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Better debugging options for bloom
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parent
0261265330
commit
76305c5285
3 changed files with 112 additions and 22 deletions
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@ -157,7 +157,9 @@ void BloomApply::run(const render::RenderContextPointer& renderContext, const In
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DebugBloom::DebugBloom() {
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}
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DebugBloom::~DebugBloom() {
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void DebugBloom::configure(const Config& config) {
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_mode = static_cast<DebugBloomConfig::Mode>(config.mode);
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assert(_mode < DebugBloomConfig::MODE_COUNT);
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}
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void DebugBloom::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
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@ -176,12 +178,15 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
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level2FB->getRenderBuffer(0)
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};
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static auto TEXCOORD_RECT_SLOT = 1;
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if (!_pipeline) {
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auto vs = gpu::StandardShaderLib::getDrawTransformUnitQuadVS();
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auto vs = gpu::StandardShaderLib::getDrawTexcoordRectTransformUnitQuadVS();
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auto ps = gpu::StandardShaderLib::getDrawTextureOpaquePS();
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gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
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gpu::Shader::BindingSet slotBindings;
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slotBindings.insert(gpu::Shader::Binding(std::string("texcoordRect"), TEXCOORD_RECT_SLOT));
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gpu::Shader::makeProgram(*program, slotBindings);
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gpu::StatePointer state = gpu::StatePointer(new gpu::State());
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@ -199,21 +204,39 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
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batch.resetViewTransform();
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batch.setPipeline(_pipeline);
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Transform modelTransform = gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, args->_viewport / 2);
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modelTransform.postTranslate(glm::vec3(-1.0f, 1.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[0]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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Transform modelTransform;
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if (_mode == DebugBloomConfig::MODE_ALL_LEVELS) {
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batch._glUniform4f(TEXCOORD_RECT_SLOT, 0.0f, 0.0f, 1.f, 1.f);
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modelTransform.postTranslate(glm::vec3(2.0f, 0.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[1]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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modelTransform = gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, args->_viewport / 2);
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modelTransform.postTranslate(glm::vec3(-1.0f, 1.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[0]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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modelTransform.postTranslate(glm::vec3(-2.0f, -2.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[2]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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modelTransform.postTranslate(glm::vec3(2.0f, 0.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[1]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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modelTransform.postTranslate(glm::vec3(-2.0f, -2.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[2]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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} else {
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auto viewport = args->_viewport;
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auto blurLevel = _mode - DebugBloomConfig::MODE_LEVEL0;
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viewport.z /= 2;
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batch._glUniform4f(TEXCOORD_RECT_SLOT, 0.5f, 0.0f, 0.5f, 1.f);
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modelTransform = gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, viewport);
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modelTransform.postTranslate(glm::vec3(-1.0f, 0.0f, 0.0f));
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, levelTextures[blurLevel]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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}
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});
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}
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@ -98,11 +98,25 @@ private:
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class DebugBloomConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(int mode MEMBER mode NOTIFY dirty)
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public:
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enum Mode {
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MODE_LEVEL0 = 0,
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MODE_LEVEL1,
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MODE_LEVEL2,
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MODE_ALL_LEVELS,
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MODE_COUNT
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};
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DebugBloomConfig() : render::Job::Config(false) {}
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int mode{ MODE_ALL_LEVELS };
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signals:
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void dirty();
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};
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class DebugBloom {
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@ -112,13 +126,13 @@ public:
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using JobModel = render::Job::ModelI<DebugBloom, Inputs, Config>;
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DebugBloom();
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~DebugBloom();
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void configure(const Config& config) {}
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void configure(const Config& config);
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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private:
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gpu::PipelinePointer _pipeline;
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DebugBloomConfig::Mode _mode;
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};
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class Bloom {
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@ -28,11 +28,64 @@ Item {
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root.config["enabled"] = checked;
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}
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}
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CheckBox {
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text: "Debug"
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checked: root.configDebug["enabled"]
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onCheckedChanged: {
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root.configDebug["enabled"] = checked;
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GroupBox {
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title: "Debug"
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Row {
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ExclusiveGroup { id: debugGroup }
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RadioButton {
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text : "Off"
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checked : !root.configDebug["enabled"]
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onCheckedChanged: {
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if (checked) {
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root.configDebug["enabled"] = false
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}
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}
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exclusiveGroup : debugGroup
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}
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RadioButton {
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text : "Lvl 0"
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checked :root.configDebug["enabled"] && root.configDebug["mode"]==0
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onCheckedChanged: {
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if (checked) {
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root.configDebug["enabled"] = true
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root.configDebug["mode"] = 0
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}
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}
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exclusiveGroup : debugGroup
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}
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RadioButton {
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text : "Lvl 1"
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checked : root.configDebug["enabled"] && root.configDebug["mode"]==1
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onCheckedChanged: {
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if (checked) {
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root.configDebug["enabled"] = true
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root.configDebug["mode"] = 1
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}
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}
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exclusiveGroup : debugGroup
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}
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RadioButton {
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text : "Lvl 2"
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checked : root.configDebug["enabled"] && root.configDebug["mode"]==2
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onCheckedChanged: {
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if (checked) {
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root.configDebug["enabled"] = true
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root.configDebug["mode"] = 2
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}
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}
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exclusiveGroup : debugGroup
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}
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RadioButton {
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text : "All"
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checked : root.configDebug["enabled"] && root.configDebug["mode"]==3
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onCheckedChanged: {
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if (checked) {
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root.configDebug["enabled"] = true
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root.configDebug["mode"] = 3
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}
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}
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exclusiveGroup : debugGroup
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}
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}
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}
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ConfigSlider {
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