and load file
|
||||
|
||||
|
@ -107,18 +107,14 @@ Oscilloscope audioScope(256,200,true);
|
|||
|
||||
ViewFrustum viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
||||
|
||||
Head myAvatar; // The rendered avatar of oneself
|
||||
Head myAvatar(true); // The rendered avatar of oneself
|
||||
Camera myCamera; // My view onto the world (sometimes on myself :)
|
||||
Camera viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
|
||||
|
||||
// Starfield information
|
||||
char starFile[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt";
|
||||
FieldOfView fov;
|
||||
char starCacheFile[] = "cachedStars.txt";
|
||||
Stars stars;
|
||||
#ifdef STARFIELD_KEYS
|
||||
int starsTiles = 20;
|
||||
double starsLod = 1.0;
|
||||
#endif
|
||||
|
||||
bool showingVoxels = true;
|
||||
|
||||
|
@ -154,11 +150,11 @@ float renderPitchRate = 0.f;
|
|||
// Where one's own agent begins in the world (needs to become a dynamic thing passed to the program)
|
||||
glm::vec3 start_location(6.1f, 0, 1.4f);
|
||||
|
||||
bool statsOn = true; // Whether to show onscreen text overlay with stats
|
||||
bool starsOn = false; // Whether to display the stars
|
||||
bool paintOn = false; // Whether to paint voxels as you fly around
|
||||
VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
|
||||
unsigned char dominantColor = 0; // The dominant color of the voxel we're painting
|
||||
bool statsOn = false; // Whether to show onscreen text overlay with stats
|
||||
bool starsOn = false; // Whether to display the stars
|
||||
bool paintOn = false; // Whether to paint voxels as you fly around
|
||||
VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
|
||||
unsigned char dominantColor = 0; // The dominant color of the voxel we're painting
|
||||
bool perfStatsOn = false; // Do we want to display perfStats?
|
||||
|
||||
int noiseOn = 0; // Whether to add random noise
|
||||
|
@ -174,8 +170,8 @@ int headMouseX, headMouseY;
|
|||
int mouseX, mouseY; // Where is the mouse
|
||||
|
||||
// Mouse location at start of last down click
|
||||
int mouseStartX;// = WIDTH / 2;
|
||||
int mouseStartY;// = HEIGHT / 2;
|
||||
int mouseStartX = WIDTH / 2;
|
||||
int mouseStartY = HEIGHT / 2;
|
||||
int mousePressed = 0; // true if mouse has been pressed (clear when finished)
|
||||
|
||||
Menu menu; // main menu
|
||||
|
@ -238,12 +234,7 @@ void displayStats(void)
|
|||
char stats[200];
|
||||
sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)= %4.2f, %4.2f, %4.2f ",
|
||||
FPS, packetsPerSecond, bytesPerSecond, avatarPos.x,avatarPos.y,avatarPos.z);
|
||||
drawtext(10, statsVerticalOffset + 49, 0.10f, 0, 1.0, 0, stats);
|
||||
if (serialPort.active) {
|
||||
sprintf(stats, "ADC samples = %d, LED = %d",
|
||||
serialPort.getNumSamples(), serialPort.getLED());
|
||||
drawtext(300, statsVerticalOffset + 30, 0.10f, 0, 1.0, 0, stats);
|
||||
}
|
||||
drawtext(10, statsVerticalOffset + 49, 0.10f, 0, 1.0, 0, stats);
|
||||
|
||||
std::stringstream voxelStats;
|
||||
voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered();
|
||||
|
@ -311,7 +302,7 @@ void init(void)
|
|||
headMouseX = WIDTH/2;
|
||||
headMouseY = HEIGHT/2;
|
||||
|
||||
stars.readInput(starFile, 0);
|
||||
stars.readInput(starFile, starCacheFile, 0);
|
||||
|
||||
// Initialize Field values
|
||||
field = Field();
|
||||
|
@ -391,10 +382,10 @@ void updateAvatarHand(float deltaTime) {
|
|||
//
|
||||
void updateAvatar(float frametime)
|
||||
{
|
||||
float gyroPitchRate = serialPort.getRelativeValue(PITCH_RATE);
|
||||
float gyroYawRate = serialPort.getRelativeValue(YAW_RATE);
|
||||
float gyroPitchRate = serialPort.getRelativeValue(HEAD_PITCH_RATE);
|
||||
float gyroYawRate = serialPort.getRelativeValue(HEAD_YAW_RATE );
|
||||
|
||||
myAvatar.UpdatePos(frametime, &serialPort, headMirror, &gravity);
|
||||
myAvatar.UpdateGyros(frametime, &serialPort, headMirror, &gravity);
|
||||
|
||||
//
|
||||
// Update gyro-based mouse (X,Y on screen)
|
||||
|
@ -463,6 +454,8 @@ void updateAvatar(float frametime)
|
|||
*broadcastString = PACKET_HEADER_HEAD_DATA;
|
||||
|
||||
int broadcastBytes = myAvatar.getBroadcastData(broadcastString + 1);
|
||||
broadcastBytes++;
|
||||
|
||||
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
|
||||
|
||||
AgentList::getInstance()->broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers, 2);
|
||||
|
@ -732,7 +725,7 @@ void display(void)
|
|||
//----------------------------------------------------
|
||||
myCamera.setTargetPosition ( myAvatar.getBodyPosition() );
|
||||
myCamera.setYaw ( 180.0 - myAvatar.getBodyYaw() );
|
||||
myCamera.setPitch ( 10.0 ); // temporarily, this must be 0.0 or else bad juju
|
||||
myCamera.setPitch ( 0.0 ); // temporarily, this must be 0.0 or else bad juju
|
||||
myCamera.setRoll ( 0.0 );
|
||||
myCamera.setUp ( 0.45);
|
||||
myCamera.setDistance ( 1.0 );
|
||||
|
@ -772,18 +765,12 @@ void display(void)
|
|||
glRotatef ( whichCamera.getYaw(), 0, 1, 0 );
|
||||
glTranslatef( -whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z );
|
||||
|
||||
|
||||
|
||||
|
||||
//quick test for camera ortho-normal sanity check...
