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Overte open source virtual worlds platform.
- fixed LOD bug related to mismatch with getting node position - changed VoxelSystem to honor new VoxelNode color support for false color - added some implementations of tree recursion that do things like false color the tree for distance, randomly, or resetting to true color, or stomping on the local version of the true color to debug packet sending |
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audio-mixer | ||
avatar-mixer | ||
cmake | ||
domain-server | ||
externals/glm | ||
hardware/head_hand | ||
injector | ||
interface | ||
libraries | ||
space-server | ||
tools | ||
voxel-server | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
interface
Test platform for various render and interface tests for next-gen VR system.
CMake
This project uses CMake to generate build files and project files for your platform.
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).
mkdir build
cd build
cmake .. -GXcode
Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.