Commit graph

707 commits

Author SHA1 Message Date
Olivier Prat
5102c8e1b1 Merged with master 2017-11-14 21:56:00 +01:00
Brad Davis
5cf9c1bb33 Merge remote-tracking branch 'upstream/master' into feature/qml_whitelist_tablet 2017-11-13 10:48:21 -08:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Brad Davis
7bf1b176d7 Renaming Tablet API to Tablets, supporting dev-mode QML loading from filesystem 2017-11-10 14:21:24 -08:00
Brad Davis
92a3c209aa Merge remote-tracking branch 'upstream/master' into feature/qml_whitelist_tablet 2017-11-10 11:44:29 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
luiscuenca
7dfdc8da59 Redesign and clean of unused lineWidths 2017-11-09 17:50:38 -07:00
vladest
02625a6e28 Remove script from engine 2017-11-08 21:53:42 +01:00
vladest
5e32298183 Rework as script=only solution 2017-11-08 18:43:59 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Brad Davis
d162e1cff6 Whitelist functionality for tablet apps 2017-11-04 15:14:06 -07:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
f2444f9a30 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-11-02 09:25:07 +01:00
Nissim Hadar
1357877618 Replaced separate RGB components of colours with vec3's. 2017-10-30 12:41:09 -07:00
samcake
7e149fe30d Remove unecessary comments 2017-10-27 15:18:50 -07:00
samcake
715cf301d5 cleaning the layout finally 2017-10-27 12:00:10 -07:00
Sam Gateau
a2765cffbd adjusting the qml again ? i just hate the layout / anchor system 2017-10-26 23:22:06 -07:00
samcake
1dbeac7b88 Adding the idons for Luci and cleaning up the scripts 2017-10-26 19:55:59 -07:00
samcake
79338f4316 removing the the unecessary files and trying using qrc:///qml 2017-10-26 17:12:49 -07:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
Olivier Prat
7011fd3731 Removed Mac and Ubuntu warnings 2017-10-23 15:46:11 +02:00
Olivier Prat
43f9db5b70 Fixed small bug due to half texel offset in outline shader 2017-10-23 11:08:13 +02:00
Olivier Prat
2d49cc1a75 Fixed bug in debugOutline script 2017-10-20 12:04:20 +02:00
Olivier Prat
732fe3b8db Improved outline debugging script for easier test plan 2017-10-20 11:32:43 +02:00
samcake
902334e1ec Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-19 12:04:01 -07:00
Olivier Prat
32df0209f3 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-19 17:38:05 +02:00
Olivier Prat
410b1904cd Fixed bug in outline.qml that associated outline tab to wrong outline job config 2017-10-19 17:36:16 +02:00
Olivier Prat
fc66dcfdea Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
Melissa Brown
1a3821e984 Merge pull request #11591 from ctrlaltdavid/21568
Add some Quat and Uuid JavaScript helper properties
2017-10-18 22:07:06 -07:00
samcake
b29f276db3 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-18 16:42:30 -07:00
Olivier Prat
f63b4a64b0 Working debugging script with tabs 2017-10-18 16:02:38 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Nissim
afa93f46e5 Merge branch 'master' into hazeZone 2017-10-17 09:28:07 -07:00
Olivier Prat
76589316df Working debug script with multiple selection 2017-10-17 10:24:05 +02:00
Olivier Prat
9ed5185a3e Multiple outline group config working 2017-10-17 10:01:06 +02:00
Sam Gateau
74b02a3e9b Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-16 20:58:11 -07:00
David Rowe
8d4e979dc8 Replace usages of AVATAR_SELF_ID previously missed 2017-10-17 16:38:05 +13:00
milad
97c255c59e Fix for fogbugz:8382 to shutdown debug window on reload scripts 2017-10-16 16:12:54 -04:00
Sam Gateau
ec934335dc CLeaning up the pr regarding the scripts with my branch blue 2017-10-15 22:34:58 -07:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Sam Gateau
18287ed45b Banging my head against qml... 2017-10-13 01:06:40 -07:00
samcake
8994200d01 Trying to integrate the tool scripts as an app 2017-10-12 17:57:30 -07:00
Nissim Hadar
7eb9dade6a Added hazeTestInitialPose.js 2017-10-12 17:03:33 -07:00
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
Sam Gateau
f143c28625 Merge pull request #11542 from SamGondelman/bubbleBoy
Move HUD and HUD overlay rendering out of display plugin
2017-10-10 14:26:20 -07:00
