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cleaning more code
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421aacd8eb
commit
c11f46a8d3
7 changed files with 24 additions and 71 deletions
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@ -20,36 +20,33 @@ using namespace render;
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CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
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: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
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void CauterizedMeshPartPayload::updateClusterBuffer(const QVector<glm::mat4>& clusterMatrices, const QVector<glm::mat4>& cauterizedClusterMatrices) {
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void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices, const std::vector<glm::mat4>& cauterizedClusterMatrices) {
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// Once computed the cluster matrices, update the buffer(s)
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if (clusterMatrices.size() > 1) {
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if (!_clusterBuffer) {
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_clusterBuffer = std::make_shared<gpu::Buffer>(clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) clusterMatrices.constData());
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(const gpu::Byte*) clusterMatrices.data());
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} else {
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_clusterBuffer->setSubData(0, clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) clusterMatrices.constData());
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(const gpu::Byte*) clusterMatrices.data());
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}
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}
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if (cauterizedClusterMatrices.size() > 1) {
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if (!_cauterizedClusterBuffer) {
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_cauterizedClusterBuffer = std::make_shared<gpu::Buffer>(cauterizedClusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) cauterizedClusterMatrices.constData());
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(const gpu::Byte*) cauterizedClusterMatrices.data());
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}
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else {
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_cauterizedClusterBuffer->setSubData(0, clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) clusterMatrices.constData());
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(const gpu::Byte*) clusterMatrices.data());
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}
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}
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}
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void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
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const Transform& renderTransform,
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const gpu::BufferPointer& buffer) {
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void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& renderTransform) {
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_cauterizedTransform = renderTransform;
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// _cauterizedClusterBuffer = buffer;
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}
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void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
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@ -15,9 +15,9 @@ class CauterizedMeshPartPayload : public ModelMeshPartPayload {
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public:
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CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
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void updateClusterBuffer(const QVector<glm::mat4>& clusterMatrices, const QVector<glm::mat4>& cauterizedClusterMatrices);
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void updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices, const std::vector<glm::mat4>& cauterizedClusterMatrices);
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void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);
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void updateTransformForCauterizedMesh(const Transform& renderTransform);
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void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
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@ -112,19 +112,6 @@ void CauterizedModel::updateClusterMatrices() {
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auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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}
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/*
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// Once computed the cluster matrices, update the buffer(s)
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if (mesh.clusters.size() > 1) {
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if (!state.clusterBuffer) {
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state.clusterBuffer = std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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} else {
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state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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}
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}
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*/
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}
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// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
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@ -147,17 +134,6 @@ void CauterizedModel::updateClusterMatrices() {
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}
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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}
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/*
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if (!_cauterizeBoneSet.empty() && (state.clusterMatrices.size() > 1)) {
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if (!state.clusterBuffer) {
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state.clusterBuffer =
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std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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} else {
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state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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}
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}*/
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}
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}
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@ -202,9 +178,6 @@ void CauterizedModel::updateRenderItems() {
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modelTransform.setTranslation(self->getTranslation());
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modelTransform.setRotation(self->getRotation());
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/* if (!self->isLoaded()) {
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return;
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}*/
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render::Transaction transaction;
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QList<render::ItemID> keys = self->getRenderItems().keys();
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int meshIndex{ 0 };
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@ -225,13 +198,13 @@ void CauterizedModel::updateRenderItems() {
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if (clusterMatrices.size() == 1) {
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renderTransform = modelTransform.worldTransform(Transform(clusterMatrices[0]));
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform, nullptr);
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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renderTransform = modelTransform;
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if (clusterMatricesCauterized.size() == 1) {
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renderTransform = modelTransform.worldTransform(Transform(clusterMatricesCauterized[0]));
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}
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data.updateTransformForCauterizedMesh(renderTransform, nullptr);
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data.updateTransformForCauterizedMesh(renderTransform);
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});
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}
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@ -337,7 +337,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
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if (state.clusterMatrices.size() == 1) {
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renderTransform = transform.worldTransform(Transform(state.clusterMatrices[0]));
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}
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updateTransformForSkinnedMesh(renderTransform, transform, state.clusterBuffer);
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updateTransformForSkinnedMesh(renderTransform, transform);
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initCache();
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}
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@ -368,26 +368,24 @@ void ModelMeshPartPayload::notifyLocationChanged() {
