Removed negation of front vector which was reversing yaw in avatar skeleton.

This commit is contained in:
Philip Rosedale 2013-04-18 14:00:48 -07:00
parent daac59d64e
commit 5443d80c6f

View file

@ -1026,7 +1026,7 @@ void Head::updateSkeleton() {
float xx = glm::dot( _bone[b].defaultPosePosition, _bone[b].orientation.getRight () );
float yy = glm::dot( _bone[b].defaultPosePosition, _bone[b].orientation.getUp () );
float zz = -glm::dot( _bone[b].defaultPosePosition, _bone[b].orientation.getFront () );
float zz = glm::dot( _bone[b].defaultPosePosition, _bone[b].orientation.getFront () );
glm::vec3 rotatedBoneVector( xx, yy, zz );