Olivier Prat
76305c5285 Better debugging options for bloom 2017-10-10 14:49:04 +02:00
Nissim Hadar
71f567f15a Merge branch 'master' into hazeZone 2017-10-09 17:28:10 -07:00
Olivier Prat
0261265330 Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
Olivier Prat
98d39ff9e0 Merged with master 2017-10-09 09:37:18 +02:00
Olivier Prat
27a0fb62d3 Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
David Rowe
596ce8e9c1 Add script that tests setting your listening position and orientation 2017-10-07 21:46:56 +13:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
Sam Gateau
328d900533 Trying a simpler technique to find the best velocity candidate and cleaning default config 2017-10-05 00:57:17 -07:00
samcake
6639287418 Merging with master 2017-10-02 17:03:09 -07:00
Nissim Hadar
d1488ebfad Added .qml and .js for debug 2017-10-02 10:10:29 -07:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
samcake
3adeb80858 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-20 10:18:49 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Cain Kilgore
794f3ca69f Indentation 2017-09-15 06:09:03 +01:00
Cain Kilgore
e86b37f949 Added script for testing 2017-09-15 06:07:50 +01:00
Sam Gateau
c7b8a3ff23 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-10 20:40:20 -07:00
Sam Gateau
278b954d98 Merge branch 'black' of https://github.com/samcake/hifi into black 2017-09-10 20:39:52 -07:00
Sam Gateau
7a3466a200 Adding fonts just because 2017-09-10 20:39:33 -07:00
druiz17
5d1a5eea4c added test file 2017-09-08 13:45:45 -07:00
samcake
05f039a251 Almost there 2017-09-07 17:50:55 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
dbdcef3d33 making the 9 fetch the default for the constraining pass 2017-09-06 17:40:59 -07:00
Olivier Prat
fe357671e1 Removed qmlc files 2017-09-06 19:06:40 +02:00
Olivier Prat
25ff132fc7 Debugging scripts working again with correct occlusion management 2017-09-06 19:05:15 +02:00
samcake
3e1c2bdb48 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:17:27 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
Sam Gateau
78fee71524 seprating the constraint function 2017-09-05 10:04:49 -07:00
samcake
2035940cc9 Duplicating the qml hif stuff to be able to use the same objects 2017-09-01 15:33:17 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
Sam Gateau
a3f1c487f1 adding disabling of jittering for comparison 2017-08-31 23:42:43 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
af09ae0686 Some more refinment, no clear changes though 2017-08-29 18:12:05 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
samcake
878ac64721 adding the qml styles 2017-08-25 17:00:27 -07:00
samcake
21987c4c5d Adding the code for the color clamping 2017-08-25 16:58:05 -07:00
samcake
914db1d5a6 adding the tablet apps 2017-08-24 18:06:07 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00
Olivier Prat
1763ecd4c6 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-08-11 09:38:00 +02:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Olivier Prat
392a99f038 Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio 2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009 Added outline intensity 2017-08-09 18:27:39 +02:00
Olivier Prat
01a028cbb6 First alpha working version of outline 2017-08-09 18:03:52 +02:00
Olivier Prat
44ee7c4bf1 Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete 2017-08-08 18:41:57 +02:00
anshuman64
83e50f894a Merge pull request #11106 from seefo/tracked-objects
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
seefo
67b5921079 Changed puck-attach to make tracked entities collisionless 2017-08-03 16:01:12 -07:00
seefo
498ac5d0ab Updated version of puck-attach.js 2017-08-03 15:08:06 -07:00
seefo
82654c7cda Made requested changed to puck-attach.js 2017-08-02 15:28:26 -07:00
seefo
961f748d87 Fixed a potential bug with puck-attach parenting 2017-08-02 13:08:44 -07:00
seefo
620f1a65c0 New puck-attach script 2017-08-02 13:08:44 -07:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00
Leander Hasty
d155c02640 [WL21389] wip and modifications based on comments
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518

Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.

Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6 [WL21389] Addresses physics library dependency and has some other fixes (details below).
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting

NOTE(s):
  This compiles and runs.  Cylinder is spawned and treated as CYLINDER_Y.

TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0 [WL21389] Collision Shapes need to be updated (details below).
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision.  The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.

ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.

ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system.  This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.

Note(s):
    This is similar to the original approach save translation between entity::Shape and ShapeType
    isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
    directly solves the issue of getting the actual ShapeType used by the time it's needed
    to determine the bullet collision object type created when initializing the physic information.

    Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
    ShapeFactory which handles creating the bullet collision objects when setting up
    physics on the ShapeEntityItems.

Known Issue(s):
    This doesn't compile.  It appears that the Entity Library needs to know about
    the Physics Library.  The naive attempt at providing that link failed to resolve
    all compilation issues.

    Current Error:
    C1083: Cannot open include file: btBulletDynamicsCommon.h:
    No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
       C:\projects\cusack\libraries\physics\src\ShapeFactory.h	15	1	entities

	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/physics/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
	new file:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Andrew Meadows
de21391062 add script to measure cost of entity lookup by id 2017-07-13 13:30:57 -07:00
Olivier Prat
53a92c1506 Fade edit is working again and time based transitions are garbage collected 2017-07-13 12:31:10 +02:00
Olivier Prat
9758a6ded0 Edition picking again (but without bounding box highlighting) 2017-07-10 17:57:02 +02:00
Olivier Prat
2525fe5869 Working save and load 2017-07-04 17:31:24 +02:00
Olivier Prat
7d851c1cbd Added timing parameters and visual debug of threshold 2017-07-04 12:01:28 +02:00
Olivier Prat
af7957491b Working avater enter/leaves + manual threshold 2017-07-03 12:40:58 +02:00
Olivier Prat
c5ca23f4ea Changing edited fade category properly updates widgets in edit window 2017-06-29 17:14:20 +02:00
Olivier Prat
6a31dc2659 Selection of edited object working 2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Olivier Prat
b76a8a6f9b Merge branch 'master' of git://github.com/highfidelity/hifi into 21378 2017-06-28 14:37:03 +02:00
Chris Collins
19d3646fef Merge pull request #10817 from kencooke/audio-scripting-fix
Audio scripting fixes
2017-06-26 10:01:52 -07:00
Ken Cooke
db2b702221 Fix reverbTest script 2017-06-26 08:08:52 -07:00
Olivier Prat
1bb0d51849 Merged with master 2017-06-26 11:55:46 +02:00
anshuman64
9d9f4ee64a Merge pull request #10811 from ctrlaltdavid/21414
EZRECORD app
2017-06-24 22:46:30 -07:00
David Rowe
48caad1ad2 Add user activity logging 2017-06-24 16:03:55 +12:00
David Rowe
3de1c0a312 Make and save recording 2017-06-24 15:57:57 +12:00
David Rowe
bae04966f9 Add "REC" indicator 2017-06-24 14:35:28 +12:00
David Rowe
6543b74b52 Add beeps 2017-06-24 14:26:01 +12:00
David Rowe
ce32f1704e Start/cancel/finish recording logic 2017-06-24 13:22:00 +12:00
David Rowe
1ddae1c61a Change keyboard shortcut to avoid conflict 2017-06-24 13:19:25 +12:00
David Rowe
ced9473eb3 Icon toggling and keyboard shortcut 2017-06-24 12:49:45 +12:00
David Rowe