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (::starsOn) {
|
||||
// should be the first rendering pass - w/o depth buffer / lighting
|
||||
stars.render(fov);
|
||||
|
||||
glm::mat4 view;
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, glm::value_ptr(view));
|
||||
stars.render(angleConvert<Degrees,Radians>(whichCamera.getFieldOfView()), aspectRatio, view);
|
||||
}
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
|
@ -835,8 +822,8 @@ void display(void)
|
|||
Head *agentHead = (Head *)agent->getLinkedData();
|
||||
glPushMatrix();
|
||||
glm::vec3 pos = agentHead->getBodyPosition();
|
||||
glTranslatef(-pos.x, -pos.y, -pos.z);
|
||||
agentHead->render(0, 0);
|
||||
glTranslatef(pos.x, pos.y, pos.z);
|
||||
agentHead->render(0);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
@ -849,9 +836,8 @@ void display(void)
|
|||
// brad's frustum for debugging
|
||||
if (::frustumOn) render_view_frustum();
|
||||
|
||||
|
||||
//Render my own avatar
|
||||
myAvatar.render( true, 1 );
|
||||
myAvatar.render(true);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
@ -1092,7 +1078,7 @@ void testPointToVoxel()
|
|||
float s=0.1;
|
||||
for (float x=0; x<=1; x+= 0.05)
|
||||
{
|
||||
std::cout << " x=" << x << " ";
|
||||
printLog(" x=%f");
|
||||
|
||||
unsigned char red = 200; //randomColorValue(65);
|
||||
unsigned char green = 200; //randomColorValue(65);
|
||||
|
@ -1101,7 +1087,7 @@ void testPointToVoxel()
|
|||
unsigned char* voxelCode = pointToVoxel(x, y, z, s,red,green,blue);
|
||||
printVoxelCode(voxelCode);
|
||||
delete voxelCode;
|
||||
std::cout << std::endl;
|
||||
printLog("\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1286,13 +1272,6 @@ void key(unsigned char k, int x, int y)
|
|||
if (k == ' ') reset_sensors();
|
||||
if (k == 't') renderPitchRate -= KEYBOARD_PITCH_RATE;
|
||||
if (k == 'g') renderPitchRate += KEYBOARD_PITCH_RATE;
|
||||
#ifdef STARFIELD_KEYS
|
||||
if (k == 'u') stars.setResolution(starsTiles += 1);
|
||||
if (k == 'j') stars.setResolution(starsTiles = max(starsTiles-1,1));
|
||||
if (k == 'i') if (starsLod < 1.0) starsLod = stars.changeLOD(1.01);
|
||||
if (k == 'k') if (starsLod > 0.01) starsLod = stars.changeLOD(0.99);
|
||||
if (k == 'r') stars.readInput(starFile, 0);
|
||||
#endif
|
||||
if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 1);
|
||||
if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 1);
|
||||
}
|
||||
|
@ -1322,7 +1301,7 @@ void *networkReceive(void *args)
|
|||
AgentList::getInstance()->processBulkAgentData(&senderAddress,
|
||||
incomingPacket,
|
||||
bytesReceived,
|
||||
(sizeof(float) * 3) + (sizeof(uint16_t) * 2));
|
||||
BYTES_PER_AVATAR);
|
||||
break;
|
||||
default:
|
||||
AgentList::getInstance()->processAgentData(&senderAddress, incomingPacket, bytesReceived);
|
||||
|
@ -1343,22 +1322,21 @@ void idle(void) {
|
|||
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time
|
||||
|
||||
if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS) {
|
||||
// If mouse is being dragged, update hand movement in the avatar
|
||||
//if ( mousePressed == 1 )
|
||||
|
||||
if ( myAvatar.getMode() == AVATAR_MODE_COMMUNICATING ) {
|
||||
//if ( myAvatar.getMode() == AVATAR_MODE_COMMUNICATING ) {
|
||||
float leftRight = ( mouseX - mouseStartX ) / (float)WIDTH;
|
||||
float downUp = ( mouseY - mouseStartY ) / (float)HEIGHT;
|
||||
float backFront = 0.0;
|
||||
glm::vec3 handMovement( leftRight, downUp, backFront );
|
||||
myAvatar.setHandMovement( handMovement );
|
||||
}
|
||||
/*}
|
||||
else {
|
||||
mouseStartX = mouseX;
|
||||
mouseStartY = mouseY;
|
||||
//mouseStartX = (float)WIDTH / 2.0f;
|
||||
//mouseStartY = (float)HEIGHT / 2.0f;
|
||||
}
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------
|
||||
// when the mouse is being pressed, an 'action' is being
|
||||
|
@ -1372,14 +1350,13 @@ void idle(void) {
|
|||
}
|
||||
|
||||
//
|
||||
// Sample hardware, update view frustum if needed, send avatar data to mixer/agents
|
||||
// Sample hardware, update view frustum if needed, Lsend avatar data to mixer/agents
|
||||
//
|
||||
updateAvatar( 1.f/FPS );
|
||||
|
||||
|
||||
//test
|
||||
/*
|
||||
for(std::vector<Agent>::iterator agent = agentList.getAgents().begin(); agent != agentList.getAgents().end(); agent++)
|
||||
//loop through all the other avatars and simulate them.
|
||||
AgentList * agentList = AgentList::getInstance();
|
||||
for(std::vector<Agent>::iterator agent = agentList->getAgents().begin(); agent != agentList->getAgents().end(); agent++)
|
||||
{
|
||||
if (agent->getLinkedData() != NULL)
|
||||
{
|
||||
|
@ -1387,7 +1364,7 @@ void idle(void) {
|
|||
agentHead->simulate(1.f/FPS);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
updateAvatarHand(1.f/FPS);
|
||||
|
||||
|
@ -1412,7 +1389,7 @@ void reshape(int width, int height)
|
|||
{
|
||||
WIDTH = width;
|
||||
HEIGHT = height;
|
||||
float aspectRatio = ((float)width/(float)height); // based on screen resize
|
||||
aspectRatio = ((float)width/(float)height); // based on screen resize
|
||||
|
||||
float fov;
|
||||
float nearClip;
|
||||
|
@ -1440,14 +1417,6 @@ void reshape(int width, int height)
|
|||
|
||||
glMatrixMode(GL_PROJECTION); //hello
|
||||
|
||||
// XXXBHG - Note: this is Tobias's code for loading the perspective matrix. At Philip's suggestion, I'm removing
|
||||
// it and putting back our old code that simply loaded the fov, ratio, and near/far clips. But I'm keeping this here
|
||||
// for reference for now.
|
||||
//fov.setResolution(width, height)
|
||||
// .setBounds(glm::vec3(-0.5f,-0.5f,-500.0f), glm::vec3(0.5f, 0.5f, 0.1f) )
|
||||
// .setPerspective(0.7854f);
|
||||
//glLoadMatrixf(glm::value_ptr(fov.getViewerScreenXform()));
|
||||
|
||||
glLoadIdentity();
|
||||
|
||||
// XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
|
||||
|
@ -1505,7 +1474,7 @@ void mouseoverFunc( int x, int y)
|
|||
|
||||
void attachNewHeadToAgent(Agent *newAgent) {
|
||||
if (newAgent->getLinkedData() == NULL) {
|
||||
newAgent->setLinkedData(new Head());
|
||||
newAgent->setLinkedData(new Head(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1522,7 +1491,10 @@ int main(int argc, const char * argv[])
|
|||
avatars_lib::printLog = & ::printLog;
|
||||
|
||||
// Quick test of the Orientation class on startup!
