Commit graph

4075 commits

Author SHA1 Message Date
SamGondelman
8431b3b0c1 correct order of mixes 2018-12-07 10:39:10 -08:00
Adam Smith
08d6e35d4d
Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
2018-12-06 11:13:46 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
Sam Gondelman
5ee803bf1d
Update parabola.slv 2018-11-27 10:54:56 -08:00
Sam Gondelman
3a4ec2cc27
Update glowLine.slv 2018-11-27 10:53:25 -08:00
Sam Gateau
6b1c7bf96e restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
Sam Gateau
dd828c81e0 Merge branch 'master' of https://github.com/highfidelity/hifi into one 2018-11-20 19:29:01 -08:00
Jeff Clinton
870619b19d
Merge pull request #14412 from amantley/avatarPipelineOffsets
Avatar Pipeline Joint Rotation Offsets Handling
2018-11-19 08:54:29 -08:00
Sam Gateau
837b321004 merging with master 2018-11-17 10:35:05 -08:00
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
amantley
f9829c270d merged new fbx.h 2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
Sam Gondelman
a5fe4709a9
Update Fade.slh 2018-11-14 17:50:21 -08:00
amantley
80ebde1036 started cleanup of pr 2018-11-14 17:27:45 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
amantley
8256c652fc added the hook to put the copy of the mutated bind poses into tthe skeleton 2018-11-14 17:02:25 -08:00
Olivier Prat
85a3938cbe Switch to app for ambient occlusion debug script 2018-11-14 11:55:11 +01:00
Olivier Prat
45e0f65972 Merge branch 'ao' of http://github.com/Zvork/hifi into ao 2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
sabrina-shanman
753557736e Merge branch 'master' into hfm_library 2018-11-12 15:03:30 -08:00
John Conklin II
512b847684
Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-12 10:47:01 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
Brad Hefta-Gaub
22dd958582
Merge pull request #14297 from jherico/feature/vcpkg
Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
2018-11-12 09:52:02 -08:00
SamGondelman
1d1510e18e Merge remote-tracking branch 'upstream/master' into police 2018-11-09 13:32:41 -08:00
SamGondelman
b3abd97707 projected materials and repeat property 2018-11-09 10:47:07 -08:00
Brad Davis
8c4f0ec774 Vcpkg migration 2018-11-08 12:28:06 -08:00
Dante Ruiz
501746b156 3D Keyboard 2018-11-08 09:58:53 -08:00
Olivier Prat
be7806644a Removed ternary operators with mix (try to limit branching) 2018-11-08 17:29:00 +01:00
Olivier Prat
d64127aa9c Android shader compilation fix 2018-11-08 13:48:19 +01:00
Olivier Prat
829e5ff44f Same android problem fix, but elsewhere 2018-11-08 13:37:22 +01:00
Olivier Prat
09b26db650 Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
Olivier Prat
40b7b42f5b Bis 2018-11-08 12:29:01 +01:00
Olivier Prat
cd89ce5388 Another stupid android shader compilation error fix 2018-11-08 12:07:17 +01:00
Olivier Prat
de2f1c52cc Another android shader compilation fix 2018-11-08 11:44:47 +01:00
Olivier Prat
05ac2fccb6 Still android fixes 2018-11-08 11:24:46 +01:00
Olivier Prat
851cfff960 Again, android shader compilatio fix 2018-11-08 11:06:28 +01:00
Olivier Prat
c79c403a52 More android shader compilation fixes 2018-11-08 10:47:24 +01:00
Olivier Prat
7e93d91bfa Fixed android shader compilation 2018-11-08 09:29:02 +01:00
Olivier Prat
9d5dcec0a0 Merge from master 2018-11-08 09:14:42 +01:00
Sam Gateau
d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
sabrina-shanman
2801f324b7 Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00
Anthony Thibault
dc43d1bf8f AnimDebugDraw: Prevent multi-threaded access to shared map collection.
It was possible for the render thread to iterate over a map while the main thread mutates the same map.
This could have led to memory corruption and crashes.

To fix this we make a copy of the collection and pass the copy to the lambda that executes on the render thread.
2018-11-02 17:53:07 -07:00
Sam Gateau
fa0c58fa0e Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
Sam Gondelman
e534e09801 Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
SamGondelman
c4c4d2c98d possibly fix mac issues 2018-10-31 13:28:07 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a Add Android for the condition of _meshBlendshapeBuffer usage 2018-10-30 19:44:39 -03:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00