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}
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void ModelMeshPartPayload::updateClusterBuffer(const QVector<glm::mat4>& clusterMatrices) {
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void ModelMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices) {
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// Once computed the cluster matrices, update the buffer(s)
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if (clusterMatrices.size() > 1) {
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if (!_clusterBuffer) {
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_clusterBuffer = std::make_shared<gpu::Buffer>(clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) clusterMatrices.constData());
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(const gpu::Byte*) clusterMatrices.data());
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}
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else {
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_clusterBuffer->setSubData(0, clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) clusterMatrices.constData());
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(const gpu::Byte*) clusterMatrices.data());
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}
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}
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}
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void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform,
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const gpu::BufferPointer& buffer) {
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void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform) {
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_transform = renderTransform;
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_worldBound = _adjustedLocalBound;
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_worldBound.transform(boundTransform);
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// _clusterBuffer = buffer;
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}
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ItemKey ModelMeshPartPayload::getKey() const {
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@ -431,7 +429,6 @@ int ModelMeshPartPayload::getLayer() const {
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}
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ShapeKey ModelMeshPartPayload::getShapeKey() const {
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// guard against partially loaded meshes
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ModelPointer model = _model.lock();
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if (!model || !model->isLoaded() || !model->getGeometry()) {
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@ -597,7 +594,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
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args->_details._trianglesRendered += _drawPart._numIndices / INDICES_PER_TRIANGLE;
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}
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void ModelMeshPartPayload::computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices) {
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void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices) {
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_adjustedLocalBound = _localBound;
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if (clusterMatrices.size() > 0) {
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_adjustedLocalBound.transform(clusterMatrices[0]);
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@ -87,10 +87,8 @@ public:
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typedef Payload::DataPointer Pointer;
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void notifyLocationChanged() override;
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void updateClusterBuffer(const QVector<glm::mat4>& clusterMatrices);
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void updateTransformForSkinnedMesh(const Transform& renderTransform,
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const Transform& boundTransform,
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const gpu::BufferPointer& buffer);
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void updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices);
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void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
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// Render Item interface
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render::ItemKey getKey() const override;
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@ -104,7 +102,7 @@ public:
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void initCache();
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void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
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void computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices);
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gpu::BufferPointer _clusterBuffer;
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ModelWeakPointer _model;
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@ -255,7 +255,7 @@ void Model::updateRenderItems() {
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if (clusterMatrices.size() == 1) {
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renderTransform = modelTransform.worldTransform(Transform(clusterMatrices[0]));
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform, nullptr);
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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});
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}
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}
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@ -313,7 +313,7 @@ bool Model::updateGeometry() {
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foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
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MeshState state;
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state.clusterMatrices.resize(mesh.clusters.size());
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_meshStates.append(state);
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_meshStates.push_back(state);
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// Note: we add empty buffers for meshes that lack blendshapes so we can access the buffers by index
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// later in ModelMeshPayload, however the vast majority of meshes will not have them.
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@ -1138,17 +1138,6 @@ void Model::updateClusterMatrices() {
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auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
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}
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/* // Once computed the cluster matrices, update the buffer(s)
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if (mesh.clusters.size() > 1) {
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if (!state.clusterBuffer) {
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state.clusterBuffer = std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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} else {
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state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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}
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}*/
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}
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// post the blender if we're not currently waiting for one to finish
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@ -1332,7 +1321,7 @@ void Model::createCollisionRenderItemSet() {
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}
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bool Model::isRenderable() const {
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return !_meshStates.isEmpty() || (isLoaded() && _renderGeometry->getMeshes().empty());
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return !_meshStates.empty() || (isLoaded() && _renderGeometry->getMeshes().empty());
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}
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class CollisionRenderGeometry : public Geometry {
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@ -246,8 +246,7 @@ public:
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class MeshState {
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public:
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QVector<glm::mat4> clusterMatrices;
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gpu::BufferPointer clusterBuffer;
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std::vector<glm::mat4> clusterMatrices;
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};
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const MeshState& getMeshState(int index) { return _meshStates.at(index); }
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@ -317,7 +316,7 @@ protected:
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bool _snappedToRegistrationPoint; /// are we currently snapped to a registration point
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glm::vec3 _registrationPoint = glm::vec3(0.5f); /// the point in model space our center is snapped to
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QVector<MeshState> _meshStates;
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std::vector<MeshState> _meshStates;
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virtual void initJointStates();
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