b546d977f4 "EZRECORD" app script and button 2017-06-24 12:07:20 +12:00
Anthony J. Thibault
aabbcfd23d code review feedback 2017-06-23 16:47:53 -07:00
Anthony J. Thibault
e531468ac7 Fix for html url 2017-06-22 13:14:47 -07:00
Anthony J. Thibault
3184d4e9d1 Puck attach only shows available tracked objects. 2017-06-22 12:17:22 -07:00
Anthony J. Thibault
6e10a6fc60 Merge branch 'master' into feature/puck-attach 2017-06-22 11:32:59 -07:00
Sam Cake
1e168a5f6d Remove extra logging 2017-06-21 00:23:24 -07:00
Sam Cake
a78018345b Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
Sam Cake
189ad9c706 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-06-20 22:42:40 -07:00
samcake
d853a76376 Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
Anthony J. Thibault
b78e278102 adjusted print statements 2017-06-20 17:19:57 -07:00
Anthony J. Thibault
e84d0358cc updated images 2017-06-20 17:18:35 -07:00
Anthony J. Thibault
287dc3e1b8 updated license and button name 2017-06-20 17:10:53 -07:00
Anthony J. Thibault
cd1beceb75 Added script that will attach an entity to a vive sensor. 2017-06-20 17:02:50 -07:00
Brad Hefta-Gaub
cbded766b1 Merge pull request #10676 from NeetBhagat/21369
WL 21369 - Implement parts of the JS "console" object
2017-06-20 11:06:34 -07:00
Sam Cake
5b6f6ab84f Trying to fix the getCOnfig from QML... 2017-06-20 00:25:51 -07:00
samcake
ba9dbbb4d4 Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
Olivier Prat
21276a85ad Merge branch 'master' of git://github.com/highfidelity/hifi into 21378 2017-06-19 18:20:03 +02:00
NeetBhagat
2909aa9ac8 Resolve comments of @zappoman.
-- Rename "asserts" to "assert"
-- Log printing methods will accept lists of objects or strings.
2017-06-17 01:00:32 +05:30
NeetBhagat
a6b1b17d45 Merge branch 'master' into 21369 2017-06-15 11:04:22 +05:30
David Rowe
16bebdd409 Rename identifiers 2017-06-15 09:20:55 +12:00
David Rowe
e3b4e4aa20 Disable print statements 2017-06-14 15:37:36 +12:00
David Rowe
395d40f0f9 Fix script default to match C++ default 2017-06-14 12:21:19 +12:00
David Rowe
05f19d54f4 Add HMD roll control JavaScript API 2017-06-14 11:55:04 +12:00
NeetBhagat
9646eba873 Complete console.trace and added a testcases for all 13 functions. 2017-06-13 23:52:48 +05:30
Olivier Prat
ace301945c Added scale and duration debug parameters in debugFade.qml 2017-06-13 15:31:04 +02:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
NeetBhagat
b0e9c62c12 Merge branch 'master' of https://github.com/highfidelity/hifi into 21369 2017-06-13 10:10:44 +05:30
Andrew Meadows
321e307c9f Merge pull request #10609 from 1P-Cusack/21317
WL21317 helper functions for getting into avatar coordinate space
2017-06-12 11:18:29 -07:00
Chris Howe
08d93173f0 Minor code feedback changes, moving test scripts to developer/tests. 2017-06-09 11:07:56 -04:00
NeetBhagat
ead0d42cf3 Merge branch 'master' into 21369
# Conflicts:
#	libraries/gl/src/gl/OffscreenQmlSurface.cpp
#	libraries/gl/src/gl/OffscreenQmlSurface.h
2017-06-07 15:47:19 +05:30
NeetBhagat
904e25c9e3 intial commit #21369 Working on clear method of console 2017-06-07 14:37:18 +05:30
Olivier Prat
8af2f75996 Added FadeManager to centralize some common fade effect data and functions 2017-06-06 16:11:12 +02:00
NeetBhagat
0f9cd5d0c7 intial commit hifi: #21369 Implement parts of the JS "console" object 2017-06-06 15:20:08 +05:30
Olivier Prat
1936c209a5 Working fade debugging scripts for both opaque and transparents 2017-06-05 17:21:33 +02:00
Olivier Prat
08fcd6c357 Added new shaders 2017-06-05 16:32:36 +02:00
Olivier Prat
1433ae4b34 Merged from 21274 2017-06-05 11:12:57 +02:00
samcake
882df7391b Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-26 16:47:49 -07:00
Stephen Birarda
6c2758e4ea fix reference to pending transfer count for progress/stats 2017-05-26 14:37:24 -07:00
Sam Cake
3eb95d2d19 cleaning the commented code 2017-05-25 01:16:45 -07:00