|
||||
testOrientationClass();
|
||||
if (cmdOptionExists(argc, argv, "--testOrientation")) {
|
||||
testOrientationClass();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
AgentList::createInstance(AGENT_TYPE_INTERFACE);
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
#define STARFIELD_LOW_MEMORY 0 // set to 1 not to use 16-bit types
|
||||
#endif
|
||||
|
||||
#ifndef STARFIELD_DEBUG_LOD
|
||||
#define STARFIELD_DEBUG_LOD 0 // set to 1 to peek behind the scenes
|
||||
#ifndef STARFIELD_DEBUG_CULLING
|
||||
#define STARFIELD_DEBUG_CULLING 0 // set to 1 to peek behind the scenes
|
||||
#endif
|
||||
|
||||
#ifndef STARFIELD_MULTITHREADING
|
||||
|
@ -65,7 +65,6 @@
|
|||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtc/swizzle.hpp>
|
||||
|
||||
#include "UrlReader.h"
|
||||
#include "AngleUtil.h"
|
||||
|
@ -81,13 +80,11 @@ namespace starfield {
|
|||
using glm::vec4;
|
||||
using glm::dot;
|
||||
using glm::normalize;
|
||||
using glm::swizzle;
|
||||
using glm::X;
|
||||
using glm::Y;
|
||||
using glm::Z;
|
||||
using glm::W;
|
||||
using glm::mat4;
|
||||
using glm::column;
|
||||
using glm::row;
|
||||
|
||||
using namespace std;
|
||||
|
|
|
@ -109,11 +109,11 @@ namespace starfield {
|
|||
_ptrRenderer(0l) {
|
||||
}
|
||||
|
||||
bool readInput(const char* url, unsigned limit)
|
||||
bool readInput(const char* url, const char* cacheFile, unsigned limit)
|
||||
{
|
||||
InputVertices vertices;
|
||||
|
||||
if (! Loader().loadVertices(vertices, url, limit))
|
||||
if (! Loader().loadVertices(vertices, url, cacheFile, limit))
|
||||
return false;
|
||||
|
||||
BrightnessLevels brightness;
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace starfield {
|
|||
public:
|
||||
|
||||
bool loadVertices(
|
||||
InputVertices& destination, char const* url, unsigned limit)
|
||||
InputVertices& destination, char const* url, char const* cacheFile, unsigned limit)
|
||||
{
|
||||
_ptrVertices = & destination;
|
||||
_valLimit = limit;
|
||||
|
@ -43,7 +43,7 @@ namespace starfield {
|
|||
#endif
|
||||
_strUrl = url; // in case we fail early
|
||||
|
||||
if (! UrlReader::readUrl(url, *this))
|
||||
if (! UrlReader::readUrl(url, *this, cacheFile))
|
||||
{
|
||||
printLog("%s:%d: %s\n",
|
||||
_strUrl, _valLineNo, getError());
|
||||
|
|
|
@ -149,7 +149,7 @@ namespace starfield {
|
|||
matrix[3][2] = 0.0f;
|
||||
|
||||
// extract local z vector
|
||||
vec3 ahead = swizzle<X,Y,Z>( column(matrix, 2) );
|
||||
vec3 ahead = vec3(matrix[2]);
|
||||
|
||||
float azimuth = atan2(ahead.x,-ahead.z) + Radians::pi();
|
||||
float altitude = atan2(-ahead.y, hypotf(ahead.x, ahead.z));
|
||||
|
@ -163,7 +163,7 @@ namespace starfield {
|
|||
// printLog("Stars.cpp: starting on tile #%d\n", tileIndex);
|
||||
|
||||
|
||||
#if STARFIELD_DEBUG_LOD
|
||||
#if STARFIELD_DEBUG_CULLING
|
||||
mat4 matrix_debug = glm::translate(
|
||||
glm::frustum(-hw, hw, -hh, hh, nearClip, 10.0f),
|
||||
vec3(0.0f, 0.0f, -4.0f)) * glm::affineInverse(matrix);
|
||||
|
@ -173,7 +173,7 @@ namespace starfield {
|
|||
* glm::affineInverse(matrix);
|
||||
|
||||
this->_itrOutIndex = (unsigned*) _arrBatchOffs;
|
||||
this->_vecWxform = swizzle<X,Y,Z>(row(matrix, 3));
|
||||
this->_vecWxform = vec3(row(matrix, 3));
|
||||
this->_valHalfPersp = halfPersp;
|
||||
this->_valMinBright = minBright;
|
||||
|
||||
|
@ -181,13 +181,13 @@ namespace starfield {
|
|||
_arrTile, _arrTile + _objTiling.getTileCount(),
|
||||
(Tile**) _arrBatchCount));
|
||||
|
||||
#if STARFIELD_DEBUG_LOD
|
||||
#if STARFIELD_DEBUG_CULLING
|
||||
# define matrix matrix_debug
|
||||
#endif
|
||||
this->glBatch(glm::value_ptr(matrix), prepareBatch(
|
||||
(unsigned*) _arrBatchOffs, _itrOutIndex) );
|
||||
|
||||
#if STARFIELD_DEBUG_LOD
|
||||
#if STARFIELD_DEBUG_CULLING
|
||||
# undef matrix
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -10,9 +10,14 @@
|
|||
#include <cstring>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include <PacketHeaders.h>
|
||||
|
||||
#include "AvatarData.h"
|
||||
#include "avatars_Log.h"
|
||||
|
||||
using avatars_lib::printLog;
|
||||
|
||||
|
||||
int packFloatAngleToTwoByte(unsigned char* buffer, float angle) {
|
||||
const float ANGLE_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 360.0);
|
||||
|
@ -23,8 +28,8 @@ int packFloatAngleToTwoByte(unsigned char* buffer, float angle) {
|
|||
return sizeof(uint16_t);
|
||||
}
|
||||
|
||||
int unpackFloatAngleFromTwoByte(uint16_t *byteAnglePointer, float *destinationPointer) {
|
||||
*destinationPointer = (*byteAnglePointer / std::numeric_limits<uint16_t>::max()) * 360.0 - 180;
|
||||
int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPointer) {
|
||||
*destinationPointer = (*byteAnglePointer / (float) std::numeric_limits<uint16_t>::max()) * 360.0 - 180;
|
||||
return sizeof(uint16_t);
|
||||
}
|
||||
|
||||
|
@ -43,14 +48,13 @@ AvatarData* AvatarData::clone() const {
|
|||
return new AvatarData(*this);
|
||||
}
|
||||
|
||||
// transmit data to agents requesting it
|
||||
// called on me just prior to sending data to others (continuasly called)
|
||||
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
||||
unsigned char* bufferStart = destinationBuffer;
|
||||
|
||||
// TODO: DRY this up to a shared method
|
||||
// that can pack any type given the number of bytes
|
||||
// and return the number of bytes to push the pointer
|
||||
|
||||
memcpy(destinationBuffer, &_bodyPosition, sizeof(float) * 3);
|
||||
destinationBuffer += sizeof(float) * 3;
|
||||
|
||||
|
@ -58,12 +62,18 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
|
||||
|
||||
//printLog( "_bodyYaw = %f", _bodyYaw );
|
||||
|
||||
memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3);
|
||||
destinationBuffer += sizeof(float) * 3;
|
||||
|
||||
printLog("%f, %f, %f\n", _handPosition.x, _handPosition.y, _handPosition.z);
|
||||
|
||||
return destinationBuffer - bufferStart;
|
||||
}
|
||||
|
||||
// called on the other agents - assigns it to my views of the others
|
||||
void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
|
||||
// increment to push past the packet header
|
||||
sourceBuffer++;
|
||||
|
||||
|
@ -73,6 +83,14 @@ void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyYaw);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyPitch);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyRoll);
|
||||
|
||||
memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
|
||||
sourceBuffer += sizeof(float) * 3;
|
||||
|
||||
//printLog( "_bodyYaw = %f", _bodyYaw );
|
||||
|
||||
//printLog("%f, %f, %f\n", _handPosition.x, _handPosition.y, _handPosition.z);
|
||||
//printLog("%f, %f, %f\n", _bodyPosition.x, _bodyPosition.y, _bodyPosition.z);
|
||||
}
|
||||
|
||||
glm::vec3 AvatarData::getBodyPosition() {
|
||||
|
@ -85,6 +103,10 @@ void AvatarData::setBodyPosition(glm::vec3 bodyPosition) {
|
|||
_bodyPosition = bodyPosition;
|
||||
}
|
||||
|
||||
void AvatarData::setHandPosition(glm::vec3 handPosition) {
|
||||
_handPosition = handPosition;
|
||||
}
|
||||
|
||||
float AvatarData::getBodyYaw() {
|
||||
return _bodyYaw;
|
||||
}
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
#ifndef __hifi__AvatarData__
|
||||
#define __hifi__AvatarData__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <AgentData.h>
|
||||
|
||||
const int BYTES_PER_AVATAR = 30;
|
||||
|
||||
class AvatarData : public AgentData {
|
||||
public:
|
||||
AvatarData();
|
||||
|
@ -24,6 +24,7 @@ public:
|
|||
|
||||
glm::vec3 getBodyPosition();
|
||||
void setBodyPosition(glm::vec3 bodyPosition);
|
||||
void setHandPosition(glm::vec3 handPosition);
|
||||
|
||||
int getBroadcastData(unsigned char* destinationBuffer);
|
||||
void parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
|
@ -39,6 +40,7 @@ public:
|
|||
|
||||
protected:
|
||||
glm::vec3 _bodyPosition;
|
||||
glm::vec3 _handPosition;
|
||||
|
||||
float _bodyYaw;
|
||||
float _bodyPitch;
|
||||
|
|
|
@ -9,94 +9,107 @@
|
|||
#include <SharedUtil.h>
|
||||
#include "avatars_Log.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
//#include "Util.h"
|
||||
|
||||
using avatars_lib::printLog;
|
||||
|
||||
static bool testingForNormalizationAndOrthogonality = true;
|
||||
// XXXBHG - this test has not yet been reworked to match the correct vector orientation
|
||||
// of the coordinate system, so don't use it for now.
