brining the new counters to 4.1

This commit is contained in:
samcake 2017-05-22 17:34:06 -07:00
commit 653abf0ee3
15 changed files with 93 additions and 21 deletions

View file

@ -208,9 +208,10 @@ foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
include(${CUSTOM_MACRO})
endforeach()
file(GLOB_RECURSE JS_SRC scripts/*.js)
file(GLOB_RECURSE JS_SRC scripts/*.js unpublishedScripts/*.js)
add_custom_target(js SOURCES ${JS_SRC})
GroupSources("scripts")
GroupSources("unpublishedScripts")
if (UNIX)
install(

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@ -18,11 +18,10 @@ bool GLTexelFormat::isCompressed() const {
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
return true;
break;
default:
return false;
break;
}
}
@ -238,6 +237,9 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
case gpu::COMPRESSED_BC5_XY:
result = GL_COMPRESSED_RG_RGTC2;
break;
case gpu::COMPRESSED_BC7_SRGBA:
result = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
@ -387,6 +389,9 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::COMPRESSED_BC5_XY:
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
break;
case gpu::COMPRESSED_BC7_SRGBA:
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
@ -679,6 +684,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::COMPRESSED_BC5_XY:
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
break;
case gpu::COMPRESSED_BC7_SRGBA:
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}

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@ -539,12 +539,14 @@ void GLVariableAllocationSupport::processWorkQueue(WorkQueue& workQueue) {
vartexture->demote();
workQueue.pop();
addToWorkQueue(texture);
_memoryPressureStateStale = true;
break;
case MemoryPressureState::Undersubscribed:
vartexture->promote();
workQueue.pop();
addToWorkQueue(texture);
_memoryPressureStateStale = true;
break;
case MemoryPressureState::Transfer:

View file

@ -110,10 +110,15 @@ public:
void promote() override;
void demote() override;
void populateTransferQueue() override;
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
Size copyMipsFromTexture();
Size size() const override { return _size; }
Size _size { 0 };
void incrementPopulatedSize(Size delta) const;
void decrementPopulatedSize(Size delta) const;
mutable Size _populatedSize { 0 };
};
class GL41ResourceTexture : public GL41VariableAllocationTexture {

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@ -112,6 +112,7 @@ Size GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
glCompressedTexSubImage2D(_target, mip, 0, yOffset, size.x, size.y, internalFormat,
static_cast<GLsizei>(sourceSize), sourcePointer);
break;
@ -128,6 +129,7 @@ Size GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
glCompressedTexSubImage2D(target, mip, 0, yOffset, size.x, size.y, internalFormat,
static_cast<GLsizei>(sourceSize), sourcePointer);
break;
@ -276,15 +278,7 @@ GL41VariableAllocationTexture::GL41VariableAllocationTexture(const std::weak_ptr
allocateStorage(allocatedMip);
_memoryPressureStateStale = true;
size_t maxFace = GLTexture::getFaceCount(_target);
Size amount = 0;
for (uint16_t sourceMip = _populatedMip; sourceMip < mipLevels; ++sourceMip) {
uint16_t targetMip = sourceMip - _allocatedMip;
for (uint8_t face = 0; face < maxFace; ++face) {
amount += copyMipFaceFromTexture(sourceMip, targetMip, face);
}
}
Backend::textureResourcePopulatedGPUMemSize.update(0, amount);
copyMipsFromTexture();
syncSampler();
}
@ -294,6 +288,25 @@ GL41VariableAllocationTexture::~GL41VariableAllocationTexture() {
Backend::textureResourcePopulatedGPUMemSize.update(_size, 0);
}
void GL41VariableAllocationTexture::incrementPopulatedSize(Size delta) const {
_populatedSize += delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
}
}
void GL41VariableAllocationTexture::decrementPopulatedSize(Size delta) const {
_populatedSize -= delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
}
}
void GL41VariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
_allocatedMip = allocatedMip;
@ -314,12 +327,25 @@ void GL41VariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
}
Size GL41VariableAllocationTexture::copyMipsFromTexture() {
auto mipLevels = _gpuObject.getNumMips();
size_t maxFace = GLTexture::getFaceCount(_target);
Size amount = 0;
for (uint16_t sourceMip = _populatedMip; sourceMip < mipLevels; ++sourceMip) {
uint16_t targetMip = sourceMip - _allocatedMip;
for (uint8_t face = 0; face < maxFace; ++face) {
amount += copyMipFaceFromTexture(sourceMip, targetMip, face);
}
}
return amount;
}
Size GL41VariableAllocationTexture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const {
Size amountCopied = 0;
withPreservedTexture([&] {
amountCopied = Parent::copyMipFaceLinesFromTexture(mip, face, size, yOffset, internalFormat, format, type, sourceSize, sourcePointer);
});
incrementPopulatedSize(amountCopied);
return amountCopied;
}
@ -494,6 +520,7 @@ void GL41VariableAllocationTexture::demote() {
Q_ASSERT(_allocatedMip < _maxAllocatedMip);
auto oldId = _id;
auto oldSize = _size;
auto oldPopulatedMip = _populatedMip;
// allocate new texture
const_cast<GLuint&>(_id) = allocate(_gpuObject);
@ -517,7 +544,15 @@ void GL41VariableAllocationTexture::demote() {
glDeleteTextures(1, &oldId);
// update the memory usage
Backend::textureResourceGPUMemSize.update(oldSize, 0);
Backend::textureResourcePopulatedGPUMemSize.update(oldSize, _size); // Demoting unpopulate the memory delta old - _size
// Demoting unpopulate the memory delta
if (oldPopulatedMip != _populatedMip) {
auto numPopulatedDemoted = _populatedMip - oldPopulatedMip;
Size amountUnpopulated = 0;
for (int i = 0; i < numPopulatedDemoted; i++) {
amountUnpopulated += _gpuObject.evalMipSize(oldPopulatedMip + i);
}
decrementPopulatedSize(amountUnpopulated);
}
populateTransferQueue();
}