samcake
044110e4f3 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-24 15:40:40 -07:00
samcake
653abf0ee3 brining the new counters to 4.1 2017-05-22 17:34:06 -07:00
samcake
e0487f7e04 Solving the size evaluation for compressed format 2017-05-22 16:51:54 -07:00
samcake
e4f9f2935e Solving the size evaluation for compressed format 2017-05-22 15:42:18 -07:00
Sam Cake
1f090d8148 Debugging the size problem and fixing the compression size evaluation 2017-05-22 01:00:34 -07:00
samcake
c449229850 Cleaned up the counters for memory 2017-05-19 17:52:56 -07:00
Sam Gateau
d9ad45bf4a Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-18 09:37:04 -07:00
samcake
2c6e10fbe1 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-18 09:21:02 -07:00
samcake
80b6fd65ae Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
samcake
b19b0007c8 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-17 13:02:37 -07:00
Seth Alves
3570bd905e update for spring to tractor name-change 2017-05-17 11:55:23 -07:00
Seth Alves
8a88b30da7 Merge pull request #10468 from AndrewMeadows/cleanup-actions
cleanup Actions and Constraints part-1
2017-05-17 11:33:53 -07:00
Sam Gateau
0f250e693d Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-17 09:49:20 -07:00
samcake
b466964817 REvisiting the stats counter for the gpu context in the hope of better understanding the gpu texture streaming behavior 2017-05-16 18:21:24 -07:00
Andrew Meadows
d705f529a0 use 'tractor' instead of 'spring' in JS files 2017-05-16 08:35:54 -07:00
ZappoMan
9c81a89ac3 add test script 2017-05-14 08:37:26 -07:00
Sam Gateau
ff3cf7801a Merge branch 'master' into 21274 2017-05-09 11:48:57 -07:00
samcake
c36035d3eb Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-09 10:46:38 -07:00
Chris Collins
4bfb23b5d2 Merge pull request #10388 from humbletim/21308
CR #21308 Fix Script.print
2017-05-08 10:46:49 -07:00
Chris Collins
d88d52cd2e Merge pull request #9735 from humbletim/21190-fix-unit-tests
CR 21190 unit_tests: add support for jasmine.done() and pending
2017-05-08 09:19:01 -07:00
samcake
df2c5b8c23 adding the notification for keyLight changes modifying the KeyLIghtPayoad 2017-05-04 18:28:12 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
humbletim
f9d29256e0 use an actual Uuid value for the Uuid.print test 2017-05-04 18:58:30 -04:00
humbletim
f71552c648 * update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log
* add test output for Quat-euler and Mat4-row/col prints
2017-05-04 18:33:49 -04:00
humbletim
deeb9c367a update test to reflect support for scriptWarningMessage and scriptInfoMessage 2017-05-04 17:46:28 -04:00
humbletim
8cea7f6a62 add test for print/Script.print behavior 2017-05-04 16:54:16 -04:00
Seth Alves
a259d00b63 Merge pull request #10332 from sethalves/bullet-constraints-5
Bullet constraints
2017-05-03 16:30:34 -07:00
Seth Alves
cc586b7c6d make ragdoll test honor lifetime from UI 2017-05-02 14:12:55 -07:00
Anshuman Dewangan
a22be93d69 Move old recorder.js script to script-archive 2017-05-02 12:15:06 -07:00
Seth Alves
45a50f9a46 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-5 2017-05-01 15:32:29 -07:00
Seth Alves
1b67a8b251 cleanups 2017-04-30 12:23:34 -07:00
Seth Alves
41663c58b8 test app for bullet dynamics 2017-04-30 12:09:37 -07:00
Olivier Prat
111f0762ea Added debug scripts and fade position is now stable 2017-04-30 14:42:27 +02:00
Anthony J. Thibault
f3cc1c2d86 Added hipsContorllerTest.js for QA Testing 2017-04-28 11:30:06 -07:00
Anthony J. Thibault
b80270400f Merge branch 'master' into feature/hips-ik-target 2017-04-27 18:15:12 -07:00
Anthony J. Thibault
2120e63e3a Merge branch 'master' into feature/head-standard-action 2017-04-27 17:51:13 -07:00
Anthony J. Thibault
764f6c69ea Head input action will override the HMD for IK. 2017-04-27 17:39:25 -07:00
Dante Ruiz