|
||||
//
|
||||
// tosh - yep, I noticed... :-)
|
||||
//
|
||||
static bool testingForNormalizationAndOrthogonality = false;
|
||||
|
||||
Orientation::Orientation() {
|
||||
setToIdentity();
|
||||
}
|
||||
|
||||
|
||||
void Orientation::setToIdentity() {
|
||||
right = glm::vec3( 1.0, 0.0, 0.0 );
|
||||
up = glm::vec3( 0.0, 1.0, 0.0 );
|
||||
front = glm::vec3( 0.0, 0.0, 1.0 );
|
||||
_yaw = 0.0;
|
||||
_pitch = 0.0;
|
||||
_roll = 0.0;
|
||||
right = glm::vec3( -1.0f, 0.0f, 0.0f );
|
||||
up = glm::vec3( 0.0f, 1.0f, 0.0f );
|
||||
front = glm::vec3( 0.0f, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
|
||||
void Orientation::set( Orientation o ) {
|
||||
right = o.right;
|
||||
up = o.up;
|
||||
front = o.front;
|
||||
}
|
||||
|
||||
void Orientation::update() {
|
||||
|
||||
void Orientation::yaw( float angle ) {
|
||||
float r = angle * PI_OVER_180;
|
||||
float s = sin(r);
|
||||
float c = cos(r);
|
||||
|
||||
glm::vec3 cosineFront = front * c;
|
||||
glm::vec3 cosineRight = right * c;
|
||||
glm::vec3 sineFront = front * s;
|
||||
glm::vec3 sineRight = right * s;
|
||||
|
||||
front = cosineFront + sineRight;
|
||||
right = cosineRight - sineFront;
|
||||
float pitchRads = _pitch * PI_OVER_180;
|
||||
float yawRads = _yaw * PI_OVER_180;
|
||||
float rollRads = _roll * PI_OVER_180;
|
||||
|
||||
glm::quat q(glm::vec3(pitchRads, -(yawRads), rollRads));
|
||||
|
||||
// Next, create a rotation matrix from that quaternion
|
||||
glm::mat4 rotation;
|
||||
rotation = glm::mat4_cast(q);
|
||||
|
||||
// Transform the original vectors by the rotation matrix to get the new vectors
|
||||
glm::vec4 qup(0,1,0,0);
|
||||
glm::vec4 qright(-1,0,0,0);
|
||||
glm::vec4 qfront(0,0,1,0);
|
||||
glm::vec4 upNew = qup*rotation;
|
||||
glm::vec4 rightNew = qright*rotation;
|
||||
glm::vec4 frontNew = qfront*rotation;
|
||||
|
||||
// Copy the answers to output vectors
|
||||
up.x = upNew.x;
|
||||
up.y = upNew.y;
|
||||
up.z = upNew.z;
|
||||
|
||||
right.x = rightNew.x;
|
||||
right.y = rightNew.y;
|
||||
right.z = rightNew.z;
|
||||
|
||||
front.x = frontNew.x;
|
||||
front.y = frontNew.y;
|
||||
front.z = frontNew.z;
|
||||
|
||||
if ( testingForNormalizationAndOrthogonality ) { testForOrthogonalAndNormalizedVectors( EPSILON ); }
|
||||
}
|
||||
|
||||
void Orientation::yaw(float angle) {
|
||||
// remember the value for any future changes to other angles
|
||||
_yaw = angle;
|
||||
update();
|
||||
}
|
||||
|
||||
void Orientation::pitch( float angle ) {
|
||||
float r = angle * PI_OVER_180;
|
||||
float s = sin(r);
|
||||
float c = cos(r);
|
||||
|
||||
glm::vec3 cosineUp = up * c;
|
||||
glm::vec3 cosineFront = front * c;
|
||||
glm::vec3 sineUp = up * s;
|
||||
glm::vec3 sineFront = front * s;
|
||||
|
||||
up = cosineUp + sineFront;
|
||||
front = cosineFront - sineUp;
|
||||
|
||||
if ( testingForNormalizationAndOrthogonality ) { testForOrthogonalAndNormalizedVectors( EPSILON ); }
|
||||
// remember the value for any future changes to other angles
|
||||
_pitch = angle;
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
void Orientation::roll( float angle ) {
|
||||
float r = angle * PI_OVER_180;
|
||||
float s = sin(r);
|
||||
float c = cos(r);
|
||||
|
||||
glm::vec3 cosineUp = up * c;
|
||||
glm::vec3 cosineRight = right * c;
|
||||
glm::vec3 sineUp = up * s;
|
||||
glm::vec3 sineRight = right * s;
|
||||
|
||||
up = cosineUp + sineRight;
|
||||
right = cosineRight - sineUp;
|
||||
|
||||
if ( testingForNormalizationAndOrthogonality ) { testForOrthogonalAndNormalizedVectors( EPSILON ); }
|
||||
_roll = angle;
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
void Orientation::setRightUpFront( const glm::vec3 &r, const glm::vec3 &u, const glm::vec3 &f ) {
|
||||
right = r;
|
||||
up = u;
|
||||
front = f;
|
||||
right = r;
|
||||
up = u;
|
||||
front = f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
void Orientation::testForOrthogonalAndNormalizedVectors( float epsilon ) {
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// XXXBHG - this test has not yet been reworked to match the correct vector orientation
|
||||
// of the coordinate system
|
||||
// bail for now, assume all is good
|
||||
return;
|
||||
|
||||
// make sure vectors are normalized (or close enough to length 1.0)
|
||||
//------------------------------------------------------------------
|
||||
float rightLength = glm::length( right );
|
||||
float upLength = glm::length( up );
|
||||
float frontLength = glm::length( front );
|
||||
|
@ -125,10 +138,7 @@ void Orientation::testForOrthogonalAndNormalizedVectors( float epsilon ) {
|
|||
assert ( frontLength < 1.0f + epsilon );
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------
|
||||
// make sure vectors are orthoginal (or close enough)
|
||||
//----------------------------------------------------------------
|
||||
// make sure vectors are orthogonal (or close enough)
|
||||
glm::vec3 rightCross = glm::cross( up, front );
|
||||
glm::vec3 upCross = glm::cross( front, right );
|
||||
glm::vec3 frontCross = glm::cross( right, up );
|
||||
|
|
|
@ -20,6 +20,13 @@ enum Axis
|
|||
|
||||
class Orientation
|
||||
{
|
||||
private:
|
||||
float _yaw;
|
||||
float _pitch;
|
||||
float _roll;
|
||||
|
||||
void update(); // actually updates the vectors from yaw, pitch, roll
|
||||
|
||||
public:
|
||||
Orientation();
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Agent.h"
|
||||
#include "AgentTypes.h"
|
||||
#include <cstring>
|
||||
#include "shared_Log.h"
|
||||
#include "UDPSocket.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
|
@ -19,6 +20,8 @@
|
|||
#include <arpa/inet.h>
|
||||
#endif
|
||||
|
||||
