Olivier Prat
|
b296b96e5e
|
Merged with master
|
2018-01-06 10:01:00 +01:00 |
|
SamGondelman
|
a9d5dda976
|
always push default haze to current frame
|
2018-01-04 17:54:23 -08:00 |
|
Anthony J. Thibault
|
fac0982c67
|
need to use sizeof(TransformType), not sizeof(mat4)
|
2018-01-04 16:37:12 -08:00 |
|
Anthony J. Thibault
|
bcd813ac62
|
Optimizations and cleanup
|
2018-01-04 16:15:44 -08:00 |
|
Anthony J. Thibault
|
e86fd4f992
|
Removed SKIN_COMP define, re-enabled cauterization
|
2018-01-04 16:15:42 -08:00 |
|
Anthony J. Thibault
|
8bdddf7211
|
Full Dual Quaternion support
|
2018-01-04 16:15:38 -08:00 |
|
Anthony J. Thibault
|
18113d824c
|
Created Model::TransformComponents class
|
2018-01-04 16:13:44 -08:00 |
|
Anthony J. Thibault
|
23affb570b
|
WIP checkpoint, root transforms for shapes and non-animated fbx files are working.
|
2018-01-04 16:09:06 -08:00 |
|
Anthony J. Thibault
|
565875e823
|
WIP first attempt at dual quat skinning
|
2018-01-04 16:09:02 -08:00 |
|
Sam Gateau
|
db4f9909c7
|
Merge pull request #12017 from Zvork/glcolor
Removed glColor reset hack in MeshPartPayload
|
2017-12-22 14:25:51 -08:00 |
|
SamGondelman
|
69c1c65eb8
|
get rid of _model completely
|
2017-12-21 14:08:21 -08:00 |
|
SamGondelman
|
2ba3e337db
|
cleanup
|
2017-12-20 14:18:01 -08:00 |
|
SamGondelman
|
bd06dc6443
|
cleaning up modelmeshpartpayload
|
2017-12-20 11:00:14 -08:00 |
|
Olivier Prat
|
bd666406f4
|
Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
|
2017-12-19 14:17:17 +01:00 |
|
Olivier Prat
|
264f41472d
|
Added tangents to blendshape for possible break of bump mapping when doing blend shape animations
|
2017-12-15 12:06:07 +01:00 |
|
Olivier Prat
|
f38e473218
|
Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
|
2017-12-14 17:57:34 +01:00 |
|
samcake
|
053052a95d
|
removing warnings
|
2017-11-03 13:28:20 -07:00 |
|
Sam Gateau
|
c11f46a8d3
|
cleaning more code
|
2017-11-02 23:35:18 -07:00 |
|
Sam Gateau
|
56510abd1e
|
Trying to set the ClusterBuffer in the render loop instead of the game loop
|
2017-11-02 03:45:27 -07:00 |
|
SamGondelman
|
477dfdff1e
|
wip hud layering and fix crashes
|
2017-10-04 11:45:21 -07:00 |
|
SamGondelman
|
b59ec07171
|
move hud rendering to render thread, still need to separate out hud overlays
|
2017-09-29 09:49:08 -07:00 |
|
Bradley Austin Davis
|
e42068f681
|
Merge branch 'master' into android_new
|
2017-09-26 14:31:29 -07:00 |
|
SamGondelman
|
86198606e0
|
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
|
2017-09-22 17:12:44 -07:00 |
|
SamGondelman
|
9f12d3a365
|
fix missing models
|
2017-09-21 17:57:25 -07:00 |
|
Bradley Austin Davis
|
b93e91b9f3
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
|
Olivier Prat
|
3316be4dea
|
Working fade parameters through instanced draw calls
|
2017-07-18 17:01:17 +02:00 |
|
Olivier Prat
|
2f9885870b
|
First merge with Sam's fader branch with custom pipeline support in shape plumber
|
2017-07-12 17:29:21 +02:00 |
|
Olivier Prat
|
aba8be595e
|
Separated fade categories from transition event types
|
2017-07-11 11:37:24 +02:00 |
|
Sam Gateau
|
4edea433ce
|
Rename the _pipeline into _shapePipeline in the render::Args
|
2017-07-10 12:16:53 +02:00 |
|
Olivier Prat
|
4256a1f2a7
|
Preparing for merge with stage. DOESN'T COMPILE!