79d827c6be added requested features 2017-04-26 16:52:51 +01:00
Anthony J. Thibault
1b9e609447 viveMotionCapture.js: updated to route pucks through input system
Removed use of animationStateHandler() to set IK targets.
2017-04-25 17:23:15 -07:00
Anthony J. Thibault
1931a8d1f6 viveMotionCapture.js: can now disable puck control, with a second controller squeeze 2017-04-25 15:13:23 -07:00
Anthony J. Thibault
ce8b71ff94 viveMotionCapture.js: can now disable puck control, with a second controller squeeze 2017-04-25 15:07:16 -07:00
Dante Ruiz
8c020a0ec2 saving work 2017-04-25 18:01:19 +01:00
Anthony J. Thibault
8b16a7c7e1 Added hipsIkTest.js test script 2017-04-24 16:40:24 -07:00
Dante Ruiz
b023356fb7 added javascript file 2017-04-24 22:29:13 +01:00
Anthony J. Thibault
d3b4a2c08d better "auto" configuration 2017-04-14 17:00:47 -07:00
Anthony J. Thibault
0ebaba7cf8 Now supports sensorConfig with hips and chest sensors 2017-04-14 17:00:46 -07:00
Anthony J. Thibault
adaf7dda7c Check in viveMotionCapture test script. 2017-04-14 17:00:45 -07:00
Sam Gateau
3519a72f8a Merge pull request #10190 from samcake/ambient-bis
Introducing a tool to debug the current Zone Stack
2017-04-14 13:28:59 -07:00
Thijs Wenker
6f58e91d76 Merge pull request #10121 from birarda/bug/recording-cache
cleanup Agent RSI handling, make loadRecording async
2017-04-14 21:35:51 +02:00
Stephen Birarda
7b48feca66 address code review comments 2017-04-14 11:53:53 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
humbletim
4c0f6a65b4 Merge branch 'master' into 21190-fix-unit-tests 2017-04-10 14:15:47 -04:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
Seth Alves
3c6429cdf3 Merge pull request #10103 from vladest/master-qml-bugfixes
Master qml bugfixes
2017-04-06 14:22:06 -07:00
Anthony Thibault
be2fdd9388 Merge pull request #10063 from hyperlogic/feature/vive-tracked-objects
Vive: Expose all 16 tracked poses to the controller system
2017-04-05 16:53:47 -07:00
Stephen Birarda
1b24538756 modify scripts to use new recording API 2017-04-05 11:18:52 -07:00
Seth Alves
b0b214012c Merge pull request #10118 from hyperlogic/bug-fix/tablet-restart-scripts
Fix broken eventBridge on tablet after Reload All Scripts.
2017-04-04 10:45:08 -07:00
Vladyslav Stelmakhovskyi
aa487faad1 Fixed No such signal QmlWindow_QMLTYPE_490::resized(QSizeF) and No such signal QmlWindow_QMLTYPE_490::moved(QVector2D) warnings 2017-04-04 16:59:09 +02:00
Seth Alves
d1827cf12c Merge pull request #10002 from fayeli/tablet-photobooth
Photobooth Improvements: Using Tablet & Ability to Rotate Model
2017-04-03 16:05:13 -07:00
Anthony J. Thibault
8ff457a1b6 Fix broken eventBridge on tablet after Reload All Scripts.
The main issue here was the "webEventReceived" connection between the OffscreenQMLSurface and the TabletProxy object.
For whatever reason, if this is not a direct Signal to Slot connection, the webEventReceived event does not propagate.
2017-04-03 16:03:55 -07:00
Faye Li
2ca4203d85 fix for submerge in floor issue 2017-04-03 12:57:51 -07:00
Faye Li
d726bd352d fix for locked camera state issue 2017-04-03 12:14:29 -07:00
Anthony J. Thibault
0e63f97f77 Test script that displays tracking data from Vive.TrackedObjects 2017-03-29 18:17:32 -07:00
samcake
a03d3a1ca8 Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
Seth Alves
9e675d4c93 Merge pull request #9990 from hyperlogic/bug-fix/sliders
Added inputMode property to Web3DOverlay
2017-03-28 10:07:37 -07:00
Seth Alves
f1470e34f9 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-24 15:17:52 -07:00
Faye Li
8cb771d9a8 fix conflict 2017-03-24 14:46:24 -07:00
Faye Li
405be471c3 button state change 2017-03-24 13:47:19 -07:00
Brad Hefta-Gaub
9b26e8ee95 Merge pull request #9871 from Triplelexx/21208
21208 - Muted microphone indicator
2017-03-24 13:07:43 -07:00
Faye Li
ccd4fdb540 naming 2017-03-24 10:46:52 -07:00