using shared_lib::printLog;
|
||||
|
||||
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) {
|
||||
publicSocket = new sockaddr;
|
||||
memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
|
||||
|
@ -71,7 +74,6 @@ Agent::Agent(const Agent &otherAgent) {
|
|||
}
|
||||
|
||||
Agent& Agent::operator=(Agent otherAgent) {
|
||||
std::cout << "Agent swap constructor called on resize?\n";
|
||||
swap(*this, otherAgent);
|
||||
return *this;
|
||||
}
|
||||
|
@ -209,6 +211,16 @@ bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, cha
|
|||
&& socketMatch(localSocket, otherLocalSocket);
|
||||
}
|
||||
|
||||
void Agent::printLog(Agent const& agent) {
|
||||
|
||||
sockaddr_in *agentPublicSocket = (sockaddr_in *) agent.publicSocket;
|
||||
sockaddr_in *agentLocalSocket = (sockaddr_in *) agent.localSocket;
|
||||
|
||||
::printLog("T: %s (%c) PA: %8x:%d LA: %8x:%d\n", agent.getTypeName(), agent.type,
|
||||
inet_ntoa(agentPublicSocket->sin_addr), ntohs(agentPublicSocket->sin_port),
|
||||
inet_ntoa(agentLocalSocket->sin_addr), ntohs(agentLocalSocket->sin_port));
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const Agent* agent) {
|
||||
sockaddr_in *agentPublicSocket = (sockaddr_in *)agent->publicSocket;
|
||||
sockaddr_in *agentLocalSocket = (sockaddr_in *)agent->localSocket;
|
||||
|
@ -217,4 +229,4 @@ std::ostream& operator<<(std::ostream& os, const Agent* agent) {
|
|||
":" << ntohs(agentPublicSocket->sin_port) << " LA: " << inet_ntoa(agentLocalSocket->sin_addr) <<
|
||||
":" << ntohs(agentLocalSocket->sin_port);
|
||||
return os;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
#ifndef __hifi__Agent__
|
||||
#define __hifi__Agent__
|
||||
|
||||
#include <iostream>
|
||||
#include <stdint.h>
|
||||
#include <ostream>
|
||||
#include "AgentData.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -50,6 +50,7 @@ public:
|
|||
AgentData* getLinkedData();
|
||||
void setLinkedData(AgentData *newData);
|
||||
|
||||
static void printLog(Agent const&);
|
||||
friend std::ostream& operator<<(std::ostream& os, const Agent* agent);
|
||||
private:
|
||||
void swap(Agent &first, Agent &second);
|
||||
|
|
|
@ -110,9 +110,9 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
bulkSendAgent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
}
|
||||
|
||||
unsigned char *startPosition = (unsigned char *)packetData;
|
||||
unsigned char *startPosition = packetData;
|
||||
unsigned char *currentPosition = startPosition + 1;
|
||||
unsigned char *packetHolder = new unsigned char[numBytesPerAgent + 1];
|
||||
unsigned char packetHolder[numBytesPerAgent + 1];
|
||||
|
||||
packetHolder[0] = PACKET_HEADER_HEAD_DATA;
|
||||
|
||||
|
@ -125,13 +125,12 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
int matchingAgentIndex = indexOfMatchingAgent(agentID);
|
||||
|
||||
if (matchingAgentIndex >= 0) {
|
||||
|
||||
updateAgentWithData(&agents[matchingAgentIndex], packetHolder, numBytesPerAgent + 1);
|
||||
}
|
||||
|
||||
currentPosition += numBytesPerAgent;
|
||||
}
|
||||
|
||||
delete[] packetHolder;
|
||||
}
|
||||
|
||||
void AgentList::updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
|
||||
|
@ -151,7 +150,7 @@ void AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int
|
|||
linkedDataCreateCallback(agent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
agent->getLinkedData()->parseData(packetData, dataBytes);
|
||||
}
|
||||
|
||||
|
@ -241,7 +240,8 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
newAgent.activatePublicSocket();
|
||||
}
|
||||
|
||||
std::cout << "Added agent - " << &newAgent << "\n";
|
||||
printLog("Added agent - ");
|
||||
Agent::printLog(newAgent);
|
||||
|
||||
pthread_mutex_lock(&vectorChangeMutex);
|
||||
agents.push_back(newAgent);
|
||||
|
@ -340,7 +340,8 @@ void *removeSilentAgents(void *args) {
|
|||
&& agent->getType() != AGENT_TYPE_VOXEL
|
||||
&& pthread_mutex_trylock(agentDeleteMutex) == 0) {
|
||||
|
||||
std::cout << "Killing agent " << &(*agent) << "\n";
|
||||
printLog("Killing agent - ");
|
||||
Agent::printLog(*agent);
|
||||
|
||||
// make sure the vector isn't currently adding an agent
|
||||
pthread_mutex_lock(&vectorChangeMutex);
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#ifndef __hifi__AgentList__
|
||||
#define __hifi__AgentList__
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#ifndef __interface__AudioRingBuffer__
|
||||
#define __interface__AudioRingBuffer__
|
||||
|
||||
#include <iostream>
|
||||
#include <stdint.h>
|
||||
#include "AgentData.h"
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ bool oneAtBit(unsigned char byte, int bitIndex) {
|
|||
return (byte >> (7 - bitIndex) & 1);
|
||||
}
|
||||
|
||||
void switchToResourcesIfRequired() {
|
||||
void switchToResourcesParentIfRequired() {
|
||||
#ifdef __APPLE__
|
||||
CFBundleRef mainBundle = CFBundleGetMainBundle();
|
||||
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
|
||||
|
@ -88,6 +88,7 @@ void switchToResourcesIfRequired() {
|
|||
CFRelease(resourcesURL);
|
||||
|
||||
chdir(path);
|
||||
chdir("..");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ void printVoxelCode(unsigned char* voxelCode);
|
|||
int numberOfOnes(unsigned char byte);
|
||||
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||
|
||||
void switchToResourcesIfRequired();
|
||||
void switchToResourcesParentIfRequired();
|
||||
|
||||
const char* getCmdOption(int argc, const char * argv[],const char* option);
|
||||
bool cmdOptionExists(int argc, const char * argv[],const char* option);
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#ifndef __hifi__StdDev__
|
||||
#define __hifi__StdDev__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class StDev {
