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Load skybox first and sounds later
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parent
1555fc3088
commit
70ece9f0fd
3 changed files with 10 additions and 2 deletions
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@ -14,6 +14,8 @@
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#include "AudioLogging.h"
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#include "SoundCache.h"
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static const int SOUNDS_LOADING_PRIORITY { -7 }; // Make sure sounds load after the low rez texture mips
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int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
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SoundCache::SoundCache(QObject* parent) :
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@ -37,5 +39,7 @@ SharedSoundPointer SoundCache::getSound(const QUrl& url) {
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QSharedPointer<Resource> SoundCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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const void* extra) {
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qCDebug(audio) << "Requesting sound at" << url.toString();
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return QSharedPointer<Resource>(new Sound(url), &Resource::deleter);
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auto resource = QSharedPointer<Resource>(new Sound(url), &Resource::deleter);
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resource->setLoadPriority(this, SOUNDS_LOADING_PRIORITY);
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return resource;
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}
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@ -50,6 +50,8 @@ Q_LOGGING_CATEGORY(trace_resource_parse_image_ktx, "trace.resource.parse.image.k
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const std::string TextureCache::KTX_DIRNAME { "ktx_cache" };
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const std::string TextureCache::KTX_EXT { "ktx" };
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static const int SKYBOX_LOAD_PRIORITY { 10 }; // Make sure skybox loads first
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TextureCache::TextureCache() :
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_ktxCache(KTX_DIRNAME, KTX_EXT) {
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setUnusedResourceCacheSize(0);
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@ -259,6 +261,9 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSh
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auto content = textureExtra ? textureExtra->content : QByteArray();
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auto maxNumPixels = textureExtra ? textureExtra->maxNumPixels : ABSOLUTE_MAX_TEXTURE_NUM_PIXELS;
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NetworkTexture* texture = new NetworkTexture(url, type, content, maxNumPixels);
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if (type == image::TextureUsage::CUBE_TEXTURE) {
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texture->setLoadPriority(this, SKYBOX_LOAD_PRIORITY);
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}
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return QSharedPointer<Resource>(texture, &Resource::deleter);
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}
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@ -558,7 +558,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
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}
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if (_materialNeedsUpdate && _model->getGeometry()->areTexturesLoaded()) {
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qDebug() << "Updating for textures";
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_model->setRenderItemsNeedUpdate();
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_materialNeedsUpdate = false;
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}
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