|
2017-07-07 15:16:20 +02:00 |
|
Olivier Prat
|
69a7ec42fd
|
Added fade state in render::Item
|
2017-07-07 09:16:54 +02:00 |
|
Olivier Prat
|
8a12d0c106
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
|
Olivier Prat
|
1bb0d51849
|
Merged with master
|
2017-06-26 11:55:46 +02:00 |
|
Olivier Prat
|
2e3ffe7721
|
Disabled check on enabled physics when deciding is fade is adequate
|
2017-06-19 18:19:36 +02:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
Olivier Prat
|
5eeff5aa28
|
Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
|
2017-06-14 10:23:12 +02:00 |
|
Olivier Prat
|
cba70e6be0
|
Fade working on voxel objects
|
2017-06-08 14:57:09 +02:00 |
|
Olivier Prat
|
de143d0ea2
|
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
|
2017-06-06 17:07:20 +02:00 |
|
Olivier Prat
|
a9ab9d2476
|
Renamed FadeManager to FadeEffect
|
2017-06-06 16:27:56 +02:00 |
|
Olivier Prat
|
8af2f75996
|
Added FadeManager to centralize some common fade effect data and functions
|
2017-06-06 16:11:12 +02:00 |
|
Olivier Prat
|
e7eca7728f
|
Debug fade management moved out of the inner render loop
|
2017-06-06 14:57:52 +02:00 |
|
Olivier Prat
|
08fcd6c357
|
Added new shaders
|
2017-06-05 16:32:36 +02:00 |
|
Olivier Prat
|
1433ae4b34
|
Merged from 21274
|
2017-06-05 11:12:57 +02:00 |
|
Andrew Meadows
|
f7db877b7f
|
payload keeps weak pointer to Model
|
2017-05-22 17:29:15 -07:00 |
|
Olivier Prat
|
111f0762ea
|
Added debug scripts and fade position is now stable
|
2017-04-30 14:42:27 +02:00 |
|
Olivier Prat
|
6a39c25dc7
|
Merged from master because protocol has changed
|
2017-04-27 10:59:51 +02:00 |
|
Olivier Prat
|
8071c04e98
|
Added fade effect prototype version
|
2017-04-27 10:31:06 +02:00 |
|
Atlante45
|
70ece9f0fd
|
Load skybox first and sounds later
|
2017-04-26 14:57:23 -07:00 |
|
Atlante45
|
a2f7a88433
|
Start drawing models before we get the textures
|
2017-04-26 10:49:23 -07:00 |
|
Atlante45
|
6fb074715e
|
Fix alpha rendering bug
|
2017-04-26 10:48:57 -07:00 |
|
Ryan Huffman
|
8d03d50d35
|
Cleanup progressive ktx debugging
|
2017-04-26 10:48:57 -07:00 |
|
Ryan Huffman
|
472c888529
|
Fix handling of failed ktx downloads
|
2017-04-26 10:48:24 -07:00 |
|
samcake
|
9bc7e41642
|
Remove extra calls for binding default textures, not needed
|
2017-03-29 10:57:08 -07:00 |
|
Andrew Meadows
|
cf848d73e4
|
don't updateClusterMatrices() in render()
|
2017-03-15 16:03:36 -07:00 |
|
Andrew Meadows
|
f250c0d298
|
simpler bindTransform() for ModelMeshPartPayload
|
2017-03-15 14:41:13 -07:00 |
|
samcake
|
c7b164d8f2
|
Adding differenciation for the Material shapeKey bit
|
2017-02-22 18:21:18 -08:00 |
|
samcake
|
c88d070868
|
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
|
2017-01-31 11:49:25 -08:00 |
|
samcake
|
04d5173328
|
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
compute Model's local bounds outside pending changes queue
|
2017-01-31 11:40:21 -08:00 |
|
samcake
|
0b139c906c
|
Assigniing default textures that make sense
|
2017-01-31 10:56:30 -08:00 |
|
samcake
|
249ec80d74
|
Writting a better version of the no texture case
|
2017-01-30 15:48:48 -08:00 |
|
samcake
|
3c56bd2960
|
Adding support for disabling texturing from the material
|
2017-01-30 15:03:04 -08:00 |
|
Andrew Meadows
|
489fbc6299
|
compute Model's local bounds outside render lambda
|
2017-01-27 09:35:36 -08:00 |
|
Andrew Meadows
|
10cdea9cd8
|
cleanup model fade logic
|
2017-01-19 14:17:50 -08:00 |
|
Andrew Meadows
|
b7c1bfaf58
|
another attempt to fix model transform
|
2017-01-19 14:01:40 -08:00 |
|
Andrew Meadows
|
d3af420516
|