|
||||
public:
|
||||
StDev();
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <ifaddrs.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "shared_Log.h"
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#ifndef __interface__UDPSocket__
|
||||
#define __interface__UDPSocket__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Syssocket.h"
|
||||
#else
|
||||
|
|
|
@ -6,13 +6,17 @@
|
|||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
|
||||
#include "UrlReader.h"
|
||||
|
||||
#include <new>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define NOCURL_IN_WINDOWS
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifndef NOCURL_IN_WINDOWS
|
||||
#include <curl/curl.h>
|
||||
size_t const UrlReader::max_read_ahead = CURL_MAX_WRITE_SIZE;
|
||||
|
@ -21,6 +25,7 @@ size_t const UrlReader::max_read_ahead = 0;
|
|||
#endif
|
||||
|
||||
char const* const UrlReader::success = "UrlReader: Success!";
|
||||
char const* const UrlReader::success_cached = "UrlReader:: Using local file.";
|
||||
char const* const UrlReader::error_init_failed = "UrlReader: Initialization failed.";
|
||||
char const* const UrlReader::error_aborted = "UrlReader: Processing error.";
|
||||
char const* const UrlReader::error_buffer_overflow = "UrlReader: Buffer overflow.";
|
||||
|
@ -29,7 +34,7 @@ char const* const UrlReader::error_leftover_input = "UrlReader: Incomplete pro
|
|||
#define hnd_curl static_cast<CURL*>(_ptrImpl)
|
||||
|
||||
UrlReader::UrlReader()
|
||||
: _ptrImpl(0l), _arrXtra(0l), _strError(0l) {
|
||||
: _ptrImpl(0l), _arrXtra(0l), _strError(0l), _arrCacheRdBuf(0l) {
|
||||
|
||||
_arrXtra = new(std::nothrow) char[max_read_ahead];
|
||||
if (! _arrXtra) { _strError = error_init_failed; return; }
|
||||
|
@ -39,12 +44,14 @@ UrlReader::UrlReader()
|
|||
curl_easy_setopt(hnd_curl, CURLOPT_NOSIGNAL, 1l);
|
||||
curl_easy_setopt(hnd_curl, CURLOPT_FAILONERROR, 1l);
|
||||
curl_easy_setopt(hnd_curl, CURLOPT_FILETIME, 1l);
|
||||
curl_easy_setopt(hnd_curl, CURLOPT_ENCODING, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
UrlReader::~UrlReader() {
|
||||
|
||||
delete _arrXtra;
|
||||
delete[] _arrXtra;
|
||||
delete[] _arrCacheRdBuf;
|
||||
#ifndef NOCURL_IN_WINDOWS
|
||||
if (! hnd_curl) return;
|
||||
curl_easy_cleanup(hnd_curl);
|
||||
|
@ -78,14 +85,42 @@ void UrlReader::getinfo(char const*& url,
|
|||
char const*& type, int64_t& length, int64_t& stardate) {
|
||||
#ifndef NOCURL_IN_WINDOWS
|
||||
|
||||
double clen;
|
||||
long time;
|
||||
curl_easy_getinfo(hnd_curl, CURLINFO_FILETIME, & time);
|
||||
|
||||
// check caching file time whether we actually want to download anything
|
||||
if (_strCacheFile != 0l) {
|
||||
struct stat s;
|
||||
stat(_strCacheFile, & s);
|
||||
if (time > s.st_mtime) {
|
||||
// file on server is newer -> update cache file
|
||||
_ptrCacheFile = fopen(_strCacheFile, "wb");
|
||||
if (_ptrCacheFile != 0l) {
|
||||
_valCacheMode = cache_write;
|
||||
}
|
||||
} else {
|
||||
// file on server is older -> use cache file
|
||||
if (! _arrCacheRdBuf) {
|
||||
_arrCacheRdBuf = new (std::nothrow) char[max_read_ahead];
|
||||
if (! _arrCacheRdBuf) {
|
||||
_valCacheMode = no_cache;
|
||||
}
|
||||
}
|
||||
_ptrCacheFile = fopen(_strCacheFile, "rb");
|
||||
if (_ptrCacheFile != 0l) {
|
||||
_valCacheMode = cache_read;
|
||||
}
|
||||
_strError = success_cached;
|
||||
}
|
||||
}
|
||||
|
||||
curl_easy_getinfo(hnd_curl, CURLINFO_EFFECTIVE_URL, & url);
|
||||
curl_easy_getinfo(hnd_curl, CURLINFO_CONTENT_TYPE, & type);
|
||||
|
||||
double clen;
|
||||
curl_easy_getinfo(hnd_curl, CURLINFO_CONTENT_LENGTH_DOWNLOAD, & clen);
|
||||
length = static_cast<int64_t>(clen);
|
||||
|
||||
long time;
|
||||
curl_easy_getinfo(hnd_curl, CURLINFO_FILETIME, & time);
|
||||
stardate = time;
|
||||
#endif
|
||||
|
|
|
@ -12,119 +12,132 @@
|
|||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
/**
|
||||
* UrlReader class that encapsulates a context for sequential data retrieval
|
||||
* via URLs. Use one per thread.
|
||||
*/
|
||||
#include <stdio.h>
|
||||
|
||||
//
|
||||
// UrlReader class that encapsulates a context for sequential data retrieval
|
||||
// via URLs. Use one per thread.
|
||||
//
|
||||
class UrlReader {
|
||||
|
||||
enum CacheMode { no_cache, cache_write, cache_read };
|
||||
|
||||
void* _ptrImpl;
|
||||
char* _arrXtra;
|
||||
char const* _strError;
|
||||
void* _ptrStream;
|
||||
char const* _strCacheFile;
|
||||
FILE* _ptrCacheFile;
|
||||
char* _arrCacheRdBuf;
|
||||
CacheMode _valCacheMode;
|
||||
size_t _valXtraSize;
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Constructor - performs initialization, never throws.
|
||||
*/
|
||||
//
|
||||
// Constructor - performs initialization, never throws.
|
||||
//
|
||||
UrlReader();
|
||||
|
||||
/**
|
||||
* Destructor - frees resources, never throws.
|
||||
*/
|
||||
//
|
||||
// Destructor - frees resources, never throws.
|
||||
//
|
||||
~UrlReader();
|
||||
|
||||
/**
|
||||
* Reads data from an URL and forwards it to the instance of a class
|
||||
* fulfilling the ContentStream concept.
|
||||
*
|
||||
* The call protocol on the ContentStream is detailed as follows:
|
||||
*
|
||||
* 1. begin(char const* url,
|
||||
* char const* content_type, uint64_t bytes, uint64_t stardate)
|
||||
*
|
||||
* All information except 'url' is optional; 'content_type' can
|
||||
* be a null pointer - 'bytes' and 'stardate' can be equal to
|
||||
* to 'unavailable'.
|
||||
*
|
||||
* 2. transfer(char* buffer, size_t bytes)
|
||||
*
|
||||
* Called until all data has been received. The number of bytes
|
||||
* actually processed should be returned.