View file

@ -142,6 +142,7 @@ Size GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
glCompressedTextureSubImage2D(_id, mip, 0, yOffset, size.x, size.y, internalFormat,
static_cast<GLsizei>(sourceSize), sourcePointer);
break;
@ -156,6 +157,7 @@ Size GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
if (glCompressedTextureSubImage2DEXT) {
auto target = GLTexture::CUBE_FACE_LAYOUT[face];
glCompressedTextureSubImage2DEXT(_id, target, mip, 0, yOffset, size.x, size.y, internalFormat,

View file

@ -41,6 +41,7 @@ GL45VariableAllocationTexture::~GL45VariableAllocationTexture() {
}
void GL45VariableAllocationTexture::incrementPopulatedSize(Size delta) const {
_populatedSize += delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
} else {
@ -49,6 +50,7 @@ void GL45VariableAllocationTexture::incrementPopulatedSize(Size delta) const {
}
void GL45VariableAllocationTexture::decrementPopulatedSize(Size delta) const {
_populatedSize -= delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
} else {
@ -98,11 +100,7 @@ void GL45ResourceTexture::allocateStorage(uint16 allocatedMip) {
glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
auto mipLevels = _gpuObject.getNumMips();
_size = 0;
bool wtf = false;
for (uint16_t mip = _allocatedMip; mip < mipLevels; ++mip) {
if (_gpuObject.evalMipSize(mip) == 0) {
wtf = true;
}
_size += _gpuObject.evalMipSize(mip);
}
Backend::textureResourceGPUMemSize.update(0, _size);

View file

@ -24,6 +24,7 @@ const Element Element::COLOR_COMPRESSED_SRGB { TILE4x4, COMPRESSED, COMPRESSED_B
const Element Element::COLOR_COMPRESSED_SRGBA_MASK { TILE4x4, COMPRESSED, COMPRESSED_BC1_SRGBA };
const Element Element::COLOR_COMPRESSED_SRGBA { TILE4x4, COMPRESSED, COMPRESSED_BC3_SRGBA };
const Element Element::COLOR_COMPRESSED_XY { TILE4x4, COMPRESSED, COMPRESSED_BC5_XY };
const Element Element::COLOR_COMPRESSED_SRGBA_HIGH { TILE4x4, COMPRESSED, COMPRESSED_BC7_SRGBA };
const Element Element::VEC2NU8_XY{ VEC2, NUINT8, XY };