fix broken model transforms
|
2017-01-19 13:07:50 -08:00 |
|
Andrew Meadows
|
bfbef91f53
|
re-enable cauterization of meshes for MyAvatar
|
2017-01-19 12:56:07 -08:00 |
|
Andrew Meadows
|
3dd8fd838b
|
move cauterization out of Model class
|
2017-01-19 12:56:07 -08:00 |
|
Andrew Meadows
|
fd28457807
|
fix cauterization hack
|
2017-01-16 15:13:28 -08:00 |
|
Andrew Meadows
|
c060fd6a68
|
restore updateClusterMatrices() in render()
|
2017-01-11 17:33:30 -08:00 |
|
Andrew Meadows
|
e88f02d7b6
|
remove cruft
|
2017-01-11 06:55:13 -08:00 |
|
sam
|
7a01b856f7
|
Factorization of the modelTransform out of the cluster matrices
|
2017-01-11 02:33:56 -08:00 |
|
Andrew Meadows
|
44699fc661
|
modelToWorld rotation not in cluster matrices
|
2017-01-10 16:21:13 -08:00 |
|
Brad Davis
|
99af7f2819
|
Reduce unecessary copying in MeshPartPayload::bindMaterial
|
2016-12-28 12:11:27 -08:00 |
|
samcake
|
c435afb728
|
Introducing a fix for the overlayered model drawn in front
|
2016-12-19 13:17:56 -08:00 |
|
Brad Hefta-Gaub
|
7ef8e53d03
|
Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
add guards to getShapeKey
|
2016-10-01 20:23:50 -07:00 |
|
Brad Hefta-Gaub
|
7fe16442fa
|
make calculateTextureInfo thread safe
|
2016-10-01 15:47:17 -07:00 |
|
Brad Hefta-Gaub
|
04f6547940
|
add guards to getShapeKey
|
2016-10-01 12:15:03 -07:00 |
|
David Rowe
|
68499f49ad
|
Fix count of textures
|
2016-09-10 10:15:13 +12:00 |
|
Brad Hefta-Gaub
|
e1845e2c3f
|
add support for renderInfo properties to model entities
|
2016-08-31 15:00:21 -07:00 |
|
Andrew Meadows
|
fe4198530f
|
don't render raw compound collision geometry
|
2016-08-24 22:26:56 -07:00 |
|
Andrew Meadows
|
6b0ae654ba
|
cleanup logic around creating RenderItems
|
2016-08-24 22:26:56 -07:00 |
|
Brad Davis
|
c5628b615c
|
Make sure we start fade in once an item becomes ready
|
2016-08-24 16:05:22 -07:00 |
|
SamGondelman
|
ccca6d935f
|
don't fade after physics kick in
|
2016-08-12 14:35:22 -07:00 |
|
SamGondelman
|
36d9f92101
|
performance optimization to minimize calling usecTimestampNow
|
2016-08-09 13:10:02 -07:00 |
|
SamGondelman
|
ae9fb3768c
|
CR notes
|
2016-08-08 17:45:25 -07:00 |
|
SamGondelman
|
de900e85c0
|
remove duplicate include
|
2016-08-08 14:10:47 -07:00 |
|
Brad Hefta-Gaub
|
83280aa3f2
|
implement support for updating the render items of models when they finish their fade
|
2016-08-05 10:11:07 -07:00 |
|
SamGondelman
|
d63a0ef08f
|
working on making other entities transparent
|
2016-08-02 18:09:42 -07:00 |
|
SamGondelman
|
5de21982be
|
fix linux build
|
2016-08-02 11:44:17 -07:00 |
|
SamGondelman
|
ad5dec829c
|
why did I change that
|
2016-08-02 10:52:51 -07:00 |
|
SamGondelman
|
3d08502080
|
space
|
2016-08-02 10:50:57 -07:00 |
|
SamGondelman
|
74f11eb70b
|
try a different easing function
|
2016-08-02 10:50:31 -07:00 |
|
SamGondelman
|
0b5c7909b8
|
a calculated change
|
2016-08-01 18:45:25 -07:00 |
|
SamGondelman
|
6154aaddda
|
try to fix linux build
|
2016-08-01 16:19:03 -07:00 |
|
SamGondelman
|
ae0b9ea9a3
|
fade wireframes
|
2016-08-01 15:26:04 -07:00 |
|
SamGondelman
|
313ba87fce
|
fade on texture load
|
2016-08-01 14:47:20 -07:00 |
|
SamGondelman
|
217a102926
|
working on loading fade
|
2016-08-01 13:15:55 -07:00 |
|
samcake
|
744474982d
|
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
|
2016-07-17 13:28:03 -07:00 |
|
Andrew Meadows
|
9f7d2cf263
|
NetworkGeometry --> GeometryResourceWatcher
Model class gets render and collision geometries with watchers
also changed names for readability
|
2016-07-13 15:00:12 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|