Overte open source virtual worlds platform.
Find a file
ZappoMan 75a79a09ed fixed LOD bug, added support for false colors
- fixed LOD bug related to mismatch with getting node position
- changed VoxelSystem to honor new VoxelNode color support for false color
- added some implementations of tree recursion that do things like false
  color the tree for distance, randomly, or resetting to true color, or
  stomping on the local version of the true color to debug packet sending
2013-04-19 19:58:37 -07:00
audio-mixer change signature of parseData to use unsigned char*, include packet header always 2013-04-16 11:51:36 -07:00
avatar-mixer fix broken voxel server build, change some char* to unsigned char* 2013-04-16 12:35:49 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
interface fixed LOD bug, added support for false colors 2013-04-19 19:58:37 -07:00
libraries Added inline getters for camera attributes 2013-04-19 19:56:53 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-server add glm to voxel-server build scripts 2013-04-19 18:07:03 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt move voxel to voxel-server, use setup project macro 2013-04-12 13:25:59 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.