|
||||
* Unprocessed data is stored in an extra buffer whose size is
|
||||
* given by the constant UrlReader::max_read_ahead - it can be
|
||||
* assumed to be reasonably large for on-the-fly parsing.
|
||||
*
|
||||
* 3. end(bool ok)
|
||||
*
|
||||
* Called at the end of the transfer.
|
||||
*
|
||||
* Returns the same success code
|
||||
*/
|
||||
//
|
||||
// Reads data from an URL and forwards it to the instance of a class
|
||||
// fulfilling the ContentStream concept.
|
||||
//
|
||||
// The call protocol on the ContentStream is detailed as follows:
|
||||
//
|
||||
// 1. begin(char const* url,
|
||||
// char const* content_type, uint64_t bytes, uint64_t stardate)
|
||||
//
|
||||
// All information except 'url' is optional; 'content_type' can
|
||||
// be a null pointer - 'bytes' and 'stardate' can be equal to
|
||||
// to 'unavailable'.
|
||||
//
|
||||
// 2. transfer(char* buffer, size_t bytes)
|
||||
//
|
||||
// Called until all data has been received. The number of bytes
|
||||
// actually processed should be returned.
|
||||
// Unprocessed data is stored in an extra buffer whose size is
|
||||
// given by the constant UrlReader::max_read_ahead - it can be
|
||||
// assumed to be reasonably large for on-the-fly parsing.
|
||||
//
|
||||
// 3. end(bool ok)
|
||||
//
|
||||
// Called at the end of the transfer.
|
||||
//
|
||||
// Returns the same success code
|
||||
//
|
||||
template< class ContentStream >
|
||||
bool readUrl(char const* url, ContentStream& s);
|
||||
bool readUrl(char const* url, ContentStream& s, char const* cacheFile = 0l);
|
||||
|
||||
/**
|
||||
* Returns a pointer to a static C-string that describes the error
|
||||
* condition.
|
||||
*/
|
||||
//
|
||||
// Returns a pointer to a static C-string that describes the error
|
||||
// condition.
|
||||
//
|
||||
inline char const* getError() const;
|
||||
|
||||
/**
|
||||
* Can be called by the stream to set a user-defined error string.
|
||||
*/
|
||||
//
|
||||
// Can be called by the stream to set a user-defined error string.
|
||||
//
|
||||
inline void setError(char const* static_c_string);
|
||||
|
||||
/**
|
||||
* Pointer to the C-string returned by a call to 'readUrl' when no
|
||||
* error occurred.
|
||||
*/
|
||||
//
|
||||
// Pointer to the C-string returned by a call to 'readUrl' when no
|
||||
// error occurred.
|
||||
//
|
||||
static char const* const success;
|
||||
|
||||
/**
|
||||
* Pointer to the C-string returned by a call to 'readUrl' when the
|
||||
* initialization has failed.
|
||||
*/
|
||||
//
|
||||
// Pointer to the C-string returned by a call to 'readUrl' when no
|
||||
// error occurred and a local file has been read instead of the
|
||||
// network stream.
|
||||
//
|
||||
static char const* const success_cached;
|
||||
|
||||
//
|
||||
// Pointer to the C-string returned by a call to 'readUrl' when the
|
||||
// initialization has failed.
|
||||
//
|
||||
static char const* const error_init_failed;
|
||||
|
||||
/**
|
||||
* Pointer to the C-string returned by a call to 'readUrl' when the
|
||||
* transfer has been aborted by the client.
|
||||
*/
|
||||
//
|
||||
// Pointer to the C-string returned by a call to 'readUrl' when the
|
||||
// transfer has been aborted by the client.
|
||||
//
|
||||
static char const* const error_aborted;
|
||||
|
||||
/**
|
||||
* Pointer to the C-string returned by a call to 'readUrl' when
|
||||
* leftover input from incomplete processing caused a buffer
|
||||
* overflow.
|
||||
*/
|
||||
//
|
||||
// Pointer to the C-string returned by a call to 'readUrl' when
|
||||
// leftover input from incomplete processing caused a buffer
|
||||
// overflow.
|
||||
//
|
||||
static char const* const error_buffer_overflow;
|
||||
|
||||
/**
|
||||
* Pointer to the C-string return by a call to 'readUrl' when the
|
||||
* input provided was not completely consumed.
|
||||
*/
|
||||
//
|
||||
// Pointer to the C-string return by a call to 'readUrl' when the
|
||||
// input provided was not completely consumed.
|
||||
//
|
||||
static char const* const error_leftover_input;
|
||||
|
||||
/**
|
||||
* Constant of the maximum number of bytes that are buffered
|
||||
* between invocations of 'transfer'.
|
||||
*/
|
||||
//
|
||||
// Constant of the maximum number of bytes that are buffered
|
||||
// between invocations of 'transfer'.
|
||||
//
|
||||
static size_t const max_read_ahead;
|
||||
|
||||
/**
|
||||
* Constant representing absent information in the call to the
|
||||
* 'begin' member function of the target stream.
|
||||
*/
|
||||
//
|
||||
// Constant representing absent information in the call to the
|
||||
// 'begin' member function of the target stream.
|
||||
//
|
||||
static int const unavailable = -1;
|
||||
|
||||
/**
|
||||
* Constant for requesting to abort the current transfer when
|
||||
* returned by the 'transfer' member function of the target stream.
|
||||
*/
|
||||
//
|
||||
// Constant for requesting to abort the current transfer when
|
||||
// returned by the 'transfer' member function of the target stream.
|
||||
//
|
||||
static size_t const abort = ~0u;
|
||||
|
||||
private:
|
||||
|
@ -143,38 +156,105 @@ class UrlReader {
|
|||
|
||||
// synthesized callback
|
||||
|
||||
template< class Stream >
|
||||
static size_t callback_template(
|
||||
char *input, size_t size, size_t nmemb, void* thiz);
|
||||
template< class Stream > static size_t callback_template(char *input, size_t size,
|
||||
size_t nmemb, void* thiz);
|
||||
|
||||
template< class Stream > size_t feedBuffered(Stream* stream,
|
||||
char* input, size_t size);
|
||||
};
|
||||
|
||||
template< class ContentStream >
|
||||
bool UrlReader::readUrl(char const* url, ContentStream& s) {
|
||||
bool UrlReader::readUrl(char const* url, ContentStream& s, char const* cacheFile) {
|
||||
if (! _ptrImpl) return false;
|
||||
_strCacheFile = cacheFile;
|
||||
_ptrCacheFile = 0l;
|
||||
_valCacheMode = no_cache; // eventually set later
|
||||
_strError = success;
|
||||
_ptrStream = & s;
|
||||
_valXtraSize = ~size_t(0);
|
||||
this->perform(url, & callback_template<ContentStream>);
|
||||
s.end(_strError == success);
|
||||
return _strError == success;
|
||||
if (_ptrCacheFile != 0l) {
|
||||
fclose(_ptrCacheFile);
|
||||
}
|
||||
return _strError == success || _strError == success_cached;
|
||||
}
|
||||
|
||||
inline char const* UrlReader::getError() const { return this->_strError; }
|
||||
|
||||
inline void UrlReader::setError(char const* static_c_string) {
|
||||
inline void UrlReader::setError(char const* staticCstring) {
|
||||
|
||||
if (this->_strError == success)
|
||||
this->_strError = static_c_string;
|
||||
if (this->_strError == success || this->_strError == success_cached)
|
||||
this->_strError = staticCstring;
|
||||
}
|
||||
|
||||
template< class Stream >
|
||||
size_t UrlReader::callback_template(
|
||||
char *input, size_t size, size_t nmemb, void* thiz) {
|
||||
size_t UrlReader::feedBuffered(Stream* stream, char* input, size_t size) {
|
||||
size_t inputOffset = 0u;
|
||||
|
||||
size *= nmemb;
|
||||
while (true) {
|
||||
|
||||
char* buffer = input + inputOffset;
|
||||
size_t bytes = size - inputOffset;
|
||||
|
||||
// data in extra buffer?