View file

@ -187,6 +187,7 @@ enum Semantic : uint8_t {
COMPRESSED_BC3_SRGBA,
COMPRESSED_BC4_RED,
COMPRESSED_BC5_XY,
COMPRESSED_BC7_SRGBA,
_LAST_COMPRESSED,
@ -239,6 +240,7 @@ static const int SEMANTIC_SIZE_FACTOR[NUM_SEMANTICS] = {
16, //COMPRESSED_BC3_SRGBA, 1 byte/pixel * 4x4 pixels = 16 bytes
8, //COMPRESSED_BC4_RED, 1/2 byte/pixel * 4x4 pixels = 8 bytes
16, //COMPRESSED_BC5_XY, 1 byte/pixel * 4x4 pixels = 16 bytes
16, //COMPRESSED_BC7_SRGBA, 1 byte/pixel * 4x4 pixels = 16 bytes
1, //_LAST_COMPRESSED,
@ -309,6 +311,7 @@ public:
static const Element COLOR_COMPRESSED_SRGBA_MASK;
static const Element COLOR_COMPRESSED_SRGBA;
static const Element COLOR_COMPRESSED_XY;
static const Element COLOR_COMPRESSED_SRGBA_HIGH;
static const Element VEC2NU8_XY;
static const Element VEC4F_COLOR_RGBA;
static const Element VEC2F_UV;

View file

@ -531,6 +531,8 @@ bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1, ktx::GLBaseInternalFormat::RED);
} else if (texelFormat == Format::COLOR_COMPRESSED_XY && mipFormat == Format::COLOR_COMPRESSED_XY) {
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2, ktx::GLBaseInternalFormat::RG);
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH && mipFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH) {
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM, ktx::GLBaseInternalFormat::RGBA);
} else {
return false;
}
@ -589,6 +591,9 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
mipFormat = Format::COLOR_COMPRESSED_XY;
texelFormat = Format::COLOR_COMPRESSED_XY;
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
mipFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
texelFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
} else {
return false;
}

View file

@ -344,7 +344,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
nvtt::TextureType textureType = nvtt::TextureType_2D;
nvtt::InputFormat inputFormat = nvtt::InputFormat_BGRA_8UB;
nvtt::WrapMode wrapMode = nvtt::WrapMode_Repeat;
nvtt::WrapMode wrapMode = nvtt::WrapMode_Mirror;
nvtt::RoundMode roundMode = nvtt::RoundMode_None;
nvtt::AlphaMode alphaMode = nvtt::AlphaMode_None;
@ -380,6 +380,9 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
compressionOptions.setFormat(nvtt::Format_BC4);
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_XY) {
compressionOptions.setFormat(nvtt::Format_BC5);
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH) {
alphaMode = nvtt::AlphaMode_Transparency;
compressionOptions.setFormat(nvtt::Format_BC7);
} else if (mipFormat == gpu::Element::COLOR_RGBA_32) {
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
@ -934,8 +937,8 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
gpu::Element formatMip;
gpu::Element formatGPU;
if (isCubeTexturesCompressionEnabled()) {
formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA;
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA;
formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH;
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH;
} else {
formatMip = gpu::Element::COLOR_SRGBA_32;
formatGPU = gpu::Element::COLOR_SRGBA_32;

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@ -56,6 +56,7 @@ uint32_t Header::evalPixelOrBlockHeight(uint32_t level) const {
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // BC3
case GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1: // BC4
case GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2: // BC5
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // BC7
return (pixelWidth + 3) / 4;
default:
throw std::runtime_error("Unknown format");
@ -81,6 +82,8 @@ size_t Header::evalPixelOrBlockSize() const {
return 8;
} else if (format == GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
return 16;
} else if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
return 16;
}
} else {
auto baseFormat = getGLBaseInternalFormat();

View file

@ -28,6 +28,7 @@
#include <SettingHandle.h>
#include "NetworkingConstants.h"
#include "NetworkLogging.h"
#include "NodeList.h"
#include "udt/PacketHeaders.h"
@ -225,6 +226,10 @@ void AccountManager::sendRequest(const QString& path,
uuidStringWithoutCurlyBraces(_sessionID).toLocal8Bit());
QUrl requestURL = _authURL;
if (requestURL.isEmpty()) { // Assignment client doesn't set _authURL.
requestURL = NetworkingConstants::METAVERSE_SERVER_URL;
}
if (path.startsWith("/")) {
requestURL.setPath(path);

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@ -15,7 +15,7 @@ var window = new OverlayWindow({
title: 'Textures',
source: qml,
width: 320,
height: 400
height: 300,
});
window.setPosition(500, 50);
window.closed.connect(function() { Script.stop(); });