|
||||
if (_valXtraSize > 0) {
|
||||
|
||||
// fill extra buffer with beginning of input
|
||||
size_t fill = max_read_ahead - _valXtraSize;
|
||||
if (bytes < fill) fill = bytes;
|
||||
memcpy(_arrXtra + _valXtraSize, buffer, fill);
|
||||
// use extra buffer for next transfer
|
||||
buffer = _arrXtra;
|
||||
bytes = _valXtraSize + fill;
|
||||
inputOffset += fill;
|
||||
}
|
||||
|
||||
// call 'transfer'
|
||||
size_t processed = stream->transfer(buffer, bytes);
|
||||
if (processed == abort) {
|
||||
|
||||
setError(error_aborted);
|
||||
return 0u;
|
||||
|
||||
} else if (! processed && ! input) {
|
||||
|
||||
setError(error_leftover_input);
|
||||
return 0u;
|
||||
}
|
||||
size_t unprocessed = bytes - processed;
|
||||
|
||||
// can switch to input buffer, now?
|
||||
if (buffer == _arrXtra && unprocessed <= inputOffset) {
|
||||
|
||||
_valXtraSize = 0u;
|
||||
inputOffset -= unprocessed;
|
||||
|
||||
} else { // no? unprocessed data -> extra buffer
|
||||
|
||||
if (unprocessed > max_read_ahead) {
|
||||
|
||||
setError(error_buffer_overflow);
|
||||
return 0;
|
||||
}
|
||||
_valXtraSize = unprocessed;
|
||||
memmove(_arrXtra, buffer + processed, unprocessed);
|
||||
|
||||
if (inputOffset == size || buffer != _arrXtra) {
|
||||
|
||||
return size;
|
||||
}
|
||||
}
|
||||
} // while
|
||||
}
|
||||
|
||||
template< class Stream >
|
||||
size_t UrlReader::callback_template(char *input, size_t size, size_t nmemb, void* thiz) {
|
||||
|
||||
size_t result = 0u;
|
||||
UrlReader* me = static_cast<UrlReader*>(thiz);
|
||||
Stream* stream = static_cast<Stream*>(me->_ptrStream);
|
||||
size *= nmemb;
|
||||
|
||||
// first call?
|
||||
if (me->_valXtraSize == ~size_t(0)) {
|
||||
|
@ -184,65 +264,28 @@ size_t UrlReader::callback_template(
|
|||
char const* url, * type;
|
||||
int64_t length, stardate;
|
||||
me->getinfo(url, type, length, stardate);
|
||||
stream->begin(url, type, length, stardate);
|
||||
if (me->_valCacheMode != cache_read) {
|
||||
stream->begin(url, type, length, stardate);
|
||||
}
|
||||
}
|
||||
do {
|
||||
// will have to repeat from here when reading a local file
|
||||
|
||||
size_t input_offset = 0u;
|
||||
|
||||
while (true) {
|
||||
|
||||
char* buffer = input + input_offset;
|
||||
size_t bytes = size - input_offset;
|
||||
|
||||
// data in extra buffer?
|
||||
if (me->_valXtraSize > 0) {
|
||||
|
||||
// fill extra buffer with beginning of input
|
||||
size_t fill = max_read_ahead - me->_valXtraSize;
|
||||
if (bytes < fill) fill = bytes;
|
||||
memcpy(me->_arrXtra + me->_valXtraSize, buffer, fill);
|
||||
// use extra buffer for next transfer
|
||||
buffer = me->_arrXtra;
|
||||
bytes = me->_valXtraSize + fill;
|
||||
input_offset += fill;
|
||||
// read from cache file?
|
||||
if (me->_valCacheMode == cache_read) {
|
||||
// change input buffer and start
|
||||
input = me->_arrCacheRdBuf;
|
||||
size = fread(input, 1, max_read_ahead, me->_ptrCacheFile);
|
||||
nmemb = 1;
|
||||
} else if (me->_valCacheMode == cache_write) {
|
||||
fwrite(input, 1, size, me->_ptrCacheFile);
|
||||
}
|
||||
|
||||
// call 'transfer'
|
||||
size_t processed = stream->transfer(buffer, bytes);
|
||||
if (processed == abort) {
|
||||
result = me->feedBuffered(stream, input, size);
|
||||
|
||||
me->setError(error_aborted);
|
||||
return 0u;
|
||||
} while (me->_valCacheMode == cache_read && result != 0 && ! feof(me->_ptrCacheFile));
|
||||
|
||||
} else if (! processed && ! input) {
|
||||
|
||||
me->setError(error_leftover_input);
|
||||
return 0u;
|
||||
}
|
||||
size_t unprocessed = bytes - processed;
|
||||
|
||||
// can switch to input buffer, now?
|
||||
if (buffer == me->_arrXtra && unprocessed <= input_offset) {
|
||||
|
||||
me->_valXtraSize = 0u;
|
||||
input_offset -= unprocessed;
|
||||
|
||||
} else { // no? unprocessed data -> extra buffer
|
||||
|
||||
if (unprocessed > max_read_ahead) {
|
||||
|
||||
me->setError(error_buffer_overflow);
|
||||
return 0;
|
||||
}
|
||||
me->_valXtraSize = unprocessed;
|
||||
memmove(me->_arrXtra, buffer + processed, unprocessed);
|
||||
|
||||
if (input_offset == size || buffer != me->_arrXtra) {
|
||||
|
||||
return size;
|
||||
}
|
||||
}
|
||||
} // for
|
||||
return me->_valCacheMode != cache_read ? result : 0;
|
||||
}
|
||||
|
||||
#endif /* defined(__hifi__UrlReader__) */
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
//
|
||||
|
||||
#include "MarkerNode.h"
|
||||
#include <stddef.h>
|
||||
|
||||
MarkerNode::MarkerNode() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
|
@ -31,4 +32,4 @@ MarkerNode::MarkerNode(const MarkerNode &otherMarkerNode) {
|
|||
children[i] = new MarkerNode(*otherMarkerNode.children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#ifndef __hifi__MarkerNode__
|
||||
#define __hifi__MarkerNode__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class MarkerNode {
|
||||
public:
|
||||
MarkerNode();
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#ifndef __hifi__VoxelNode__
|
||||
#define __hifi__VoxelNode__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class VoxelNode {
|
||||
public:
|
||||
VoxelNode();
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "CounterStats.h"
|
||||
#include "OctalCode.h"
|
||||
#include "VoxelTree.h"
|
||||
#include <iostream> // to load voxels from file
|
||||
#include <fstream> // to load voxels from file
|
||||
|
||||
using voxels_lib::printLog;
|
||||
|
|
Loading…
Reference in a new issue